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Im not sure if all shinies are gold

@ShinyFairymon

Brings in Arcanine, Altaria, and Chansey to the battle. The most important pokemon for SFM is probably going to be Jerome the Altaria, as the SE Stab will be able to go a long way against a fairy weak team.
Arcanine [Flannery] (F)
59.png

Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)

Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 2
AC: 5/5


Moves:

Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
Crunch.
Flamethrower.
Extremespeed.
Thunder Fang.


TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Rest.
Sleep Talk.
Solar Beam.
Attract.
Overheat.
Giga Impact.
Substitute.
Protect.
Flame Charge.

Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.

Move Tutor:
Endure.
334.png

Altaria [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).

Type:Dragon/Flying.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Natural Cure, Cloud Nine
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (Unlocked) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 4
Spe: 80
Base Rank Total: 19
Size Class: 2
Weight Class: 2

Mega Stats:
HP: 100
Atk: 5 (+)
Def: 3 (-)
SpA: 4
SpD: 4
Spe: 80
Base Rank Total: 22
Size Class: 3
Weight Class: 2

Mega Typing:
Dragon/Fairy.
Dragon: Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Mega Ability:
Pixilate: By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

EC: 6/6
MC: 0
AC: 5/5

Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
Moonblast.
Dragon Pulse.
Refresh.
Sky Attack.
Pluck.
Disarming Voice.

TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Rest.
Sleep Talk.
Dream Eater.
Protect.
Swagger.
Fire Blast.
Sunny Day.
Earthquake.

Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.

Move Tutor:
Endure.
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Chansey [Ririka] (F)
Nature: Brave (plus attack, minus speed)

Type: Normal.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Natural Cure, Serene Grace, Healer.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt).
Healer: (LOCKED) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats
HP: 145
Atk: 2 (+)
Def: 1
SpA: 2
SpD: 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 4/9
MC: 0
AC: 4/5

Attacks:
Level-Up:
Pound.
Charm.
Copycat.
Refresh.
Sweet Kiss.
Double-Edge.
Defense Curl.
Growl.
Tail Whip.
Double-Slap.
Soft-Boiled.
Bestow.
Minimize.
Sing.

TM:
Thunder Wave.
Toxic.
Light Screen.
Flamethrower.
Shadow Ball.
Secret Power.
Protect.
Return.
Frustration.
Rest.
Sleep Talk.
Psychic.
Grass Knot.
Round.
Echoed Voice.
Fling.
Rock Slide.
Wild Charge.

Egg:
Heal Bell.
Counter.
Endure.
Gravity.
Last Resort.

S0L1D G0LD, the water gym leader, only brings in one of his trademark water types out of Conkeldurr, Gyrados, and Aurumoth. My eye here is on Magnus the Conkeldurr, as it has the movepool to shred through SFM's team.
Spr_5b_534_s.png

Magnus (Conkeldurr) (M)
Nature: Adamant
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts

Sheer Force

Iron Fist (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 01
AC: 5/5
KOC: 0

Moves (46/72):

Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Scary Face
Hammer Arm
Stone Edge
Focus Punch
Superpower

Comet Punch
Counter (*)
Drain Punch (*)
Endure (*)
Foresight
Mach Punch (*)
Reversal
Wide Guard (*)

Toxic (*)
Taunt (*)
Hyper Beam
Protect (*)
Smack Down
Earthquake
Dig
Double Team
Facade
Rest
Low Sweep
Focus Blast
Payback (*)
Giga Impact
Bulldoze
Poison Jab (*)
Sleep Talk
Substitute

Block
Helping Hand
Fire Punch
Ice Punch
Knock Off
Thunder Punch
H5iNViY.png

Hyuudora (Gyarados) (M)
Nature: Relaxed
Type: Water/Flying

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Intimidate

Moxie (HA UNLOCKED)

Mold Breaker (Mega-Only)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 6
Base Rank Total: 20

aS1eNNJ.png

Hyuudora (Gyarados) (M)
Nature: Relaxed
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Mega Stats:
Hp: 100
Atk: Rank 7
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Moves (45/86):

Thrash
Bite
Splash (*)
Tackle (*)
Ice Fang
Aqua Tail
Rain Dance
Crunch
Hyper Beam

Toxic
Water Gun
Zap Cannon
Taunt
Protect
Endure
Thunderbolt
Earthquake
Double Team
Reflect
Bide
Fire Blast
Torment
Skull Bash
Rest
Scald
Payback
Giga Impact
Stone Edge
Avalanche
Thunder Wave
Bulldoze
Dragon Tail
Sleep Talk
Waterfall
Whirlpool
Dive

Bounce (*)
Icy Wind
Iron Head
Outrage

Bubble (*)
Dragon Rage (*)
Hydro Pump (*)
Reversal (*)
VKGP2fy.png

Chaos Kin (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities:

Weak Armor

No Guard

Illusion (HA UNLocked)

Stats:

Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Moves (37/???):

Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Will-O-Wisp
Final Gambit
Wish
Light Screen
Reflect
Zen Headbutt

Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)

Psyshock (*)
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Shadow Ball (*)
Overheat
Focus Blast
Infestation (*)
Substitute (*)

Electroweb
Helping Hand
Icy Wind
Role Play
Skill Swap

And with that, we begin!

Rules:

2v2 FE Singles
ASB Arena
Training Items
2 Subs
5 Chills / 2 Recoveries
Abilities: All
Switch = OK
Anything forgotten is standard

Gold Sends out first
SFM sends out and orders
Gold orders
 
I could have sworn I wrote the mega clause. I intended 0, so if that's fine with you Shiny Fairymon , I'd like to continue the match as such.

And this effects my send out, so I'll edit it in when I get a reply.
 
Okay. There's a clause that says training items only in there, so I guess it can be limited to training items only. If you want to retroactively write the mega clause, I'm fine with that.

Edit: There hasn't been a response yet- I realized that maybe I should have tagged you. So, S0L1D G0LD , now I'm tagging you to let you know that it's okay. When I had accepted the match, I hadn't even realized that 'training items only' allowed mega stones. Which just makes this whole thing rather ironic.
 
Last edited:
Yeah, editing tags in don't give alerts to the tagged person, so I missed that. Also I didn't mean to leave this for this long, so I apologize for that.

Magnus @ Exp Share
 
So editing tags in doesn't alert the tagged person? I'll be sure to remember that. Thanks for teaching me.

Anyways, I choose Arcanine with Amulet Coin.

Will-o-Wisp~Sunny Day~Overheat
IF Conkeldurr uses a protective/evasive move on a1 or a3, THEN use howl and push back the queue.
IF Conkeldurr has a substitute up at a3, THEN use flamethrower instead on a3.
 
Will fix up formatting later. rushing right now. dont hesistate to correct.

Arcanine: 100 HP | 100 EN
Conk: 110 HP | 100 EN


Arcapanther is INTIMIDATING
-1 atk conk

Arcanine WOW -6 en
hit: 7907
Burned

conkeldurr: EQ -7 en
crit: 8163
(12+6)*1.5-2=25 HP

-2 burn
_____

Arcaninie sunny day -9 en
ITS GETTING HOT IN HERE

conkeldurr: EQ -13 en
crit: 8163
(12+6)*1.5-2=25 HP

-2 HP burn
____

Arcapuppy overheat -9 en
crit: 1174
13+3+3+1.5=20.5 HP
-2 SPA

Conkeldurr Drain punch -12 en
crit: 7414
(8+2+2+3+6)-2= 19 HP
OW.
Heal: 9.5 HP

-2 HP burn

Arcanine: 33 HP | 76 EN , -2 SpA
Conk: 93 HP | 68 EN, burn, -1 Atk
 
Last edited:
Earthquake - Mach Punch - Earthquake
If Endure, use Toxic that action and push back.
If successful p/e move, use Focus Energy on the first instance, and Chill on the second, pushing back in each case.
 
Fairymon, Brilliant. but, you die next round unless you stall correctly.

Sunny

Arcanine: 33 HP | 76 EN , -2 SpA
Conk: 93 HP | 68 EN, burn, -1 Atk

Arcanine morning sun -16 en
+35 HP

conkeldurr: EQ -7 en
crit: 3920
(12+6)*1.5-2=25 HP

-2 burn
_____

conkeldurr mach punch -3 en
crit: 1807
(4+3+2+2+6)-2=15 HP

Arcanine fire fang -4 en
crit: 9853
7+3+3=13 HP

-2 HP burn
____

Arcapuppy flame charge -4 EN
crit: 7414
5+3+3=11 HP
speed +1

Conkeldurr eq -7 en
crit: 9262
(10+2+6)*1.5-2=25 HP

-2 HP burn

Sunny 2R

Arcanine: 3 HP | 53 EN, -1 SpA , +1 Spe
Conk: 64 HP | 51 EN, burn, -1 Atk

Shiny Fairymon
 
...This one is going to be difficult to get through. I shall partially be relying on attract-hax to help.

Endure~Attract~Reversal

IF Conkeldurr uses Toxic, THEN use Dig on the turn it is used and push back the queue.
IF Conkeldurr uses a protective/evasive move, THEN use howl on the turn it is used and push back the queue.
 
Gold, now why would arcanine faint if you just sit there and chill?

Sunny

Arcanine: 3 HP | 53 EN, -1 SpA , +1 Spe
Conk: 64 HP | 51 EN, burn, -1 Atk

Arcanine Endure -15 en

Conk taunt -10 en

-2 HP burn
_____

Arcanine struggles. energy irrelevant.
5+1.5=6.5 dmg
2.6 recoil.

conkeldurr chill +12 en

-2 HP burn

Arcanine fainted.

... I see now.

Arcanine: KO| 53 EN, -1 SpA , +1 Spe
Conk: 53 HP | 53 EN, burn, -1 Atk, 1 KOC

Solid fuck your name orders
 
Well, as low down as it is to do, I need the extra MC/KOC on my other Pokemon, so this won't be happening.

Switching to Hyuudora @ Exp Share

Shiny Fairymon can't Counterswitch

Avalanche - Ice Fang - Avalanche
If Perish Song and Altaria is not Taunted, use Taunt that action and push back.
If you are asleep when you would act, use Sleep Talk (Avalanche, Ice Fang, Skull Bash, Stone Edge) that action.
 
Okay... there's no way I'm winning this without hax. Maybe I should get Hidden Power Electric on Altaria once this is done... Let's hope Gyarados hurts itself in its confusion.

Swagger~Dragon Pulse~Moonblast
 
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