[GHOST] Leader zarator vs Challenger Matezoide

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Matezoide said:
Eh, cancelling my challenge to challenge Zarator!

VSShauntal.png

"She was pure, perfect like a snowflake" That was part of a novel I wrote. I absolutely love writing about the close bonds between the Trainers who come here and the Pokémon they train. Could I use you and your Pokémon as a subject?

3v3 Gym Singles (Challenger PMs 3 Pokemon, Gym Leader PMs 6 Pokemon)
2 days DQ
Arena: Forlorn Graveyard
Switch = OK
Items = ON
Abilities = One
Substitute Orders: 2
No Mega Evolutions
Sending order is randomly decided

Arena: The Forlorn Graveyard
Restrictions: None

People have stopped burying people in this abandoned graveyard for centuries, but there is still an eerie aura all over the place. The grass looks more grey than green (despite this not affecting Grass-type moves at all), and most Pokemon and people avoid the place instinctively. Some trainers however still visit this place to strengthen the link with their Pokemon, especially Ghost-type ones. A still lake formed in a fissure in the ground, however the dark water makes it impossible to see what lies in its depths

The odd aura of this graveyard has several effects in battle:
  • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul in this place.
  • Will-O-Wisp has 100% accuracy. There are always wisps floating around to provide decent enough fodder for this wicked spell.
  • Pain Split has its base energy cost reduced by (2), and all draining attacks are empowered as if the Pokemon were holding Big Root, but without incurring the extra energy cost (this effect doesn't stack with Big Root itself). Life energies are easier to drain and consume in this place.
  • All Pokemon's max HP are reduced to 90. The aura of sorrow which permeates this place withers the strength and the resolve of all the Pokemon battling in its surroundings - even Ghost-types.
  • There are some leftover scrap parts, scattered around the arena. Rotom can tap into them, raising its Special Attack and Special Defense by 1 rank as long as it stays in its original form (without any appliance).
Ya hallo thar people!

Welcome to the Forlorn Graveyard 2.0. We had some changes here, a new lake and all and a massive boost on the whole "OMFG GHOOOOOOOOOOOOOOOSTS" aura here.

We all know our Gym Leader. After realizing that ordering last always on the first round makes him vulnerable to counterteaming, the Gym Leader changed his plans and strategy, as well as the arena. So you can be positive that this will play A LOT more different than the other challenges of the past. Including my own.

Pay special attention to Cyric the Gengar. Being the mon that appears here the most and having a full Humongous movepool should mean something. Cyric is fully capable of hitting supereffectively all of Matezoide's team and has enough options to always keep his opponents on their toes.

The challenger is the weird Matezoide! Coming from a (close) defeat against Rediamond. Matezoide tries once more to put "wacko" in "how come that wacko dude got a badge". With a very weird team, I must add. But he has proven more than once that he is used to the unused, so that shouldn't be a problem.

Pay close attention to Ottis the Ditto. The leader's best advantages are the overbloated movepools and the fact that very few mons have STAB on a SE move (and most are raped by Focus Blast). Imposter fix that, making the best player win. Which is interesting to say the least.

As for the teams:

Team Gym Leader:

094.png
gengar-mega.png

Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by 1; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ability: Levitate (Mega: Shadow Tag)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

Stats (Mega):
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150
Size Class: 3
Weight Class: 3
Accuracy boost: 26%
Base Rank total: 23

EC: N/A
MC: 0
AC: N/A

Attacks (110/110 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Confide
Confusion
Counter
Curse(*)
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power (Fire)
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Infestation
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Rock Smash
Role Play
Round
Scary Face(*)
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball(*)
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite(*)
Strength
Submission
Substitute
Sucker Punch(*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-wisp
Wonder Room
Zap Cannon
frontnormal-mrevenankh.png

Revenankh (Myrkul) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *).
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, (HA) Infiltrator

Stats:
HP 100
Atk Rank 5 (+)
Def Rank 3
SpA Rank 2 (-)
SpD Rank 4
Spe 65
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Dream World): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks (80/91 moves):

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Counter
Curse
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Fire)
Hyper Beam
Ice Punch
Knock Down
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-slap
Nasty Plot
Ominous Wind
Pain Split
Payback
Power Whip
Power-Up Punch
Protect
Psych Up
Punishment
Rest
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Sandstorm
Safeguard
Secret Power
Shadow Punch
Shadow Sneak
Sleep Talk
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Wrap
Wring Out
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Golurk (Grumbar) (-)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ground/Ghost
Abilities: Iron Fist, Klutz, (HA) No Guard

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC:
0
AC: 5/5

Attacks (74/74 moves):

Astonish
Block
Brick Break
Bulldoze
Charge Beam
Confide
Curse
Defense Curl
Double Team
Drain Punch
Dynamicpunch
Earth Power
Earthquake
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Hidden Power (Ground)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud-slap
Night Shade
Phantom Force
Power-Up Punch
Pound
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Solarbeam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunderbolt
Thunderpunch
Toxic
Zen Headbutt
NecturnaSprite_FrontNorm.png

Necturna (Persephone) (F)
Nature: Adamant (Attack raised by 1; Sp. Attack lowered by 1)
Type: Grass / Ghost
Abilities: Forewarn, (HA) Telepathy

Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks (43/69 moves)

Bind
Covet
Curse
Cut
Facade
Future Sight
Giga Impact
Gravity
Hex
Horn Leech
Knock Off
Leaf Blade
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Drain Punch)
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Super Fang
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed
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Mismagius (Beshaba) (F)
Nature: Modest (Attack reduced by 1; Sp. Attack raised by 1).
Type: Ghost
Ability: Levitate

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0
AC: N/A

Attacks (68/88 moves):

Aerial Ace
Astonish
Attract
Calm Mind
Captivate
Charge Beam
Confuse Ray
Dark Pulse
Destiny Bond
Dream Eater
Embargo
Endure
Energy Ball
Flash
Foul Play
Growl
Grudge
Heal Bell
Hex
Hidden Power (Fighting)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Nasty Plot
Ominous Wind
Pain Split
Payback
Perish Song
Power Gem
Protect
Psybeam
Psychic
Psywave
Rain Dance
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon
479.png

Rotom (Gond) (N)
Nature: Modest (Attack reduced by 1; Sp. Attack raised by 1)
Type: Electric/Ghost
Ability: Levitate

Stats:
HP 90
Atk 1 (-)
Def 3
SpA 4 (+)
SpD 3
Spe 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
AC: N/A

Attacks (47 moves):

Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Double Team
Dream Eater
Discharge
Double Team
Electro Ball
Electroweb
Endure
Flash
Hex
Hidden Power (Ice)
Light Screen
Mud-slap
Pain Split
Protect
Psych Up
Ominous Wind
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Team Matezoide

Spr_5b_085_m.png

<Dodrio> [Barry] (M)
Nature: Adamant (+ Attack, - Sp.Attack)

Type: Normal/Flying

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.

Abilities:
Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Tangled Feet (HIDDEN ABILITY UNLOCKED, Passive):}
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Stats

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Peck
Pluck
Pursuit
Quick Attack
Rage
Thrash
Uproar
Endeavor

Bide
Brave Bird
Double-Team
Endure
Faint Attack
Flail
Frustration
Payback
Return
Roost
Sky Attack
Substitute
Taunt
Toxic

Aerial Ace
Torment
Steel Wing
Giga Impact
Fly
Low Kick
Mirror Move
Assurance


Spr_4h_132_s.png


<Ditto> (Ottis) [No Gender]

Nature: Quirky
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

About: A Shiny Ditto, Ottis is a joker at heart. Although he means no harm, Ottis is unable to not change the opponent's form upon transforming, mostly in an (mostly sucessful) attempt at making other people laugh and annoy the enemy.
He bonded extremely well with Bosco, given their similar form, shininess and....''unique'' natures.

Abilities:
Limber (Passive
): This Pokemon’s body is well trained and immune to paralysis.
Imposter (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: N/A
AC: 5/5

Attacks - COMPLETE- 0 CC

Transform

images


<Voodoom> [Aloysius] (Male)
Nature: Naive (+19% accuracy, -Sp.Defense)

Type: Fighting/Dark

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: A childhood friend of Chuck, Aloysius refused to follow the team when they met in the haunted house. Several weeks later, however, the house was destroyed to be replaced by a mall. Having no place to go, Aloysius wandered the forest before being found by the team, this time accepting to go with them.
Despite his innitial lack of trust, Aloysius came to respect the others and showed to be more sociable than Chuck. He shares Rob's love for comic books.


Abilities:

Volt Absorb (Passive): This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.

Lightning Rod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive (HIDDEN ABILITY UNLOCKED, Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.


Stats

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 0
AC: 5/5

Attacks

Astonish (*)
Copycat (*)
Mimic (*)
Pain Split (*)
Spite (*)
Grudge (*)
Charge (*)
Follow Me (*)
Pin Missile (*)
Substitute
Night Slash
Wrap
Revenge
Close-Combat
Aura Sphere
Beat Up
Accupressure

Dark Pulse
Double-Team
Dual Chop
Earthquake
Endure
Focus Blast
Foul Play
Hidden Power 7 (Fire)
Hyper Beam
Ice Punch
Magic Coat
Pain Split
Protect
Psychic (*)
Return (*)
Rock Slide
Shock-Wave
Snatch
Stone Edge
Taunt
Thunder-Wave (*)
Torment
Toxic
Vaccumm Wave
Wild Charge
Infestation
Bulk Up
Confide
Power Up Punch

Perish Song (*)
Counter (*)
Mach Punch (*)
Focus Punch
Imprison

Order of Operations:
Heads: Gym Leader goes first
Tails: Challenger goes first.

reverse.jpg

(Tails)

Matezoide sends out pokemon with item
Zarator sends out pokemon with item and orders
Matezoide gives orders
I Ref
 
VSShauntal.png


"Let's start this story fresh!"

Gym Leader Shauntal sends out Revenankh (Gengar)!
Revenankh has Shed Skin!
Revenankh holds Expert Belt!

Brick Break - Drain Punch - Force Palm
If Voodoom uses Double Team, replace your respective action with Vital Throw. Do not play this substitution more than once in this round.
If Voodoom uses Substitute and you aren't under the effects of Imprison, replace your respective action with Focus Punch.
 
I knew i should have used Granbull instead. Errr, flavor RP flavor?

Psychic -> Substitute (15) -> Protect
 
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frontnormal-mrevenankh.png

Hp: 90
En: 100
5/3/2/4/65
Other:
Ability: Shed Skin
Item: Expert Belt

images

Hp: 90
En: 100
3/3/5/2/127
Other:
Ability: Volt Absorb
Item: Rare Candy​

Round 1!​

Hello folks and welcome to our "things you do to lose momentum" show. I am your host and today we will have a special move to analyse: Sending out a pokemon with a sure fire counter on the opposing team. Truly that is something that makes you lose a fuckton of momentum.

Don't you guys think?

Anyway, the battle starts with the challenger sending out Aloysius the Voodoom with Rare Candy. The Leader counters with Myrkul the Revenankh with Expert Belt.

If you think Revenankh has the advantage on this matchup, then...well...you are not blind? Revenankh has an advantage big enough to make ordering first much less of a liability.

This round starts with the Voodoom attacking with Psychic. Unfortunately, Revenankh is kinda...uh...translucid and those bandages aren't really heavy, so it doesn't deal much damage. The same can't be said about Myrkul's Brick Break. Ouch.

Sensing danger, Aloysius uses substitute to protect itself. A substitute that is then viciously destroyed by myrkul. Not by Focus Punch, mind you, since it has +6 priority so this is an illegal sub, but Drain Punch did the trick well enough. With healing to boot!

Hint: now is when you ruuuuuuun.

Finally, Aloysius uses Protect against Myrkul's Force Palm. Probably fueling a deep desire to stick his big needle on his trainer's bac---oopsie. Sowwwwie.

This was kiiinda of a trainwreck for the challenger. But let's see how this goes before jumping to conclusions haha.

DATA:

ACTION 1!

Voodoom used Psychic! (-6.5en)
Crit: 14 (no)
Effect: 9 (no)
Damage: (9+1.5)*1.5 = 15.75hp

Revenankh used Brick Break! (-5en)
Crit: 14 (no)
Damage: (8+3+2+3)*1.5= 24hp

ACTION 2!

Voodoom used Substitute! (-12en)

Revenankh used Drain Punch! (-11en)
Crit: 9 (no)
Damage: no more sub
+7.5hp

ACTION 3!

Voodoom used Protect! (-15.4en)

Revenankh used Force Palm! (-3en)
Crit: 7 (no)
Damage: (6+3+2+3)*1.5= 21hp blocked

- - -

frontnormal-mrevenankh.png

Hp: 82
En: 81
5/3/2/4/65
Other:
Ability: Shed Skin
Item: Expert Belt

images

Hp: 51
En: 66
3/3/5/2/127
Other:
Ability: Volt Absorb
Item: Rare Candy​

Matezoide's turn!
 
Yes, I'll take the counterswitch!

Gym Leader Shauntal withdraws Myrkul!
Gym Leader Shauntal sends out Gond (Rotom)!
Gond has Levitate!
Gond holds Focus Sash!


Since apparently Ghost-types are immune to Bide once again...

Discharge - Thunderbolt - Discharge
If Dodrio uses a Protective/Evasive move and you're not Taunted, replace your respective action with Charge and the following one with Discharge. Do not play this substitution more than once in this round.
 
I am not sure if thats the case on ASB atm, given the Audit sheet.

Regardless....


Fly -> Taunt -> Fly


I knew i should have used Granbull!

So....rusty....what was i thinking lol

Yolol
 
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479.png

Hp: 90
En: 100
1/3/5/4/91
Other:
Item: Focus Sash
frontnormal-mrevenankh.png

Hp: 82
En: 81
5/3/2/4/65
Other:
Ability: Shed Skin
Item: Expert Belt

Spr_5b_085_m.png

Hp: 90
En: 100
6/3/1/2/100
Other:
Item: Rare Candy
images

Hp: 51
En: 66
3/3/5/2/127
Other:
Ability: Volt Absorb
Item: Rare Candy
Round 2!

After feeling that the first matchup was a terrible one (hint: it were), Matezoide calls back Aloysius and sends out Barry the Dodrio with a Rare Candy!

Not being stupid, the leader accepts the counterswitch and sends out Gond the Rotom with Focus Sash.

Fun fact: this is the first time either Rotom or Dodrio have stepped into this arena.

Before Gond could attack, Barry flew up high, escaping the Discharge and attacking with Fly. On the second action, it taunted the rotom and received a Thunderbolt to the face (not the smartest idea ever...). Finally it flew up again, netting the same results.

But even though Dodrio hit Rotom more than the other way around, it still got more damaged. Once again type advantage > Turn Order and now Matezoide will have to think long and hard to escape this dreadful loop.
ACTION 1!

Dodrio flew high!

Rotom used Discharge! (-5en)
But it missed!

Dodrio used Fly! (-10en)
Hit: 49 (yes)
Crit: 6 (no)
Damage: (9+3+1+4.5+1-2)*0.67= 11hp

ACTION 2!

Dodrio used Taunt! (-10en)
Rotom is taunted!

Rotom used Thunderbolt! (-6en)
Crit: 10 (no)
Effect: 3 (no)
Damage: (9+3+4.5)*1.5= 24.75hp´

ACTION 3!

Dodrio flew high!

Rotom used Discharge! (-5en)
But it missed!

Dodrio used Fly! (-10en)
Hit: 89 (yes)
Crit: 6 (no)
Damage: (9+3+1+4.5-2)*0.67= 11hp

- - -

479.png

Hp: 68
En: 84
1/3/5/4/91
Other: Taunt (4a)
Item: Focus Sash
frontnormal-mrevenankh.png

Hp: 82
En: 81
5/3/2/4/65
Other:
Ability: Shed Skin
Item: Expert Belt

Spr_5b_085_m.png

Hp: 65
En: 70
7/3/1/2/100
Other:
Item: Rare Candy
images

Hp: 51
En: 66
3/3/5/2/127
Other:
Ability: Volt Absorb
Item: Rare Candy
Matezoide's turn!
 
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Dodrio's BRT is 17, so it gets to 7 attack, dealing a bit more damage.

Assurance -> Feint Attack -> Payback

If damaging electric type move, use Roost that action the first time, Fly the second and Roost the third, pushing back every single time.
If Electroweb AND you are faster, use Fly that action and push-back.


Obviously far from perfect (Not even sure if it qualifies as decent), but i guess it will have to do lol
 
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Minor nitpick: Fly should have costed 1 more energy since its base energy cost is 11

Let's play your game then^^

Discharge - Thunder - Discharge
 
Hum...thats weird, i could swear i had a ''And you are faster'' clause on the first sub, to prevent paralysis from completely fucking me up (Since that would be a great way to abuse the sub for obvious reasons)....ah well, must have rushed lol.
 
479.png

Hp: 68
En: 84
1/3/5/4/91
Other: Taunt (4a)
Item: Focus Sash
frontnormal-mrevenankh.png

Hp: 82
En: 81
5/3/2/4/65
Other:
Ability: Shed Skin
Item: Expert Belt

Spr_5b_085_m.png

Hp: 65
En: 70
7/3/1/2/100
Other:
Item: Rare Candy
images

Hp: 51
En: 66
3/3/5/2/127
Other:
Ability: Volt Absorb
Item: Rare Candy
Round 3!


DATA:

ACTION 1!

Dodrio used Roost! (-10en)
+20hp

Rotom used Discharge! (-5en)
Crit: 9 (no)
Effect: 10 (no)
Damage: 8+3+4.5 = 15.5hp

ACTION 2!

Dodrio flew up high!

Rotom used Thunder! (-7en)
Crit: 15 (no)
Effect: 1 (yes)
Damage: (11+3+4.5)*1.5= 27.75hp

Dodrio is paralysed!

Full Paralysis: 38/100 (no)
Dodrio used Fly! (-10en)
Hit: 100/100 (nope)
But it missed!

ACTION 3!

Rotom used Discharge! (-5en)
Crit: 1 (adding insult to injury)
Damage: (8+3+3+4.5)*1.5= 27.75hp

Full Paralysis: 57/100 (no)
Dodrio used Roost! (-10en)
+20hp

- - -

479.png

Hp: 68
En: 67
1/3/5/4/91
Other: Taunt (1a)
Item: Focus Sash
frontnormal-mrevenankh.png

Hp: 82
En: 81
5/3/2/4/65
Other:
Ability: Shed Skin
Item: Expert Belt

Spr_5b_085_m.png

Hp: 34
En: 40
7/3/1/2/100
Other: 15% paralysis
Item: Rare Candy
images

Hp: 51
En: 66
3/3/5/2/127
Other:
Ability: Volt Absorb
Item: Rare Candy


 
Last edited:
Thunderbolt - Discharge - Thunderbolt
If Dodrio uses a protective/evasive move and you're not Taunted, replace your respective action with Charge and push your actions back. Do not play this substitution consecutively.
If Dodrio uses Endure and you're not Taunted, replace your respective action with Will-O-Wisp and push your actions back. Play this substitution only once at most in this round.
 
Yeah, i am really fucked lol

Endure -> Payback -> Payback



My stupid sub completely murdered any chance i could possibly have :<

Ah well, lets see if i can get a KO or two, at least lol.



Unless i am mis-reading, the sub shouldnt activate when Rotom is untaunted, non?
 
Last edited:
Totally not late. Oh no sire. Just your imagination.

479.png

Hp: 68
En: 67
1/3/5/4/91
Other: Taunt (1a)
Item: Focus Sash
frontnormal-mrevenankh.png

Hp: 82
En: 81
5/3/2/4/65
Other:
Ability: Shed Skin
Item: Expert Belt

Spr_5b_085_m.png

Hp: 34
En: 40
7/3/1/2/100
Other: 15% paralysis
Item: Rare Candy
images

Hp: 51
En: 66
3/3/5/2/127
Other:
Ability: Volt Absorb
Item: Rare Candy

Round 4!

A not that awesome sub means that Dodrio lives long enough to deal some damage back to Rotom. The Leader is still leaps and bounds in the lead, but the challenger did manage to recover lost ground somewhat.

somewhat.​
DATA:

ACTION 1!

Full Paralysis: 26/100 (no)
Dodrio used Endure! (-14en)

Rotom used Thunderbolt! (-6en)
Crit: 14 (no)
Damage: (9+3+4.5)*1.5 = 24.75hp

ACTION 2!

Rotom used Discharge! (-5en)
Crit: 1/16 (not that it matter anyway)
Paralysis: 4/10 (no)
Damage: Dodrio endured the hit!

Full Paralysis: 39/100 (no)
Dodrio used Payback! (-7en)
Crit: 3 (no)
Damage: (10+5.5-2)*1.5= 20.25hp

ACTION 3!

Rotom used Thunderbolt! (-6en)
Nothing matters so I will spare me of writing stuff
Dodrio endured the hit!

Full Paralysis: 69 (no)
Dodrio used Payback! (-11en)
Crit: 14 (no)
Damage: 20.25hp
Rotom's Focus Sash was broken!

- - -

479.png

Hp: 27
En: 50
1/3/5/4/91
Other:
Item: Focus Sash
frontnormal-mrevenankh.png

Hp: 82
En: 81
5/3/2/4/65
Other:
Ability: Shed Skin
Item: Expert Belt

Spr_5b_085_m.png

Hp: 1
En: 8
7/3/1/2/100
Other: 10% paralysis
Item: Rare Candy
images

Hp: 51
En: 66
3/3/5/2/127
Other:
Ability: Volt Absorb
Item: Rare Candy

Matezoide's turn!


EDIT @ Below: fixed
 
Last edited:
Shouldnt Rotom be at 27 HP now?


Anyway, the second Payback should cost 11 energy and, due to stab, Endure goes to 14, leaving Dodrio with 8 energy, which is just enough for this.


Feint Attack + Quick Attack -> Cooldown (Payback + Quick Attack) -> Payback + Quick Attack



If Sucker Punch, Chill that action
If sucesful protective/evasive move, Chill that action
 
479.png

Hp: 27
En: 50
1/3/5/4/91
Other:
Item: Focus Sash
frontnormal-mrevenankh.png

Hp: 82
En: 81
5/3/2/4/65
Other:
Ability: Shed Skin
Item: Expert Belt

Spr_5b_085_m.png

Hp: 1
En: 8
7/3/1/2/100
Other: 10% paralysis
Item: Rare Candy
images

Hp: 51
En: 66
3/3/5/2/127
Other:
Ability: Volt Absorb
Item: Rare Candy
Round 5!

And with a swift attack, Dodrio managed to get another attack in before fainted due to energy exhaustion. On the Meanwhile, Rotom erect a Reflective barrier against future opponents.
DATA:

ACTION 1!

Full Paralysis: 59 (no)
Dodrio used Quick Attack + Feint Attack! (-10.5en)
Crit: 6 (no)
Damage: (4+6)*1.5 = 15hp

Dodrio fainted!

Rotom used Reflect! (-10en)
Rotom is protected!

- - -

Reflect for 6a
479.png

Hp: 12
En: 40
1/3/5/4/91
Other:
Item: Focus Sash
frontnormal-mrevenankh.png

Hp: 82
En: 81
5/3/2/4/65
Other:
Ability: Shed Skin
Item: Expert Belt

Spr_5b_085_m.png

Hp: KO
En: KO
7/3/1/2/100
Other: 10% paralysis
Item: Rare Candy
images

Hp: 51
En: 66
3/3/5/2/127
Other:
Ability: Volt Absorb
Item: Rare Candy
Matezoide sends out pokemon with item
zarator gives orders
Matezoide Gives orders
I Ref
 
I swore I posted here... Odd.

Anyway...

Gym Leader Shauntal withdrew Gond!
Gym Leader Shauntal
sends out Myrkul (Revenankh)!

Counterswitch?
 
Well, call me unoriginal but...

Brick Break - Drain Punch - Force Palm
If Voodoom uses Double Team, replace your respective action with Vital Throw. Do not play this substitution more than once in this round.
If Voodoom uses Substitute and you aren't under the effects of Imprison, replace your respective action with Focus Punch.
 
I actually had a plan.

It involved Infestation and Perish Song, although it was shitty, it was my only hope.

Then i remembered ghosts are immune to trapping moves.


Soooo.....i forfeit to save time for everyone. Sorry Zara, you deserved better than this shameful performance :<
 
*shrugs*

Challenger Matezoide forfeited!

Leader Zarator is the winner!

Prizes:

(calcing as a 2vs2 singles battle)

Zarator: 2CC
Rotom: 3MC, 1KOC (Dodrio)
Revenankh: 3MC

Matezoide: nothing

Frosty: 8UC
 
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