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OU DPP OU Teambuilding Competition

:gliscor: :cresselia: :suicune: :tyranitar: :rotom-heat: :starmie:



https://pokepast.es/2e9c282affca8ed6



Cresselia's my favourite pokemon yet I have never used it seriously in DPP OU before so this was hard to make. I ended up deciding to make a team with Dual Screens Cresselia as among the primary 3 sets defensive just feels far too passive and calm mind feels VERY hard to work with. Dual Screens was good, I just had to make use of the advantages Cresselia had over Uxie and Azelf which was Lunar Dance





:gliscor:

I chose a Gliscor lead of all things for a few reasons. It's matchup spread felt quite solid, being pretty good against Metagross Jirachi and Heatran leads and I still accomplish something even if Stealth Rocks don't go up by U-Turning against Azelf and Aerodactyl. I had Roost at first to try and get some mid game value from Gliscor but then I fought a Skarmory lead and immediately changed it to Taunt which is good anyways against something like Metagross. I wanted a lead that could set Stealth Rocks generally quite efficiently while not being too vulnerable against taunt. I did not like how Metagross is slow and really wants Bullet Punch against the focus sash leads and Jirachi is probably ok but it's matchup into Metagross and Heatran leads made me choose Gliscor over it. I made Gliscor faster than Roserade and EVed it to survive Choice Specs Heatran's Flamethrower

:cresselia:
The actual Cresselia itself, I just took the sample set with dual screens as the Evs felt good. The 4th move slot had options but I chose Ice Beam as Taunt Gliscor stifling my setup efforts was problematic and I didn't want to go HP Ice on Rotom-Heat, plus Thunder Wave was nice but 1. I didn't super need it and 2. I could give it to Starmie quite easily

:suicune:
One of my 2 big sweeper chaps is Suicune. I chose it because I had experience using it alongside dual screens Uxie in the past and it felt like a good complement to the Dragon Dance sweeper I would have alongside it. I went with a standard Timid Supercune set, not feeling a need to calculate anything as dual screens would keep my Suicune safe and if anything got messy I had Lunar Dance so I just made Suicune as efficient at sweeping as I could. It felt good not needing lum berry thanks to Lunar Dance too.

:tyranitar:
Between Dragonite and Tyranitar I went with Tyranitar as I wanted to have something good into Latias and Rotom-A. I went with maximum offense with Jolly for Starmie and lum berry as this meant I could save Lunar Dance for Suicune and didn't need a resist berry too much thanks to dual screens, though I did consider Passho Berry. I have Dual Stabs and I chose Fire Punch as the final coverage move over my other main option in Earthquake mostly for Breloom which I could take Mach Punch from even after chipped thanks to of course, Dual Screens.

:rotom-heat:
My favourite Choice Scarfer in DPP OU and probably the best for this team, excellent revenge killer for Dragon Dance Gyarados, Swords Dance Lucario and Rotom-Heat gives me access to Overheat for Breloom while Trick even handicaps the pokemon on bulky teams, mostly Clefable which opens up Suicune immensely. It's as simple as that, adds a lot in one slot

:starmie:
This slot might seem out of place, and to be fair maybe it is but while using the team I just found Starmie's Rapid Spin alone to be so much more useful than I expected from a team that doesn't seem to switch around too often with the only U-Turn user being a lead that isn't lasting very long and 2 sweepers. I trained Starmie to outspeed base 100s with a speed boosting nature as well as Rash/Modest Raikou and had it survive +2 Adamant Gyarados's Earthquake after Stealth Rocks. Item is colbur berry to help escape Pursuit Tyranitar or just tango with it for a bit, potentially saving me against a rampaging Dragon Dance Tyranitar. Regardless I knew I wanted significant Physical Defense investment to give me positive matchups into the Stealth Rock users while Thunder Wave was just nice to spread here and there on the switch ins like Latias Jirachi and Rotom-A


https://replay.pokemonshowdown.com/gen4ou-2468010928-mmbf4s49t74uvnxrhn6ha9ebwja3uygpw
https://replay.pokemonshowdown.com/gen4ou-2468017416-75clpkicrcta97abwsnu5rr0hi1c0acpw
https://replay.pokemonshowdown.com/gen4ou-2468019524-mbcx6mvmbumv1g6yy6q69gikoe635kopw

Team feels really weak to Breloom at times but in practice I tend to have a good spore absorber and from there Cresselia and Offensive Suicune make the matchup a lot easier. Tyranitar is scary if it goes unchecked but Choice sets give my own Tyranitar setup and non choiced just do so little damage with Reflect up. Calm Mind Jirachi is something I can see myself losing to but Thunder Wave Starmie makes that matchup generally fine. Not a single steel type means I have literally no Draco Meteor switch ins against Latias or even Flygon potentially but I also punish -2 Latias with my setup options, either outspeeding with Ttar or being fat enough with CM boosts on Suicune for the next time Latias came in
 
1761665611572.png1761665642316.png1761665662299.png1761665676322.png1761665688227.png1761666957586.png

I have been theorising about duel screen offense for a while and I have two observations:
  • I don't think Light Clay is necessary
  • Reflect is more valuable than Light Screen
So my theory was that being able to switch in and set up one screen multiple times could be more effective than setting up multiple screens once. To test my theory I wanted to build a team around reflect, which basically gives everyone a free shuca berry.

1761666957586.png

I knew Reflect, T-wave and Ice Beam was working extremely well on defensive Latias. So I didn't see why it couldn't work on Cress too, with the amazing Lunar Dance to round out the set. This was the set I wanted to build an offensive team around. A defensive pivot with excellent utility.

1761665662299.png

Lum Berry is an excellent item against the plague of paraspam and works very well with screen support. I didn't feel like I needed a Wacan Berry because...

1761665688227.png

Wacan SD Empoleon is an excellent lure for Gyarados checks and a surprisingly good sweeper in it's own right. Seriously how do you kill this with Reflect up?

1761665676322.png

I know this is supposed to be an Agility Gross on a team like this getting a free shuca berry from Reflect. But I just don't get how you can break teams with pure sweepers. So I switched it up with Trick Iron Ball which can be very helpful against Skarm, Bronzong and Zapdos in particular.

1761665642316.png

I don't really understand how to build HO these days. A stealth rock lead and 5 sweepers was considered noobish in 2007 and now it's top level play? I'm guessing there was revelation in how to build and play them which this team may have completely missed.

Anyway I know DD Tar doesn't have amazing breaking synergy with the rest of the team, but it has great defensive synergy and finds it very easy to setup and absolutely loves reflect support and healing wish support!

1761665611572.png

Last is the lead. Can't go wrong with Azelf. Lum berry is a nice surprise for the many things that want to paralyse Azelf. Also makes it a handy Breloom check midgame.


Cress was a great competition choice by the way, ladder has been flooded!
 
:Gyarados::Metagross::Tyranitar::Cresselia::Heracross::Suicune:

I drew inspiration from various ORAS teams and that one BKC team with Cress when building this HO. I've tried both Trick-Scarf and Screens Cress on this build and think both work, but I played more games with the screens version so that's what I'm submitting.

I went 252 HP | 252 Spe Timid Cress because BKC mentioned speed tying Cune which seemed very useful. Being so fast means you can get the screens up before a lot of slower threats can try to stop you. I was trying Toxic because I wanted to be able to chip things, but I think Twave is probably the better move here.

After deciding on HO, I scrolled through the teambuilding compendium to see which sweeper I should build around and decided on Heracross because I think its design is awesome and I've been wanting to build with SD Hera for a while. Lucario might be better in this slot, but the beetle looks cool.

After making a list of the biggest threats to Heracross, I realized Gyarados was the perfect partner for it because it is able to beat many of its checks and weaken their shared checks. I think Gyara is the best HO mon right now, so including it on this team was a no brainer. Because this team has no hazard removal or prevention, Gyara gets to lead and provide this team with a fast start.

Tyranitar was the third sweeper I chose because it fits so well defensively with the other two. Its ability to answer Zapdos, Latias, Rotom, and Heatran is much appreciated, and it becomes really hard to KO with screens up. It is also checked by bulky grounds, so it Hera can work with Hera to weaken them, enabling one of the two to sweep.

Modest Supercune is the final sweeper. I wanted some insurance against the DDers and a special attacker because this team is so physically oriented, and nothing does that better than Suicune. I did consider running Lum on it for the stall match-up, but Lefties is usually enough.

Lastly, Metagross holds down the fort by setting rocks and answering Jirachi. It is fitted with some SpD to take Dracos in a pinch, and can explode to open up one of the sweepers in the back. Hands down one of my favorite mons in DPP.

CrimsonManic You were in the Discord asking for feedback on your team, so here are my two cents. I hope its fine that I am responding here and not in the Cord.

You've got a team that is a mix between offense and balance, and I think you should lean towards one or the other to get the most of every mon. I thought about turning this into a balance with a bulky SD Gliscor, so to support it I added a Magnezone over the Rotom and replaced Heatran with Clefable. I went with a Sunny Day, Magnet Rise Mag to remove Skarm and Zong for Scor and to clear Sand for Cress and Vaporeon. Clefable provides great support with Knock Off and Rocks, and depending on how you EV it can act as a check to various mons.
I ended up making Vaporeon Bold max defense, and between it and Scarf Sciz you should be good against the DDers, so you don't really need a second Scarfer. Because Cress is spreading burns, I felt you could afford to invest in its SpD to make it a more well rounded wall, and because Mag has Sunny Day, you can afford to run rest.
I decided to give Scor Ice Fang because the team ended up being weak to Breloom, and between Mag, Clef, and Cress you should have Zapdos handled. You do rely on Vaporeon to handle Gyara, but if you give Clef some Def it could act as a soft check to Gyarados too.

Closing Thoughts:
Cress really needs sand gone to do what it wants, other wise Sr + Sand + Burn limit it too much.
The Cress EVs were concocted while it was holding Lefties in the damage calc because I forgot to give it Flame Orb so they might not be super relevant. Mess around and see what you like. At the very least you should give it 404 HP for S-Toss.
https://pokepast.es/7d777171af77389f

Jhall99 Custap Rhyperior is mad funny https://replay.pokemonshowdown.com/gen4ou-2470458737-smy49q2cgupcsit40mgsgmew9nppolppw
 
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:Gyarados::Metagross::Tyranitar::Cresselia::Heracross::Suicune:

I drew inspiration from various ORAS teams and that one BKC team with Cress when building this HO. I've tried both Trick-Scarf and Screens Cress on this build and think both work, but I played more games with the screens version so that's what I'm submitting.

I went 252 HP | 252 Spe Timid Cress because BKC mentioned speed tying Cune which seemed very useful. Being so fast means you can get the screens up before a lot of slower threats can try to stop you. I was trying Toxic because I wanted to be able to chip things, but I think Twave is probably the better move here.

After deciding on HO, I scrolled through the teambuilding compendium to see which sweeper I should build around and decided on Heracross because I think its design is awesome and I've been wanting to build with SD Hera for a while. Lucario might be better in this slot, but the beetle looks cool.

After making a list of the biggest threats to Heracross, I realized Gyarados was the perfect partner for it because it is able to beat many of its checks and weaken their shared checks. I think Gyara is the best HO mon right now, so including it on this team was a no brainer. Because this team has no hazard removal or prevention, Gyara gets to lead and provide this team with a fast start.

Tyranitar was the third sweeper I chose because it fits so well defensively with the other two. Its ability to answer Zapdos, Latias, Rotom, and Heatran is is much appreciated, and it becomes really hard to KO with screens up. It is also checked by bulky grounds, so it and Hera can work together to weaken them, enabling one of them to sweep.

Modest Supercune is the final sweeper. I wanted some insurance against the DDers and a special attacker because this team is so physically oriented, and nothing does that better than Suicune. I did consider running Lum on it for the stall match-up, but Lefties is usually enough.

Lastly, Metagross holds down the fort by setting rocks, answering Jirachi, is fitted with some SpD to take Dracos in a pinch, and can explode to open up one of the sweepers in the back. Hands down one of my favorite mons right now.

CrimsonManic You were in the Discord asking for feedback on your team, so here are my two cents. I hope its fine that I am responding here and not in the Cord.

You've got a team that is a mix between offense and balance, and I think you should lean towards one or the other to get the most of ever mon. I thought about turning this into a balance with a bulky SD Gliscor, so to support it I added a Magnezone over the Rotom and replaced Heatran with Clefable. I went with a Sunny Day, Magnet Rise Mag to remove Skarm and Zong for Scor and to clear Sand for Cress and Vaporeon. Clefable provides great support with Knock Off and Rocks, and depending on how you EV it can act as a check to various mons.
I ended up making Vaporeon Bold max defense, and between it and Scarf Sciz you should be good against the DDers, so you don't really need a second Scarfer. Because Cress is spreading burns, I felt you could afford to invest in its SpD to make it a more well rounded wall, and because Mag has Sunny Day, you can afford to run rest.
I decided to give Scor Ice Fang because the team ended up being weak to Breloom, and between Mag, Clef, and Cress you should have Zapdos handled. You do rely on Vaporeon to handle Gyara, but if you give Clef some Def it could act as a soft check to Gyarados too.

Closing Thoughts:
Cress really needs sand gone to do what it wants, other wise Sr + Sand + Burn limit it too much.
The Cress EVs were concocted while it was holding Lefties in the damage calc because I forgot to give it Flame Orb so they might not be super relevant. Mess around and see what you like. At the very least you should give it 404 HP for S-Toss.
https://pokepast.es/7d777171af77389f

Jhall99 Custap Rhyperior is mad funny https://replay.pokemonshowdown.com/gen4ou-2470458737-smy49q2cgupcsit40mgsgmew9nppolppw
Salac Cross is cool, tho the sand could backfire…
Maybe Rain Dance Kingdra could fit in? IDK

BTW, thanks for using my team Robert! Custap is a funny item, I think I was inspired by some DPP NU sets with Custap Regirock.
 
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Salac Cross is cool, tho the sand could backfire…
Maybe Rain Dance Kingdra could fit in? IDK

BTW, thanks for using my team Robert! Custap is a funny item, I think I was inspired by some DPP NU sets with Custap Regirock.
Yeah, Trick Room looked fun so I decided to give your team a spin. I did make some changes so that the team could be more offensive, and they ended up working out okay. https://pokepast.es/485d988aa9117cca
 
Yeah, Trick Room looked fun so I decided to give your team a spin. I did make some changes so that the team could be more offensive, and they ended up working out okay. https://pokepast.es/485d988aa9117cca
I had Celebi since my team has 2 Rock types, which means 1 DD for Gyara can get miserable for me. Also bc I don't want Swampert to ground pound my entire team.

Specs Emp on my team was there to give me another answer to the dreaded Jirachi since Iron Head against my slow team can ruin the order of operations. But overall, it's cool to see Eggy be used in OU!
 
https://pokepast.es/57ff3fb99cbda32e
:skarmory: :empoleon: :metagross: :tyranitar: :rotom-wash: :cresselia:

just want to preface this team is more fun than serious, cress was weird to build for me since i dont build a lot of offense or stall teams, mostly variants of balance. not expecting lots of votes but i wanted to share regardless because i had a lot of fun playing with it. and i hopefully this is better formatted, ive seen other posts that explained their teams a lot more than me last week lol

originally i wanted to use aero ho with screens cress but that was already done so i tried to build something different. i opted for lead skarm because honestly it just feels great on ladder. lum>sash because this team is very weak to jolly loom. this team also cannot switch around with spikes up so having a taunt lead already helps vs a lot of teams.

someone mentioned in this thread that reflect is more important than light screen. i do somewhat agree because a lot of games i didnt need to click both, however i still prefer having both options even if it comes with some opportunity cost. light screen helped in niche circumstances when special attackers like gengar would not directly switch into cress but would pose a significant threat to other team members when switched out.

scarf tom is self-explanatory, strong vs opposing offense, trick can be neat vs fatter teams and provide setup opportunities for other team members.

metagross was oiginally cm rachi but trick iron ball just felt better. agility was kind of redudant without zone for skarm. i took the exact set from a tycarter post, not exactly sure what the evs are for but it helped meta live a lot of random hits.

tar with lo is kind of troll. it does hit extremely hard at +1 though and can muscle past weakened checks like pert and donphan easier but this was more experimental than functional for the team. id probably make it lum for stuff like burn from heatran or twave from everything lol.

empoleon. thought it was a neat touch on what youd probably expect another dder in this slot. although its a tough fit with this synergy, if youre satisfied with fishing at least on ladder like me, many teams that arent stall lack strong defensive answers to this or they're willing to throw them away if they wont expect it. this becomes extremely tanky under screens but with shuca thats all you need to agility.

https://replay.pokemonshowdown.com/gen4ou-2471801371-xy4uxo09yxqjmc86hni7p9e5dl3we71pw?p2
https://replay.pokemonshowdown.com/gen4ou-2471806445-lb2f7ocavda7f0t9p1gdipt0sk9p8u5pw
https://replay.pokemonshowdown.com/gen4ou-2471812886-mh4ghfgwpvgd26wvd2pgfai1no0vir3pw?p2
 
:mamoswine: :cresselia: :bronzong: :tyranitar::jirachi: :gyarados:

This team is just one in a series of cm cress trick-room teams I have that are all essentially viable cheese. If you get a good matchup, you can completely cook your opponent. Not a team that is super easy to pilot. It takes a lot of thought about what your opponent has, and what threatens it. It must be played predictively and aggressively.
 
:hippowdon: :cresselia: :magnezone: :scizor: :roserade: :starmie:

Team concept is kinda simple: mag helps dealing with scizor/rachi/steels in general, hazards + hippo + other stuff kills ttar then CROSSELIA wins.
Dealing with heatran is really hard but you can play around that with with starmie + hazards + mag, cresselia can win 1vs1 against most heatran sets and hippo can kill that if paralyzed.
Might not be the easiest team to pilot but playing this team was really fun and i won almost every test game i played with this one.
I wanted to share some spicy stuff, hope you'll appreciate.


EDIT: bonus version https://pokepast.es/3af48630717327c5
 
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