Team FMD:
Azurill (Female)
Types: Normal/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (H)
Nature: Adamant (+Atk, -SpAtk)
Stats:
HP: 90
Atk: 2+ (3)
Def: 2
SpA: 0-
SpD: 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 (10)
EC: 0/9
MC: 0
AC: 0/5
Attacks: 20
Level Up
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Slam
Bubblebeam
Helping Hand
Bounce
Egg
Encore
Camouflage
Refresh
Aqua Jet
Body Slam
TM/HM
Protect
Substitute
Waterfall
Frustration
Facade
Team Fort:
Organic Intelligence [Kadabra] (M)
Nature: Timid (+15% Spe, +25% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121+
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 16
AC: 5/5
Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Reflect
Recover
Ally Switch
Miracle Eye
Barrier
Encore
Guard Swap
Power Trick
Psycho Shift
Psyshock
Hidden Power [Fire]
Protect
Energy Ball
Dazzling Gleam
Order of Operations:
Fort Colorcastle sends out equips and attacks
FMD sends out equips and attacks
Glacier refs
Types: Normal/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (H)
Nature: Adamant (+Atk, -SpAtk)
Stats:
HP: 90
Atk: 2+ (3)
Def: 2
SpA: 0-
SpD: 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 (10)
EC: 0/9
MC: 0
AC: 0/5
Attacks: 20
Level Up
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Slam
Bubblebeam
Helping Hand
Bounce
Egg
Encore
Camouflage
Refresh
Aqua Jet
Body Slam
TM/HM
Protect
Substitute
Waterfall
Frustration
Facade
Team Fort:
Nature: Timid (+15% Spe, +25% Acc, -1 Atk)
Type:
Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121+
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 16
AC: 5/5
Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Reflect
Recover
Ally Switch
Miracle Eye
Barrier
Encore
Guard Swap
Power Trick
Psycho Shift
Psyshock
Hidden Power [Fire]
Protect
Energy Ball
Dazzling Gleam
Order of Operations:
Fort Colorcastle sends out equips and attacks
FMD sends out equips and attacks
Glacier refs