Pubo
bom dia
[SET]
Suicide Lead (Mew) @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Explosion / Flare Blitz
[SET COMMENTS]
Mew is a good lead option for hyper offense teams as its better bulk compared to other leads allows it to set both Stealth Rock and Spikes and prevent opposing entry hazards and Defog attempts with Taunt. However, Mew suffers competition from lead Excadrill, which is capable of setting up Stealth Rock against Mega Sableye and remove entry hazards with Rapid Spin, something heavily appreciated by Stealth Rock weak Pokemon like Iron Moth. Taunt prevents Defog from slower targets like Rotom-W and Tapu Fini, setup attempts from Pokemon like Nasty Plot Hydreigon, and Stealth Rock and Spikes from setters like Excadrill and Skarmory, respectively . Explosion allows Mew to generate momentum and hinder entry hazard removers like Hydreigon and Excadrill from removing entry hazards with Defog or Rapid Spin, respectively. Flare Blitz can be used to heavily dent Steel-types like Excadrill and Scizor, but it's a worse option overall, as it lacks consistency to KO itself with the recoil, unlike Explosion. Red Card works well to force out opposing lead Excadrill and setup sweepers like Nasty Plot Thundurus-T if Mew survives a hit. Lead Mew fits best on hyper offense teams where it can support its teammates by setting up entry hazards. Air Balloon Aegislash and Sinistcha are great partners capable of spinblocking Excadrill; they appreciate Mew's entry hazards weakening walls such as Celesteela or in Aegislash's case weakening fast revenge killers like Iron Moth and Mega Aerodactyl into Shadow Sneak KO range. Wallbreakers like Swords Dance Iron Hands, Mega Gallade, and Bulk Up Galarian Zapdos can easily set up against Dark-types that Mew lures in like Mega Tyranitar and Hydreigon. Nasty Plot Thundurus-T is another great partner that can pressure Defoggers like Tapu Fini, Rotom-W, and Salamence to keep entry hazards up for the rest of team. Late-game cleaners like Autotomize Celesteela, Booster Energy Iron Moth, and Double Dance Galarian Moltres enjoy Mew preventing Steath Rock with Taunt and its Spikes potentially putting Mega Tyranitar in Energy Ball and Supersonic Skystrike KO range, respectively. Finally, since Mew lacks the ability to get entry hazards up against Mega Sableye, good partners that can pressure it like Nasty Plot Thundurus-T and Galarian Moltres make for great options.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pubo.535121/
Quality checked by:
https://www.smogon.com/forums/members/arishem.546157/
Grammar checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
Suicide Lead (Mew) @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Explosion / Flare Blitz
[SET COMMENTS]
Mew is a good lead option for hyper offense teams as its better bulk compared to other leads allows it to set both Stealth Rock and Spikes and prevent opposing entry hazards and Defog attempts with Taunt. However, Mew suffers competition from lead Excadrill, which is capable of setting up Stealth Rock against Mega Sableye and remove entry hazards with Rapid Spin, something heavily appreciated by Stealth Rock weak Pokemon like Iron Moth. Taunt prevents Defog from slower targets like Rotom-W and Tapu Fini, setup attempts from Pokemon like Nasty Plot Hydreigon, and Stealth Rock and Spikes from setters like Excadrill and Skarmory, respectively . Explosion allows Mew to generate momentum and hinder entry hazard removers like Hydreigon and Excadrill from removing entry hazards with Defog or Rapid Spin, respectively. Flare Blitz can be used to heavily dent Steel-types like Excadrill and Scizor, but it's a worse option overall, as it lacks consistency to KO itself with the recoil, unlike Explosion. Red Card works well to force out opposing lead Excadrill and setup sweepers like Nasty Plot Thundurus-T if Mew survives a hit. Lead Mew fits best on hyper offense teams where it can support its teammates by setting up entry hazards. Air Balloon Aegislash and Sinistcha are great partners capable of spinblocking Excadrill; they appreciate Mew's entry hazards weakening walls such as Celesteela or in Aegislash's case weakening fast revenge killers like Iron Moth and Mega Aerodactyl into Shadow Sneak KO range. Wallbreakers like Swords Dance Iron Hands, Mega Gallade, and Bulk Up Galarian Zapdos can easily set up against Dark-types that Mew lures in like Mega Tyranitar and Hydreigon. Nasty Plot Thundurus-T is another great partner that can pressure Defoggers like Tapu Fini, Rotom-W, and Salamence to keep entry hazards up for the rest of team. Late-game cleaners like Autotomize Celesteela, Booster Energy Iron Moth, and Double Dance Galarian Moltres enjoy Mew preventing Steath Rock with Taunt and its Spikes potentially putting Mega Tyranitar in Energy Ball and Supersonic Skystrike KO range, respectively. Finally, since Mew lacks the ability to get entry hazards up against Mega Sableye, good partners that can pressure it like Nasty Plot Thundurus-T and Galarian Moltres make for great options.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pubo.535121/
Quality checked by:
https://www.smogon.com/forums/members/arishem.546157/
Grammar checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
Last edited: