Escavalier (GP 2/2)

Punchshroom

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Mugger beetle~

[Overview]

<p>With its impressive Attack stat and STAB Megahorn, Escavalier boasts the strongest unboosted attack available to scare the living hell out of Cresselia with. Its pathetic Speed means it is a natural candidate for Trick Room teams, hitting foes hard with its powerful Bug STAB. It even boasts good mixed defenses and a very nice defensive typing, resisting many attacks most notably Dragon-, Dark-, Ghost-, Bug-, Ice-, and Psychic-type attacks, thus allowing it to take on the likes of Latios, Kyurem-B, Bisharp, Scizor, Gengar, and other Pokemon that can trouble Trick Room users. However, Escavalier is severely let down by its sparse movepool and poor coverage, and is downed by any Fire-type move; it also struggles to bypass Steel-types and Pokemon that resist its STABs. However, if you can make up for its small movepool, Escavalier can make use of what it has to skewer its foes a new one.</p>

[SET]
name: Trick Room Attacker
move 1: Megahorn
move 2: Iron Head
move 3: Substitute / Return / Quick Guard
move 4: Protect
item: Bug Gem / Occa Berry
ability: Swarm
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Escavalier's STAB Megahorn is its strongest move; it hits Cresselia really hard and also OHKOes Latios, Tyranitar, and Hydreigon with ease and hurts a lot of neutral targets. Iron Head provides an alternate, more reliable STAB move that can allow Escavalier to flinch opponents under Trick Room and hit Kyurem hard. Iron Head is also Escavalier's most effective attack against Ghost-, Flying- and Fighting-type Pokemon that resist Megahorn. Substitute can guard Escavalier from strong attacks and status and inch it into Swarm range, potentially letting it save up for a monstrously strong Swarm and Bug Gem-boosted Megahorn. Return is Escavalier's best attack against Pokemon that resist its dual STABs, such as Thundurus, Volcarona, and Gyarados, in case Escavalier gets into a bind with them, but it only 2HKOes most of them at best, limiting its usefulness. Quick Guard can be used to guard Escavalier's teammate from Fake Out while it sets up Trick Room, but it is only useful for that, and most Fake Out users have good matchups against Escavalier anyway.</p>

[ADDITIONAL COMMENTS]

<p>Escavalier really needs Trick Room to function at its best, hence its spread of absolute minimum Speed. Bug Gem-boosted Megahorn has over a 65% chance to OHKO even the most physically defensive of Cresselia, and the power boost can be restored or even stacked with Swarm. On the other hand, only 132 Attack EVs are needed for the same Megahorn to KO standard Cresselia, so if you are content with that, the other Attack EVs can be moved into Special Defense to take Draco Meteors and rain-boosted attacks better, or into Defense if Scizor is a greater issue. Occa Berry allows Escavalier to survive surprise Fire-type attacks such as Hidden Power Fire from Latios and Tyranitar's Fire Blast, but Escavalier still fares poorly against Fire-types due to their resistances, so they are best left for teammates to deal with.</p>

<p>X-Scissor is a more accurate alternative to Megahorn, but it is much weaker; the role of an accurate STAB is already fulfilled by Iron Head regardless. Pokemon that can set up Trick Room, such as Reuniclus, Chandelure, Musharna, and Cresselia, make natural partners, as Escavalier can sweep and handle most Pokemon that threaten or wall Trick Room-setters. Escavalier also greatly appreciates Pokemon that can deal with Fire-types, Steel-types, and troublesome dual-typed Pokemon that resist its STABs. Water-, Ground-, and Rock-types can KO Fire-types and take advantage of Escavalier's 4x resistance to Grass-type attacks; Pokemon such as Politoed, Tyranitar, Rhyperior, Rotom-W, Gastrodon, Jellicent, and Slowbro and Slowking fit this bill, the former two and latter three receiving special mention due to weather control and Trick Room access, respectively. Rock-type teammates are favorable since they can crush bulky Flying-types. Fighting-types such as Conkeldurr and Hitmontop are the best partners to deal with Steel-types that Escavalier cannot pierce through; they also appreciate Escavalier's ability to scare Cresselia silly.</p>

[Other Options]

<p>Unfortunately, Escavalier doesn't have much of a movepool to speak of. Pursuit catches fleeing Latios, Latias, and Gengar looking to avoid Escavalier's attacks, but it is useless outside of these threats as even a resisted Megahorn outdamages a super effective, unboosted Pursuit. Double-Edge is stronger than Return, but while the recoil can inch Escavalier into Swarm range, it also undermines Escavalier's great bulk. Reversal hits Steel-types such as Heatran but requires Escavalier to be near dead to work and that is difficult to time correctly. Rain Dance is an option to weaken Fire-type attacks and for unexpected weather changing, but it doesn't really benefit Escavalier itself. Overcoat is an option to block Hail damage, permitting Escavalier's use on Hail teams, but it still competes with the more offensively-minded Swarm, which suits Escavalier's playstyle. Steel Gem can result in strong Iron Heads that match Megahorn's power to surprise Bug-resistant foes, but the extreme power boost to Megahorn is what gives Escavalier its KOing power.</p>

[Checks and Counters]

<p>Due to Escavalier's limited coverage, plenty of Pokemon can stand in its way. Fire-types such as Heatran, Volcarona, and Chandelure all roast it easily and their access to Heat Wave adds salt into the wound. Intimidate users such as Landorus-T, Hitmontop, and Gyarados tend to resist Megahorn and can tank Escavalier's hits well. Pokemon that resist Megahorn, are not weak to Iron Head, and can strike back at least neutrally fare well against Escavalier; Pokemon such as Genesect, Excadrill, Thundurus, Gyarados, Hitmontop, and Togekiss can take on Escavalier one-on-one. Surprise Fire-type attacks can also catch Escavalier off guard, though the move must at least have moderate power and not be used in rain. Escavalier becomes easy prey outside of Trick Room since it will then be susceptible to multiple beatings per turn, so if you can outlast Trick Room, you should be able to beat it down.</p>
 
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Joim

Pixels matter
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I'd piut Quick Guard before Double-Edge on the slash, because it's such a life saver and you will almost never use Double-Edge. Other than that, Escavalier doesn't have much more really. I'll wait a bit for comments before a scond stamp, tho.
 
A few gimmicky OO options:
-Rain Dance, Swords Dance, Substitute, ChestoResto

Substitute might be worthy of a slash on the actual set, but everything else is pretty much OO.

Anyways, since there isn't really much to be said, and this skeleton looks nice and neat:


QC APPROVED 2/3
 
sub should be a main slash imo. double edge undermines its great defenses, while sub takes advantage of double protects or just walls amoonguss in trick room. bug gem megahorn hits thund almost as hard as return does (that probably needs to be an option over d-edge) anyway, and double edge really doesn't score any ohkos that return or megahorn would get anyway. sub also can get you safely into swarm range which is super neat!!!

get rid of sitrus and replace it with occa. might need to calc some defensive evs for occa but ive never used it because holy fuck bug gem megahorn. the lowest you can go for attack is like 132 attack to always ohko cress so just put those evs into spdef and mention that spread in ac.

add x-scissor to oo simply because it doesn't miss. pursuit too since it can nail some latios or cress that dont want to take bug gem megahorns
 

Punchshroom

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I'd piut Quick Guard before Double-Edge on the slash, because it's such a life saver and you will almost never use Double-Edge. Other than that, Escavalier doesn't have much more really. I'll wait a bit for comments before a scond stamp, tho.
On the contrary, I almost never use Quick Guard (Esca has a pretty bad matchup against Fake Out users anyway), while Double-Edge smashes unwary Thundurus and Volcarona who think I'm not a threat. Mixed feelings for this slash.

A few gimmicky OO options:
-Rain Dance, Swords Dance, Substitute, ChestoResto

Substitute might be worthy of a slash on the actual set, but everything else is pretty much OO.

Anyways, since there isn't really much to be said, and this skeleton looks nice and neat:


QC APPROVED 2/3
Rain Dance is outclassed mainly just by putting DrizzleToed (Specs Hydro Pumps :O) on the team, it's only upside is surprise weather change. I'll put that in though, as well as the other options.
sub should be a main slash imo. double edge undermines its great defenses, while sub takes advantage of double protects or just walls amoonguss in trick room. bug gem megahorn hits thund almost as hard as return does (that probably needs to be an option over d-edge) anyway, and double edge really doesn't score any ohkos that return or megahorn would get anyway. sub also can get you safely into swarm range which is super neat!!!

get rid of sitrus and replace it with occa. might need to calc some defensive evs for occa but ive never used it because holy fuck bug gem megahorn. the lowest you can go for attack is like 132 attack to always ohko cress so just put those evs into spdef and mention that spread in ac.

add x-scissor to oo simply because it doesn't miss. pursuit too since it can nail some latios or cress that dont want to take bug gem megahorns
I put Double-Edge in there to 2HKO bulky Thundurus, but forgot about Sitrus Berry :/ Replacing with Return. Adding the rest of your changes.
 
Last edited:

Laga

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This looks pretty good as it meets my eyes, but i'll dó a more thourough check when I get home to my computer.

Edit: reasons because fuck Danish phone auto-correct
 

Mizuhime

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Can you list some teammates that Escavalier likes to have in the additional comments, it obviously likes Trick Room teams, but Pokemon like Jellicent can set up Trick Room for Escav, and can also hurt fire types that threaten it directly. Politoed makes for great support because it reduces it's weakness to fire. things like that and I will be happy to give the third stamp of approval.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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Can you list some teammates that Escavalier likes to have in the additional comments, it obviously likes Trick Room teams, but Pokemon like Jellicent can set up Trick Room for Escav, and can also hurt fire types that threaten it directly. Politoed makes for great support because it reduces it's weakness to fire. things like that and I will be happy to give the third stamp of approval.
Done.
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>With its impressive 135 base Attack with and STAB Megahorn, Escavalier boasts the strongest unboosted attack available to scare the living hell out of Cresselia with. Its pathetic speed Speed means it is a natural candidate for Trick Room teams, hitting foes hard with its powerful Bug STAB. It even boasts good mixed defenses with and a very nice defensive typing, resisting many attacks attacking types, most notably Dragon, Dark, Ghost, Bug (add comma) and Psychic, and allowing it to take on the likes of Latios, Kyurem-Black Kyurem-B, Bisharp, Scizor, Gengar (add comma) and other pokemon which Pokemon that can trouble Trick Room users. However, Escavalier is severely let down by its sparse movepool that has and poor coverage, and is downed by any Fire-type move (add comma) or pokemon while struggling and struggles to bypass Steels and pokemon Steel-types and Pokemon that resist its STABs via dual typing. However, if you can make up for its small movepool, Escavalier can make use of what it has to skewer its foes a new one.</p>

[SET]
name: Trick Room Attacker
move 1: Megahorn
move 2: Iron Head
move 3: Substitute / Return / Quick Guard
move 4: Protect
item: Bug Gem / Occa Berry
ability: Swarm
nature: Brave Nature
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Escavalier's STAB Megahorn is its strongest move: (change to semicolon) it is really powerful against hits Cresselia really hard, (remove comma) as well as OHKOing Latios, Tyranitar (add comma) and Hydreigon with ease as well as and hurting a lot of neutral targets. Iron Head provides an alternate, more reliable STAB that can flinch under Trick Room as well as hitting and hit Kyurem hard, and it is its Escavalier's most effective attack against Ghost, Flying and Fighting type pokemon that resist Megahorn Ghost-, Flying-, and Fighting-type Pokemon. Substitute can guard Escavalier from strong attacks and status and inch itself it into Swarm range, potentially saving up for a monstrously strong Swarm boosted Bug Gem Megahorn. Return is Escavalier's best attack against pokemon Pokemon that resist its dual STABs, like Thundurus-I, Volcarona or such as Thundurus, Volcarona, and Gyarados (add comma) in case Escavalier gets into a bind with them, but it only 2HKOes them and even sometimes doesn't anyway most of them at best, limiting its usefulness. Quick Guard can be used to guard its Escavalier's teammate from Fake Out while it sets up Trick Room, but it is only useful for that, not to mention and most Fake Out users have good matchups against Escavalier anyway.</p>

[ADDITIONAL COMMENTS]

<p>Escavalier really needs Trick Room to function at its best, hence its spread of absolute minimum speed Speed. Bug Gem Megahorn has over a 65% chance to OHKO even the most physically defensive Cresselia, and the power boost can be restored or even stacked with Swarm. On the other hand, only 132 Attack EVs is are needed for the same Megahorn to KO standard Cress Cresselia, so if you are content with that (add comma) the other Attack EVs can be moved into Special Defense to take Draco Meteors or Rain-boosted and rain-boosted attacks better, (remove comma) or Defense if Scizor is a greater issue. Occa Berry allows Escavalier to survive surprise Fire attacks such as Hidden Power Fire from Latios or and Tyranitar's Flamethrower (maybe change to Fire Blast if it can live that; Fire Blast is a main set option and Flamethrower is just in Additional Comments on the analysis), but Escavalier still fare fares poorly against Fire-types due to their resistances, so they are best left for teammates to deal with.</p>

<p>X-Scissor is a more accurate option for alternative to Megahorn (add comma) but it is much weaker, especially against Cresselia, and the role of 'accurate STAB' accurate STAB is already fulfilled by Iron Head. Pokemon that can set up Trick Room, such as Reuniclus, Chandelure, Musharna (add comma) and Cresselia, make natural partners, as Escavalier can sweep and handle most attacks Pokemon that threaten or wall Trick Room setters. Escavalier also greatly appreciates pokemon Pokemon that can deal with Fire-types, Steel-types (add comma) and troublesome dual-typed pokemon that resist its STABs. Water-, Ground- (add comma) and Rock-types can KO Fire-types while favoring and take advantage of Escavalier's 4x resistance to Grass attacks: (change to semicolon) pokemon Pokemon such as Politoed, Tyranitar, Rhyperior, Rotom-Wash Rotom-W, Gastrodon, Jellicent, and Slowbro/king Slowbro, and Slowking fit this bill, the former and latter first and last two receiving special mention due to weather control and Trick Room access respectively; Rock-type teammates are favorable as they can crush bulky Flying-types as well. Fighting-types such as Conkeldurr and Hitmontop are the best partners to deal with Steel-types that Escavalier cannot pierce through, (remove comma) and appreciates appreciate Escavalier scaring Cresselia silly.</p>

[Other Options]

<p>Unfortunately (add comma) Escavalier doesn't have much of a movepool to speak of. Pursuit catches fleeing Latios, Latias (add comma) orand Gengar looking to avoid Escavalier's attacks, but it is useless outside of these threats as even a resisted Megahorn outdamages a super effective unboosted Pursuit. Double-Edge is stronger than Return, and but while the recoil can also inch Escavalier into Swarm range, it also undermines Escavalier's great bulk. Reversal hits Steel-types like Heatran, (remove comma) but requires Escavalier to be near dead to work and that is difficult to time right. Rain Dance is an option to weaken Fire attacks and for unexpected weather changing, but it doesn't really benefit Escavalier itself. Overcoat is an option to block Hail damage, permitting its Escavalier's use on Hail teams, but it still competes with the more offensively-minded Swarm (add comma) which suits Escavalier's playstyle. Steel Gem can result in strong Iron Heads that match Megahorn's power to surprise Bug-resistant foes, but the extreme power boost to Megahorn is what gives Escavalier its KOing power.</p>

[Checks and Counters]

<p>Due to its Escavalier's limited coverage, plenty of pokemon Pokemon can stand in its way. Fire-types such as Heatran, Volcarona (add comma) and Chandelure all roast it easily, (remove comma) and access to Heat Wave adds further salt on the wound. Intimidate pokemon users such as Landorus-T, Hitmontop (add comma) and Gyarados tend to resist Megahorn and can tank its Escavalier's hits well. Pokemon that resist Megahorn, are not weak to Iron Head (add comma) and can strike back at least neutrally fare well against Escavalier: (change to semicolon) pokemon Pokemon such as Genesect, Excadrill, Thundurus, Gyarados, Hitmontop (add comma) and Togekiss can take on Escavalier one on one one-on-one. Surprise Fire attacks can also catch Escavalier off guard, though the move must at least have moderate power or not used in Rain, otherwise it won't KO and not be used in rain. Escavalier becomes easy prey outside of Trick Room as it is susceptible to multiple beatings per turn, so if you can outlast Trick Room (add comma) you should be able to beat it down.</p>


GP: 1/2
 
Add Remove
[Overview]

<p>With its impressive base 135 Attack stat and STAB Megahorn, Escavalier boasts the strongest unboosted attack available to scare the living hell out of Cresselia with. Its pathetic Speed means it is a natural candidate for Trick Room teams, hitting foes hard with its powerful Bug-(hyphen)type STAB. It even boasts good mixed defenses and a very nice defensive typing, resisting many attacks, (comma) most notably Dragon, Dark, Ghost, Bug, Ice, and Psychic, and-(hyphen), Dark-(hyphen), Ghost-(hyphen), Bug-(hyphen), Ice-(hyphen), and Psychic-(hyphen)type attacks, thus allowing it to take on the likes of Latios, Kyurem-B, Bisharp, Scizor, Gengar, and other Pokemon that can trouble Trick Room users. However, Escavalier is severely let down by its sparse movepool and poor coverage, and is downed by any Fire-type move, and; (semicolon) it also struggles to bypass Steel-types and Pokemon that resist its STABs. However, if you can make up for its small movepool, Escavalier can make use of what it has to skewer its foes a new one.</p>

[SET]
name: Trick Room Attacker
move 1: Megahorn
move 2: Iron Head
move 3: Substitute / Return / Quick Guard
move 4: Protect
item: Bug Gem / Occa Berry
ability: Swarm
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Escavalier's STAB Megahorn is its strongest move; it hits Cresselia really hard as well as OHKOingnd also OHKOes Latios, Tyranitar, and Hydreigon with ease and hurtings a lot of neutral targets. Iron Head provides an alternative, more reliable STAB move that can flinch under Trick Room and hit Kyurem hard, and is itallow Escavalier to flinch its opponents under Trick Room and hit Kyurem hard. (period) Iron Head is also Escavalier's most effective attack the against Ghost-, Flying- and Fighting-type pPokemon that resist Megahorn. Substitute can guard Escavalier from strong attacks and status and inch it into Swarm range, potentially savingletting it save up for a monstrously strong Swarm boosted Bug Gem-(hyphen) and Bug Gem-(hyphen)boosted STAB Megahorn. Return is Escavalier's best attack against Pokemon that resist its dual STABs, such as Thundurus, Volcarona, and Gyarados, (comma) in case Escavalier gets into a bind with them, but it only 2HKOes most of them at best, limiting its usefulness. Quick Guard can be used to guard Escavalier's teammate from Fake Out while it sets up Trick Room, but it is only useful for that, and most Fake Out users have good matchups against Escavalier anyway.</p>

[ADDITIONAL COMMENTS]

<p>Escavalier really needs Trick Room to function at its best, hence itsthe EV spread of absolute minimum Speed. Bug Gem-(hyphen)boosted Megahorn has over a 65% chance to OHKO even the most physically defensive of Cresselia, and the power boost can be restored or even stacked with Swarm. On the other hand, only 132 Attack EVs are needed for the same Megahorn to KO standard Cresselia, so if you are content with that, the other Attack EVs can be moved into Special Defense to take Draco Meteors and rain-boosted attacks better or, (comma) or into Defense if Scizor is a greater issue. Occa Berry allows Escavalier to survive surprise Fire attacks-(hyphen)type attacks, (comma) such as Hidden Power Fire from Latios and Tyranitar's Fire Blast, but Escavalier still fares poorly against Fire-types due to their resistances, so they are best left for teammates to deal with.</p>

<p>X-Scissor is a more accurate alternative to Megahorn, but it is much weaker, especially against Cresselia, and; (semicolon) the role of an accurate STAB move is already fulfilled by Iron Head regardless. Pokemon that can set up Trick Room, such as Reuniclus, Chandelure, Musharna, and Cresselia, make natural partners, as Escavalier can sweep and handle most Pokemon that threaten or wall Trick Room -(hyphen)setters. Escavalier also greatly appreciates pPokemon that can deal with Fire-types, Steel-types, and troublesome dual-typed pPokemon that resist its STABs. Water-, Ground-, and Rock-types can KO Fire-types and take advantage of Escavalier's 4x resistance to Grass-(hyphen)type attacks; Pokemon such as Politoed, Tyranitar, Rhyperior, Rotom-W, Gastrodon, Jellicent, and Slowbro and Slowking fit this bill, the former two and latter three receiving special mention due to weather control and Trick Room access, (comma) respectively;. (period) Rock-type teammates are also favorable assince they can crush bulky Flying-types as well. Fighting-types such as Conkeldurr and Hitmontop are the best partners to deal with Steel-types that Escavalier cannot pierce through and; (semicolon) they also appreciate Escavalier's ability to scaringe Cresselia silly.</p>

[Other Options]

<p>Unfortunately, Escavalier doesn't have much of a movepool to speak of. Pursuit catches fleeing Latios, Latias, (comma) and Gengar looking to avoid Escavalier's attacks, but it is useless outside of these threats as even a resisted Megahorn outdamages a super effective, (comma) unboosted Pursuit. Double-Edge is stronger than Return, but while the recoil can inch Escavalier into Swarm range, (comma) it also undermines Escavalier's great bulk. Reversal hits Steel-types likesuch as Heatran but requires Escavalier to be near -(hyphen)dead to work and that is difficult to time rightcorrectly. Rain Dance is an option to weaken Fire-(hyphen)type attacks and for unexpected weather changing, but it doesn't really benefit Escavalier itself. Overcoat is an option to block Hail damage, permitting Escavalier's use on Hail teams, but it still competes with the more offensively-minded Swarm, which suits Escavalier's play style. Steel Gem can result in strong Iron Heads that match Megahorn's power to surprise Bug-resistant foes, but the extreme power boost to Megahorn is what gives Escavalier its KOing power.</p>

[Checks and Counters]

<p>Due to Escavalier's limited coverage, plenty of Pokemon can stand in its way. Fire-types such as Heatran, Volcarona, and Chandelure all roast it easily and their access to Heat Wave adds further salt onsalt into the wound. Intimidate users such as Landorus-T, Hitmontop, (comma) and Gyarados tend to resist Megahorn and can tank Escavalier's hits well. Pokemon that resist Megahorn, are not weak to Iron Head, and can strike back at least neutrally fare well against Escavalier; pPokemon such as Genesect, Excadrill, Thundurus, Gyarados, Hitmontop, (comma) and Togekiss can take on Escavalier one-on-one. Surprise Fire-(hyphen)type attacks can also catch Escavalier off guard, though the move must at least have moderate power and not be used in rain. Escavalier becomes easy prey outside of Trick Room as it issince it will then be susceptible to multiple beatings per turn, so if you can outlast Trick Room, you should be able to beat it down.</p>



GP APPROVED 2/2
 
Last edited:

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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What the, I was just asked to remove the 135. I'll just compromise and say 'impressive Attack stat'.

Now upload this!
 

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