Mega Houndoom is one of the more lesser used Mega Evolutions in the Battle Spot metagame because there are much more reliable ones, such as Mega Kangaskhan and Mega Salamence. As a fast special attacker, it's also outclassed by Mega Charizard Y, although its base 115 Speed and access to Nasty Plot give it a niche. Mega Houndoom is able to act as an excellent wallbreaker on offensive teams due to its powerful Special Attack, tearing down walls such as Mega Sableye, Cresselia, Ferrothorn, Zapdos, and Gliscor. It also has a nice Dark / Fire typing, which lets it take on various threats in the metagame such as Mega Metagross, Mega Gengar, Mega Mawile, and Aegislash. Even though it has a nice set of resistances, its typing leaves it weak to Rock-, Water-, Ground-, and Fighting-type moves. Thanks to Solar Power, Mega Houndoom functions very well under sun, whether it comes from a teammate or from the opponent's Mega Charizard Y; however, the ability also makes it lose 1/8 of its HP every turn. Mega Houndoom has a nice movepool with options such as such as Will-O-Wisp, Taunt, Pursuit, and Sucker Punch, providing support, utility, and a way to pick off foes that switch and foes that attack, respectively. However, Mega Houndoom's mediocre bulk makes it easy for foes to KO it, especially for faster Pokemon and priority attackers such as Mega Salamence, Mega Lopunny, Mega Kangaskhan, Mega Blaziken, Azumarill, and Conkeldurr.
[SET]
name: Mega Doom
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Fire Blast
move 4: Destiny Bond / Hidden Power Grass / Taunt
item: Houndoominite
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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Nasty Plot boosts Mega Houndoom's Special Attack by two stages, allowing it to hit harder. Dark Pulse hits Psychic- and Ghost-types such as Cresselia, Aegislash, and Gengar. Fire Blast is the preferred Fire-type STAB move, as it hits very hard after a Nasty Plot or under sun, but it has a chance to miss. Flamethrower is an alternative Fire-type STAB move with perfect accuracy but much less power. Destiny Bond allows Mega Houndoom to take down the opposing Pokemon upon being KOed, getting rid of a threat to its teammates or any other foe that it's not able to take down, such as Suicune. Hidden Power Grass gives Mega Houndoom coverage against Rock-, Ground-, and Water-types such as Rhyperior, Mega Gyarados, Azumarill, and Swampert. Taunt can be used instead of Hidden Power Grass or Destiny Bond to make Mega Houndoom an efficient stallbreaker, allowing it to prevent Pokemon from setting up or inflicting status ailments, such as Chansey, Clefable, and Porygon2.
Set Details
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Maximum Special Attack and Speed investment allows Mega Houndoom to have more sweeping potential, hitting hard and fast. It also allows it to outspeed base 110 Speed Pokemon such as Mega Gallade, Mega Metagross, Latios, Latias, and Gengar. A Timid nature is preferred over a Modest nature, as Modest would put Mega Houndoom in a Speed tie with base 100 Speed Pokemon. The remaining 4 Special Defense EVs are used to prevent Porygon2 from getting a Special Attack boost from Download. If Hidden Power Grass is being used instead of Destiny Bond, an IV spread of 31 / 30 / 31 / 30 / 31 / 31 and an EV spread of 4 HP / 248 SpA / 4 SpD / 252 Spe should be used. Flash Fire gives Houndoom immunity to Fire-type moves and allows it to switch into a predicted Fire-type attack, increasing the power of its own Fire-type attacks before Mega Evolving. Houndoominite is used to Mega Evolve Houndoom, boosting its Special Attack, Speed, and bulk and granting it the ability Solar Power, allowing its attacks to hit harder under sun.
Usage Tips
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It should be noted that Houndoom should also switch in after its teammate has fainted so that it doesn't take any damage. Mega Houndoom should set up Nasty Plot on defensive Pokemon such as Ferrothorn, Mandibuzz, and Cresselia. Don't don't try to set up Nasty Plot if Mega Houndoom's checks or counters are not KOed yet.
Team Options
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Gengar provides great synergy with Mega Houndoom, as it is immune to Fighting-type attacks, while Mega Houndoom is immune to Psychic-type attacks. Gengar can handle Mega Kangaskhan and Fairy-types such as Mega Gardevoir, Azumarill, and Sylveon. It can also stallbreak Chansey if it runs Taunt, and Mega Houndoom can take on Pokemon faster than Gengar such as Weavile and non-Focus Blast Alakazam in return. Rotom-W can be an excellent pivot with Volt Switch, bringing in Mega Houndoom safely. Rotom-W can also handle Rock-, Ground-, and Water-types such as Tyranitar, Garchomp, and Azumarill, respectively, while Mega Houndoom can handle Grass-types such as Serperior. Rotom-W can also wall Talonflame, which can potentially prey on Mega Houndoom's frailty. It can also burn Fighting-types with Will-O-Wisp, but it must be careful of those with Guts such as Conkeldurr and Heracross. Gyarados also provides great synergy with Mega Houndoom because it resists Fighting- and Water-type moves. It's also immune to Ground-type attacks and can use them to set up. Also note that Gyarados has Intimidate, which can help soften physical attacks aimed at Mega Houndoom. Klefki and Thundurus pair well with Mega Houndoom, as they both provide Thunder Wave support, allowing Mega Houndoom to gain the Speed advantage over the opposing team. Thundurus helps deal with Water-types as well. Houndoom can also make use of Ferrothorn and Scizor to lure in Fire-type attacks to get a Flash Fire boost, getting a free switch in.
[STRATEGY COMMENTS]
Other Options
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Focus Sash can be used on a set running Destiny Bond, Counter, Flamethrower, and Dark Pulse. Focus Sash and Counter work well together because of Houndoom's terrible defenses. It can then use Destiny Bond on another Pokemon the opponent has sent out. Flamethrower and Dark Pulse are both filler moves in the set. It also doesn't need to run any defensive EVs due to Houndoom's frailty. Sunny Day activates Mega Houndoom's Solar Power, allowing it to hit harder, but it'll have to waste a turn to use it. The foe can attack it while it tries to set up Sunny Day, and Solar Power also makes Mega Houndoom lose a little health each turn sun is up, making it a risky strategy. Nasty Plot has essentially the same effect without the drawbacks. Solar Beam can be used together with Sunny Day instead of Hidden Power Grass so that it doesn't need a turn to charge. However, this means that Mega Houndoom's primary coverage move for Water-types is dependent on the sun being up, so there's no point in using it. Overheat can be used over Flamethrower or Fire Blast for even more power. It will deal a lot more damage after Houndoom has switched into a Fire-type move or when the attack is used under sun. However, Overheat lowers Mega Houndoom's Special Attack by two stages after each use. Will-O-Wisp cripples physical attackers, which helps Mega Houndoom take physical hits better. Sucker Punch gives it priority to pick off weakened foes. Pursuit can be used to trap and deal extra damage to Psychic- and Ghost-types such as Cresselia and Gengar. Hidden Power Ice allows Mega Houndoom to hit Dragon-, Flying-, and Ground-types such as Mega Salamence, Garchomp, Dragonite, and Landorus-T for super effective damage. Protect allows Houndoom to Mega Evolve safely against against Pokemon that are faster than its base forme and slower than its Mega forme. However, Mega Houndoom has no room for that move.
Checks and Counters
===================
**Bulky Water-types**: Bulky Water-types, such as Suicune, Rotom-W, and Mega Gyarados, can all take Fire Blast from Mega Houndoom and can retaliate with their Water-type STAB moves.
**Special Walls**: Porygon2 and Chansey can wall Mega Houndoom's attacks. Porygon2 can Trace Houndoom's Flash Fire before it has Mega Evolved, making its Fire attacks useless. Chansey can take any special attack that Mega Houndoom can dish out and then cripple it with Toxic or Thunder Wave. Clefable has Unaware, which ignores Mega Houndoom's stat boosts from Nasty Plot, and can set up with Cosmic Power or Calm Mind, as well as stall it with Moonlight. Beware that Mega Houndoom can use Chansey as setup fodder for Nasty Plot after using Taunt.
**Mega Blaziken**: Mega Blaziken resists both of Mega Houndoom's STAB moves due to its Fire / Fighting typing. It can use Protect to get a boost from Speed Boost, outspeeding Mega Houndoom and and OHKOing with High Jump Kick.
**Conkeldurr**: Conkeldurr resists Mega Houndoom's Dark Pulse and can survive a Fire-type attack, as it usually carries Assault Vest. It can then retaliate with Drain Punch or revenge kill it with Mach Punch.
**Azumarill**: Azumarill resists both of Mega Houndoom's STAB attacks and use it as setup fodder to get a Belly Drum off. It can then OHKO it with Aqua Jet.
**Greninja**: Greninja outspeeds Mega Houndoom and OHKOes it with its Water-type STAB moves.
**Dragonite**: Dragonite has Multiscale, which makes it take only half the damage from any attack Mega Houndoom hits it with while it's at full health. It can set up with Dragon Dance and outspeed Mega Houndoom or OHKO it with a Choice Band-boosted Earthquake.
**Rock-types**: Rock-types, such as Mega Aerodactyl and Tyranitar, resist Mega Houndoom's Fire-type moves and put offensive pressure on it. Both regular and Mega Aerodactyl outspeed Mega Houndoom and can OHKO it with Stone Edge. Tyranitar also resists Mega Houndoom's Dark-type moves and can KO it with its Rock-type STAB moves.
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