Body Flicker

So if you haven't seen my pat RMT's, I really do enjoy Yanmega. Last time, I used Yanmega with Choice Specs and Tinted Lens. This time, I wanted to focus on the more standard Speed Boost variant. However, I also wanted a Sharpedo. So I built a team around that and it's gone 15-2 so far. However, I would like to hear your opinions on it and maybe you can give it a few changes.

solidrock.jpg


Rhyperior (F) @ Leftovers
Trait: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Rock Blast
- Earthquake
- Dragon Tail


As suggested by Relaunched, I have replaced Bronzong with Rhyperior. This gives me a solid check to a SubCM Raikou while also giving some offensive presence. Stealth Rock is for obvious reasons. Rock Blast is to tear through Subs. Earthquake for powerful STAB. And Dragon Tail to shuffle out a lot of annoyances.

crobat.png


Crobat (F) @ Black Sludge
Trait: Inner Focus
EVs: 176 HP / 192 Atk / 4 SDef / 136 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Toxic (Maybe U-turn)
- Super Fang
- Roost

Also suggested by Relaunched to give me a solid check to anything Fighting. Brave Bird is to destroy things that don't resist it. Toxic is to poison anything that can wall him. I was also thinking U-Turn in place of it. Super Fang is for persistent damage on anything. And I feel Roost is for obvious reasons.

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Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature (+Def, -Atk)
- Recover
- Ice Beam
- Discharge
- Toxic

Trollduck is what I really wanna call it. This guy just flat out annoys so many Pokemon. In my opinion, this is one of the only pokemon that can check Sableye. As long as you have Trace that is. Copy Prankster, and boom, you suddenly have a +1 Toxic to his +1 Taunt. And since you're faster, you get to hit him first. I've seen one guy rage at this. Other pokemon this guy trolls are Arcanine, Chandulure, Tornadus, Shaymin, etc... Pseudo-BoltBeam for great coverage, not to mention Discharge's chance to para. And Recover is there to heal yourself...obviously.

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Sharpedo (M) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Crunch
- Waterfall
- Protect
- Earthquake

Sharpedo is usually the one who does all the cleans up all of Yanmega's mess. This guy is one of the best late game sweepers there is. He gets powerful STAB in the form of Waterfall and Crunch. Each with their own form of slight secondary effects. Flinch and defense drop respectively. Protect is for the same reason that Yanmega has it. Faster pokemon or annoying Scarfers. And to top off the already wonderful coverage it has, Earthquake to hit Steel pokemon that aren't part ground like Cobalion. I should probably say so now, I WILL NOT PUT AQUA JET ON HIM. It would take some serious convincing to do so. I personally don't like it at all. The only thing it is good for is Sableye and Arcanine so no!

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Mienshao (M) @ Choice Scarf
Trait: Regenerator
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Hi Jump Kick
- U-turn
- Stone Edge
- Aerial Ace

Quite frankly, I have a real hard time not making a UU team without a Scarf Mienshao on it. He is just...so good. And reliable at that. Now I have never ran it with Reckless because, to my knowledge, I don't miss out on any key KO's with regenerator. But if I do, please lemme know. Hi-Jump Kick to put a hole on anything that wants to take it that isn't a Ghost type. Stone Edge is for...well coverage I guess. I usually just press Hi- Jump Kick or U-turn. Speaking of which, U-turn for the momentum and intiative. And Aerial Ace for Heracross and um Hercross. (I think I've been seeing less of him lately anyway)

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Lilligant (F) @ Life Orb
Trait: Own Tempo
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Petal Dance
- Quiver Dance
- Sleep Powder
- Hidden Power [Ice]

And for the final slot I have Lilligant! When I was building this team, I noticed that I didn't have a pokemon that set up at all. So I decided I wanted a special sweeper. And sure, I could've picked Sub CM Raikou, but where is the diversity in that? So I went with this monster. Sleep Powder so I can set up my Quiver Dance. Usually just one but it's gg after two. Luckily Lilligant gets access to Own Tempo so I don't get confused at the end of my Petal Dance. Also, the fourth move is a problem here. It's been switched around three times now. First it was HP Rock for Fire/Bug types. Then it was HP Fire for the other grass types like Shaymin. And know I'm at HP Ice for pokemon like Gligar and Flygon. Please please please leave suggestions for a move you might think be better.

Past Members:
Bronzong.png


Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Toxic
- Stealth Rock

Honestly, I only have Bronzong here because I couldn't think of another specially defensive pokemon that got Stealth Rock and wasn't weak to Fighting. At first this was Registeel, but you see the problem with that. I was also think Uxie I'm not sure how well it would fit. Opinions? Anyway, standard set is standard. Earthquake because of great coverage. Gyro Ball because Bronzong is slow as balls and STAB. Toxic to hit pokemon that could be possibly be annoying.

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Yanmega (M) @ Life Orb
Trait: Speed Boost
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Protect
- Bug Buzz
- Psychic

Yanmega is probably my second favorite Gen 4 pokemon. He had great stats as it was. The only thing about him is that crippling 4x weakness to SR. Which is exactly why he is usually my lead when I start off a battle. Protect is for pokemon that are naturally faster than me at +0 or for pokemon that I think might be scarfed. For example, Nidoking. Duel STAB in the form of Bug Buzz and Air Slash to hit my opponent hard. And then the fourth move...Psychic. This is a hit and miss for me. Sometimes it really proves itself useful. And then at other times it's just there. I was thinking to maybe switch it for a utility move such as Sleep Talk or U-turn.
 
Hey I like the team! Sharpedo and yanmega handle a lot of threats just between the 2 of them. I would recommend adamant over hardy though on sharpedo to get the most bang for your buck plus life orb. I would say watch out for cofagrigus who can set up on mienshao and take away sharpedos speed boost with mummy (another reason to have max attack to get the 2hko on cofagrigus). I would keep an eye out for the heracross/chandy/snorlax core. Heracross can ko porygon2 and mienshao on the switch with close combat, demolish liligant with megahorn who hasn't set up yet, stone edge on yanmega (which snorlax can take yanmegas hits with ease). Chandy can trickscarf bronzong, liligant, porygon2 which can allow them to set up. Other than those threats, great team!
 
Hey I like the team! Sharpedo and yanmega handle a lot of threats just between the 2 of them. I would recommend adamant over hardy though on sharpedo to get the most bang for your buck plus life orb. I would say watch out for cofagrigus who can set up on mienshao and take away sharpedos speed boost with mummy (another reason to have max attack to get the 2hko on cofagrigus). I would keep an eye out for the heracross/chandy/snorlax core. Heracross can ko porygon2 and mienshao on the switch with close combat, demolish liligant with megahorn who hasn't set up yet, stone edge on yanmega (which snorlax can take yanmegas hits with ease). Chandy can trickscarf bronzong, liligant, porygon2 which can allow them to set up. Other than those threats, great team!

I didn't even realize I was playing with Hardy nature. It was supposed to be Adamant from the start, my apologies. Heracross isn't too much of a problem. I can pretty much handle him with ease. He'll get one KO depending on who he is switched into. Chandulure is always trolled by Porygon 2. I switch it in and Trace the Flash Fire. All of the sudden, I am immune to his two STAB's. Snorlax, however, is always a problem for me. It's either Mienshao or nothing
 
Yeah, porygon2 can trace flash fire, but chandy could trickscarf locking porygon2. That's usually how I handle porygon2, which would allow me to setup with dd scrafty, sd heracross, agility porygon z, etc. But like I said, its assuming chandy trick scarfs on the switch, otherwise you'll trace flash fire and can toxic or hit hard with boltbeam on the switch.
 
Hey CD Frostbite. This isn't a terrible team, but it has a lot of weaknesses, and it doesn't look like you put much thought into it outside of the initial build. You need to test this team more, as Tangerine implores in his "How To Make An RMT", and only two losses means you probably haven't had much chance to figure out your weaknesses. Losses are an extremely valuable resource to help improve your team. This said, I'll just give some general tips to keep in mind rather than too much specific improvement, and you can test various versions of this team out on the ladder.

Speed Boost pokes are pretty strong, but I don't see the merits of two on one team. Sharpedo and Yanmega do the same thing: come in and sweep, and they don't do anything else, that is they don't give your team extra defensive presence. This pairing might work if they weakened each others checks and counters, but they don't. I would suggest dropping Yanmega, as it is the much weaker sweeper, unable to find appropriate coverage in three moves.

Now that this inefficiency has been pared, let's look at possible weaknesses. Unfortunately, none of your team members can really take on the fighting and fire types that litter the metagame, and unless you are running a hyper-offensive team, that just won't end well. Your idea of Uxie over Bronzong is one thing to test. You can also look at several pokes that might fill the hole Yanmega made on your team -- bulky waters come to mind.

Finally, on Mienshao Reckless just hits a lot harder in general, and specifically gets KOs like Choice Scarf Flygon. The decision between Regenerator and Reckless depends on how the rest of your team ends up faring against defense/offense. Reckless is better against offense because Mienshao will be exclusively a revenge killer, while Regenerator is better against defense because it might end up being poisoned, foul played, protected on etc.
 
Ok Since this team is so fast already, but first it would be awesome to have hazards gone right? I'm sugesting hitmontop over meinshao ( Just look up Hitmontop on smogon and use the rapid spining one ). I feel that if this change is made the team can function even better :) Also on yanmega ive seen hidden power ground used to kill steel types that wall you. So you can try that ove psychic.
 
Hey CD Frostbite. This isn't a terrible team, but it has a lot of weaknesses, and it doesn't look like you put much thought into it outside of the initial build. You need to test this team more, as Tangerine implores in his "How To Make An RMT", and only two losses means you probably haven't had much chance to figure out your weaknesses. Losses are an extremely valuable resource to help improve your team. This said, I'll just give some general tips to keep in mind rather than too much specific improvement, and you can test various versions of this team out on the ladder.

Speed Boost pokes are pretty strong, but I don't see the merits of two on one team. Sharpedo and Yanmega do the same thing: come in and sweep, and they don't do anything else, that is they don't give your team extra defensive presence. This pairing might work if they weakened each others checks and counters, but they don't. I would suggest dropping Yanmega, as it is the much weaker sweeper, unable to find appropriate coverage in three moves.

Now that this inefficiency has been pared, let's look at possible weaknesses. Unfortunately, none of your team members can really take on the fighting and fire types that litter the metagame, and unless you are running a hyper-offensive team, that just won't end well. Your idea of Uxie over Bronzong is one thing to test. You can also look at several pokes that might fill the hole Yanmega made on your team -- bulky waters come to mind.

Finally, on Mienshao Reckless just hits a lot harder in general, and specifically gets KOs like Choice Scarf Flygon. The decision between Regenerator and Reckless depends on how the rest of your team ends up faring against defense/offense. Reckless is better against offense because Mienshao will be exclusively a revenge killer, while Regenerator is better against defense because it might end up being poisoned, foul played, protected on etc.

Wow thank you so much for the insight. You are correct that losses are a valuable lesson. I actually just lost a tournament in the finals. Since posting this, the team has gone 24-9. It's not too shabby but I really feel like this team can go places. Once again, you are correct about Fire and Fighting type Pokemon. This team's worse nightmare comes in the form of Arcanine. He gets way too much coverage for my team to handle haha.

A bulky water would be a great choice for this team, however, I worry about the incoming Raikou that wants to switch in on it. And then I get swept from SubCM. So if you had any suggestions then I would happily take it into consideration.

Reckless Mienshao does hit everything a lot harder, but I just like Regenerator a lot more. It's better for the long run in my opinion. I don't mind taking poison from pokemon with Mienshao because I could easily switch out and get my health back. Also, it's useful in case I do miss Hi Jump Kick. Since Porygon 2 handles Flygon fairly well, I think I'll just be sticking with the set I have now.
 
SubCM Raikou switching in on bulky waters is always a concern, but between your special walls you should be able to take care of it, if not easily. Really, there are a few different bulky waters you can try depending on what you want them to do aside from giving you a good physical fire/fighting type check:

Swampert, Suicune, Slowbro, Slowking, Milotic, Blastoise

Blastoise isn't particularly useful because you don't need a spinner here. Slowking is probably a bad choice because you want to check physical threats here. Slowbro, Suicune, Swampert and Milotic all do different things. Slowbro does the best job of dealing with fighting types on the whole, but makes you much weaker to Heracross than the other three. It and Suicune can both set up Calm Mind, which helps a lot if you're worried about Raikou switch-ins (though Slowbro benefits more because of Regenerator). Swampert gives you an electric check and can replace Bronzong giving you a fresh slot where Yanmega was (thanks to Stealth Rock), but isn't quite as good defensively as the other choices. Milotic has the least offensive presence and worst defense stat, so if you use Milotic, RestTalk would probably be the best set to patch it up. Keep in mind though, that RestTalk Milotic will kill momentum more than your other team members.

My favorite of these options is Bronzong -> Swampert, which gives you Yanmega's space to fill -- Crobat is an excellent Pokemon here, and does a great job against the ubiquitous fighting types in the metagame. What's cool is that if something like a Scarf Heracross predicts your switch in to Crobat and KOs it with Stone Edge, you now get to set up Lilligant to sweep.

The only problem now is that your team will have some trouble with Snorlax. If you change Swampert to Rhyperior, you get the same basic function and patch up this weakness as well.

In terms of actual sets, Rhyperior can be either physically or specially defensive. A physically defensive Rhyperior will give you a really solid wall in the face of Darmanitan/Victini, but in my experience SpD is solid enough while also giving you a CM Raikou counter. Crobat could be a Choice Bander or the more common stallbreaker set -- you'll need to test to find out which is better on your team. Here's the Rhyperior:

Rhyperior@Leftovers
Trait: Solid Rock
EVs: 248 HP/16 Atk/244 SpD
Nature: Adamant
-Stealth Rock
-Earthquake
-Rock Blast
-Dragon Tail

And experiment with the Crobat sets here: http://www.smogon.com/bw/pokemon/crobat .

Also, you should use either HP Fire or HP Rock on Lilligant -- +1 Petal Dance OHKOs Flygon and Gligar after Stealth Rock. The decision between the two is tough. I like HP Fire because I think you have an easier time with Darmanitan and Victini than Shaymin and Roserade after changing the team, but I'm not sure this is right.

I know this was a lot to read, but that's how I write. Some of it may be confusing (why talk about waters at all when I ended up suggesting Rhyperior?), but this is how I actually thought about changing the team, and sharing my reasoning seemed helpful. Also, it makes the point that while the Rhyperior/Crobat solution is probably a good one, there are other possibilities to explore that could work better. Maybe the best version of this team uses a bulky water!

Have a nice day, CD Frostbite.
 
A made some of the adjustments accordingly. Lemme know what you think! With two of the members changed out, I've gone 65-24. I kinda feel like Lilligant is the weakest link on the team. Even at +1, common scarfers (Mienshao and Flygon) still outspeed me. I don't know what I should do
 
Well, you have Petal Dance on your Lilligant along with Life Orb. On sets like that, many people use Giga Drain so they can gain their health back. Plus, a pokemon that resists grass can switch in and take your Petal Dances while it sets up. Also, there really isn't anything you can do against Scarfers unless you get a +2 first. If you switch to Giga Drain, you can OHKO Flygon with HP Ice since you wouldn't be stuck on Petal Dance. Hope this helps some.
 
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