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Flashy flashes, part 1392851703591

Ragnarokalex
AzureGardevoir_zps84787bf7.png

*Thanks to Ute for the Sprite*
Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 58 Total
Ally Switch
Attract
Calm Mind
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fire, 7)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Will o Wisp
Wish
142.png

Aerodactyl (Valefor) (M)
Type:
Rock:
Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (H): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Nature: Jolly (+15% Speed, +26% Accuracy, -1 SpAtk)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: -/-
MC:
0
AC: 4/5
Attacks:
Level-Up:

Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Rock Slide

Egg:
Pursuit
Assurance
Tailwind
Whirlwind
Wide Guard

TM/HMs:
Taunt
Roost
Earthquake
Stone Edge
Dragon Claw
Bide
Endure
Fly

Move Tutors:
Sky Attack
Stealth Rock
 
how the actual fuck am i suppose to beat this thing

Takes Exp Share

Iron Head-->Rock Slide-->Iron Head
If Iron Head is Disabled, replace all remaining instances of Iron Head with Sky Attack
If Encore and Gardevoir is not under the effects of Taunt, use Taunt and push actions back
 
Ya know, i was going to try and do something crafty, but i dont really think i need to........ >.>

Thunderbolt - Thunderbolt - Thunderbolt
 
ROUND 1
Ragnarokalex

AzureGardevoir_zps84787bf7.png

Gardevoir
HP:
100
EN: 100
Stats: 2/3/6/4/80
Size and Weight 3/3
Abilities: Synchronize / Trace / Telepathy
Item: Nothing
Status: Healthy
Other: Nothing
Rainman Legends
142.png

Aerodactyl
HP:
100
EN: 100
Stats: 4/3/1/3/150
Size and Weight 4/4
Abilities: Rock Head / Pressure / Unnerve
Item: Nothing
Status: Healthy
Other: +26% acc​
Field:
Nothing​
Action 1
Aerodactyl used Iron Head!
Crit (<= 625) = 1247: NO
(8 + 6 - 4.5) * 1.5 = 14.25 Dmg
Flinch (<= 3000) = 1673: YES
-6 EN

Gardevoir flinched!

Action 2
Aerodactyl used Rock Slide!
Crit (<= 625) = 896: NO
(8 + 3 + 6 - 4.5) = 12.5 Dmg
Flinch (<= 3000) = 6923: NO
-5 EN

Gardevoir used Thunderbolt!
Crit (<= 625) = 4610: NO
(9 + 9 - 4.5) * 1.5 = 20.25 Dmg
Paralysis (<= 1000) = 6295: NO
-9 EN

Action 3
Aerodactyl used Iron Head!
Crit (<= 625) = 8476: NO
(8 + 6 - 4.5) * 1.5 = 14.25 Dmg
Flinch (<= 3000) = 1674: YES
-6 EN

Gardevoir flinched!

Totals:
Gardevoir: -41 HP, -9 EN
Aerodactyl: -21 HP (20.25), -17 EN

Ragnarokalex

AzureGardevoir_zps84787bf7.png

Gardevoir
HP:
59
EN: 91
Stats: 2/3/6/4/80
Size and Weight 3/3
Abilities: Synchronize / Trace / Telepathy
Item: Nothing
Status: Healthy
Other: Nothing
Rainman Legends
142.png

Aerodactyl
HP:
79
EN: 83
Stats: 4/3/1/3/150
Size and Weight 4/4
Abilities: Rock Head / Pressure / Unnerve
Item: Nothing
Status: Healthy
Other: +26% acc​
Field:
Nothing​
 
Thunder Wave - Pain Split - Thunderbolt
IF Taunt, Magic coat that action and push down, but only once
IF Fly, Reflect the first instance, wish the second, and Sub 15 the third, pushing down each time
 
ROUND 2
Ragnarokalex

AzureGardevoir_zps84787bf7.png

Gardevoir
HP:
59
EN: 91
Stats: 2/3/6/4/80
Size and Weight 3/3
Abilities: Synchronize / Trace / Telepathy
Item: Nothing
Status: Healthy
Other: Nothing
Rainman Legends
142.png

Aerodactyl
HP:
79
EN: 83
Stats: 4/3/1/3/150
Size and Weight 4/4
Abilities: Rock Head / Pressure / Unnerve
Item: Nothing
Status: Healthy
Other: +26% acc​
Field:
Nothing​
Action 1
Aerodactyl used Agility (Evasive)!
Evading stuff like a boss
-7 EN

Gardevoir used Thunder Wave!
Like a boss, I said
-9 EN

Action 2
Aerodactyl used Iron Head!
Crit (<= 625) = 3800: NO
(8 + 6 - 4.5) * 1.5 = 14.25 Dmg
Flinch (<= 3000) = 7506: NO
-6 EN

Gardevoir used Pain Split!
Cry with me, baby
Both at 61.875 HP
-25.125 EN

Action 3
Aerodactyl used Iron Head!
Crit (<= 625) = 4765: NO
(8 + 6 - 4.5) * 1.5 = 14.25 Dmg
Flinch (<= 3000) = 4926: NO
-10 EN

Gardevoir used Thunderbolt!
Crit (<= 625) = 7631: NO
(9 + 9 - 4.5) * 1.5 = 20.25 Dmg
Paralysis (<= 1000) = 5232: NO
-9 EN

Totals:
Gardevoir: -11 HP, -43 EN (43.125)
Aerodactyl: -37 HP (37.375), -23 EN

Ragnarokalex

AzureGardevoir_zps84787bf7.png

Gardevoir
HP:
48
EN: 48
Stats: 2/3/6/4/80
Size and Weight 3/3
Abilities: Synchronize / Trace / Telepathy
Item: Nothing
Status: Healthy
Other: Nothing
Rainman Legends
142.png

Aerodactyl
HP:
42
EN: 60
Stats: 4/3/1/3/150
Size and Weight 4/4
Abilities: Rock Head / Pressure / Unnerve
Item: Nothing
Status: Healthy
Other: +26% acc​
Field:
Nothing

Rainman Legends
Ragnarokalex
 
Iron Head-->Rock Slide-->Iron Head
If Disable and Gardevoir is not under the effects of Taunt, use Taunt and push actions back
If Thunder Wave and Gardevoir is not under the effects of Taunt, use Taunt and push actions back

Original Orders are Original
 
ROUND 3
Ragnarokalex

AzureGardevoir_zps84787bf7.png

Gardevoir
HP:
48
EN: 48
Stats: 2/3/6/4/80
Size and Weight 3/3
Abilities: Synchronize / Trace / Telepathy
Item: Nothing
Status: Healthy
Other: Nothing
Rainman Legends
142.png

Aerodactyl
HP:
42
EN: 60
Stats: 4/3/1/3/150
Size and Weight 4/4
Abilities: Rock Head / Pressure / Unnerve
Item: Nothing
Status: Healthy
Other: +26% acc​
Field:
Nothing​
Action 1
Aerodactyl used Iron Head!
Crit (<= 625) = 7016: NO
(8 + 6 - 4.5) * 1.5 = 14.25 Dmg
Flinch (<= 3000) = 3988: NO
-14 EN

Gardevoir used Electric Beam!
Name sucks, I know
Hit (<= 9500) = 7016: NO
Crit = Doesn't matter
([15 + 9] + 9 - 4.5) * 1.5 = 42.75 Dmg
Aerodactyl fainted!
-34 EN

Totals:
Gardevoir: -14 HP (14.25), -34 EN
Aerodactyl: -42 HP (42.75, KO), -14 EN
Ragnarokalex

AzureGardevoir_zps84787bf7.png

Gardevoir
HP:
34
EN: 14
Stats: 2/3/6/4/80
Size and Weight 3/3
Abilities: Synchronize / Trace / Telepathy
Item: Nothing
Status: Healthy
Other: Nothing
Rainman Legends
142.png

Aerodactyl
HP:
KOed
EN: KOed
Stats: 4/3/1/3/150
Size and Weight 4/4
Abilities: Rock Head / Pressure / Unnerve
Item: Nothing
Status: KOed
Other: +26% acc​
Field:
Nothing

Rainman Legends gets 1 CC.
Aerodactyl gets 1 AC and 3 MC.

Ragnarokalex gets 1 CC.
Gardevoir gets 4 MC and 1 KOC.

I get 3 UC.​
 
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