For me I think it can work it just depends on the rest of the aesthetic. I actually really like the SWSH & L:A aesthetics they went with for their texturing; the black outlines I think would work with SWSH too but probably would need to be lessened and L:A I think would need the waterstroke aesthetic added on imo (which might be a bit much).i still think removing the outlines was the worst aesthetic decision of the 3d era
Oh, also if you do go for emulating the 3DS games without the lines make sure you don't use the Solosis line. Whatever method they use to remove the lines doesn't work on their inner parts so they look really ugly.No, it hasn't changed the colour scheme but both the pink and the gold look cleaner/brighter to me in the bottom image. The lack of black outlines helps, but the shading is also noticeably softer - overall the image is lifted.
It's certainly a vibrant shiny in either case, it's just the only one that's stood out to me so starkly.
For me I think it can work it just depends on the rest of the aesthetic. I actually really like the SWSH & L:A aesthetics they went with for their texturing; the black outlines I think would work with SWSH too but probably would need to be lessened and L:A I think would need the waterstroke aesthetic added on imo (which might be a bit much).
tbh this is a super common problem for video games in general. They want to make sure you can follow an NPC without falling behind, so the NPC can't match your fastest speed.When you're following Koraidon in Inlet Grotto at the start of the game it moves faster than your walking speed but slower than your running speed
Or just have the NPC wait after a certain distance. Ain't that complicated, in fact, the Raidons do it.tbh this is a super common problem for video games in general. They want to make sure you can follow an NPC without falling behind, so the NPC can't match your fastest speed.
It's really annoying. Give us a follow prompt or something.