Kindgdra - B rank. I've already discussed this
Togekiss - A rank. There are some good arguments for S-rank, but in practice, I have not felt it to be a S-rank level. Electric-type and Rock-type attacks are common, its support is mainly limited to Follow Me and Tailwind or Thunder Wave, sometimes with Encore - it's great support but not Cress level support. Granted you have Air Slash flinch spam which is great, but it necessitates the use of speed control beforehand due to 80 base speed - you could speed creep Cress, but you're not doing much damage to it. Lolk mentioned it's ability to go on the offensive, but it's held back by low base power STAB moves and bad speed for an offensive Pokemon. It also doesn't like spread moves, and they're very common.
Infernape. Good support (Fake Out, Encore, Feint) and hits decently hard but frail. C-rank.
Arcanine. C-rank. Intimidate is nice, but being outsped and hit by many of the key physical attackers outsped super-effectively sucks.
Houndoom. I tried used it by using this team, but replacing Kang with Houndoom and by giving Cress Sunny Day instead of Helping Hand. I kept on finding myself not using Houndoom, as I was better off not using it as the rest of the team handled things fine on the ladder, though most of the battles were easy. It didn't help that Cress was slower than Houndoom. I then tried replacing Cress with Meowstic (Fake Out / Thunder Wave / Sunny Day / Helping Hand) - it made leading with Houndoom viable.
What I found is that, in the right scenarios and with the right support, Houndoom is a monster, doing absurd levels of damage. It even OHKOs Kang with Fire Blast in the sun (I was using Heat Wave, Fire Blast, Solarbeam and Protect; Dark Pulse is viable over Solarbeam for a better chance against Heatran), and with Helping Hand, Heat Wave can quite easily net a double 2HKO. On the downside, it is one of those Pokemon that is pretty bad in the wrong scnenario. Frailty combined with common weaknesses means it's KOed easily - pretty much all the common Choice Scarf users can OHKO it. It's useless under Trick Room, if the opponent has Tailwind up, or if paralysed. It's speed is also not ideal for a sweeper on the turn it Mega Evos - 100 base speed is the benchmark thanks to many Pokemon residing at that level. It's also easily punished if its attack misses. It needs support to be worth using over other Megas - Sunny Day is mandatory, but you also need support to control speed or a Rage Powder / Follow Me user. Compare it to Zard Y, who with the same moveset, can hit very hard and doesn't need any support at all (though it's obviously better with it). Mega Doom is definitely viable without any support, but it is then a waste of Mega evo potential - you do have the opportunity to use your opponent's ZardY's sun but that's unreliable to rely upon - use Zard Y instead. The metagame is also fairly geared for handling Fire-types, with Pokemon like Heatran, Tyranitar, and Garchomp running rampard; standard teams should be able to check Doom without trying, and it's easier to check than Zard Y and Heatran as it requires more support, and Houndoom has a hard time switching in safely. You could compare it to Deo-A - it needs more support than Deo-A, but it hits even harder and has a spread move. Obviously not nearly as frail, but Deo-A can at least hold Sash let alone not using up your Mega Stone slot.
C-rank. It falls somewhat between the definitions of B-rank and C-rank, but I feel that C-rank's is a better fit, specifically with this line. "However, they either have crippling flaws that prevent consistent performance, or require too much specific team support to synergize with most teams." And just to make it clear, it is by no means close to being a gimmick.
Sylveon. High-powered, easily spammable spread attack with good power coupled with good bulk and great typing. TR support isn't hard to provide. B-rank.
Togekiss - A rank. There are some good arguments for S-rank, but in practice, I have not felt it to be a S-rank level. Electric-type and Rock-type attacks are common, its support is mainly limited to Follow Me and Tailwind or Thunder Wave, sometimes with Encore - it's great support but not Cress level support. Granted you have Air Slash flinch spam which is great, but it necessitates the use of speed control beforehand due to 80 base speed - you could speed creep Cress, but you're not doing much damage to it. Lolk mentioned it's ability to go on the offensive, but it's held back by low base power STAB moves and bad speed for an offensive Pokemon. It also doesn't like spread moves, and they're very common.
Infernape. Good support (Fake Out, Encore, Feint) and hits decently hard but frail. C-rank.
Arcanine. C-rank. Intimidate is nice, but being outsped and hit by many of the key physical attackers outsped super-effectively sucks.
Houndoom. I tried used it by using this team, but replacing Kang with Houndoom and by giving Cress Sunny Day instead of Helping Hand. I kept on finding myself not using Houndoom, as I was better off not using it as the rest of the team handled things fine on the ladder, though most of the battles were easy. It didn't help that Cress was slower than Houndoom. I then tried replacing Cress with Meowstic (Fake Out / Thunder Wave / Sunny Day / Helping Hand) - it made leading with Houndoom viable.
What I found is that, in the right scenarios and with the right support, Houndoom is a monster, doing absurd levels of damage. It even OHKOs Kang with Fire Blast in the sun (I was using Heat Wave, Fire Blast, Solarbeam and Protect; Dark Pulse is viable over Solarbeam for a better chance against Heatran), and with Helping Hand, Heat Wave can quite easily net a double 2HKO. On the downside, it is one of those Pokemon that is pretty bad in the wrong scnenario. Frailty combined with common weaknesses means it's KOed easily - pretty much all the common Choice Scarf users can OHKO it. It's useless under Trick Room, if the opponent has Tailwind up, or if paralysed. It's speed is also not ideal for a sweeper on the turn it Mega Evos - 100 base speed is the benchmark thanks to many Pokemon residing at that level. It's also easily punished if its attack misses. It needs support to be worth using over other Megas - Sunny Day is mandatory, but you also need support to control speed or a Rage Powder / Follow Me user. Compare it to Zard Y, who with the same moveset, can hit very hard and doesn't need any support at all (though it's obviously better with it). Mega Doom is definitely viable without any support, but it is then a waste of Mega evo potential - you do have the opportunity to use your opponent's ZardY's sun but that's unreliable to rely upon - use Zard Y instead. The metagame is also fairly geared for handling Fire-types, with Pokemon like Heatran, Tyranitar, and Garchomp running rampard; standard teams should be able to check Doom without trying, and it's easier to check than Zard Y and Heatran as it requires more support, and Houndoom has a hard time switching in safely. You could compare it to Deo-A - it needs more support than Deo-A, but it hits even harder and has a spread move. Obviously not nearly as frail, but Deo-A can at least hold Sash let alone not using up your Mega Stone slot.
C-rank. It falls somewhat between the definitions of B-rank and C-rank, but I feel that C-rank's is a better fit, specifically with this line. "However, they either have crippling flaws that prevent consistent performance, or require too much specific team support to synergize with most teams." And just to make it clear, it is by no means close to being a gimmick.
Sylveon. High-powered, easily spammable spread attack with good power coupled with good bulk and great typing. TR support isn't hard to provide. B-rank.
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