[SET]
name: Calm Mind + Refresh
move 1: Calm Mind
move 2: Refresh
move 3: Recover
move 4: Judgement
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 120 Def / 136 Spe
tera type: Fairy
[SET COMMENTS]
* Calm Mind Arceus-Water is already a potent sweeper by itself, and with the addition of Refresh, it can be almost impossible to stop once it gets going, beating traditional checks like Giratina-O and Eternatus. The one caveat of this set is its inability to hit Primal Groudon at all, requiring the team to be built around hitting it with Toxic or easily removing it. Furthermore, this set does not forgo Arceus-Water’s defensive utility, as it still checks Necrozma-DM and Ho-Oh, and the set even expands on its utility with the addition of Refresh enabling it to become a status absorber.
* Calm Mind functions both as a defensive tool and an offensive one, letting Arceus-Water actually pressure Zygarde and Eternatus while also setting itself up for a sweep late-game.
* Refresh lets Arceus-Water shrug off Toxic from Ho-Oh and Eternatus, utilizing them as setup fodder, and freely pivot into Necrozma-DM without worrying about being statused.
* The given EV spread with a Timid nature lets Arceus-Water outspeed Modest Palkia-O andoffensive Yveltal, allowing it to use Calm Mind or Recover before it can throw off an attack, with the remainder of the EVs dumped in Defense to maximize its defensive utility; this notably lets it avoid the KO from +2 Searing Sunraze Smash from Necrozma-DM after Stealth Rock and +1 Tectonic Rage from Arceus Ground.
* Tera Fairy gives Arceus-Water a better defensive typing that prevents it from being phazed by Dragon Tail Zygarde and Giratina-O, lets it swtch into non-Sludge Bomb Eternatus better, and prevents it from being forced out by non-Behemoth Blade Zacian-C. As Arceus-Water doesn't require Terastallizing often to sweep, Tera Fairy is mainly used to enhance its defensive role if it is unable to sweep, letting it check Life Orb Yveltal and Marshadow better.
* Calm Mind + Refresh Arceus-Water should always be paired with a teammate that can either lure or put immense pressure on Primal Groudon. Arceus-Water is best used mid- or late-game, as its defensive utility allows it to stave off threats like Dragon Dance Necrozma-DM and Palkia O, and it can sweep once Primal Groudon is poisoned or removed. If Primal Groudon cannot be removed or hit by Toxic easily, then Arceus-Water can be relegated to a more defensive role throughout the match and absorb status for its teammates safely; in a pinch, it can Tera to check a wider array of threats. Shuca Berry Eternatus is the most notable example, as it lures in Primal Groudon and poisons it, essentially allowing Arceus-Water to set up on it freely and win. Primal Kyogre is also a great partner, as it constantly forces in and pressures Primal Groudon and Eternatus, which can heavily annoy Arceus-Water. Zacian-C functions similarly to wear down Primal Groudon throughout a game or even outright remove it with Tera Blast Ground.
* Gothitelle is also a notable partner that can trap and remove defensive Primal Groudon lacking Overheat, but it struggles against offensive variants and defensive ones with Overheat. As such, additional support is needed alongside it, such as Toxic Spikes or Dragonium Z Eternatus. Zygarde is also great alongside Arceus-Water, as it checks Primal Groudon consistently while also appreciating Arceus-Water checking Kyogre and offensive Yveltal for it.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adem.529732/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
name: Calm Mind + Refresh
move 1: Calm Mind
move 2: Refresh
move 3: Recover
move 4: Judgement
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 120 Def / 136 Spe
tera type: Fairy
[SET COMMENTS]
* Calm Mind Arceus-Water is already a potent sweeper by itself, and with the addition of Refresh, it can be almost impossible to stop once it gets going, beating traditional checks like Giratina-O and Eternatus. The one caveat of this set is its inability to hit Primal Groudon at all, requiring the team to be built around hitting it with Toxic or easily removing it. Furthermore, this set does not forgo Arceus-Water’s defensive utility, as it still checks Necrozma-DM and Ho-Oh, and the set even expands on its utility with the addition of Refresh enabling it to become a status absorber.
* Calm Mind functions both as a defensive tool and an offensive one, letting Arceus-Water actually pressure Zygarde and Eternatus while also setting itself up for a sweep late-game.
* Refresh lets Arceus-Water shrug off Toxic from Ho-Oh and Eternatus, utilizing them as setup fodder, and freely pivot into Necrozma-DM without worrying about being statused.
* The given EV spread with a Timid nature lets Arceus-Water outspeed Modest Palkia-O andoffensive Yveltal, allowing it to use Calm Mind or Recover before it can throw off an attack, with the remainder of the EVs dumped in Defense to maximize its defensive utility; this notably lets it avoid the KO from +2 Searing Sunraze Smash from Necrozma-DM after Stealth Rock and +1 Tectonic Rage from Arceus Ground.
* Tera Fairy gives Arceus-Water a better defensive typing that prevents it from being phazed by Dragon Tail Zygarde and Giratina-O, lets it swtch into non-Sludge Bomb Eternatus better, and prevents it from being forced out by non-Behemoth Blade Zacian-C. As Arceus-Water doesn't require Terastallizing often to sweep, Tera Fairy is mainly used to enhance its defensive role if it is unable to sweep, letting it check Life Orb Yveltal and Marshadow better.
* Calm Mind + Refresh Arceus-Water should always be paired with a teammate that can either lure or put immense pressure on Primal Groudon. Arceus-Water is best used mid- or late-game, as its defensive utility allows it to stave off threats like Dragon Dance Necrozma-DM and Palkia O, and it can sweep once Primal Groudon is poisoned or removed. If Primal Groudon cannot be removed or hit by Toxic easily, then Arceus-Water can be relegated to a more defensive role throughout the match and absorb status for its teammates safely; in a pinch, it can Tera to check a wider array of threats. Shuca Berry Eternatus is the most notable example, as it lures in Primal Groudon and poisons it, essentially allowing Arceus-Water to set up on it freely and win. Primal Kyogre is also a great partner, as it constantly forces in and pressures Primal Groudon and Eternatus, which can heavily annoy Arceus-Water. Zacian-C functions similarly to wear down Primal Groudon throughout a game or even outright remove it with Tera Blast Ground.
* Gothitelle is also a notable partner that can trap and remove defensive Primal Groudon lacking Overheat, but it struggles against offensive variants and defensive ones with Overheat. As such, additional support is needed alongside it, such as Toxic Spikes or Dragonium Z Eternatus. Zygarde is also great alongside Arceus-Water, as it checks Primal Groudon consistently while also appreciating Arceus-Water checking Kyogre and offensive Yveltal for it.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adem.529732/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Last edited: