Team Building Process
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I wanted to make my team hit hard and sweep whenever I got the opportunity, and nobody does that better than Scizor and Dragonite! They both have good synergy with each other and both have priority moves making them an excellent pair!
I knew popular common walls such as Jellicent,Ferrothorn,and Tentacruel would be a problem for my team, as they can ruin me with a toxic,willowisp or thunderwave. So I added this Ponymon to take care of them.
I decided to add Ferrothorn to the team because he can take ice,electric,grass attacks,rock attacks aimed at my Dragonite and Keldeo anyday . Ferrothorn can also set up spikes and paralyze my opponent with a Thunderwave which is an important move if I want to sweep with Dragonite or Scizor.
I needed a strong and fast rapid spinner, and sadly Donphan isn't fast enough so I chose Starmie. Making sure I don't have any stealth rocks up in the field is very important other Dragonite's multiscale is useless and I won't be able to sweep against some threats.
Having my hazards up in the field is very important. It also makes Pokemon more easier to K-O . And making sure I stop other hazards and Pokemon for sweeping, I chose Gengar.
Keldeo wasn't cutting it as a choice scarf user and I needed stealth rocks up in the field which is something Keldeo can't do, so he was replaced with a Mamoswine. Mamoswine can check threats that want to stop me from Sweeping. So I chose him.
After hearing some suggestions,I wanted to try out lead Terrakion for a while, and it was going great except my team was vulnerable with faster foes with no iceshard.
The thing that worries me is that you have a Scarf on Mamoswine when LO is really needed for the power and the ability to switch between attacks. His Ice Shard is key so things like opposing Dragonite, Double Dance Landorus-T, Venusaur, and Sun in general can't sweep you.
In Depth Analysis
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Gengar @ Focus Sash
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Taunt
- Destiny Bond
- Shadow Ball
- Focus Blast
I usually lead off with Gengar if I see my opponent doesn't carry a weather team. This gengar has me dismantle the establishment. People are never expecting a taunt from gengar cause you always see the most common moveset with substitute and disable . This particular moveset has helped me stop sweepers from sweeping and annoying Pokemon from getting their hazards up . Icy Wind is there just incase my opponent is scarfed or already has a +1 in speed I can make him slower. Also helps with Dragons and Garchomp leads. After hearing some suggestions, the I replaced Icy wind with Shadowball,and it's been helping me alot more!Shadowball was suggested by Shurtugal. Since I really don't have a solid counter for Ferrothorn which my team hates, Gengar's Destiny Bond usually takes care of him when Ferrothorn decides to use Gyro ball. Gengar helps me take care of some of the biggest threats for my team, like walls and heatran and other scarfed Pokemon. Focus Blast helps me deal with Heatran.
Mamoswine (M) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Ice Shard
- Superpower
- Icicle Spear
This set was suggest by Shurtugal.
2. I would replace Choice Scarf Mamoswine for Life Orb Mamoswine. Granted, you become a bit prone to Rotom-W, but you have Dragonite so I wouldn't worry about it too much. (Most lead against Skarm anyway and you can find out what kind of set it is, so you can usually find out how to deal with it 1st turn since you'll know when to scout for choice-locked VSwitch or if it'll carry WoW, etc.). LO Mamoswine is also a good lure for most Rotom-W, seeing as how Superpower should be able to OHKO mid game, assuming you've put it into Superpower KO range (seeing as how Superpower should be doing around 84% and SR alone does 12% each time it comes in and VoltTurning teams always switch about). Anyway, most Rotom-W don't run max speed anymore and you can ultimately scout the speed tier with Skarm and you have Dragonite.
The addition of raw power of LO make Mamoswine's job (removing ThundyT, Lati@s, Venusaur, Sun) that much easier. I assume you'll be using Thick Fat with Ice Shard, Superpower, Earthquake, and Icicle [Crash / Spear]. I recommend Jolly, especially for hitting Tenta's, but that is solely up to you.
On a Sun team, I lead off with Mamoswine to bury Ninetales with an Earthquake. Also helps me defeat baton pass teams.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Hydro Pump
- Rapid Spin
- Ice Beam
Starmie's main job is to rapid spin away stealth rocks. If rocks aren't out of the field it will become a problem for Dragonite to sweep since MS is broken. It's extra bulk helps me switch into attacks my Pokemon are weak to.Psyshock has helped me out alot of times with walls. This set was suggested by Shurtugal.
4. I would change Starmie into a LO variant with maximum Special Attack and maximum Speed. Hitting bulky waters (aka Rotom-W). I recommend Psyshock so you hit SDef Rotom-W harder, as well as replacing HP Fire for Hydro Pump since, with LO, it should be doing at LEAST 87% (remeber VoltTurn is whittled down from Skarm's hazards), and this makes rain teams with Zor and Wash easier to handle since Zor would normally scoff at HP Fire in opposing rain. Hydro Pump also just hits a bunch of other things harder too. I'd replace Thunderbolt for Ice Beam or Recover since Thunderbolt isn't 2HKO'ing Jellicent anyway and Ice Beam is fallback for Dragonite, like you mention earlier or you could use the extra recover to allow it to spin multiple times vs. stall teams.
Skarmory @ Custap Berry
Trait: Sturdy
EVs: 246 HP / 88 Def / 174 SDef
Jolly Nature
- Stealth Rock
- Spikes
- Brave Bird
- Taunt
1. I would replace Ferrothorn for Custap Berry Skarmory. Ferrothorn kills all sorts of momentum you try to wrack up while Skarmory gives you hazards and more than enough momentum to work with. In fact, Custap Skarm + TauntSash Gengar are quite good at keeping SR of the field on non-Azelf or non-Aero teams. What's more -- most Aero or Azelf teams won't cary Starmie, so Gengar spinblocks very reliably as when you see teams with Starmie, they'll usually be partnered with things like SR Hippo or SR Jirachi that Skarm is more than capable of taunting on it's own.
The addition of faster spikes mid game and the ability to remove SR from Mamoswine helps with keep up fast momentum. Before you had said you kept Ferrothorn for ThundyT or Rotom-W, however, that brings me to my second suggestion.
Shurtugal was right, Custap Skarm + TauntSash Gengar are quite good at keeping SR of the field on non-Azelf or non-Aero teams.And Skarmory is faster than Ferrothorn so it keeps up with the momentum of my team cause it's fairly offensive and fast. I usually lead of with Skarmory.
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- ExtremeSpeed
I usually have to sack one of Pokemon to get a switch into Dragonite and set up a Dragon Dance. Once stealth rocks have been removed from the field, I can successfully switch. The only Pokemon that walls Dragonite is Heatran and substitute Jirachi which Mamoswine can succesfully demolish with a single earthquake, if it carrys air ballon I have to play my cards carefully, thankfully I haven't ran into any air balloon heatrans so far.
Scizor (M) @ Life Orb
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Punch
- Swords Dance
- Bug Bite
- Superpower
If my Dragonite fails to sweep, Scizor will just have to come and clean up the rest of the remaining trash on the field. I can pretty much OHKO everything if not 2HKO with stealth rocks + spikes up in the field. I can pretty much OHKO everything after spikes and stealth rocks.Here are some damage calculations.
LO Superpower against full health TTar = OHKO
+1 Superpower against full health Scizor = OHKO
+2 Bullet Punch against full health Haxorus = OHKO
+2 Superpower against full health Ferrothorn = OHKO
+2 Bullet Punch against full health Terrakion = OHKO
+2 Bullet Punch against full health Tyranitar = OHKO
+2 Bullet Punch against full health Latios = OHKO
+2 Bullet Punch against full health Latias = OHKO
+2 Bullet Punch against full health Landrous = OHKO
+2 Bullet Punch against full health Tornadus = OHKO
+2 Superpower against full health Bronzong = OHKO
+2 Bug Bite against full health Rotom-W = OHKO
+2 Bug Bite against full health Politoad = OHKO
+2 Superpower against full health Metagross with spikes = OHKO
+2 Bullet Punch against full health Gliscor = 73%, 2HKO
+2 Bullet Punch against full health with stealth rocks+spikes Chandalure = OHKO
+2 Super Power against full health Skarmory = 70%, 2HKO
+1 Bullet Punch against full health Lucario = 51%, 2HKO
Conclusion
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I managed to get a rank of 1912. But I still want to know how I can improve my team, so Pokemon/moveset suggestions are appreciated . Here's an importable :
Code:
Ninja (Scizor) (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Punch
- Swords Dance
- Bug Bite
- Superpower
Tato2772 (Mamoswine) (M) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Ice Shard
- Superpower
- Icicle Spear
Casper (Gengar) @ Focus Sash
Trait: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk
- Taunt
- Destiny Bond
- Shadow Ball
- Focus Blast
Shuriken (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Hydro Pump
- Rapid Spin
- Ice Beam
IronBird (Skarmory) @ Custap Berry
Trait: Sturdy
EVs: 246 HP / 88 Def / 174 SDef
Jolly Nature
- Stealth Rock
- Spikes
- Brave Bird
- Taunt
Leo (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- ExtremeSpeed
..........Vs a Baton Pass team : Playing as "Lyrics" : http://pokemonshowdown.com/replay/ou-40978402Playing as "Lyrics" - Ranked 1912 :http://pokemonshowdown.com/replay/ou-40986481