(Little) Things that annoy you in Pokémon

i still think removing the outlines was the worst aesthetic decision of the 3d era
For me I think it can work it just depends on the rest of the aesthetic. I actually really like the SWSH & L:A aesthetics they went with for their texturing; the black outlines I think would work with SWSH too but probably would need to be lessened and L:A I think would need the waterstroke aesthetic added on imo (which might be a bit much).
But Go, Let's Go, BDSP and especially Home feel very lacking without something to "pop"; Let's Go might look better if the "lighting" wasn't so dang harsh though.
SV kind of depends on the Pokemon & lighting, sometimes the lean towards realism kind of feels distracting but sometimes it really hits the mark and other times it's hardly noticeable.
 
No, it hasn't changed the colour scheme but both the pink and the gold look cleaner/brighter to me in the bottom image. The lack of black outlines helps, but the shading is also noticeably softer - overall the image is lifted.

It's certainly a vibrant shiny in either case, it's just the only one that's stood out to me so starkly.
Oh, also if you do go for emulating the 3DS games without the lines make sure you don't use the Solosis line. Whatever method they use to remove the lines doesn't work on their inner parts so they look really ugly.
 
For me I think it can work it just depends on the rest of the aesthetic. I actually really like the SWSH & L:A aesthetics they went with for their texturing; the black outlines I think would work with SWSH too but probably would need to be lessened and L:A I think would need the waterstroke aesthetic added on imo (which might be a bit much).

I think for L:A it could work in an Okami sort of way. I will admit I'm also biased because I have not liked the art choices that work best with lineless models tbh. I found all of LA, SV and what we've seen of ZA to be ugly compared to what we had with SUMO and USUM. I also don't like that pokémon is pivoting to this weird semi realistic rendering that doesn't match with half of the models on the fact of them being cartoony animals
 
When you're following Koraidon in Inlet Grotto at the start of the game it moves faster than your walking speed but slower than your running speed
tbh this is a super common problem for video games in general. They want to make sure you can follow an NPC without falling behind, so the NPC can't match your fastest speed.

It's really annoying. Give us a follow prompt or something.
 
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