Gerard vs SubwayJ we are all a big family who helps each other out how cute

Rules
2v2 Doubles of whatever kind you feel like
All Abilities
Training Items
2 Subs
1 Mega but thats irrelevant
i am the coolest

SubwayJ:
sfds
amaura-s.gif

Iris the Amaura (♀)

Type:
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ice.gif


Iris was originally a Sail Fossil which Subway found in the Glittering Cave. She was also found with a Jaw Fossil, so it’s only natural that she and Caesar are best friends! Iris is always the one to cheer others up when they’re feeling down. The most colourful of the bunch.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Refrigerate: (Toggle)
Snow Warning: (Trigger) (HA)

Stats:

HP: 100
Attack: Rank 2
Defence: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 40 (-)
Size Class: 3
Weight Class: 3


Evolution Counters: 2/6
Ability Counters: 2/5
Move Counters: 0

Moves:

Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Hyper Beam
Nature Power
Encore
Ancient Power
Light Screen

Thunderbolt
Dark Pulse
Flash Cannon
Protect
Round
Dragon Tail

Barrier
Haze
Discharge
Magnet Rise
Mirror Coat​
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Apollo the Heliolisk ()

Type:
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Apollo was originally found under the foot of a Rhyhorn on route 9! After capture, Apollo did forgive Subway for stepping on him, but did not appreciate the gesture nonetheless. Apollo is the most shy on the team, but also one of the nicest once he opens up to you.

Nature: Bold (+Defence, -Attack)

Abilities:

Dry Skin:
(Passive)
Sand Veil: (Passive)
Solar Power: (Passive)

Stats:

HP: 100
Attack: Rank 1 (-)
Defence: Rank 3 (+)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 109
Size Class: 2
Weight Class: 2
Base Rank Total: 18


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge
Electrify
Volt Switch
Thunderbolt
Bulldoze
Thunder Wave
Eerie Impulse
Thunder

Rain Dance
Surf
Round
Dark Pulse
Grass Knot
Protect
Light Screen
Substitute
Focus Blast
Dragon Tail

Agility
Camouflage
Electric Terrain
Glare

Total Moves: 29
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Wonka the Swirlix ()

Type:
fairy.gif


While strolling down Route 7, Subway was walking through the flowers, only to be attacked by a wild Croagunk! Subway dropped his Poke Balls and was afraid that this Croakunk was not going to let him go. All of the sudden, Wonka jumped out of nowhere and attacked the Croagunk. After making sure the Croagunk had fainted, Wonka ran right up to Subway and licked him very happily. Ever since then Wonka has been very loyal and willing to help Subway whenever in trouble! The one with the wettest kisses.

Nature: Modest (+Special Attack, -Attack)

Abilities:

Sweet Veil:
(Passive)
Unburden: (Passive) (HA)

Stats:

HP: 100
Attack: Rank 1 (-)
Defence: Rank 3
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 49
Size Class: 1
Weight Class: 1


Evolution Counters: 3/6
Ability Counters: 3/5
Move Counters: 0

Moves:

Sweet Scent
Tackle
Fairy Wind
Play Nice
Fake Tears
Round
Cotton Spore
Endeavor
Aromatherapy
Draining Kiss
Energy Ball
Wish
Light Screen​

Dazzling Gleam
Psychic
Flamethrower
Surf
Thunderbolt
Protect

After You
Belly Drum
Copycat
Yawn

Total Moves: 23

Gerard
fdfsdf
Elphaba (Misdreavus) {♀}
429.png
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost

  • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Levitate
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18

EC: 6/6
MC: 0
AC: NA

Attacks (34/---)

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Magical Leaf
Lucky Chant
Power Gem

Skill Swap
Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell
Sucker Punch
Imprison
Endure

Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting
Icy Wind
Thunderbolt
Energy Ball
Incinerate

Belladonna (Venusaur) {♀}
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Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass / Poison

  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Natural Cure / Poison Point / Technician (H)
  • Overgrown: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
  • Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 4
Spe: 39 (-)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (20/---)

Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Endure
Power Whip
Petal Dance
Grassy Terrain
Ingrain

Venoshock
Light Screen
Sludge Bomb
Sunny Day
Hidden Power Ice


1. Subj sends out
2. Gerard sends out and orders
3. Subj orders
4. I orders
 
Go Elphaba, you two Bella, you'll be holding a Exp. Share!

Elphaba: Hidden Power (Iris) ~ Power Gem (Iris) ~ Hidden Power (Iris)
* If Apollo uses Glare & He's not Taunted then use Taunt (Apollo) & push actions
* If Iris uses Mirror Coat then switch targets to Apollo & push actions


Belladona: Power Whip (Iris) ~ Power Whip (Iris) ~ Power Whip (Iris)
* If Iris targets you with a Damaging Ice Type Combo then use Endure (once) & push actions
 
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Apollo's Orders: Round (Bulbasaur) - Round (Bulbasaur) - Round (Bulbasaur)
Iris's Orders: Round (Bulbasaur) - Round (Bulbasaur) - Round (Mismagius)
 
amaura-s.gif
heliolisk.gif
subj needs to use sprites
Iris | Apollo
HP:
2 | 100
EN: 64 | 67
Status: KO | None

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Elphaba | Belladonna
HP:
73 | KO
EN: 85 | KO
Status: None | KO

Missy -> Lisky -> Coolosaurus -> Frogosaurus

Missy=HP Fighting Amaura (4 EN) [16.875 Damage]
Lisky=Round Bulba (7 EN) [16.5 Damage Bulba]
Coolosaurus=Round Bulba (8 EN) [27.75 Damage]
Frogosaurus=Power Whip Amaura (7 EN) [Crit] [27 Damage]

Missy=Power Gem Amaura (7 EN) [14.25 Damage]
Lisky=Round Bulba (11 EN) [16.5 Damage Bulba]
Coolosaurus=Round Bulba (12 EN) [27.75 Damage]
Frogosaurus=Power Whip Amaura (11 EN) [22.5 Damage]

Missy=HP Fighting Amaura (4 EN) [16.875 Damage]
Lisky=Round Bulba (15 EN) [way more than 1 damage]
Coolosaurus=Round Missy (16 EN) [17 Damage]
Frogosaurus=ded
 
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Iris's Orders: Light Screen - Nature Power (Mismagius) - Nature Power (Mismagius)

Apollo's Orders: Thunderbolt (Mismagius) - Dark Pulse (Mismagius) - Thunderbolt (Mismagius)
 
I REALLY need to buy you moves...

Elphaba: Icy Wind ~ Imprison [Thunderbolt/Dark Pulse/Thunder Wave] ~ Hidden Power (Apollo)
 
amaura-s.gif
heliolisk.gif
subj needs to use sprites
Iris | Apollo
HP:
KO | 87
EN: KO | 56
Status: KO | Imprisoned (4A) [Dark Pulse, Thunderbolt, Thunder Wave], Light Screen (3A)

429.png
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Elphaba | Belladonna
HP:
61 | KO
EN: 68 | KO
Status: None | KO

Missy->Lisky->Dino

Amaura=Light Screen (whatever)
Missy=Icy Wind (4 EN) [Amaura Ded] [4.875 Damage Lisk]
Lisk=Thunderbolt (6 EN) [12 Damage]

Missy=Imprison (9 EN)
Lisk=Derp

Missy=HP Fighting (4 EN) [6.75 Damage]
Lisk=the struggle is real (5 EN) [3.5 Damage] [1.4 Recoil]
 
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REALLY need to buy more moves...

Elphaba: Taunt ~ Pain Split ~ Perish Song
* If Apollo, successfully, uses a Protective or Evasive move when you target him with Taunt or Pain Split then use Perish Song (The first time) & Chill (The second)
 
amaura-s.gif
heliolisk.gif
subj needs to use sprites
Iris | Apollo
HP:
KO | 71
EN: KO | 36
Status: KO | Imprisoned (1A) [Dark Pulse, Thunderbolt, Thunder Wave], Perish Counter (2 Rounds), Taunt (3A)

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Elphaba | Belladonna
HP:
59 | KO
EN: 24 | KO
Status: Perish Counter (2 Rounds) | KO

Missy=Taunt (10 EN)
Lisky=Thunder (7 EN) [14 Damage]

Missy=Pain Split (19 EN) [+-20 HP]
Lisky=Parabolas (6 EN) [8 Damage] [4 Heals]

Lisky=Thunder (7 EN) [awkward miss]
Missy=Perish Song (15 EN)
 
amaura-s.gif
heliolisk.gif
subj needs to use sprites
Iris | Apollo
HP:
KO | 68
EN: KO | 18
Status: KO | None

429.png
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Elphaba | Belladonna
HP:
49 | KO
EN: 18 | KO
Status: Perish Counter (1 Rounds) | KO

Missy=Protect (7 + 1 EN)
Apollo=the struggle is real (9 EN) [3.5 Damage blocked] [i think struggle recoils anyways 1.4 Recoil]

Missy=Torment (10 EN)
Apollo=Volt Switch (4 EN) [10 Damage]

Missy=Chill (+12 EN)
Apollo=the struggle is real (5 EN) [3.5 Damage] [1.4 Recoil]
 
Wait, I'm dumb

Elphaba: Chill ~ Chill ~ Pain Split
* If Apollo uses Chill & he's not Taunted then use Taunt & push actions
* If Apollo uses a Paralysis Inducing move & he's not Taunted then use Taunt & push actions
 
amaura-s.gif
heliolisk.gif
subj needs to use sprites
Iris | Apollo
HP:
KO | 68
EN: KO | 18
Status: KO | None

429.png
1.png

Elphaba | Belladonna
HP:
KO | KO
EN: KO | KO
Status: KO | KO

Missy dies to perish song

Rewards:
SubwayJ: 1 CC
Iris the Amaura: 1 EC, 3 MC, 1 DC
Apollo the Helioptile: 4 MC, 2 KOC

Gerard: 1 CC
Elphaba the Mismagius: 4 MC
Belladonna the Bulbasaur: 1 EC, 3 MC, 1 DC

Me: 7 UC
 
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