AG Defensive Arceus-Ground [DONE]

LOrd Fernado

I COULD BE BANNED!
:sv/arceus-ground::earth-plate:
[SET]
name: Defensive
move 1: Earthquake / Judgment
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Impish / Bold
evs: 248 HP / 244 Def / 16 Spe
tera type: Water / Poison / Fairy

[SET COMMENTS]
Arceus-Ground's useful utility movepool, bulk, and typing make it a good defensive Pokemon that checks foes like Arceus, Zacian-C, Koraidon, Choice Scarf and Double Dance Miraidon, and Eternatus and pesters common walls. Earthquake hits Calm Mind Arceus formes, Miraidon, and defensive Eternatus harder than Judgment, but running Judgment makes Arceus-Ground less bothered by Will-O-Wisp. Taunt prevents Toxapex and Skeledirge from healing and spreading status, offensive threats such as Arceus from setting up, and Pokemon like Ting-Lu and Landorus-T from setting entry hazards. 16 Speed EVs let Arceus-Ground outspeed Adamant Groudon and Modest Kyogre. Tera Water helps Arceus-Ground tank attacks like Koraidon's Flare Blitz and Zacian-C's Behemoth Blade, as well as removing its Ice- and Water-type weaknesses, helping against Kyogre in a pinch. Tera Poison can be used to patch up Arceus-Ground's weaknesses to Calyrex-S's Grass Knot, Koraidon's Low Kick, Zacian-C's Play Rough, and Arceus-Fairy's Judgment; let it absorb Toxic Spikes; and make it immune to Eternatus's Toxic. Tera Fairy mainly helps against Koraidon, Miraidon, and Eternatus. Arceus-Ground fits best on balance and bulky offense teams that appreciate its ability to check physical attackers such as Koraidon, Zacian-C, and Arceus and hinder walls like Skeledirge and Toxapex. However, Arceus-Ground can get overwhelmed by the aforementioned physical attackers, so on balance teams, a secondary check such as Toxapex makes a good teammate. Since Arceus-Ground can reliably deal with walls, revenge killers like Calyrex-S, Choice Scarf Koraidon, and Arceus make for good teammates. Arceus-Ground is also threatened by Calyrex-S and Kyogre, so checks to them in Ting-Lu and Clodsire are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord-fernado.629794/
Quality checked by:
https://www.smogon.com/forums/members/frozoid.532881/
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
add remove (comments)
:sv/arceus-ground::earth-plate:
[SET]
name: Stallbreaker Defensive (qc decided to name this Defensive)
move 1: Earthquake
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Impish
evs: 248 HP / 240 Def / 20 Spe
tera type: Water / Poison / Fairy

[SET COMMENTS]
Arceus-Ground is an excellent stallbreaker thanks to its wide movepool, excellent stats and typing, and the ability to cripple offensive and defensive Pokemon. (reframe this sentence to mention its defensive ability) Earthquake threatens bulky Pokemon like Toxapex and Skeledirge, while also threatening offensive Pokemon like Zacian-C and Miraidon. Taunt prevents the aforementioned Toxapex and Skeledirge from healing or spreading status, as well as offensive threats such as Arceus from setting up and entry hazard from setters Pokemon like Ting-Lu and Landorus-Therian. Will-O-Wisp cripples physical attackers like Arceus, Zacian-C and Koriadon, and an Impish Nature helps against them. Tera Water helps Arceus-Ground tank attacks like Koraidon's Flare Blitz and Zacian-C's Behemoth Blade, as well as removing it's Ice- and Water-type weaknesses. Tera Poison can be used to patch up Arceus-Ground's Grass-type weakness, as well as walling Koraidon's Close Combat, Low Kick, or Collision Course,(it only truly runs lowkick so the other two are unecessary) Zacian-C's Play Rough, Eternatus' Sludge Bomb, and Arceus-Fairy's Judgment. Tera Fairy is the last option against the plethora of Dragon-types in the meta, mainly Eternatus, Miraidon, Koraidon. Arceus-Ground works well on balance and stall teams that need a way to cripple Zacian-C and Koraidon, as well as breaking through stall Pokemon on stall teams like Toxapex, Dondozo, and Skeledirge. It appreciates Pokemon that can deal with specially offensive Pokemon like Calyrex-S and Eternatus, since it doesn't have any Special Defense investment or any way to boost it's Special Defense. (arceus ground isnt really used on stall at all, its usable on balance/ bo if you need an extra defensive hand that can also annoy stall teams by taunting toxapex,dondozo, alomomola, it provides a good midground against some of the threats with its own threatening presence due to eq/wisp but alone isnt very reliably able to switch into threats unless you predict/ tera so it needs some more reinforcement for both physical and special opponents so mention it like that with some examples like tinglu for special attackers)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord-fernado.629794/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Tag me again after implementing
 
add remove comment
:sv/arceus-ground::earth-plate:
[SET]
name: Defensive
move 1: Earthquake
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Impish
evs: 248 HP / 240 Def / 20 Spe
tera type: Water / Poison / Fairy

[SET COMMENTS]
Arceus-Ground is an excellent stallbreaker thanks to its wide movepool, excellent stats and typing, and its ability to change type thanks to Mutitype. Good utility movepool and stats make Arceus-Ground a decent defensive option and stallbreaker that also provides an important immunity to Electro Drift from Miraidon. (feel free to rephrase this if you like) Taunt prevents Toxapex and Skeledirge from healing or spreading status, as well as offensive threats such as Arceus from setting up and prevents entry hazard from Pokemon like Ting-Lu and Landorus-Therian. Will-O-Wisp cripples physical attackers like Arceus, Zacian-C and Koriadon. Tera Water helps Arceus-Ground tank attacks like Koraidon's Flare Blitz and Zacian-C's Behemoth Blade, as well as removing it's Ice- and Water-type weaknesses helping against Kyogre in a pinch. Tera Poison can be used to patch up Arceus-Ground's Grass-type weakness, as well as walling Koraidon's Low Kick, Zacian-C's Play Rough, and Arceus-Fairy's Judgment. Tera Fairy is the last option against the plethora of Dragon-types in the meta, mainly Eternatus, Miraidon, Koraidon (mention it also resists low kick from koraidon). Arceus-Ground is used on balance and bulky offense teams that need a hand against Pokemon like Alomomola, Toxapex, and Dondozo, or physically offensive threats like Zacian-C, Koraidon, and Arceus. Despite it's ability to cripple the aforementioned offensive threats, it cannot switch into physically or specially oriented threats like Zacian-C and Calyrex-S. Therefore, dedicated wall like Dondozo, Toxapex, and Ting-Lu are appreciated partners. Arceus-Ground fits best on balance and bulky offense teams that appreciate its ability to check physical attackers such as Koraidon, Zacian-C, and Arceus while also helping out against opponents such as Dondozo and Alomomola on stall teams. However, Arceus-Ground can get overwhelmed by the aforementioned physical attackers easily so a secondary check such as Skeledirge or Toxapex makes a good teammate. Arceus-Ground is also threatened by Calyrex-S and Kyogre so checks to them in Ting-Lu and Clodsire are appreciated as teammates. (rephrase this if you like)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord-fernado.629794/
Quality checked by:
https://www.smogon.com/forums/members/frozoid.532881/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 1/2
 
add remove comment

[SET]
name: Defensive
move 1: Earthquake / Judgment (might as well slash this)
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Impish / Bold
evs: 248 HP / 240 Def / 20 Spe 244 Def / 16 Spe (all 20 Speed EVs outspeed is Bascluegion, which Isn't really worth mentioning)
tera type: Water / Poison / Fairy

[SET COMMENTS]
Good utility movepool and stats make Arceus-Ground a decent defensive option and stallbreaker that also provides an important immunity to Electro Drift from Miraidon. Arceus-Ground's useful utility movepool, bulk, and typing make it a good defensive Pokemon that checks foes like Arceus, Zacian-C, Koraidon, Choice Scarf and Double Dance Miraidon, and Eternatus and pesters common walls. (I think it's useful to just list what it beats here and clarify the misleading "stallbreaker" classification) Earthquake hits Calm Mind Arceus formes, Miraidon, and defensive Eternatus harder than Judgment, but running Judgment makes Arceus-Ground less bothered by Will-O-Wisp. Taunt prevents Toxapex and Skeledirge from healing or and spreading status, as well as offensive threats such as Arceus from setting up, (comma) and prevents entry hazard from Pokemon like Ting-Lu and Landorus-Therian Landorus-T from setting entry hazards. Will-O-Wisp cripples physical attackers like Arceus, Zacian-C and Koriadon. (self-explanatory) 16 Speed EVs let Arceus-Ground outspeed Adamant Groudon and Modest Kyogre. Tera Water helps Arceus-Ground tank attacks like Koraidon's Flare Blitz and Zacian-C's Behemoth Blade, as well as removing it's its Ice- and Water-type weaknesses, (comma) helping against Kyogre in a pinch. Tera Poison can be used to patch up Arceus-Ground's Grass-type weakness weaknesses to Calyrex-S's Grass Knot, (pretty much the only relevant Grass-type move) as well as walling Koraidon's Low Kick, Zacian-C's Play Rough, and Arceus-Fairy's Judgment Judgement; let it absorb Toxic Spikes; and make it immune to Eternatus's Toxic. Tera Fairy is the last option against the plethora of Dragon-types in the meta, mainly Eternatus, Miraidon, Koraidon. Tera Fairy mainly helps against Koraidon, Miraidon, and Eternatus. (more relevant order) Arceus-Ground fits best on balance and bulky offense teams that appreciate its ability to check physical attackers such as Koraidon, Zacian-C, and Arceus while also helping out against opponents such as Dondozo and Alomomola on stall teams and hinder walls like Skeledirge and Toxapex. (I don't think Alomomola is relevant at all, and Dondozo likely just ends up hitting Arceus-Ground with Fissure. "stallbreaking" is more referring to its ability to annoy common walls on balance) However, Arceus-Ground can get overwhelmed by the aforementioned physical attackers easily, (comma) so on balance teams, a secondary check such as Skeledirge or (sounds redundant) Toxapex makes a good teammate. (also mention revenge killers like Calyrex-S, Arceus, and Choice Scarf Koraidon to help deal with the Pokemon Arceus-Ground checks) Arceus-Ground is also threatened by Calyrex-S and Kyogre, (comma) so checks to them in Ting-Lu and Clodsire are appreciated as teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord-fernado.629794/
Quality checked by:
https://www.smogon.com/forums/members/frozoid.532881/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 2/2
 

autumn

only i will remain
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C&C Leader
1/1 GP Team done
:sv/arceus-ground::earth-plate:
[SET]
name: Defensive
move 1: Earthquake / Judgment
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Impish / Bold
evs: 248 HP / 244 Def / 16 Spe
tera type: Water / Poison / Fairy

[SET COMMENTS]
Arceus-Ground's useful utility movepool, bulk, and typing make it a good defensive Pokemon that checks foes like Arceus, Zacian-C, Koraidon, Choice Scarf and Double Dance Miraidon, and Eternatus and pesters common walls. Earthquake hits Calm Mind Arceus formes, Miraidon, and defensive Eternatus harder than Judgment, but running Judgment makes Arceus-Ground less bothered by Will-O-Wisp. Taunt prevents Toxapex and Skeledirge from healing and spreading status, offensive threats such as Arceus from setting up, and Pokemon like Ting-Lu and Landorus-T from setting entry hazards. 16 Speed EVs let Arceus-Ground outspeed Adamant Groudon and Modest Kyogre. Tera Water helps Arceus-Ground tank attacks like Koraidon's Flare Blitz and Zacian-C's Behemoth Blade, as well as removing its Ice- and Water-type weaknesses, helping against Kyogre in a pinch. Tera Poison can be used to patch up Arceus-Ground's weaknesses to Calyrex-S's Grass Knot, Koraidon's Low Kick, Zacian-C's Play Rough, and Arceus-Fairy's Judgment; let it absorb Toxic Spikes; and make it immune to Eternatus's Toxic. Tera Fairy mainly helps against Koraidon, Miraidon, and Eternatus. Arceus-Ground fits best on balance and bulky offense teams that appreciate its ability to check physical attackers such as Koraidon, Zacian-C, and Arceus and hinder wall walls like Skeledirge and Toxapex. However, Arceus-Ground can get overwhelmed by the aforementioned physical attackers, so on balance teams, a secondary check such as Toxapex makes a good teammate. Since Arceus-Ground can reliably deal with walls, revenge killers like Calyrex-S, Choice Scarf Koraidon, and Arceus make for good teammates. Arceus-Ground is also threatened by Calyrex-S and Kyogre, so checks to them in Ting-Lu and Clodsire are appreciated as teammates. (redundant + removes repetition of other sentences)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord-fernado.629794/
Quality checked by:
https://www.smogon.com/forums/members/frozoid.532881/
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

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