adem
her
[SET]
name: Calm Mind Refresh
move 1: Calm Mind
move 2: Refresh
move 3: Recover
move 4: Judgement
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 120 Def / 136 Spe
tera type: Fairy
[SET COMMENTS]
* Calm Mind Arceus-Water is already a potent wincon by itself, and with the addition of Refresh it can be almost impossible to stop once it gets going, beating traditional checks like Giratina-O and Eternatus. The one caveat of this set is its inability to hit Primal Groudon at all, requiring the team to be built around Toxicing it or easily removing it. Furthermore, this set does not forgo Arceus-Water’s defensive utility as it still checks Necrozma-DM, and Ho-oh, and even expands on it with the addition of Refresh enabling it to become a status absorber.
* Calm Mind functions both as a defensive tool and an offensive one, letting Arceus-Water actually pressure Zygarde and Eternatus while also setting itself up for a sweep in the late game.
* Refresh lets Arceus-Water shrug off Toxic from Ho-oh and Eternatus, utilising them as setup fodder, and freely pivot into Necrozma-DM without worrying about being statused.
* The given EV spread with a Timid Nature lets Arceus-Water outspeed Modest Palkia-O and Offensive Yveltal, allowing it to Calm Mind or Recover before it can throw off an attack, with the remainder dumped in defence to maximise its defensive utility, notably letting it avoid the KO from +2 Searing Sunraze Smash from Necrozma Dusk Mane after Stealth Rock, and +1 Tectonic Rage from Arceus Ground.
* Tera Fairy gives Arceus-Water a better defensive typing that prevents it from being phazed by Dragon Tail Zygarde and Giratina-O, switches into non-Sludge Bomb Eternatus better, and not be forced out by non-Behemoth Blade Zacian-C. As Arceus-Water doesn't require Terastallizing often to sweep, Tera Fairy is mainly used to enhance Arceus-Water’s defensive role if it is unable to sweep, letting it check Life Orb Yveltal and Marshadow better.
* Calm Mind Refresh Arceus-Water should always be paired with a teammate that can either lure or put immense pressure on Primal Groudon. Arceus-Water is best used in the middle to late game, as its defensive utility allows it to stave off threats like Dragon Dance Necrozma-DM and Palkia O, and can sweep once Primal Groudon is Toxiced or removed. If Primal Groudon is expected to not be able to be removed or Toxiced easily, then Arceus-Water can be relegated to a more defensive role throughout the match, and absorb status for its teammates safely, and in a pinch Tera to check a wider array of threats. ense pressure on Primal Groudon. Shuca Berry Eternatus is the most notable example as it lures it in and Toxics it, essentially allowing Arceus-Water to setup on it freely and win. Primal Kyogre is also a great partner, as it constantly forces in and pressures Primal Groudon and Eternatus, which can heavily annoy Arceus-Water. Zacian-C functions similarly as a partner to wear down Primal Groudon throughout a game, or even outright remove it with Tera Blast Ground.
* Gothitelle is also a notable partner that can trap and remove defensive Primal Groudon lacking Overheat, but struggles against offensive variants or defensive ones with Overheat, so additional support is needed alongside it, such as Toxic Spikes or Dragonium Z Eternatus. Zygarde is also great alongside Arceus-Water, as it checks Primal Groudon consistently, while also appreciating Arceus-Water checking Kyogre and Offensive Yveltal for it.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adem.529732/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
name: Calm Mind Refresh
move 1: Calm Mind
move 2: Refresh
move 3: Recover
move 4: Judgement
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 120 Def / 136 Spe
tera type: Fairy
[SET COMMENTS]
* Calm Mind Arceus-Water is already a potent wincon by itself, and with the addition of Refresh it can be almost impossible to stop once it gets going, beating traditional checks like Giratina-O and Eternatus. The one caveat of this set is its inability to hit Primal Groudon at all, requiring the team to be built around Toxicing it or easily removing it. Furthermore, this set does not forgo Arceus-Water’s defensive utility as it still checks Necrozma-DM, and Ho-oh, and even expands on it with the addition of Refresh enabling it to become a status absorber.
* Calm Mind functions both as a defensive tool and an offensive one, letting Arceus-Water actually pressure Zygarde and Eternatus while also setting itself up for a sweep in the late game.
* Refresh lets Arceus-Water shrug off Toxic from Ho-oh and Eternatus, utilising them as setup fodder, and freely pivot into Necrozma-DM without worrying about being statused.
* The given EV spread with a Timid Nature lets Arceus-Water outspeed Modest Palkia-O and Offensive Yveltal, allowing it to Calm Mind or Recover before it can throw off an attack, with the remainder dumped in defence to maximise its defensive utility, notably letting it avoid the KO from +2 Searing Sunraze Smash from Necrozma Dusk Mane after Stealth Rock, and +1 Tectonic Rage from Arceus Ground.
* Tera Fairy gives Arceus-Water a better defensive typing that prevents it from being phazed by Dragon Tail Zygarde and Giratina-O, switches into non-Sludge Bomb Eternatus better, and not be forced out by non-Behemoth Blade Zacian-C. As Arceus-Water doesn't require Terastallizing often to sweep, Tera Fairy is mainly used to enhance Arceus-Water’s defensive role if it is unable to sweep, letting it check Life Orb Yveltal and Marshadow better.
* Calm Mind Refresh Arceus-Water should always be paired with a teammate that can either lure or put immense pressure on Primal Groudon. Arceus-Water is best used in the middle to late game, as its defensive utility allows it to stave off threats like Dragon Dance Necrozma-DM and Palkia O, and can sweep once Primal Groudon is Toxiced or removed. If Primal Groudon is expected to not be able to be removed or Toxiced easily, then Arceus-Water can be relegated to a more defensive role throughout the match, and absorb status for its teammates safely, and in a pinch Tera to check a wider array of threats. ense pressure on Primal Groudon. Shuca Berry Eternatus is the most notable example as it lures it in and Toxics it, essentially allowing Arceus-Water to setup on it freely and win. Primal Kyogre is also a great partner, as it constantly forces in and pressures Primal Groudon and Eternatus, which can heavily annoy Arceus-Water. Zacian-C functions similarly as a partner to wear down Primal Groudon throughout a game, or even outright remove it with Tera Blast Ground.
* Gothitelle is also a notable partner that can trap and remove defensive Primal Groudon lacking Overheat, but struggles against offensive variants or defensive ones with Overheat, so additional support is needed alongside it, such as Toxic Spikes or Dragonium Z Eternatus. Zygarde is also great alongside Arceus-Water, as it checks Primal Groudon consistently, while also appreciating Arceus-Water checking Kyogre and Offensive Yveltal for it.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adem.529732/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
Last edited: