Marigold
formerly KuraiTenshi26
So I've given some articles a good read to get a decent picture of gen 1 and after having learned most of the move and statistical differences, I quite like it. However, I'm not quite sure about some things in the meta, such as the relevance of some pokemon. Pointers on my team would be great, please. Without further ado, here's my current team:
Jolteon
- Thunderbolt
- Thunder Wave
- Pin Missile
- Body Slam
After debating a lead, I ended up deciding on jolteon. It outspeeds common opposing alakazam and gengar leads, and can thus lead to a) debilitating something fast or b) forcing a switch, usually golDon or zapdos. I usually respond to this switch with exeggutor and thus get a free chance at sleep. If jolteon gets away safely, I usually reserve it for paralyzing the likes of tauros or dragonite with wrap. Body slam is for special tanks or emergencies, but I did consider double kick. Any thoughts on this lead choice would be greatly appreciated.
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Stun Spore
A common switch-in for my jolteon lead. I often find myself getting a free sleep powder because of the golDon or zapdos bait. Not entirely certain on the stun spore though, so advice on that would be nice.
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
It's tauros, so I use it for what it's good at, smashing stuff late-game or in a pinch.
Golem
- Body Slam
- Earthquake
- Rock Slide
- Explosion
Used to swap into things like zapdos or to deal with a paralyzed chansey. I really like the explosion as a last ditch effort, so I chose it over rhydon. I've read on other sites that golem or rhydon works for different types of teams, but I'm not sure how they affect team synergy. A note on that would be nice.
Chansey
- Ice Beam
- Soft-Boiled
- Thunder Wave
- Counter
Ice beam to deal with golDon, soft-boiled because recovery, a paralyze to boot, and counter. I chose counter because it has helped me deal with snorlax a decent number of times, and because it's a nice surprise to get hit by a counter dealing 400 hp damage. I have gotten pp stalled a couple times for using ice beam only, but I feel that counter's merit outweighs this. Thoughts on this would be great.
Cloyster
- Clamp
- Blizzard
- Hyper Beam
- Explosion
It's my favourite pokemon, but most importantly it helps me clean up paralyzed pokemon or slow pokemon in general. Clamp spam feels cheesy but works enough, blizzard gets rid of a paralyzed dragonite or anything that hates it, hyper beam to get chansey out of here or to pick things off, and explosion as a last ditch effort.
Thanks for taking the time to read! (^^)/ ~ KuraiTenshi26
Jolteon
- Thunderbolt
- Thunder Wave
- Pin Missile
- Body Slam
After debating a lead, I ended up deciding on jolteon. It outspeeds common opposing alakazam and gengar leads, and can thus lead to a) debilitating something fast or b) forcing a switch, usually golDon or zapdos. I usually respond to this switch with exeggutor and thus get a free chance at sleep. If jolteon gets away safely, I usually reserve it for paralyzing the likes of tauros or dragonite with wrap. Body slam is for special tanks or emergencies, but I did consider double kick. Any thoughts on this lead choice would be greatly appreciated.
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Stun Spore
A common switch-in for my jolteon lead. I often find myself getting a free sleep powder because of the golDon or zapdos bait. Not entirely certain on the stun spore though, so advice on that would be nice.
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
It's tauros, so I use it for what it's good at, smashing stuff late-game or in a pinch.
Golem
- Body Slam
- Earthquake
- Rock Slide
- Explosion
Used to swap into things like zapdos or to deal with a paralyzed chansey. I really like the explosion as a last ditch effort, so I chose it over rhydon. I've read on other sites that golem or rhydon works for different types of teams, but I'm not sure how they affect team synergy. A note on that would be nice.
Chansey
- Ice Beam
- Soft-Boiled
- Thunder Wave
- Counter
Ice beam to deal with golDon, soft-boiled because recovery, a paralyze to boot, and counter. I chose counter because it has helped me deal with snorlax a decent number of times, and because it's a nice surprise to get hit by a counter dealing 400 hp damage. I have gotten pp stalled a couple times for using ice beam only, but I feel that counter's merit outweighs this. Thoughts on this would be great.
Cloyster
- Clamp
- Blizzard
- Hyper Beam
- Explosion
It's my favourite pokemon, but most importantly it helps me clean up paralyzed pokemon or slow pokemon in general. Clamp spam feels cheesy but works enough, blizzard gets rid of a paralyzed dragonite or anything that hates it, hyper beam to get chansey out of here or to pick things off, and explosion as a last ditch effort.
Thanks for taking the time to read! (^^)/ ~ KuraiTenshi26