Gale gets to fight the ref :3

Team ME :D:
532.png

*Timburr (Vilgot) Male*
Nature:
Adamant
Type:
Fighting: STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Passive
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
DC: 3/5
MC: 10


Attacks: Total
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Superpower

Counter
Endure
Foresight
Mach Punch
Reversal

Taunt
Protect
Dig
Payback
Poison Jab

Team Gale:
RebbleFront_zps715a8d2b.png

Rebble -- Debraeyis

Types: Rock
Abilities: Levitate/Technician/Mold Breaker(H)
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/9
MC: 1
AC: 3/5

Attacks:
Level Up

Acupressure
Ancient Power
Defense Curl
Disable
Mud Shot
Power Gem
Paleo Wave
Roll-out
Rock Blast
Tackle
Vacuum Wave

TM Moves:
Aerial Ace
Dazzling Gleam
Earthquake
Endure
Energy Ball
Explosion
Fire Blast
Flash Cannon
Hidden Power (Fighting)
Protect
Sandstorm
Smack Down
Substitute
Toxic
Volt Switch

Tutor Moves:
Headbutt
Heat Wave
Mud-Slap
Ominous Wind
Stealth Rock
Swift
Trick
CupraFront_zpsf60cdde0.png

Queen Chrysalis | Cupra (F)
_______________________________
Queen Chrysalis is a changeling and thus a shape-shifter capable of taking many forms. Many believed that she didn't survive the fall from Canterlot. However, she landed face first on the ground below and survived @_@
Fletchner found her and treated her, she has changed into a bug pokemon and is trying to find the shining armor, before she could take on Canterlot and later, the whole of Equestria.

[Nature]
Quite (+1 SpA, -10% Evasion)

[Type]
Bug / Psychic

Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[Abilities]
Shield Dust / Keen Eye

Shield Dust (Passive, MoldBreaker affects - Yes)
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

Keen Eye (Passive, MoldBreaker affects - Yes)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Illusion (Passive, MoldBreaker affects - No) [Locked]
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[Counters]
EC: 4/9
MC: 0
AC: 2/5
KOC: 0

Moves:

Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Ancient Power
Wish

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Feint
Megahorn
Wing Attack

TM Moves:
Psychic
Shadow Ball
Protect
Infestation
Substitute
Psyshock
Hidden Power (Fire)
Rest
Sleep Talk
Double Team
Dream Eater

Move Tutors:
Electroweb
Magic Coat
Skill Swap
Helping Hand
Trick
1.png

Bulba | Bulbasaur (F)
_______________________________

[Nature]
Rash (+1 SpA, -1 SpD)

[Type]
Grass / Poison

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

[Abilities]
Overgrow

Overgrow
(Passive, MoldBreaker affects - No)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

Chlorophyll (✓) (Locked)
(Toggle, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[Counters]
EC: 0 | 9
AC: 0 | 5
MC: 0
KOC: 0

[Attacks] [20/x]

Level Up ( 10 / x )
Tackle | Growl | Leech Seed | Vine Whip | Poison Powder | Sleep Powder | Take Down | Razor Leaf | Sweet Scent | Growth

Egg ( 5 / x )
Endure | Skull Bash | Ingrain | Power Whip | Leaf Storm

Gen 6 TM/HM/Tutor ( 5 / x )
Venoshock(10/16,7) | Sludge Bomb(12,6) | Substitute | Protect(7 + D/2.5) | Hidden Power (Ice)


I automatically send out Vilgot @ Exp Share
Gale sends in mon and orders for it
I counter order and ref!
 
RebbleFront_zps715a8d2b.png

Rebble -- Debraeyis #Lucky Egg
__________________
Dazzling Gleam ~ Dazzling Gleam ~ Dazzling Gleam

IF Timburr uses Bide, THEN use Acupressure on action 1 and action 2.
IF Timburr uses Protect, THEN use Acupressure that action instead.
 
I really need to spend that MC this poor little guy has @.@

Wake-Up Slap x3

Round 1:
Team Me:
532.png

100 HP
100 EN
Status: None
4/2/1/2/35
S/W: 1/2
Sheer Force/Guts
Exp Share

Team Gale:
RebbleFront_zps715a8d2b.png

90 HP
100 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg

Round 1:
Rebble uses Dazzling Gleam!
To Crit <625, 9811 no
8+3*1.5=16.5 Damage to Timburr
-6 Energy

Timburr uses Wake Up Slap!

To Crit <625, 3967 no
7+3+3*1.5=19.5 Damage to Rebble
-8 Energy

Round 2:
Rebble uses Dazzling Gleam!
To Crit <625, 3509 no
8+3*1.5=16.5 Damage to Timburr
-10 Energy

Timburr uses Wake Up Slap!

To Crit <625, 2240 no
7+3+3*1.5=19.5 Damage to Rebble
-12 Energy

Round 3:
Rebble uses Dazzling Gleam!
To Crit <625, 3746 no
8+3*1.5=16.5 Damage to Timburr
-14 Energy

Timburr uses Wake Up Slap!

To Crit <625, 1322 no
7+3+3*1.5=19.5 Damage to Rebble
-16 Energy


Timburr: 16.5+16.5+16.5=50 Damage Taken
8+12+16=36 Energy Used
Rebble: 19.5+19.5+19.5=59 Damage Taken
6+10+14=30 Energy Used

Team Me:
532.png

50 HP
64 EN
Status: None
4/2/1/2/35
S/W: 1/2
Sheer Force/Guts
Exp Share

Team Gale:
RebbleFront_zps715a8d2b.png

31 HP
70 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg


(Sheer Force Toggled) Mach Punch - Superpower - Mach Punch
IF P/E when you would Superpower, Focus Energy that action and push down, but only once
IF Endure, A1 or A2, switch actions for the round to Poison Jab - Reversal - Poison Jab
 
*Bridge to Terabithiya rocks!
*Have a good day Alex!
RebbleFront_zps715a8d2b.png

Rebble -- Debraeyis #Lucky Egg
__________________
Dazzling Gleam ~ Explosion ~ Dazzling Gleam
 
Round 1:
Team Me:
532.png

100 HP
100 EN
Status: None
4/2/1/2/35
S/W: 1/2
Sheer Force/Guts
Exp Share

Team Gale:
RebbleFront_zps715a8d2b.png

90 HP
100 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg

Round 1:
Timburr uses Mach Punch!
To Crit <625, 8210 no
4+3+3*1.5=15 Damage to Rebble
-3 Energy

Rebble uses Dazzling Gleam!

To Crit <625, 5561 no
8+3*1.5=16.5 Damage to Timburr
-18 Energy

Round 2:
Rebble uses Explosion!
To Crit <625, 5391 no
25-1.5=23.5 Damage to Timburr
-20 Energy

Rebble was KOed!



Timburr: 16.5+23.5=40 Damage Taken
3 Energy Used
Rebble: 15 Damage Taken
18+20=38 Energy Used

Team Me:
532.png

10 HP
61 EN
Status: None
4/2/1/2/35
S/W: 1/2
Sheer Force/Guts
Exp Share

Team Gale:
RebbleFront_zps715a8d2b.png

0 HP
32 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg


Timburr wins...... barely


Me: 1 CC 3 UC
Timburr: 1 EC, 3 MC, 1 AC

Gale: 1 CC
Rebble: 1 EC, 2 MC, 1 AC, 1 LEC
 
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