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Another option for a punishment could be an accuracy drop upon each switch in after your god dies. I understand that this adds more hax to the game than necessary, but it wouldn’t be an immediate loss for you. And it would be severe enough to still be worried about losing your god. Or maybe not even an accuracy drop, but a drop to your highest stat upon switch in?
First of all, the team validator broke again. Now it only checks the type of the follower’s pre-mega form.
Ex: You can run Zard-X on Yveltal teams
For the punishment for losing your god, here’s another option: embargo + your active mon loses 1/16 of its max hp each turn. This would increase the penalty for losing your god while not being too debilitating to any individual mon or play style. Another option could be a special embargo which also prevents z-moves and mega evolution.
Lastly, here’s the team I used to get to #9 on the ladder.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Fleur Cannon
- Iron Head
- Ice Beam
- Volt Switch
The EVs on Necrozma let it outspeed scarf base 95s at +2 and lets it almost always survive life orb Yveltal’s dark pulse and OHKO with a +2 Sunsteel Strike. Scarf Kartana is an excellent revenge killer and late-game cleaner. Celesteela is a physically defensive pivot/wall. Magearna is very specially bulky and has a slow volt switch, which is why I run min speed to have an even slower volt switch. Ice beam on Magearna OHKOes stuff that this team has trouble with such as Lando-T and Zygarde. Air balloon Heatran checks fire types which threaten Celesteela and Magearna, and is a great check to Pdon and opposing Necrozma-DM. Specs Latios has a ridiculously powerful Draco meteor which punches holes in most teams, being able to OHKO defensive Lando-T and some Pdon sets.
Weak matchups:
Ho-oh/Reshiram - lots of strong fire types which can be difficult to check if heatran goes down
Pdon/Zygarde-C - pretty much any team with Zygarde on it is threatening. If it gets set up it’s nearly impossible to take down.
Arceus-Normal - Ditto stops Necrozma sweeps completely, and Z-Conversion Porygon-Z with Shadow Ball destroys everything except Magearna
Pretty fun trick room team that lives and dies by offensive momentum. The main goal is to set up screens and overwhelm opponents with powerful attacks. I never really liked TR teams with 2 or 3 bulky setters, and much prefer 5 setters to continually put pressure on the other team. The squad has a lot of good matchups, especially if they are not expecting TR, but does have trouble with some prevalent gods - namely Groudon, Yveltal, and Zygarde. The team also has a little trouble with ferro/tran cores, and usually requires sacing victini early. Overall a team that is a blast to use, especially if you're sick of losing to geomancy Xern.
The berry used because the normal monotype metagame uses it where it is used as a “steel type check” so Scizor doesn’t just auto-win against fairy teams.
Also yes the typing of the god matters a lot. In fact the types of Pokémon each god has is actually more important than how good the god on its own is.