McKrow: Hello! Hello! Hello! How is everyone today? Welcome to Pwnemon's Nature Emporium. Stop shopping you, and focus on the battle, Its not like you get to see a gym match everyday now do you?
Burd: Ahem! {Whispers to McKrow} Let us focus on the commentary now, shall we?
Two Veterans clashing for the Grass Badge, with Pwnemon having a record of 6 wins out of 9 gym battles, he is one tough defender of the badge.
A gutsy trainer, who knows his game and has the skill to take on any type of match up.
McKrow: And his challenger today is Flamestrike or Brandon or whatever his name is.
Burd: Please McKrow! Flamestrike is an experienced veteran and was very close to becoming the Fire Gym Leader. So give him his due respect and mind your tongue.
With a plethora of pokemon at his disposal, some of which are Gallade, Braviary, Honchkrow, Charizard, Staraptor and other great pokemon; Flamstrike chooses his best four for challenging the Grass Gym Leader.
McKrow: Best four? I don't know about that. Nidoking is okay but why not Pyroak? Beats me!
Burd: Since you are not challenging the gym, I think you better leave the choice of Pokemon to Flamestrike. Sludgestrike the Nidoking, Beetlestrike the Heracross, Flamestrike the Magmortar and Shockstrike the Cyclohm are the teammates of Flamestrike today.
McKrow: Flamestrike the Magmortar?!! Ha ha ha! so he likes a Magmortar? That is so DPP yesterday.
Burd: You don't know the power of the Flamestrike! Better watch this battle closely and take note; and you could atleast become 1/10 th of the trainer he is. {Mumbles} stupid McKrow!
McKrow: Thanks, but I think I will watch out for Pete the Cradily if I was Flamestrike.
Burd: Ha ha! Just shut up McKrow you are making us sound stupid. Flamestrike has chosen his pokemon very carefully and I have no doubt that he is going home today with the Grass badge shining on his jacket.
Referee: {clears his throat} Hmm... What do you guys think about the Arena?
Burd: I think Pwnemon is playing to his strength and forcing the challengers to start predicting the pokemon that he would send out. Ofcourse that also means that he has to do that same. But he is so adept at predicting pokemon matchups after playing numerous hours of pokemon competitively that this is definitely a major advantage to him.
McKrow: shrewd!!! And making the challenger go first always, means he controls the odds of misplays from the start. But the question of the day is, will Pwnemon play Ambrose the Pyroak today?
Burd: Hmm, interesting question. I personally think that he would, but we will have to wait and see.
Referee: So lets go down to the Emporium and wait for the trainers to choose their starters for today's battle.
Burd: Ahem! {Whispers to McKrow} Let us focus on the commentary now, shall we?
Two Veterans clashing for the Grass Badge, with Pwnemon having a record of 6 wins out of 9 gym battles, he is one tough defender of the badge.
A gutsy trainer, who knows his game and has the skill to take on any type of match up.
McKrow: And his challenger today is Flamestrike or Brandon or whatever his name is.
Burd: Please McKrow! Flamestrike is an experienced veteran and was very close to becoming the Fire Gym Leader. So give him his due respect and mind your tongue.
With a plethora of pokemon at his disposal, some of which are Gallade, Braviary, Honchkrow, Charizard, Staraptor and other great pokemon; Flamstrike chooses his best four for challenging the Grass Gym Leader.
McKrow: Best four? I don't know about that. Nidoking is okay but why not Pyroak? Beats me!
Burd: Since you are not challenging the gym, I think you better leave the choice of Pokemon to Flamestrike. Sludgestrike the Nidoking, Beetlestrike the Heracross, Flamestrike the Magmortar and Shockstrike the Cyclohm are the teammates of Flamestrike today.
McKrow: Flamestrike the Magmortar?!! Ha ha ha! so he likes a Magmortar? That is so DPP yesterday.
Burd: You don't know the power of the Flamestrike! Better watch this battle closely and take note; and you could atleast become 1/10 th of the trainer he is. {Mumbles} stupid McKrow!
McKrow: Thanks, but I think I will watch out for Pete the Cradily if I was Flamestrike.
Burd: Ha ha! Just shut up McKrow you are making us sound stupid. Flamestrike has chosen his pokemon very carefully and I have no doubt that he is going home today with the Grass badge shining on his jacket.
Referee: {clears his throat} Hmm... What do you guys think about the Arena?
Burd: I think Pwnemon is playing to his strength and forcing the challengers to start predicting the pokemon that he would send out. Ofcourse that also means that he has to do that same. But he is so adept at predicting pokemon matchups after playing numerous hours of pokemon competitively that this is definitely a major advantage to him.
McKrow: shrewd!!! And making the challenger go first always, means he controls the odds of misplays from the start. But the question of the day is, will Pwnemon play Ambrose the Pyroak today?
Burd: Hmm, interesting question. I personally think that he would, but we will have to wait and see.
Referee: So lets go down to the Emporium and wait for the trainers to choose their starters for today's battle.
2 Substitutions per Pokemon
3 Day DQ
Items ON
5 Chills / 2 Recovers
No Megas
All Abilities
Switch = OK
Blind simultaneous Switch after every round and before the first; PM the ref; you can switch both Pokemon
Challenger orders first round 1
Welcome to Pwnemon's Nature Emporium!
...What, are you surprised that I'm leading you indoors? You say a Nature Emporium should be out in nature? You know I'm always in pursuit of the best: Nature wasn't natural enough for me, so I made an arena that was supernatural! No, wait, that word's been taken... HYPERNATURAL! Pwnemon's Hypernatural Emporium. I like it.
Anyway, what do we do in here? We stimulate the senses of grass-type Pokemon by rapidly cycling between all the common natural types of weather—sun, rain, and sandstorms (no, you're not the first person to point out that sandstorms aren't common, shut up and battle me). Such stimulation drives these Pokemon into overdrive, unleashing their full natural talent. Unfortunately, it also causes them to produce bucketloads of sap—even the ones not based on trees shut up—which is a bug that will be fixed at a later date but until then grants them all the ability Sticky Hold! So yeah, aside from the endangered animal pet store in the back of questionable legality, that's basically all we do here. Now let's battle!
Summary: (if youre really too lazy to read my minimal flavor smh)
...What, are you surprised that I'm leading you indoors? You say a Nature Emporium should be out in nature? You know I'm always in pursuit of the best: Nature wasn't natural enough for me, so I made an arena that was supernatural! No, wait, that word's been taken... HYPERNATURAL! Pwnemon's Hypernatural Emporium. I like it.
Anyway, what do we do in here? We stimulate the senses of grass-type Pokemon by rapidly cycling between all the common natural types of weather—sun, rain, and sandstorms (no, you're not the first person to point out that sandstorms aren't common, shut up and battle me). Such stimulation drives these Pokemon into overdrive, unleashing their full natural talent. Unfortunately, it also causes them to produce bucketloads of sap—even the ones not based on trees shut up—which is a bug that will be fixed at a later date but until then grants them all the ability Sticky Hold! So yeah, aside from the endangered animal pet store in the back of questionable legality, that's basically all we do here. Now let's battle!
Summary: (if youre really too lazy to read my minimal flavor smh)
- Cycles between Rain, Sand, and Sun every round
- Grass-types all have Sticky Hold
Pyroak [Ambrose] (M)
Types: Grass / Fire
Abilities: Rock Head / Battle Armor / Chlorophyll (U)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10%)
SC: 4
WC: 5
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks: (89 Moves, Maxed)
Absorb
Amnesia
Bullet Seed
Double-Edge
Ember
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Crash
Iron Defense
Lava Plume
Leech Seed
Leaf Tornado
Petal Dance
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon
Aromatherapy
Blaze Kick
Counter
Dragon Breath
Earth Power
Grass Whistle
Grassy Terrain
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Water Sport
Ancient Power
Block
Headbutt
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Worry Seed
Attract
Bulldoze
Confide
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Flash Cannon
Frustration
Giga impact
Grass Knot
Hidden Power (Ice)
Hyper Beam
Incinerate
Light Screen
Low Sweep
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Will-O-Wisp
LIKE JAGGER ([8:13pm] Frosty: well your pyroak has more moves, so you should fuck it first -_-'')
Abomasnow [Maylene] (F)
Types: Grass / Ice
Abilities: Snow Warning / Soundproof (U)
Nature: Quiet (+SpA, -8 Spe, -10% evasion)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 52 (-) (-10%)
SC: 4
WC: 5
BRT: 17
EC: 6/6
MC: 1
AC: 5/5
Attacks: (64 Moves)
Blizzard
Grass Whistle
Ice Punch
Ice Shard
Icy Wind
Ingrain
Leer
Mist
Powder Snow
Razor Leaf
Sheer Cold
Swagger
Wood Hammer
Avalanche
Bullet Seed
Double-Edge
Growth
Leech Seed
Magical Leaf
Natural Gift
Seed Bomb
Skull Bash
Stomp
Block
Giga Drain
Headbutt
Iron Tail
Mud-Slap
Outrage
Role Play
Sleep Talk
Snore
Synthesis
Worry Seed
Attract
Brick Break
Bulldoze
Captivate
Confide
Double Team
Earthquake
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration
Giga Impact
Grass Knot
Hail
Hidden Power (Fire)
Hyper Beam
Ice Beam
Light Screen
Protect
Rain Dance
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Solar Beam
Strength
Substitute
Swords Dance
Toxic
Water Pulse
Cradily [Pete] (M)
Types: Grass / Rock
Abilities: Suction Cups / Storm Drain (U)
Nature: Quiet (+SpA, -6 Spe, -10% Evasion)
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 37 (-) (-10%)
SC: 3
WC: 4
BRT: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks: (50 Moves)
Acid
Amnesia
Ancient Power
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain
Spit Up
Stockpile
Swallow
Wring Out
Barrier
Curse
Endure
Mega Drain
Mirror Coat
Recover
Tickle
Bind
Block
Body Slam
Double-Edge
Earth Power
Giga Drain
Headbutt
Mimic
Mud-Slap
Pain Split
Psych Up
Seed Bomb
Sleep Talk
Snore
Stealth Rock
String Shot
Synthesis
Worry Seed
Attract
Bulldoze
Bullet Seed
Captivate
Confide
Double Team
Earthquake
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power [FIRE]
Hyper Beam
Infestation
Natural Gift
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sludge Bomb
Sludge Wave
Smack Down
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Ludicolo [Emma] (F)
Types: Grass / Water
Abilities: Rain Dish / Swift Swim / Own Tempo (U)
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60 (-) (-10%)
SC: 3
WC: 4
BRT: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks: (50 Moves)
Absorb
Astonish
Bubble Beam
Energy Ball
Fake Out
Fury Swipes
Growl
Hydro Pump
Mega Drain
Mist
Natural Gift
Nature Power
Rain Dance
Thief
Uproar
Water Sport
Zen Headbutt
Counter
Flail
Giga Drain
Leech Seed
Razor Leaf
Sweet Scent
Teeter Dance
Tickle
Water Gun
Body Slam
Double-Edge
Drain Punch
Dynamic Punch
Fire Punch
Headbutt
Hyper Voice
Ice Punch
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Seed Bomb
Seismic Toss
Sleep Talk
Snore
Synthesis
Thunder Punch
Attract
Blizzard
Brick Break
Bullet Seed
Captivate
Confide
Dive
Double Team
Echoed Voice
Endure
Facade
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hail
Hidden Power (Elec)
Hone Claws
Hyper Beam
Ice Beam
Power-Up Punch
Protect
Rest
Return
Rock Climb
Rock Smash
Round
Toxic
Scald
Secret Power
Solar Beam
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Water Pulse
Waterfall
Whirlpool
Cacturne [Alec] (M)
Types: Grass / Dark
Abilities: Sand Veil / Water Absorb (U)
Nature: Quirky
EC: 6/6
MC: 0
AC: 5/5
Stats:
HP: 100
Atk: 4
Def: 2
SpA: 4
SpD: 2
Spe: 55
SC: 3
WC: 4
BRT: 17
Attacks: (48 Moves)
Absorb
Cotton Spore
Destiny Bond
Feint Attack
Growth
Ingrain
Leech Seed
Leer
Needle Arm
Pin Missile
Poison Sting
Revenge
Sand-Attack
Sandstorm
Spikes
Sucker Punch
Acid
Belch
Counter
Disable
Dynamic Punch
Fell Stinger
Grass Whistle
Magical Leaf
Nasty Plot
Rototiller
Smelling Salts
Switcheroo
Teeter Dance
Block
Body Slam
Dark Pulse
Double-Edge
Drain Punch
Foul Play
Fury Cutter
Giga Drain
Headbutt
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Role Play
Seed Bomb
Seismic Toss
Snore
Spite
Superpower
Synthesis
Thunder Punch
Worry Seed
Attract
Brick Break
Bullet Seed
Captivate
Confide
Cut
Double Team
Embargo
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power (Rock, 7)
Hyper Beam
Natural Gift
Nature Power
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Retaliate
Return
Round
Secret Power
Sleep Talk
Solar Beam
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Venoshock
Encore
Rotom [Morty] (X)
Types: Ghost / Electric
Abilities: Levitate
Nature: Modest (+SpA, -Atk)
Stats:
Rotom
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Rotom-A
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
EC: 0/0
MC: 0
AC: 0/0
Attacks: (_ moves)
Discharge
Charge
Trick
Astonish
Thunder Wave
Confuse Ray
Uproar
Double Team
Shock Wave
Light Screen
Reflect
Thunderbolt
Protect
Shadow Ball
Will-o-Wisp
Thunder
Charge Beam
Sleep Talk
Volt Switch
ThunderShock (changes to Hydro Pump / Air Slash / Leaf Storm / Overheat / Blizzard)
Shadow Mend
Dispel
Roserade [Jessica] (F)
Types: Grass / Poison
Abilities: Natural Cure / Poison Point / Technician (U)
Nature: Bold (+Def, -Atk)
Stats:
HP: 90
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 90
SC: 2
WC: 2
BRT: 20
EC: 9/9
MC: 3
AC: 5/5
Attacks: (19 Moves)
Absorb
Aromatherapy
Giga Drain
Grassy Terrain
Grass Whistle
Growth
Ingrain
Leech Seed
Magical Leaf
Mega Drain
Petal Blizzard
Petal Dance
Poison Sting
Stun Spore
Sweet Scent
Synthesis
Toxic
Toxic Spikes
Venom Drench
Water Sport
Weather Ball
Worry Seed
Bullet Seed
Cotton Spore
Extrasensory
Leaf Storm
Mind Reader
Pin Missile
Razor Leaf
Sleep Powder
Spikes
Covet
Fury Cutter
Mud-Slap
Seed Bomb
Snore
Swift
Synthesis
Uproar
Attract
Captivate
Confide
Cut
Double Team
Dazzling Gleam
Endure
Energy Ball
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power (Fire)
Hyper Beam
Natural Gift
Nature Power
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Return
Round
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Solar Beam
Substitute
Sunny Day
Swagger
Swords Dance
Venoshock
Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat (Hidden)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Total Moves: 55
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Attract
Bide
Blizzard
Charge
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Tail
Endure
Fire Blast
Flamethrower
Flash
Growl
Heal Bell
Hidden Power Grass
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Nature Power
Power Gem
Protect
Rain Dance
Rest
Roar
Shock Wave
Slack Off
Sleep Talk
Sonicboom
Spark
Substitute
Sunny Day
Surf
Tackle
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Weather Ball
Whirlwind
Zap Cannon
Magmortar - Flamestrike (M)
Nature: Naive (+15% Spe, +11% Acc, -1 SpD)
Type: Fire
Abilities: Flame Body/Vital Spirit (Hidden)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 96 (83*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 68
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Attract
Barrier
Belly Drum
Bide
Brick Break
Bulldoze
Clear Smog
Confuse Ray
Counter
Covet
Cross Chop
Detect
Double Team
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Facade
Feint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Follow Me
Giga Impact
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Incinerate
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Mimic
Mud-Slap
Overheat
Power Swap
Protect
Psychic
Rest
Rock Slide
Rock Tomb
Round
Sleep Talk
Smog
Smokescreen
Solar Beam
Substitute
Sunny Day
Swagger
Taunt
Teleport
Thief
Thunderbolt
Thunder Punch
Torment
Toxic
Uproar
Will-O-Wisp
Heracross - Beetlestrike (F)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type: Bug/Fighting
Abilities: Swarm/Guts/Moxie (Hidden)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 63
Mega Heracross - Beetlestrike (F)
Nature: Jolly (+15% Spe, +9% Acc, -1 SpA)
Type: Bug/Fighting
Abilities: Swarm/Guts/Moxie (Hidden)/Skill Link (Mega)
Stats:
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (75*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
AC: 5/5
Attacks:
Aerial Ace
Arm Thrust
Attract
Bide
Brick Break
Bulldoze
Bullet Seed
Chip Away
Close Combat
Counter
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
Feint
Flail
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Horn Attack
Hyper Beam
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Nidoking - Sludgestrike (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Poison/Ground
Abilities: Poison Point/Rivalry/Sheer Force (Hidden)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 50
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Bide
Blizzard
Brick Break
Bubble Beam
Chip Away
Counter
Dig
Disable
Double Kick
Double Team
Drill Run
Earthquake
Earth Power
Endure
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Focus Energy
Fury Attack
Head Smash
Helping Hand
Horn Attack
Ice Beam
Leer
Megahorn
Morning Sun
Peck
Poison Jab
Poison Sting
Protect
Reflect
Rock Slide
Shadow Ball
Shadow Claw
Sludge Bomb
Sludge Wave
Stone Edge
Substitute
Sucker Punch
Surf
Tackle
Taunt
Thrash
Thunder
Thunderbolt
Torment
Toxic
Toxic Spikes
Venoshock
The Audience comprises mainly of Pwnemon's fans, young and old everyone who has come to the Emporium to shop has postponed their shopping to experience the hyper natural with Pwnemon and his Pokemon.
Only the store right behind the Challenger is loaded with Flamestrike's fans, the rest of his fans are scattered around the Emporium. But there is one thing that holds them together, the bright golden Emblem of Magmortar over the dark shady background that Flamestrike has, as his avatar, are carried around by his fans on flags and are all around the Emporium.
The Emporium is usually silent during the day as most people like to shop in the evenings. But it is bursting with action today as their Grass Gym Leader is taking on a sporting challenger.
There is one mysterious lady to whom Pwnemon's eyes seem to be glancing at, again and again. Pwnemon is not sure why and it is disturbing him. He shakes of the distraction and focuses on the battle at hand.
Only the store right behind the Challenger is loaded with Flamestrike's fans, the rest of his fans are scattered around the Emporium. But there is one thing that holds them together, the bright golden Emblem of Magmortar over the dark shady background that Flamestrike has, as his avatar, are carried around by his fans on flags and are all around the Emporium.
The Emporium is usually silent during the day as most people like to shop in the evenings. But it is bursting with action today as their Grass Gym Leader is taking on a sporting challenger.
There is one mysterious lady to whom Pwnemon's eyes seem to be glancing at, again and again. Pwnemon is not sure why and it is disturbing him. He shakes of the distraction and focuses on the battle at hand.
Field Effects:
Weather (1=Sun, 2=Rain, 3=Sand): 1 (Sun)
The Sun is shining brightly!
Weather (1=Sun, 2=Rain, 3=Sand): 1 (Sun)
The Sun is shining brightly!
Orders:
Both Trainers send their starting mons,
equipped with Items of their choice, to the Ref.
Ref posts the starting mons
Flamestrike Orders
Pwnemon Orders
Ref
Both Trainers send their starting mons,
equipped with Items of their choice, to the Ref.
Ref posts the starting mons
Flamestrike Orders
Pwnemon Orders
Ref
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