So I've been building for the sun series and I am now confident that I have no idea what's going on. For some reason, I have 0 bearings on how to build a team aside from the super standard Kyogre/Xerneas core. This is a team I Just made using Dusk Mane Necrozma and I'm pretty sure there are a lot of things wrong and I was hoping one of you knowledgeable gents/ladies could just roast me and tell me why it's bad and give me some suggestions to help me wrap my head around this format.
Kyogre @ Wiki Berry
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Origin Pulse
- Protect
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 76 Atk / 180 SpD
Brave Nature
- Photon Geyser
- Sunsteel Strike
- Protect
- Trick Room
Raichu @ Focus Sash
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fake Out
- Nuzzle
- Thunder
- Encore
Dhelmise @ Assault Vest
Ability: Steelworker
Level: 50
EVs: 170 HP / 169 Atk / 169 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Earthquake
- Shadow Claw
Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 32 Def / 236 SpD
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- Roar
Tapu Lele @ Psychic Seed
Ability: Psychic Surge
Level: 50
EVs: 52 HP / 4 Def / 196 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Taunt
- Protect
Obviously, I have Trick Room, but I have no idea what I'm doing for speeds. I thought Dhelsmise would be a cool take over Ferrothorn, but I don't think its optimal. It just also kills Xerneas with Gyro Ball, but the EV spread is kind of gross and thrown together because I'm not sure what I need to live.
Thanks in advance to anyone who replies <3
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Origin Pulse
- Protect
Ability: Prism Armor
EVs: 252 HP / 76 Atk / 180 SpD
Brave Nature
- Photon Geyser
- Sunsteel Strike
- Protect
- Trick Room
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fake Out
- Nuzzle
- Thunder
- Encore
Ability: Steelworker
Level: 50
EVs: 170 HP / 169 Atk / 169 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Earthquake
- Shadow Claw
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 32 Def / 236 SpD
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- Roar
Ability: Psychic Surge
Level: 50
EVs: 52 HP / 4 Def / 196 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Taunt
- Protect
Obviously, I have Trick Room, but I have no idea what I'm doing for speeds. I thought Dhelsmise would be a cool take over Ferrothorn, but I don't think its optimal. It just also kills Xerneas with Gyro Ball, but the EV spread is kind of gross and thrown together because I'm not sure what I need to live.
Thanks in advance to anyone who replies <3