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(Little) Things that annoy you in Pokémon

Everyone always complains about Charizard and Lucario get special treatment, but there are some other Pokemon that seem to be getting special treatment in terms of making it into a lot of games lately that we should start complaining about:

What the heck is up with the swords of justice?! First they were included in the Crown Tundra as a sidequest, ending with Keldeo, which is all fine and dandy. And then in SV they get paradox analogues; while Keldeo doesn't get a paradox mon, it is still included in the game along with the rest of the swords of justice, while a lot of other mythicals were left out. Fair enough. But now they are all available in the mega dimension DLC, while Celebi and Victini, who weren't included in SV, are still MIA.

Who at GameFreak loves these dumb deer so much that they are getting shoehorned into all these games? Is some designer coming up with Enamorus the only thing that stopped the swords of justice from being included in Legends Arceus?
Or is this GameFreak's way of compensating for a lack of gen 5 remakes?
 
Everyone always complains about Charizard and Lucario get special treatment, but there are some other Pokemon that seem to be getting special treatment in terms of making it into a lot of games lately that we should start complaining about:

What the heck is up with the swords of justice?! First they were included in the Crown Tundra as a sidequest, ending with Keldeo, which is all fine and dandy. And then in SV they get paradox analogues; while Keldeo doesn't get a paradox mon, it is still included in the game along with the rest of the swords of justice, while a lot of other mythicals were left out. Fair enough. But now they are all available in the mega dimension DLC, while Celebi and Victini, who weren't included in SV, are still MIA.

Who at GameFreak loves these dumb deer so much that they are getting shoehorned into all these games? Is some designer coming up with Enamorus the only thing that stopped the swords of justice from being included in Legends Arceus?
Or is this GameFreak's way of compensating for a lack of gen 5 remakes?
Honestly if we're going to have the swords all here (and Meloetta) Victini really should have been here just so you could look at all the mythics in and go "oh okay, they wanted all the gen 5, 6 & 7 mythics together in one game." And you gotta bring in the full quartet.

just really awkward it isn't here!
 
Everyone always complains about Charizard and Lucario get special treatment, but there are some other Pokemon that seem to be getting special treatment in terms of making it into a lot of games lately that we should start complaining about:

What the heck is up with the swords of justice?! First they were included in the Crown Tundra as a sidequest, ending with Keldeo, which is all fine and dandy. And then in SV they get paradox analogues; while Keldeo doesn't get a paradox mon, it is still included in the game along with the rest of the swords of justice, while a lot of other mythicals were left out. Fair enough. But now they are all available in the mega dimension DLC, while Celebi and Victini, who weren't included in SV, are still MIA.

Who at GameFreak loves these dumb deer so much that they are getting shoehorned into all these games? Is some designer coming up with Enamorus the only thing that stopped the swords of justice from being included in Legends Arceus?
Or is this GameFreak's way of compensating for a lack of gen 5 remakes?
A part of me feels like it’s the devs really wanting to call back to Unova, which is fair given Blueberry academies location, and them going ‘well we don’t have alot of options here’.

The Forces of Nature are officially a quartet so they both can’t be separated and don’t balance out with other trios, let alone their alternate forms, and every other legendary in Unova is either the Tao trio or is a mythical.

The Swords of justice have Keldeo sure, but Keldeos always been this fourth ranger type and is also a mythical further separating him from the three musketeer's.
 
There is also, in the case of Z-A, the cute little thread of “they’re based on a French novel.”

For what it’s worth, I do think the Swords happen to be one of the more splashable sets of Legendary Pokémon, similar to the Kanto birds. Their lore is not especially linked to the history of the Unova region, so they don’t really feel out-of-place outside of Unova like, say, the Johto beasts or the tapu would outside of Johto and Alola.
 
Everyone always complains about Charizard and Lucario get special treatment, but there are some other Pokemon that seem to be getting special treatment in terms of making it into a lot of games lately that we should start complaining about:

What the heck is up with the swords of justice?! First they were included in the Crown Tundra as a sidequest, ending with Keldeo, which is all fine and dandy. And then in SV they get paradox analogues; while Keldeo doesn't get a paradox mon, it is still included in the game along with the rest of the swords of justice, while a lot of other mythicals were left out. Fair enough. But now they are all available in the mega dimension DLC, while Celebi and Victini, who weren't included in SV, are still MIA.

Who at GameFreak loves these dumb deer so much that they are getting shoehorned into all these games? Is some designer coming up with Enamorus the only thing that stopped the swords of justice from being included in Legends Arceus?
Or is this GameFreak's way of compensating for a lack of gen 5 remakes?
I think I already talked about this wgen ZA was announced, as much as I love them, this just seems like a product of not planning ahead enough.

In Crown Tundra, Keldeo is a Kelpie and fits perfectly if they wanted to have an old wild Mythical.

In SV, both the Beasts and the Swords are two of the few sub-legend trios that didn't have any kind of special form or were not revisited recently. Picking them as Paradoxes makes sense.

In ZA...I mean, I would argue the Swords should have always been Kalos native, if anything it's a bit of a letdown they were not in the base game to begin with. They fit too well.

It really does seem to me like it's a series of coincidences, not particular favouritism.
 
I think I complained about this elsewhere on here, but the Swords of Justice also just got a big push in GO as well due to the addition of Resolute Keldeo. I don’t dislike them, but I admit I’m kinda tired of looking at them at this point, lol.
In "fairness" to Go, they seem to just kind of haphazardly rotate the Legendaries on Raids and the Swords are a good filler set since they're useful in PvE and PvP content without being top of their class for their main type (Fighting). Keldeo by itself wouldn't be egregious since this season is basically making up for the fact it was absent for nearly 5 real-time Years after it debuted on a single Paid Ticket, but dragging the other Musketeers into appearances to match does highlight their repetition in the game and franchise of late.

What I found funny is that they dumped Keldeo's Shiny Masterwork immediately after dropping the F2P Special Research for the regular, as if they don't want to have to do this mon again anytime soon after being prodded for so long to rerun it at all.
 
I'm late to the evasion/accuracy commentary but i 100% agree that if a fight mainly employs stuff like that, its either the devs being extremely lazy or them still not realizing how evasion/accuracy strategies are not forcing the player to engage with some fun new battle dynamic. I think evasion is worse because accuracy can at least force interesting switches, but evasion is just ass!!

Now you may say that evasion has a pretty easy answer: just use moves that never miss. Alright, lets check the number of moves that are coded to never miss:
1765834645839.png


big list, but we clearly see the dynamax elephant in the room. not only that, but a lot of these are status moves that will not actually help you with an evasion boosted opponent ever or just dont exist in the games right now/are legendary signature moves aka will never be useable in the campaign. I will cut the fat, and I'll even be generous and keep some moves that could be used for gimmick combos to beat foes.

1765837055979.png


Wow now isnt that just dogshit ass. Let's group some of these moves together, from most to least useful:
  • Genuine evasion strat destroyers, that either allow you to hit the target no matter what with your normal moveset or just reset all the evasion boosts/inverts them/steals them. Clear smog, psych up, topsy turvy, lock on, toxic (only on poison types). defog too but its slower since its only 1 stage of evasion per use. some of these only work with Stats evasion, and for Weather/ability evasion you need skill swap or roleplay
  • Attacking moves that bypass accuracy and are actually Good. Smart strike, aura sphere, flower trick (better hope this gets de-signatured from meowscarada), false surrender (better hope this gets de-signatured from grimmsnarl), kowtow cleave (better hope-).
  • Set up needed: moves that need proper weather to bypass accuracy. Hurricane, blizzard, thunder. They are all extremely high bp moves so IMO if you can set them up then theyre a really good strat
  • Moves that CAN be genuine strat destroyers but will not work if the cheese is on the last mon, i.e whirlwind and roar. If you dont OHKO it might also be a problem but I believe in you
  • Attacking moves that bypass accuracy and are kinda mid/scale very poorly in the end game. Magical leaf, magnet bomb, aerial ace, disarming voice, shadow punch, shock wave, swift.
  • Fuck minimize in particular: moves that get double accuracy but like... only with minimize. If your opponent is using double dance or anything else then good luck lmfao. Body slam, heat crash, dragon rush, stomp, flying press.
  • Weird gimmicks that only work if you have some very specific combos but hey uuuh thats something right. reflect type to be immune to their moves or also be evasive? pain split can cut off hp enough to make the fight easier if you know what youre doing... maybe... you could also transform and copy THEIR evasion boosts and make it the worst fight ever. or fuck it struggle moment who gives a shit.
So our options here are really bad. Not only are there limited number of moves that are at the high tiers, but their distribution is actually pretty bad. Many signature moves, limited spread or no TMs in general. Psych up is very available but only works for stats. The most available ones start with whirlwind/roar and the low bp, but the latter can be an issue because they scale reaaally bad late game. If you dont have a stab user for some of these they might as well not be viable. The minimize ones are a bit of a joke, most modern evasion strats use double team or abilities. Gimmicks are gimmicks.

SO evasion isnt impossible to beat, but the methods for it are cumbersome at best and straight up bad at worse. The way many of these are set up means that half of your options will not be available (early/mid game will rarely have things like hurricane, blizzard, thunder or moves like toxic, aura sphere, etc while late game power creeps stuff like magical leaf, aerial ace etc, some of the mons that get these moves can be locked in areas after the evasion challenge etc.). Idk man i think all of this goes from "making the player engage with more of the battle system" into "making the player work with some ass tools to play a battle normally instead of relying on rng rolls".

Theres way better ways to force harder battles that make the player think. Evasion is up there with level jumps in the "we couldnt actually come up with a good challenge"
 
they should make volt tackle a generic move and give pikachu something like pika-pika-lighting. idk. full mascot power summon five billion pikaclones
Honestly, at that point, just give it one of the LGPE moves. :mehowth:

The exclusivity lost all sense as soon as Ash's Pikachu dropped the move. Now he's even retired. Enough is enough.
I'm late to the evasion/accuracy commentary but i 100% agree that if a fight mainly employs stuff like that, its either the devs being extremely lazy or them still not realizing how evasion/accuracy strategies are not forcing the player to engage with some fun new battle dynamic. I think evasion is worse because accuracy can at least force interesting switches, but evasion is just ass!!

Now you may say that evasion has a pretty easy answer: just use moves that never miss. Alright, lets check the number of moves that are coded to never miss:
View attachment 793794

big list, but we clearly see the dynamax elephant in the room. not only that, but a lot of these are status moves that will not actually help you with an evasion boosted opponent ever or just dont exist in the games right now/are legendary signature moves aka will never be useable in the campaign. I will cut the fat, and I'll even be generous and keep some moves that could be used for gimmick combos to beat foes.

View attachment 793819

Wow now isnt that just dogshit ass. Let's group some of these moves together, from most to least useful:
  • Genuine evasion strat destroyers, that either allow you to hit the target no matter what with your normal moveset or just reset all the evasion boosts/inverts them/steals them. Clear smog, psych up, topsy turvy, lock on, toxic (only on poison types). defog too but its slower since its only 1 stage of evasion per use. some of these only work with Stats evasion, and for Weather/ability evasion you need skill swap or roleplay
  • Attacking moves that bypass accuracy and are actually Good. Smart strike, aura sphere, flower trick (better hope this gets de-signatured from meowscarada), false surrender (better hope this gets de-signatured from grimmsnarl), kowtow cleave (better hope-).
  • Set up needed: moves that need proper weather to bypass accuracy. Hurricane, blizzard, thunder. They are all extremely high bp moves so IMO if you can set them up then theyre a really good strat
  • Moves that CAN be genuine strat destroyers but will not work if the cheese is on the last mon, i.e whirlwind and roar. If you dont OHKO it might also be a problem but I believe in you
  • Attacking moves that bypass accuracy and are kinda mid/scale very poorly in the end game. Magical leaf, magnet bomb, aerial ace, disarming voice, shadow punch, shock wave, swift.
  • Fuck minimize in particular: moves that get double accuracy but like... only with minimize. If your opponent is using double dance or anything else then good luck lmfao. Body slam, heat crash, dragon rush, stomp, flying press.
  • Weird gimmicks that only work if you have some very specific combos but hey uuuh thats something right. reflect type to be immune to their moves or also be evasive? pain split can cut off hp enough to make the fight easier if you know what youre doing... maybe... you could also transform and copy THEIR evasion boosts and make it the worst fight ever. or fuck it struggle moment who gives a shit.
So our options here are really bad. Not only are there limited number of moves that are at the high tiers, but their distribution is actually pretty bad. Many signature moves, limited spread or no TMs in general. Psych up is very available but only works for stats. The most available ones start with whirlwind/roar and the low bp, but the latter can be an issue because they scale reaaally bad late game. If you dont have a stab user for some of these they might as well not be viable. The minimize ones are a bit of a joke, most modern evasion strats use double team or abilities. Gimmicks are gimmicks.

SO evasion isnt impossible to beat, but the methods for it are cumbersome at best and straight up bad at worse. The way many of these are set up means that half of your options will not be available (early/mid game will rarely have things like hurricane, blizzard, thunder or moves like toxic, aura sphere, etc while late game power creeps stuff like magical leaf, aerial ace etc, some of the mons that get these moves can be locked in areas after the evasion challenge etc.). Idk man i think all of this goes from "making the player engage with more of the battle system" into "making the player work with some ass tools to play a battle normally instead of relying on rng rolls".

Theres way better ways to force harder battles that make the player think. Evasion is up there with level jumps in the "we couldnt actually come up with a good challenge"
Evasion is also as unengaging as it gets when it comes to gameplay.

I wouldn't be opposed to having ways to passively get +1 evasion *at most* and force people to think more before just slapping 120BP/70~85% Accuracy moves as their main STAB.

But let's be real, anyone who defends evasion should record themselves having fun against Stadium 2 Koga first. Double Team spam is just dogshit. In every conceivable way.
 
Everyone always complains about Charizard and Lucario get special treatment, but there are some other Pokemon that seem to be getting special treatment in terms of making it into a lot of games lately that we should start complaining about:

What the heck is up with the swords of justice?! First they were included in the Crown Tundra as a sidequest, ending with Keldeo, which is all fine and dandy. And then in SV they get paradox analogues; while Keldeo doesn't get a paradox mon, it is still included in the game along with the rest of the swords of justice, while a lot of other mythicals were left out. Fair enough. But now they are all available in the mega dimension DLC, while Celebi and Victini, who weren't included in SV, are still MIA.

Who at GameFreak loves these dumb deer so much that they are getting shoehorned into all these games? Is some designer coming up with Enamorus the only thing that stopped the swords of justice from being included in Legends Arceus?
Or is this GameFreak's way of compensating for a lack of gen 5 remakes?
I can tolerate the Swords of Justice being in the DLC Pokedex because the Four Musketeers is originally a French novel and each member of the Swords of Justice is based on the main characters; Keldeo in particular is based on the fourth musketeer that joins at the end of the story. The former is why they are included. Honestly, one of my biggest gripes of that quartet is that it debuted a gen too early- it would make a lot more sense for them to debut in the region based on France as opposed to NY.

That being said, on a similar note, I'm disappointed that the Legendary Birds aren’t in this game. They were catchable in XY, and Mewtwo was in this game, so its baffling that they aren't. It a shame, because Articuno would have been really solid in ranked thanks to its bulk and ability to hit Dragons and Gyarados for SE damage.
 
I can tolerate the Swords of Justice being in the DLC Pokedex because the Four Musketeers is originally a French novel and each member of the Swords of Justice is based on the main characters; Keldeo in particular is based on the fourth musketeer that joins at the end of the story. The former is why they are included. Honestly, one of my biggest gripes of that quartet is that it debuted a gen too early- it would make a lot more sense for them to debut in the region based on France as opposed to NY.

That being said, on a similar note, I'm disappointed that the Legendary Birds aren’t in this game. They were catchable in XY, and Mewtwo was in this game, so its baffling that they aren't. It a shame, because Articuno would have been really solid in ranked thanks to its bulk and ability to hit Dragons and Gyarados for SE damage.
Pretty sure the reason the birds aren't in ZA is because ZA, unlike PLA, actually includes all forms of the Pokémon in it, so they'd have had to do something with the Galarian versions.
 
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