National Dex UU Lead Mew [QC 1/1] [GP 1/1]

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Pubo

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[SET]
Suicide Lead (Mew) @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Explosion / Flare Blitz

[SET COMMENTS]
Mew is a good lead option for hyper offense teams as its better bulk compared to other leads allows it to set both Stealth Rock and Spikes and prevent opposing entry hazards and Defog attempts with Taunt. However, Mew suffers competition from lead Excadrill, which is capable of setting up Stealth Rock against Mega Sableye and remove entry hazards with Rapid Spin, something heavily appreciated by Stealth Rock weak Pokemon like Iron Moth. Taunt prevents Defog from slower targets like Rotom-W and Tapu Fini, setup attempts from Pokemon like Nasty Plot Hydreigon, and Stealth Rock and Spikes from setters like Excadrill and Skarmory, respectively . Explosion allows Mew to generate momentum and hinder entry hazard removers like Hydreigon and Excadrill from removing entry hazards with Defog or Rapid Spin, respectively. Flare Blitz can be used to heavily dent Steel-types like Excadrill and Scizor, but it's a worse option overall, as it lacks consistency to KO itself with the recoil, unlike Explosion. Red Card works well to force out opposing lead Excadrill and setup sweepers like Nasty Plot Thundurus-T if Mew survives a hit. Lead Mew fits best on hyper offense teams where it can support its teammates by setting up entry hazards. Air Balloon Aegislash and Sinistcha are great partners capable of spinblocking Excadrill; they appreciate Mew's entry hazards weakening walls such as Celesteela or in Aegislash's case weakening fast revenge killers like Iron Moth and Mega Aerodactyl into Shadow Sneak KO range. Wallbreakers like Swords Dance Iron Hands, Mega Gallade, and Bulk Up Galarian Zapdos can easily set up against Dark-types that Mew lures in like Mega Tyranitar and Hydreigon. Nasty Plot Thundurus-T is another great partner that can pressure Defoggers like Tapu Fini, Rotom-W, and Salamence to keep entry hazards up for the rest of team. Late-game cleaners like Autotomize Celesteela, Booster Energy Iron Moth, and Double Dance Galarian Moltres enjoy Mew preventing Steath Rock with Taunt and its Spikes potentially putting Mega Tyranitar in Energy Ball and Supersonic Skystrike KO range, respectively. Finally, since Mew lacks the ability to get entry hazards up against Mega Sableye, good partners that can pressure it like Nasty Plot Thundurus-T and Galarian Moltres make for great options.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pubo.535121/
Quality checked by:
https://www.smogon.com/forums/members/arishem.546157/
Grammar checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
 
Last edited:
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[SET]
Suicide Lead (Mew) @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Explosion / Flare Blitz

[SET COMMENTS]
Mew is a good lead option for hyper offense teams as it can set both Stealth Rock and Spikes and prevent opposing entry hazards or Defog attempts with Taunt. I’d also add a quick bit about its bulk and lack of common weaknesses compared to other choices, which makes stacking easier. However, Mew suffers competition from lead Excadrill, which is capable of setting up Stealth Rock against Mega Sableye specify mon stall and remove entry hazards with Rapid Spin, something heavily appreciated by Stealth Rock weak Pokemon like Iron Moth. Taunt prevents Defog from slower targets like Rotom-W or Tapu Fini, setup attempts from Mega Tyranitar, Hydreigon, and Scizor, and Excadrill from setting up Stealth Rock. Not a fan of how this is structured ngl, implies that Scizor also gets rocks which obvs isn’t the case, and MTar in general sounds too risky of a mu to not try cleading, I’d instead separate wincons and go skarm > tar Explosion allows Mew to generate momentum and hinder Excadrill from removing entry hazards with Rapid Spin. I’d say the defoggers as well tbh, make sure to specify the ones that risk koing you too (hydreigon etc) Flare Blitz can be used to heavily dent Steel-types like Excadrill or Scizor, but it's a worse option than Explosion overall. State that while the recoil is still useful, it’s very inconsistent to trigger against other things compared to boom. Red card works well to force out opposing lead Excadrill or setup sweepers like Nasty Plot Thundurus-T if Mew survives a hit. Lead Mew fits best on hyper offense teams where it can support its teammates by setting up entry hazards. Air Ballon Aegislash and Sinistcha worth including imo is are great partners capable of spinblocking Excadrill and appreciates Mew's entry hazards weakening walls such as Toxapex and Scizor Celesteela or in the former’s case, fast revenge killers in Shadow Sneak KO range, like Iron Moth and Mega Aerodactyl. Wallbreakers like Swords Dance Iron Hands, Mega Gallade, CM Water Z Keld is fine too and Bulk Up Galarian Zapdos can easily setup against Dark-types that Mew lures in like Mega Tyranitar and Hydreigon. Nasty Plot Thundurus-T is another great partner that can pressure Defoggers like Tapu Fini, Rotom-W, and Salamence and keep entry hazards up for the rest of team. Finally, late-game cleaners like Autotomize Celesteela, Expanding on examples in both cases. Booster Energy Iron Moth and Double Dance Galarian Moltres enjoy Mew preventing Steath Rock with Taunt and Spikes potentially putting Mega Tyranitar in Energy Ball and Supersonic Skystrike KO range, respectively. Should give an individual section for specific MSab anti-leads, given that you’re basically risking half the mu by using mew over others (or build off the last two mentions since they do this too).

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pubo.535121/
Quality checked by:
https://www.smogon.com/forums/members/arishem.546157/
Grammar checked by:
user link here

1/1 when implemented. Not much that needs to be worked on here. Good job.
 
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[SET]
Suicide Lead (Mew) @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Explosion / Flare Blitz

[SET COMMENTS]

Mew is a good lead option for hyper offense teams, add comma as its better bulk compared to other leads allows it to set both Stealth Rock, remove comma Spikes, remove comma and also optional prevent opposing entry hazards or and Defog attempts with Taunt. However, Mew suffers competition from lead Excadrill, which is capable of setting up Stealth Rock against Mega Sableye and remove removing parallelism entry hazards with Rapid Spin, something heavily appreciated by Stealth Rock-weak add hyphen Pokemon like Iron Moth. Taunt prevents Defog from slower targets like Rotom-W or and Tapu Fini, setup attempts from Pokemon like Nasty Plot Hydreigon, and entry hazards setters like Excadrill and Skarmory from setting up Stealth Rock and Spikes, respectively. Explosion allows Mew to generate momentum and hinder entry hazard removers like Hydreigon and Excadrill from removing entry hazards with Defog or Rapid Spin, respectively. Flare Blitz can be used to heavily dent Steel-types like Excadrill or and Scizor, but it's a worse option overall, add comma as it lacks consistency to KO itself with the recoil, unlike Explosion. Red card Card works well to force out opposing lead Excadrill or and setup sweepers like Nasty Plot Thundurus-T if Mew survives a hit. Lead Mew fits best on hyper offense teams where it can support its teammates by setting up entry hazards. Air Ballon Aegislash and Sinistcha are great partners capable of spinblocking Excadrill and appreciate Mew's entry hazards weakening walls such as Toxapex and Celesteela, add comma or in the former's case, fast revenge killers in Shadow Sneak KO range, remove comma like Iron Moth and Mega Aerodactyl. Wallbreakers like Swords Dance Iron Hands, Mega Gallade, and Bulk Up Galarian Zapdos can easily setup set up against Dark-types that Mew lures in like Mega Tyranitar and Hydreigon. Nasty Plot Thundurus-T is another great partner that can pressure Defoggers like Tapu Fini, Rotom-W, and Salamence to keep entry hazards up for the rest of the team. Late-game cleaners like Autotomize Celesteela, Booster Energy Iron Moth, and Double Dance Galarian Moltres enjoy Mew preventing Steath Rock with Taunt and Spikes potentially putting Mega Tyranitar in Energy Ball and Supersonic Skystrike KO range, respectively. Finally, since Mew lacks the ability to get entry hazards up against Mega Sableye, good partners that can pressure it like Nasty Plot Thundurus-T and Galarian Moltres make for great options.
 
Last edited:

red fintans

fintan is actually blue
is a Contributor to Smogon
1/1 GP Team done

add remove comment (AC/RC add/remove comma, AP/RP add/remove period, AH/RH add/remove hyphen, AS/RS add/remove semicolon)
[SET]
Suicide Lead (Mew) @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Explosion / Flare Blitz

[SET COMMENTS]
(remove linebreak)
Mew is a good lead option for hyper offense teams as its better bulk compared to other leads allows it to set both Stealth Rock, (RC) and Spikes, (RC) and prevent opposing entry hazards or and Defog attempts with Taunt. However, Mew suffers competition from lead Excadrill, which is capable of setting up Stealth Rock against Mega Sableye and remove entry hazards with Rapid Spin, something heavily appreciated by Stealth Rock weak Pokemon like Iron Moth. Taunt prevents Defog from slower targets like Rotom-W or and Tapu Fini, setup attempts from Pokemon like Nasty Plot Hydreigon, and entry hazards from setters like Excadrill and Skarmory from setting up Stealth Rock and Spikes, respectively if uw to keep the specific hazard mentions, make it "and Stealth Rock and Spikes from setters like Excadrill and Skarmory, respectively. Explosion allows Mew to generate momentum and hinder entry hazard removers like Hydreigon and Excadrill from removing entry hazards with Defog or Rapid Spin, respectively. Flare Blitz can be used to heavily dent Steel-types like Excadrill or and Scizor, but it's a worse option overall, (AC) as it lacks consistency to KO itself with the recoil, unlike Explosion. Red Card works well to force out opposing lead Excadrill or and setup sweepers like Nasty Plot Thundurus-T if Mew survives a hit. Lead Mew fits best on hyper offense teams where it can support its teammates by setting up entry hazards. Air Balloon air ballon Aegislash and Sinistcha are great partners capable of spinblocking Excadrill; (semicolon) and they appreciate Mew's entry hazards weakening walls such as Celesteela, (AC) or in the former's Aegislash's a bit too far off case, (RC) weakening fast revenge killers like Iron Moth and Mega Aerodactyl into Shadow Sneak KO range, like Iron Moth and Mega Aerodactyl. Wallbreakers like Swords Dance Iron Hands, Mega Gallade, and Bulk Up Galarian Zapdos can easily set(space)up against Dark-types that Mew lures in like Mega Tyranitar and Hydreigon. Nasty Plot Thundurus-T is another great partner that can pressure Defoggers like Tapu Fini, Rotom-W, and Salamence to keep entry hazards up for the rest of team. Late-game cleaners like Autotomize Celesteela, Booster Energy Iron Moth, and Double Dance Galarian Moltres enjoy Mew preventing Steath Rock with Taunt and its Spikes potentially putting Mega Tyranitar in Energy Ball and Supersonic Skystrike KO range, respectively. Finally, since Mew lacks the ability to get entry hazards up against Mega Sableye, good partners that can pressure it like Nasty Plot Thundurus-T and Galarian Moltres make for great options.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pubo.535121/
Quality checked by:
https://www.smogon.com/forums/members/arishem.546157/
Grammar checked by:
user link here me
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