Gold P2X7 flash

Gold
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Rodger (Lapras) (M)
Nature: Quiet
Type: Water/Ice

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Water Absorb

Shell Armor

Hydration (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 1
AC: 5/5
KOC: 1

Moves (35/???):

Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Perish Song (*)
Brine
Hydro Pump
Safeguard
Sheer Cold

Avalanche (*)
Freeze-Dry (*)
Future Sight (*)
Refresh (*)
Sleep Talk (*)

Ice Beam (*)
Protect (*)
Thunderbolt (*)
Thunder
Double Team
Rest (*)
Bulldoze (*)
Substitute

Drill Run
Iron Head

Bide
Endure
Nightmare
Reflect
Skull Bash
Solar Beam

5xlq.png

Radioactive (Tentacruel) (M)
Nature: Modest
Type: Water/Poison

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Clear Body

Liquid Ooze

Rain Dish (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves (37/???):

Reflect Type
Poison Sting (*)
Acid (*)
Constrict
Supersonic (*)
Wrap (*)
Water Gun (*)
Toxic Spikes (*)
Bubble Beam (*)
Barrier
Water Pulse
Hex
Hydro Pump
Sludge Wave
Wring Out

Confuse Ray (*)
Haze (*)
Knock Off (*)
Mirror Coat (*)
Rapid Spin (*)

Toxic (*)
Venoshock (*)
Protect (*)
Double Team
Sludge Bomb
Ice Beam (*)
Infestation
Substitute
Dazzling Gleam
Surf (*)

Dive
Giga Drain
Magic Coat

Bide
Brine
Endure
Reflect

Spr_4d_479.png
---->
Spr_4p_479W.png

''Jack'' (Rotom) (-)
Nature: Modest
Type: Electric/Ghost --> Electric/Water (Wash)

Electric: Electric STAB; immune to paralysis status.

Ghost (Regular): Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Water (Wash): Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Levitate

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Stats (Wash):

Hp: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0

Moves:

Hydro Pump (Wash) (*)
Discharge (*)
Charge (*)
Trick (*)
Astonish (*)
Thunder Wave (*)
Thunder Shock (*)
Confuse Ray (*)
Uproar (*)
Double Team (*)
Shock Wave (*)
Substitute
Hex

Mud Slap (*)
Pain Split (*)
Signal Beam (*)
Sleep Talk (*)
Snatch (*)

Toxic (*)
Light Screen
Protect (*)
Thunderbolt (*)
Reflect
Rest (*)
Will-O-Wisp (*)

Endure
P2X7
TomoM.png

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5
KOC: 0

Moves (39/86):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane

Egg Moves:
Air Cutter
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)

TM Moves:
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Substitute (*)
Incinerate
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
Bounce
Helping Hand
Sleep Talk

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Delibird [Sinterklaas] (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 Sp.Def)
Type: Ice / Flying
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Hustle: (Toggle) No default effect. When toggled, the Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (HA Unlocked): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is increased by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 2 [3 VS + In]
Def: Rank 2 [3 VS + In]
Sp.Atk: Rank 3
Sp.Def: Rank 1 [2 VS + In] (-)
Spe: 87 (86.25) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14 [17 VS + In]

EC: N/A
MC: 1
AC: 5/5
Moves:​

Level-Up:
Present

Egg Moves:
Destiny Bond
Fake Out
Freeze-Dry
Future Sight
Ice Shard

TM Moves:
Blizzard
Protect
Brick Break
Aerial Ace
Double Team
Fly

Tutor Moves:
Counter
Sky Attack

Other:
Gunk Shot
Water Pulse​

S0L1D G0LD sends out and equips
P2X7 does the same and orders
Gold orders
I ref​
 
TomoM.png

Tomohawk @ Exp. Share

Taunt - Bulldoze - Earth Power
IF Tentacruel uses Magic Coat when you would use Taunt, use Earth Power the first instance, Bulldoze the second, and Earth Power the third, pushing back each time.
IF Tentacruel is under the effects of a successful P/E move when you would act, use Focus Energy the first time and Chill all other, pushing back each time.

Edit: @ below: that's fine with me.
 
Last edited:
Sludge Bomb - Sludge Bomb - Sludge Bomb
If Tomohawk is poisoned when you would act, use Venoshock.

Edit:

I have to go, so I would appreciate if neither p2 nor tavok dq'd me.
 
Last edited:
ROUND 1


Pre-Round Status
Gold

5xlq.png


Tentacruel
HP:
100
EN: 100
Stats: 2/3/4/5/100
Size and Weight: 3/4
Item: Exp. Share
Abilities: Clear Body, Liquid Ooze, Rain Dish
Status: Healthy
Other:
P2X7
TomoM.png


Tomohawk
HP:
110
EN: 100
Stats: 1/3/5/3/85
Size and Weight: 2/3
Item: Exp. Share
Abilities: Intimidate, Prankster, Justified
Other:
Intimidate thing

Action 1
Tomohawk use Taunt!
Tentacruel is taunted!
-10 EN

Tentacruel used Sludge Bomb!
Crit (<= 625) = 5809: NO
(9 + 3 + 6 - 4.5) = 13.5 Dmg
Poison (<= 3000) = 6275: NO
-6 EN

Action 2
Tentacruel used Sludge Bomb!
Crit (<= 625) = 7206: NO
(9 + 3 + 6 - 4.5) = 13.5 Dmg
Poison (<= 3000) = 3473: NO
-10 EN

Tomohawk used Bulldoze!
Crit (<= 625) = 8597: NO
(6 + 1.5 - 4.5) * 1.5 = 4.5 Dmg
Tentacruel's Spe fell!
-4 EN

Action 3
Tentacruel used Sludge Bomb!
Crit (<= 625) = 2472: NO
(9 + 3 + 6 - 4.5) = 13.5 Dmg
Poison (<= 3000) = 3871: NO
-14 EN

Tomohawk used Earth Power!
Crit (<= 625) = 7053: NO
(9 + 7.5 - 7.5) * 1.5 = 13.5 Dmg
SpD drop (<= 1000) = 1416: NO
-6 EN

Post-Round Status
Gold

5xlq.png


Tentacruel
HP:
82
EN: 70
Stats: 2/3/4/5/100
Size and Weight: 3/4
Item: Exp. Share
Abilities: Clear Body, Liquid Ooze, Rain Dish
Status: Healthy
Other: Taunted (3A)
P2X7
TomoM.png


Tomohawk
HP:
69
EN: 78
Stats: 1/3/5/3/85
Size and Weight: 2/3
Item: Exp. Share
Abilities: Intimidate, Prankster, Justified
Other:
S0L1D G0LD orders
P2X7 orders​
 
Last edited:
tavok, Tentacruel possesses the ability Clear Body, which prevents its stats from being lowered. This means Intimidate should've had no effect, not to mention I believe it costs energy to activate even on send out, and Bulldoze shouldn't have lowered Tenta's speed.

My orders are as follows, assuming it is fixed soon:

Ice Beam - Sludge Bomb - Ice Beam
If Tomohawk has double team clones up when you would act, use Dazzling Gleam that action and push back.
If Tomohawk uses a confusion inducing move, use Dive that action and push back, but only once.
 
Rest - Sleep Talk (Earth Power/Air Slash/Confuse Ray/Hurricane) - Sleep Talk (Earth Power/Air Slash/Confuse Ray/Hurricane)
IF Tentacruel is confused when you would act a3, use Sleep Talk (Earth Power/Air Slash/Solar Beam/Grass Knot) that action instead.
IF you are awake when you would act, begin action string Earth Power - Solar Beam - Earth Power, starting on the action you woke up.
 
ROUND 2


Pre-Round Status
Gold

5xlq.png


Tentacruel
HP:
82
EN: 70
Stats: 2/3/4/5/100
Size and Weight: 3/4
Item: Exp. Share
Abilities: Clear Body, Liquid Ooze, Rain Dish
Status: Healthy
Other: Taunted (3A)
P2X7
TomoM.png


Tomohawk
HP:
69
EN: 78
Stats: 1/3/5/3/85
Size and Weight: 2/3
Item: Exp. Share
Abilities: Intimidate, Prankster, Justified
Other:
Action 1
Tentacruel used Ice Beam!
Crit (<= 625) = 3721: NO
(9 + 6 - 4.5) = 15.75 Dmg
Freeze (<= 1000) = 3087: NO
-7 EN

Tomohawk used Rest!
Sleepy Time!
-15 EN

Tomohawk recovers 12 HP!

Action 2
Tentacruel used Sludge Bomb!
Crit (<= 625) = 2054: NO
(9 + 3 + 6 - 4.5) = 13.5 Dmg
Poison (<= 3000) = 5093: NO
-6 EN

Tomohawk used Sleep Talk!
-3 EN
Roll for move = 306: Earth Power
Tomohawk used Earth Power!
Crit (<= 625) = 1571: NO
(9 + 7.5 - 7.5) * 1.5 = 13.5 Dmg
-6 EN

Tomohawk recovers 12 HP!

Action 3
Tentacruel used Ice Beam!
Crit (<= 625) = 9801: NO
(9 + 6 - 4.5) = 15.75 Dmg
Freeze (<= 1000) = 6413: NO
-7 EN

Tomohawk used Sleep Talk!
-7 EN
Roll for move = 9890: Hurricane
Tomohawk used Hurricane!
Hit (<= 7000) = 1371: YES
Crit (<= 625) = 1630: NO
(11 + 3 + 7.5 - 7.5) * 1.5 = 14 Dmg
Confusion (<= 3000) = 9917: NO
-7 EN

Tomohawk recovers 12 HP!

Post-Round Status
Gold

5xlq.png


Tentacruel
HP:
54
EN: 50
Stats: 2/3/4/5/100
Size and Weight: 3/4
Item: Exp. Share
Abilities: Clear Body, Liquid Ooze, Rain Dish
Status: Healthy
Other:
P2X7
TomoM.png


Tomohawk
HP:
60
EN: 39
Stats: 1/3/5/3/85
Size and Weight: 2/3
Item: Exp. Share
Abilities: Intimidate, Prankster, Justified
Status: Asleep (0A)
Other:
P2X7 orders
S0L1D G0LD orders​
 
Thank you both for your patience. Also, it doesn't actually matter, but due to Tomohawk's Prankster, it should be moving first a2 and a3.

Taunt - Earth Power - Grass Knot

IF Tentacruel is under the effects of a successful P/E move when you would act, Chill the first instance, use Focus Energy the second, and Chill the third, pushing back each time.
IF Tentacruel uses Magic Coat when you would use Taunt, use Earth Power the first instance, Chill the second, and Earth Power the third, pushing back each time.
 
We only got one shot at this, tenta. Well, we have more, but this is more fun. So anyway, if we mis-calc, you're gone. But we calced somewhat extensively, so we're good. I guess this entire text here is just to fill up room and make this post look more pleasing. Weird.

Ice Beam - Dazzling Gleam - Nitrogen Ray (Ice Beam + Ice Beam)
 
ROUND 3


Pre-Round Status
Gold

5xlq.png


Tentacruel
HP:
54
EN: 50
Stats: 2/3/4/5/100
Size and Weight: 3/4
Item: Exp. Share
Abilities: Clear Body, Liquid Ooze, Rain Dish
Status: Healthy
Other:
P2X7
TomoM.png


Tomohawk
HP:
60
EN: 39
Stats: 1/3/5/3/85
Size and Weight: 2/3
Item: Exp. Share
Abilities: Intimidate, Prankster, Justified
Status: Asleep (0A)
Other:
Action 1
Tomohawk woke up!
Tomohawk used Taunt!
The NDA says that you can't Taunt a mon just after Taunt ends, so yeah...
-10 EN

Tentacruel used Ice Beam!
Crit (<= 625) = 2960: NO
(9 + 6 - 4.5) = 15.75 Dmg
Freeze (<= 1000) = 8825: NO
-11 EN

Action 2
Tentacruel used Dazzling Gleam!
Crit (<= 625) = 6958: NO
(8 + 6 - 4.5) = 14.25 Dmg
-6 EN

Tomohawk used Earth Power!
Crit (<= 625) = 9841: NO
(9 + 7.5 - 7.5) * 1.5 = 13.5 Dmg
-6 EN

Action 3
Tomohawk used Grass Knot!
Crit (<= 625) = 1060: NO
(8 + 7.5 - 7.5) = 8 Dmg
-6 EN

Tentacruel used Nitrogen Ray!
Crit (<= 625) = who cares
([9*2.25] + 6 - 4.5) = 32.625 Dmg Dmg
Tomohawk fainted!
-31.5 EN

Post-Round Status
Gold

5xlq.png


Tentacruel
HP:
32
EN: 1
Stats: 2/3/4/5/100
Size and Weight: 3/4
Item: Exp. Share
Abilities: Clear Body, Liquid Ooze, Rain Dish
Status: Healthy
Other:
P2X7
TomoM.png


Tomohawk
HP:
KOed
EN: KOed
Stats: 1/3/5/3/85
Size and Weight: 2/3
Item: Exp. Share
Abilities: Intimidate, Prankster, Justified
Status: KOed
Other: KOed
P2X7 gets 1 CC.
Tomohawk gets 4 MC.

S0L1D G0LD gets 1 CC.
Tentacruel gets 4 MC and 1 KOC.

I get 3 UC.​
 
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