Yeah, baby. I'm here cause a few days ago I was wondering why people still prefer Future sight over Doom Desire. so... THAT'S JIRACHI'S TIME!
*roaaaaaar!*
@ Leftovers
Ability: Serene Grace
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Doom Desire
- Psychic
- Wish
- U-turn
I usually started with Jira for first Doom Desire move. It usually surprise the opponent.
U-turn is here for poviting, who allow me to take Jirachi apart and go with Doom desire another time. Psychic for main stab and damn Glommoras lead and wish, sometimes, helps Jira or my next poke. I prefer maximize survabilty, so 252HP investiment could be better than speed, cause i used 252 for maximize the Doom damage too.
@ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Stealth Rock
- Thunder Wave
Jirachi usually force my opponent to switch into Dragapult/Volcarona. When Doom desire is used, i need to check them... so i need an unaware who can use moonblast or paralyze other "difficulties". It's an offensive team, so i need to use a slot for saving rocks.
@ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ground
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Tera Blast
- Morning Sun
Volca since last gen is unstoppable. He can scary a lot of pokes, grants OHKO on many others with simply +1 dance. Is here for check other Jirachi's counters (like heatran and kingambit).
Tera blast ground for surprise heatrans and rock type resistance.
@ Booster Energy
Ability: Protosynthesis
Tera Type: Ghost
EVs: 248 HP / 4 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Ice Spinner
- Close Combat
- Headlong Rush
Big donphan is here for speed control and late sweep. Nobody can perfectly check Kingambit with +1 Sucker punch (another perfect Doom desire switch) so...
@ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Play Rough
Water types was a problem for my team, expecially for Dondozo. So water absorb helm me a lot, Horn Leech over Power whip for surviving better/don't miss every fç°#ing time.
@ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 204 HP / 64 SpD / 240 Spe
Timid Nature
- Bleakwind Storm
- Heat Wave
- Knock Off
- U-turn
The hungry bird is here... don't know why. Jirachi is scared by EQs, so a levitate/flying pokemon was very useful there. I choose Tornadus for turn/regenerator, Knock off could be useful but i was thinking about a defensive set. Don't know.
You don't need proofs about ladder, right? 1500s is on mid tier, everybody can do it! *roaaaaar*
*roaaaaaar!*
Ability: Serene Grace
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Doom Desire
- Psychic
- Wish
- U-turn
I usually started with Jira for first Doom Desire move. It usually surprise the opponent.
U-turn is here for poviting, who allow me to take Jirachi apart and go with Doom desire another time. Psychic for main stab and damn Glommoras lead and wish, sometimes, helps Jira or my next poke. I prefer maximize survabilty, so 252HP investiment could be better than speed, cause i used 252 for maximize the Doom damage too.
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Stealth Rock
- Thunder Wave
Jirachi usually force my opponent to switch into Dragapult/Volcarona. When Doom desire is used, i need to check them... so i need an unaware who can use moonblast or paralyze other "difficulties". It's an offensive team, so i need to use a slot for saving rocks.
Ability: Flame Body
Tera Type: Ground
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Tera Blast
- Morning Sun
Volca since last gen is unstoppable. He can scary a lot of pokes, grants OHKO on many others with simply +1 dance. Is here for check other Jirachi's counters (like heatran and kingambit).
Tera blast ground for surprise heatrans and rock type resistance.
Ability: Protosynthesis
Tera Type: Ghost
EVs: 248 HP / 4 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Ice Spinner
- Close Combat
- Headlong Rush
Big donphan is here for speed control and late sweep. Nobody can perfectly check Kingambit with +1 Sucker punch (another perfect Doom desire switch) so...
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Play Rough
Water types was a problem for my team, expecially for Dondozo. So water absorb helm me a lot, Horn Leech over Power whip for surviving better/don't miss every fç°#ing time.
Ability: Regenerator
Tera Type: Steel
EVs: 204 HP / 64 SpD / 240 Spe
Timid Nature
- Bleakwind Storm
- Heat Wave
- Knock Off
- U-turn
The hungry bird is here... don't know why. Jirachi is scared by EQs, so a levitate/flying pokemon was very useful there. I choose Tornadus for turn/regenerator, Knock off could be useful but i was thinking about a defensive set. Don't know.
You don't need proofs about ladder, right? 1500s is on mid tier, everybody can do it! *roaaaaar*