Approved by The Eevee General
Overload Examples
Feel free to ask about a specific thing if you're unsure.
EDIT: Something that came up while this was in submissions was that some Overloads might be a bit much, such as Huge Power, Knock Off, and recovery. What are your guys' thoughts on this? If you think it is too much, would a uniform 1.5x overload for everything balance it out some?
Effects Overload
Welcome to Effects Overload! In this meta, the effects of moves, items, and Abilities are increased! How so? Here are the rules:- Healing and critical hit/stat stage changes are doubled.
- Things that multiply/divide something by a factor > 2 have that factor multiplied by 1.5. This applies to the above as well.
- Things that multiply/divide something by a factor < 2 have that factor squared.
- Priority is unaffected, as everything would scale evenly and nothing would wind up changing.
Overload Examples
- Giga Drain heals
50%100% of the damage dealt. - Draining Kiss heals
75%150% of the damage dealt. - Aqua Ring heals
1/161/8 of the user's health at the end of every turn. - Recover heals
50%100% of the user's health. - Cross Poison has a
+1+2 critical hit ratio, but it still has just a 10% chance to poison. - Bulk Up raises the user's Attack and Defense
12 stages each. - Cotton Guard raises the user's Defense
35 stages. - Feather Dance lowers the foe's Attack
23 stages. - Focus Energy increases the user's critical hit ratio by
23 stages. - Smelling Salts deals
doubletriple damage on a foe that is paralyzed. - Knock Off does
50%125% more damage on a foe that is holding an item.
- Regenerator recovers
33.33333...%66.66666...% of the user's health when it switches out. - Adaptability raises the STAB multiplier by
33.33333...%77.77777...% tox2x2.66666... - Speed Boost raises the user's Speed by
12 at the end of every turn. - Sheer Force gives a
30%69% boost to moves that have a secondary effect. - Sniper raises the critical hit multiplier by
1.52.25 tox2.25x3.375. - Filter decreases the power of super-effective moves by
25%43.75%. - Huge Power
doublestriples the user's attack. - Flame Body still has a 30% chance to burn the user of a contact move.
- Leftovers heals
1/161/8 of the user's health at the end of every turn. - Petaya Berry raises the user's Sp. Attack by
12 stages when the holder is at < 25% of their health. - Muscle Band increases the power of Physical moves by
10%21%. - Choice Scarf multiplies the user's Speed by
1.52.25. - Icy Rock increases the duration of Hail by
60%156% to813 turns. - Big Root increases healing by
30%69%. - Coba Berry divides the power of a super-effective Flying type move by
twothree.
EDIT: Something that came up while this was in submissions was that some Overloads might be a bit much, such as Huge Power, Knock Off, and recovery. What are your guys' thoughts on this? If you think it is too much, would a uniform 1.5x overload for everything balance it out some?
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