After some discussion in the viability ranking thread, Cloyster dropped to C+ among the other spike leads. I wanted to build around the mon as it seemed like fun to build / play with. After a bit of time I came up with a solid mix to support cloyster that I am quite happy with.
Enjoy my first "real rmt"
Team Building:
I wanted to build around a unique mon so as stated above I chose cloyster. Cloyster can get up tspikes to really pressure teams.
Diancie is a good teammate in the way of anti-leading the two things that beat Cloyster, Darkrai and Mega-Sableye. Also provides a flying/dark resist with hazard control.
Almost no team is complete w/o the beast that is Primal-Groudon.Primal Groudon was chosen because it can just compresses so many roles into one mon. Much needed xern/ogre check and is the most reliable sr setter in the tier. It also has a great offensive presence and can burn common flying / levitating mons that don't care about tspikes.
I added Mewtwo next for a strong special attacker that pressures support Arceus with taunt.
Giratina-Orgin helps absorb extreme-speed and rapid spin for Cloyster and blanket checks almost all physical attackers and help check Arceus-Ghost and Mewtwo.
Arceus helps check offensive threats such as Xerneas and provides a win condition for the team.
Overview:
kickdowndoorsforya (Cloyster) @ Focus Sash
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
Icicle Spear / Toxic Spikes / Rapid Spin / Shell Smash
Cloyster is the pokemon this team is built around. Cloyster is one of the most offensively-oriented entry hazard controllers in the tier and requires prediction and very aggressive play in order to keep the field free of entry hazards. Cloyster can pressure opposing defoggers with the combination of Shell Smash and Icicle Spear. Cloyster can beat common leads in the Deoxys-forms and Mega Diancie, OHKOing after a shell smash. There is not much variety with Cloyster but Explosion is another option to deal damage to ice resists after a smash.
kickflowsforya (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
Moonblast / Protect / Diamond Storm / Earth Power
At the start of building this team Diancie was an offensive Stealth Rock setter, allowing Groudon to run a dual dance set. But later on Diancie was changed to protect to ensure the ever-important mega evolution for the speed boost.
flashtheheatonem (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 236 HP / 56 Def / 200 SpD / 16 Spe
Impish Nature
Stealth Rock / Dragon Tail / Precipice Blades / Lava Plume
Primal Groudon is a feature on almost all teams. I don't need to justify its place but Groudon fills a lot of roles in this team. It checks Xerneas, phases defoggers, and gets burns on levitating pokemon. The evs are for max bulk, with a few speed to creep. Stealth Rock is an obvious choice, a very reliable setter along with Precipice Blades for a strong stab attack.
Another option is to go Stealth Rock Diancie and to make this dual dance, gives this team a much better matchup versus classic stall.
gat in hand (Mewtwo) @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
Taunt / Psystrike / Focus Blast / Ice Beam
we all get laced (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 232 Atk / 252 Def / 24 Spe
Adamant Nature
Dragon Tail / Draco Meteor / Shadow Force / Shadow Sneak
Giratina-Origin is a nice blanket check to all physical attackers. It levitates making it the primary primal groudon switch in. It absorbs Extreme-Speed and Rapid Spin which helps out Cloyster a lot. Something else is Dragon tail spam early on is very nice because if the opponents team lacks a cleric then you wont have to worry about them defogging because the poison has already been spread. Draco Meteor can hit Primal-Groudon among other things very hard while you can Shadow Force on Arceus-Ghost's Shadow Force to help check it with the combo of Shadow Sneak.
check it out (Arceus) @ Silk Scarf
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Swords Dance / Extreme Speed / Shadow Claw / Refresh
Threatlist:
Both the special and physical sets are threats to this team. Arceus can check the special Arceus-Ghost lacking Focus-Blast while the physical sets can be played around with Mewtwo / Arceus / Giratina-Origin.
Yveltal can be very dangerous once diancie gets weak, but this mon comes in for free on nothing expect for a prediction on Mewtwo and can be worn down fairly quickly.
Mega-Salamence can be a huge threat to this team, but it only really sets up on Arceus if intimidate is still around, and Giratina-Origin can take a hit if need be.
Arceus-Water can be fairly annoying if it isn't poisoned, but refresh Arceus can deal with it fairly well.
Matchup
Offense
Offense is a very good matchup with this team as they struggle to get hazards up and to keep hazards off of their side. We all know how much worse the sample ho team is without hazards up on your side of the field.
Ho-Oh Balance
Ho-Oh Balance is a even matchup, the key being getting rid of their defogger early so you can lay the hazards up. Ho-Oh is much less of a threat with rocks up. Cloyster does well in this matchup beating some of the most common defoggers in Latios / Latias and also dealing some solid damage to Primal-Groudon and Ho-oh after a smash, and killing Diancie after one
Sand
Sand is a decent matchup versus this team as sand teams normally have two ways to get rid of hazards and Tyranitar does well versus Cloyster in the lead slot.
Stall
Stall is very tricky, but if played right and you manage to get Toxic Spikes up the opposing team will start to drop quickly.
hope you enjoyed :)
Import
Both the special and physical sets are threats to this team. Arceus can check the special Arceus-Ghost lacking Focus-Blast while the physical sets can be played around with Mewtwo / Arceus / Giratina-Origin.
Yveltal can be very dangerous once diancie gets weak, but this mon comes in for free on nothing expect for a prediction on Mewtwo and can be worn down fairly quickly.
Mega-Salamence can be a huge threat to this team, but it only really sets up on Arceus if intimidate is still around, and Giratina-Origin can take a hit if need be.
Arceus-Water can be fairly annoying if it isn't poisoned, but refresh Arceus can deal with it fairly well.
Matchup
Offense is a very good matchup with this team as they struggle to get hazards up and to keep hazards off of their side. We all know how much worse the sample ho team is without hazards up on your side of the field.
Ho-Oh Balance is a even matchup, the key being getting rid of their defogger early so you can lay the hazards up. Ho-Oh is much less of a threat with rocks up. Cloyster does well in this matchup beating some of the most common defoggers in Latios / Latias and also dealing some solid damage to Primal-Groudon and Ho-oh after a smash, and killing Diancie after one
Sand is a decent matchup versus this team as sand teams normally have two ways to get rid of hazards and Tyranitar does well versus Cloyster in the lead slot.
Stall is very tricky, but if played right and you manage to get Toxic Spikes up the opposing team will start to drop quickly.
hope you enjoyed :)
Import
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