Copyediting CM ReRe Arc Water [GP 0/1]

adem

her
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[SET]
name: Calm Mind Refresh
move 1: Calm Mind
move 2: Refresh
move 3: Recover
move 4: Judgement
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 120 Def / 136 Spe
tera type: Fairy

[SET COMMENTS]

* Calm Mind Arceus-Water is already a potent wincon by itself, and with the addition of Refresh it can be almost impossible to stop once it gets going, beating traditional checks like Giratina-O and Eternatus. The one caveat of this set is its inability to hit Primal Groudon at all, requiring the team to be built around Toxicing it or easily removing it. Furthermore, this set does not forgo Arceus-Water’s defensive utility as it still checks Necrozma-DM, and Ho-oh, and even expands on it with the addition of Refresh enabling it to become a status absorber.
* Calm Mind functions both as a defensive tool and an offensive one, letting Arceus-Water actually pressure Zygarde and Eternatus while also setting itself up for a sweep in the late game.
* Refresh lets Arceus-Water shrug off Toxic from Ho-oh and Eternatus, utilising them as setup fodder, and freely pivot into Necrozma-DM without worrying about being statused.
* The given EV spread with a Timid Nature lets Arceus-Water outspeed Modest Palkia-O and Offensive Yveltal, allowing it to Calm Mind or Recover before it can throw off an attack, with the remainder dumped in defence to maximise its defensive utility, notably letting it avoid the KO from +2 Searing Sunraze Smash from Necrozma Dusk Mane after Stealth Rock, and +1 Tectonic Rage from Arceus Ground.
* Tera Fairy gives Arceus-Water a better defensive typing that prevents it from being phazed by Dragon Tail Zygarde and Giratina-O, switches into non-Sludge Bomb Eternatus better, and not be forced out by non-Behemoth Blade Zacian-C. As Arceus-Water doesn't require Terastallizing often to sweep, Tera Fairy is mainly used to enhance Arceus-Water’s defensive role if it is unable to sweep, letting it check Life Orb Yveltal and Marshadow better.
* Calm Mind Refresh Arceus-Water should always be paired with a teammate that can either lure or put immense pressure on Primal Groudon. Arceus-Water is best used in the middle to late game, as its defensive utility allows it to stave off threats like Dragon Dance Necrozma-DM and Palkia O, and can sweep once Primal Groudon is Toxiced or removed. If Primal Groudon is expected to not be able to be removed or Toxiced easily, then Arceus-Water can be relegated to a more defensive role throughout the match, and absorb status for its teammates safely, and in a pinch Tera to check a wider array of threats. ense pressure on Primal Groudon. Shuca Berry Eternatus is the most notable example as it lures it in and Toxics it, essentially allowing Arceus-Water to setup on it freely and win. Primal Kyogre is also a great partner, as it constantly forces in and pressures Primal Groudon and Eternatus, which can heavily annoy Arceus-Water. Zacian-C functions similarly as a partner to wear down Primal Groudon throughout a game, or even outright remove it with Tera Blast Ground.
* Gothitelle is also a notable partner that can trap and remove defensive Primal Groudon lacking Overheat, but struggles against offensive variants or defensive ones with Overheat, so additional support is needed alongside it, such as Toxic Spikes or Dragonium Z Eternatus. Zygarde is also great alongside Arceus-Water, as it checks Primal Groudon consistently, while also appreciating Arceus-Water checking Kyogre and Offensive Yveltal for it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adem.529732/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:

Bobsican

NatDex Ubers TL
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Apply the following then ping me for a corroboration to stamp, also go to the server to discuss the EV spread.

Add Remove Comment
[SET]
name: Calm Mind Refresh
move 1: Calm Mind
move 2: Refresh
move 3: Recover
move 4: Judgement
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 120 Def / 136 Spe
tera type: Fairy

[SET COMMENTS]

* Calm Mind Arceus-Water is already a potent wincon by itself, and with the addition of Refresh it can be almost impossible to stop once it gets going. The one caveat of this set is its inability to hit Primal Groudon at all, requiring the team to be built around Toxicing it or killing it outright. Furthermore, this set does not forgo Arceus-Water’s defensive utility as it still checks Palkia-O, Palkia-O quad-resists Judgment (being 3HKOed at +6), can PP stall it out of Pressure, and can break past SpD boosts with a Spacial Rend crit, and can't even switch into it as it's a 2HKO roll, seems a bit too shaky to mention Necrozma-DM, and Ho-oh, and even expanding on it with the addition of Refresh enabling it to become a status absorber.
* Calm Mind functions both as a defensive tool and an offensive one, letting Arceus-Water actually pressure Zygarde, Eternatus, and Palkia-O, see above, reword or add another example instead while also setting itself up for a sweep in the late game. The following should be a separate bullet point Refresh lets Arceus Water shrug off Toxic from Ho-oh and Eternatus, utilising them as setup fodder. Mention not minding Thunder Wave from NDM
* The given EV spread with a Timid Nature lets Arceus-Water outspeed Modest Palkia-O, allowing it to Calm Mind or Recover before it can throw off an attack, with the remainder dumped in defense to maximise its defensive utility, notably letting it avoid the KO from +2 Searing Sunraze Smash from Necrozma Dusk Mane after Stealth Rock, and +1 Tectonic Rage from Arceus Ground. Given that this set doesn't handle Palkia-O too well, perhaps we should discuss another spread for it?
* Tera Fairy gives Arceus-Water a better defensive typing that prevents it from being phazed by Dragon Tail Zygarde and Giratina-O, switch into non-Sludge Bomb Eternatus better, and not be forced out by non-Behemoth Blade Zacian-C what? rephrase. Tera Fairy also enhances Arceus-Water’s this happens alot after this point, fix accordingly defensive role, letting ot check Life Orb Yveltal and Marshadow better.
* Arceus-W is best used in the middle to late game, as its defensive utility allows it to stave off threats like Dragon Dance Necrozma-DM and Palkia O, and can sweep once Primal Groudon is Toxiced or dead. If Primal Groudon is expected to not be able to be removed or Toxiced easily, then Arceus-W can be relegated to a more defensive role throughout the match, and absorb status for its teammates safely, and in a pinch Tera to check a wider array of threats. Arceus-W doesnt often require Tera to sweep, as it doesnt help it break past its checks, but can be useful to prevent it from being phazed by Dragon Tail Eternatus or Giratina O.
* Calm Mind Refresh Arceus-W should always be paired with a teammate that can either lure or put immense pressure on Primal Groudon. Zacian-C and Shuca Berry Eternatus are the most notable examples, with the latter wearing down Primal Groudon across the length of the game, and the latter luring it in and Toxicing it, essentially allowing Arceus-W to setup on it freely and win. Gothitelle is also a notable partner that can trap and remove defensive Primal Groudon lacking Overheat, but struggles against offensive variants or defensive ones with Overheat, so additional support is needed alongside it, such as Toxic Spikes or Dragonium Z Eternatus. You're focusing too much on Eternatus, bring up some more options.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adem.529732/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Would like to take second look. There’s also a good bit of grammar issues you should probably look for that I didn’t mention. Some of these sentences get a bit long and probably need to be split up.
Add Remove Comment Highlight
[SET]
name: Calm Mind Refresh
move 1: Calm Mind
move 2: Refresh
move 3: Recover
move 4: Judgement
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 120 Def / 136 Spe
tera type: Fairy

[SET COMMENTS]

* Calm Mind Arceus-Water is already a potent wincon by itself, and with the addition of Refresh it can be almost impossible to stop once it gets going.(Specifically this set can beat traditional checks such as Giratina-O, Tera Grass Ho-Oh, and Eternatus) The one caveat of this set is its inability to hit Primal Groudon at all, requiring the team to be built around Toxicing it or killing it outright. Furthermore, this set does not forgo Arceus-Water’s defensive utility as it still checks Necrozma-DM, and Ho-oh, and even expanding on it with the addition of Refresh enabling it to become a status absorber.
* Calm Mind functions both as a defensive tool and an offensive one, letting Arceus-Water actually pressure Zygarde and Eternatus while also setting itself up for a sweep in the late game.
* Refresh lets Arceus-Water shrug off Toxic from Ho-oh and Eternatus, utilising them as setup fodder, and easily pivot into Thunder Wave Necrozma-DM
* The given EV spread with a Timid Nature lets Arceus-Water outspeed Modest Palkia-O, (Worth mentioning it also outspeeds Specially Offensive Yveltal, meaning this set can set up on it or Recover / Refresh for one turn) allowing it to Calm Mind or Recover before it can throw off an attack, with the remainder dumped in defense to maximise its defensive utility, notably letting it avoid the KO from +2 Searing Sunraze Smash from Necrozma Dusk Mane after Stealth Rock, and +1 Tectonic Rage from Arceus Ground.
* Tera Fairy gives Arceus-Water a better defensive typing that prevents it from being phazed by Dragon Tail Zygarde and Giratina-O, switch into non-Sludge Bomb Eternatus better, and not be forced out by non-Behemoth Blade Zacian-C. Tera Fairy also enhances Arceus-Water’s defensive role, letting ot check Life Orb Yveltal and Marshadow better.
* Arceus-Water is best used in the middle to late game, as its defensive utility allows it to stave off threats like Dragon Dance Necrozma-DM and Palkia O, and can sweep once Primal Groudon is Toxiced or dead removed (You aren’t supposed to use those kind of words in an analysis). If Primal Groudon is expected to not be able to be removed or Toxiced easily, then Arceus-Water can be relegated to a more defensive role throughout the match, and absorb status for its teammates safely, and in a pinch Tera to check a wider array of threats. Arceus-Water doesnt often require Tera to sweep, as it doesnt help it break past its checks, but can be useful to prevent it from being phazed by Dragon Tail Eternatus or Giratina O. (The part about avoiding Dragon Tail should be removed as it’s repetitive. The rest should be moved to the Tera paragraph as this is helpful advice for that and using Tera to avoid phazing seems out of place when you’re talking about its defensive merit.)
* Calm Mind Refresh Arceus-Water should always be paired with a teammate that can either lure or put immense pressure on Primal Groudon. Zacian-C and Shuca Berry Eternatus are the most notable examples, with the latter former (This is what you meant to say, right?) wearing down Primal Groudon across the length of the game, and the latter luring it in and Toxicing it, essentially allowing Arceus-Water to setup on it freely and win. Primal Kyogre is also a great partner, as it constantly forces in and pressures Primal Groudon and Eternatus, which can heavily annoy Arceus-Water Gothitelle is also a notable partner that can trap and remove defensive Primal Groudon lacking Overheat, but struggles against offensive variants or defensive ones with Overheat, so additional support is needed alongside it, such as Toxic Spikes or Dragonium Z Eternatus. (Mention Zygarde, as it’s one of the best checks against Primal Groudon and easily wears it down. It also appreciates Arceus-Water checking Primal Kyogre, Eternatus, and Specially Offensive Yveltal for it. This paragraph is also a bit long. I would suggest splitting it in two, with one mentioning offensive teammates (Primal Kyogre, Zacian-C, etc) and the other defensive (Goth, Shuca Berry Eternatus, etc).)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/adem.529732/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
[/QUOTE]
 
* Missed this, but remove “killing it outright” in bullet one and replace it with “easily removing it” or something similar.
* It seems you accidentally removed the beginning of bullet 7 after removing what I highlighted in bullet 6. That needs to be fixed.

Good work! QC 2/2 after this.

EDIT: You didn’t fix where you accidentally merged bullet 6 and 7 and removed part of bullet 7.

* Calm Mind Refresh Arceus-Water should always be paired with a teammate that can either lure or put immense pressure on Primal Groudon. Arceus-Water is best used in the middle to late game, as its defensive utility allows it to stave off threats like Dragon Dance Necrozma-DM and Palkia O, and can sweep once Primal Groudon is Toxiced or removed. If Primal Groudon is expected to not be able to be removed or Toxiced easily, then Arceus-Water can be relegated to a more defensive role throughout the match, and absorb status for its teammates safely, and in a pinch Tera to check a wider array of threats. (This is where it is) ense pressure on Primal Groudon. Shuca Berry Eternatus is the most notable example as it lures it in and Toxics it, essentially allowing Arceus-Water to setup on it freely and win. Primal Kyogre is also a great partner, as it constantly forces in and pressures Primal Groudon and Eternatus, which can heavily annoy Arceus-Water. Zacian-C functions similarly as a partner to wear down Primal Groudon throughout a game, or even outright remove it with Tera Blast Ground.

EDIT EDIT: You still haven’t fixed this ^ :(
 
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