Rules said:3v3 LC Triples
Positioning=OFF
Switch=OK
Training Items
1 DayDWDQ
All abilities
2 subs
2 Recoveries
5 Chills
ASB Arena
Team ff7hero:
Cawdet [Hawkeye] (M)
Types: Flying/Steel
Abilities::
Keen Eye
Can't have Accuracy Lowered, sees through Evasion Boosts.
Volt Absorb
Ignores damage from Electric moves and instead heals 50% of the damage that would have been dealt.
Big Pecks (HA, Locked)
Nature: Jolly (+Speed, +24% Accuracy, -Special Attack)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 102 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/6
MC: 0
AC: 1/5
Attacks (17):
Level Up
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Hurricane
Brine
Eggs
Drill Peck
Pursuit
Quick Guard
Razor Wind
Water Sport
TM/HM
Protect
Double Team
Roost
Substitute
Smack Down
Tutor
Other
Nohface [Faceless] (M)
Types: Ghost/Steel
Abilities:
Levitate
Nature: Jolly (+Speed, +5% Speed, -SpAtt)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 1/6
MC: 0
AC: 1/5
Attacks (18):
Level Up
Scratch
Iron Defense
Lick
Metal Burst
Feint Attack
Shadow Sneak
Curse
Odor Sleuth
ShadowStrike
Fake Out
Perish Song
Egg
Curse
Flail
Meteor Mash
Phantom Force
Psycho Shift
TM/HM
Taunt
Torment
Will-o-Wisp
Psych Up
Protect
Tutor
Other
Pawniard [Lady McStabbins] (F)
Types: Dark/Steel
Abilities::
Defiant/Inner Focus/Pressure(HA)
Nature: Brave (+Att, -Speed, -10 Evasion)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
Attacks (16):
Level Up
Scratch
Leer
Fury Cutter
Torment
Scary Face
Metal Claw
Feint Attack
Swords Dance
Night Slash
Iron Defense
Egg
Sucker Punch
Revenge
Quick Guard
Psycho Cut
Pursuit
TM/HM
Taunt
X-Scissor
Protect
Thunder Wave
Poison Jab
Tutor
Knock Off
Other
Team Mowtom:
Solosis [Bubble] (F)
Types: Psychic
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Overcoat / Magic Guard / Regenerator (Unlocked)
- This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
- This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
- When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 2
AC: 5/5
KOC: 2
Attacks (22):
Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power (Fighting)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Egg
Acid Armor
Confuse Ray
Imprison
Night Shade
Trick
TM/HM
Protect
Thunder
Shadow Ball
Energy Ball
Flash Cannon
Trick Room
Tutor
Other
Chimchar [George] (M)
Types: Fire
- Fire STAB; immune to burn status. Brighten Command.
- Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Blaze / Iron Fist (H)
- When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 71 (+) (Accuracy boost: 17%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 4/9
MC: 3
AC: 3/5
KOC: 1
Attacks (21):
Level Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Slack Off
Egg
Blaze Kick
Fake Out
Fire Punch
Focus Energy
Thunder Punch
TM/HM
Protect
Dig
Brick Break
Double Team
U-turn
Power-Up Punch
Tutor
Other
Shellos [Sluggy Slug] (F)
Types: Water
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Sticky Hold / Storm Drain / Sand Force (H)
- This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.
- This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Stats:
HP: 100
Atk: 1 (-)
Def: 3 (+)
SpA: 2
SpD: 3
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/6
MC: 1
AC: 3/5
KOC: 1
Attacks (20):
Level Up
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire)
Rain Dance
Recover
Egg
Acid Armor
Amnesia
Brine
Counter
Mirror Coat
Sludge
Yawn
TM/HM
Ice Beam
Protect
Rest
Scald
Substitute
Tutor
Other
ff7hero equips
Mowtom equips + orders
ff7hero orders
I ref