[size=-2]Abomasnow – Spear right away for a solid 125-150 dmg on sets 34. Blast only OHKOs those with max dmg. You don´t want to miss. You can´t Smash because Focus Blast+Ice Shard kills you. If it come out later in the match when you´re at 1 HP, switch to Cune to absorb the Shard, Sub once (to figure out the set) and then sacrifice Cloy to safely bring Garchomp (set 2 & 3) or stall with Cune (set 1 & 4). Overall, you really don´t want to face many of these during a streak.
Absol – Smash if you feel like it, sets 1-3 are pretty much set up bait, set 4 can be annoying with Swagger/WoW but Suicune set sup on that pretty easily unless you get really unlucky
Accelgor – Smash & sweep
Aerodactyl – Smash while hoping it´s the CB set 4 that uses Stone Edge, not the ones using Rock Slide – if it flinches you, you still have a 100% OHKO with Outrage and Cune as back up if anything goes wrong.
Aggron – Razor Shell from the get go to finish off with Quake or set up Cune. Smash is a bad idea because of Sturdy/Sash
Alakazam – Spear right away if you don´t know the set or know that it´s set 4 (almost always). Why? Because it will TrickScarf.
Altaria – Smash
Ambipom – Smash after getting hit by FO+BB. You should be able to set up unless he CHs (set 3) as your amazing 200 defense allows you to survive those two hits even if Ambi holds a LO. Set 4 might Taunt you.
Ampharos – switch to Chomp and KO with Quake
Arcanine – depending on the set (most of the time you know it), well, not really...Smash + Razor Shell, even after CC you´ll be at like 50 HP and outside of ExtremeSpeed KO range. Set 3 is Overheats and is set up bait, but don´t forget that Intimidate lowers your damage output. For what it´s worth, Suicune should beat Arcanine almost every time, watch out for the 5 Sunny Beams.
Archeops – same as Aero, Smash and hope it won´t flinch. Set 4 tends to Protect turn 1, which makes it one of the safest things to Smash against. You like the other 3 sets even more.
Armaldo – Smash + Spear
Articuno – Smash + Spear
Bastiodon – Smash + Razor Shell or Razor Shell from the get go. Note that it can´t get through Suicune and Chomp has a 4x SE STAB Quake.
Beartic – I dislike the cool bear, because it´s annoyingly bulky plus Lax Incense/Snow Cloak. One of the rare cases of when I go for Rock Blast after a Smash. Cune should be able to handle it though. Watch out for the boosting sets.
Bisharp – Razor Shell or Smash + Shell, depending on how I feel, also switch to Chomp and Quake. Yes it´s got Taunt, but it´s slower than you and you don´t mind to be taunted after you Smash, right?
Blastoise – switch to Cune and set up. If you feel ballsy, Smash+Rock Blast set 1, but sets 1-3 are really Cune set up bait, set 4 could potentially annoy with Focus Punch (46-55 dmg against your 51 HP Subs).
Blaziken – Smash + Razor Shell
Blissey – Smash + Spear. You still got Chomp and Cune in the back.
Bouffalant – one of those nasty things that survive almost everything. Smash+Spear. Another Spear will have to follow unless you get some CHs.
Braviary – Smash + Spear
Breloom – DANGER! Sets 2 & 3 have a faster Spore than you are (134 speed), you´re better off piercing this on sight with your Spears. On the other hand, things generally like to tighten their focus in the Subway only to lose it
Bronzong – BOOO! Cost me my streak. Most of the time, you will face set 4 (Psychic, Battle Girl & Black Belt, Harlequin etc.) which is set up bait for Suicune. Set 3 is annoying as you never know when it´ll explode. Set 2 is the most dangerous of the bunch as it is able to beat Cune 1on1 (which happened in my case). It will almost always begin with Screen and Rain, so maybe I should change my approach and Smash turn 1 against Bronzong to see the set and act accordingly (Razor Shell set 2 and even set 3, set up Cune on the others)
Carracosta – survives quite a lot actually, either attack it and finish off with Quake or set up Cune,
Chandelure – Smash + Rock Blast, if you´re gutsy Razor Shell (5% more accuracy but risk Flame Body), which you are because you still have CM Cune in the back if Chande burns you or avoids your attack.
Charizard – Smash + Spear. If the Scarf one burns you (it will Heat Wave), just set up Cune.
Claydol – Spear or Smash + Spear
Cobalion – oh man, one of the worst Pokémon to face with my team. It survives everything Cloy throws at it. I Razor Shell right away or Smash + Razor Shell. Chomp´s Quake is your safety belt. Cune can potentially set up as well. Beware of Psych Up Coba that isn´t leading, once I used Spear only to give him my boosts. Don´t panic, that one only has Iron Head to hurt Cune so it should finish Coba off with Scald.
Cofagrigus – Smash + Spear if you don´t feel like stalling, otherwise use Cune. Set 2 could be dangerous with Nasty Plot and Energy Ball, haven´t faced that one, I think. Maybe I have and got rid of it with Cloy/Chomp.
Conkeldurr – DANGER! Spear right away because Superpower + Mach Punch beats you. After the initial Superpower Atk drop, Suicune should be able to set up most of time, but it´s far from easy. Had 2 or 3 of the most difficult battles against Conkeldurr.
Cradily – Smash + Spear. Despite Toxic+Protect+Protect, you should be able to sweep or at least beat 2 & ½ of the oponent´s team and finish off something with Chomp.
Cresselia – switch to Cune and set up, no way to lose against this one leading.
Crobat – Smash + Spear. Watch out for Hypnosis and Taunt, but Bat can´t hurt you much.
Cryogonal – Smash + Spear. Yes Spear. It always KOs.
Darmanitan – Smash + Razor Shell.
Dewgong – Smash + Rock Blast.
Donphan – Spear right away to KO the set 4 QC bastard. You´re better off at low health without a boost than sorry for losing to QC Fissures later. Smash on the other sets.
Dragonite – Spear for the KO. Set 1 will Thunder Wave you, set 2 is faster and will Bolt (potential para), set 4 might QC hax but is Cune set up bait after the Superpower drop. Still, Spear is the safest option for a long streak.
Drapion – Smash + Spear
Drifblim – DANGER! It cost me one of my streaks and almost ended this 623 earlier. Fast paralyzing Thunderbolt opener threat. Just Spear it into oblivion. It´s danger comes from the fact that it threatens both Garchomp (Custap Destiny Bond) and Suicune (Bolt). Watch out for this Baloon.
Druddigon – Smash + Spear
Dugtrio – Smash + Spear
Durant – annoying Bug/Steel is annoying. Razor Shell for the def drop and then depending on its set/what it does Smash/attack again. Garchomp can beat it reliably with Quake after a drop though.
Dusknoir – Suicune
Eelektross – Spear/Smash+Spear or depending on the set go to Chomp and Outrage. Have not faced many Eel leads, there´s a log of one case when it U-Turned into Lapras 3 on my first turn switch to Chomp and I had to improvise and almost lost.
Electivire – Smash+Spear or Spear or switch to Chomp. Vire is one of the very few electrics that isn´t auto-win with Chomp. The Shuca set 4 tends to survive the Quake and OHKO back with Ice Punch which isn´t ideal if you face a Depot Agent - Chomp is able to get the rare clean sweeps against this one. Dmg calc says Chomp´s Quake has a 18,75% chance to OHKO set 4 through Shuca and can´t OHKO set 2, both have Ice Punch. Outrage OHKOs set 4 but has a 50/50 chance to OHKO set 2. Maybe that´s why I often risk the 10% para chance to Smash.
Electrode – Garchomp
Emboar – Smash + Razor Shell. Watch out for QC hax, but you have Cune and Chomp.
Empoleon – auto switch to Cune. One of the most frequent leads because Cloy can´t do sh. against it. If you didn´t get it, set up Cune. Takes long, but you want to win, right?
Entei – Smash + Razor Shell/Rock Blast depending on the set. If it´s the Eruption one, go to Cune and set up a few CMs and a Sub while it Struggles.
Escavalier – Bug/Steels, hate to face them. Razor Shell, follow up with another Shell or Smash depending on what it does. Garchomp is awesome because it straight up 2HKOs all sets with Quake and doesn´t activate Swarm, Custap, Liechi and all that stuff. Note that Fire Fang is not a 100% OHKO, only a 31,25% one plus you don´t want to miss against this. If something goes wrong, Cune should be able to stall Megahorns and set up.
Espeon – Smash + Spear. Frequent lead that you will learn to love.
Excadrill – Smash + Spear.
Exeggutor – Smash + Spear or Spear right away, depending on the set (hint: set 4 knows TR).
Exploud – Smash + Spear
Feraligatr – Smash + Spear/Rock Blast. You should be able to get off some attacks thanks to your defense. Don´t let it get too many DDs off.
Ferrothorn – Smash + Spear. Note that Suicune beats Ferro as none have a Grass attack.
Flareon – Smash + Razor Shell and Spear against the Sash set 1. You have Cune as back up, also Chomp.
Floatzel – Smash + Spear. Can´t get through Cune, whatsoever.
Flygon – Smash + Spear
Forretress – Smash + attack. Set 3 is annoying as it can Explode whenever it feels like it. Almost cost me a game once.
Froslass – Smash + Rock Blast/Spear. Spear KOs if you get a CH among the 5 hits (27,58%). The most frequent set 4 is Cune set up bait. If you´re scared of the set 1 Bolt one, use Spear and finish off with Chomp. You´ve got a Scarf and Aerial Ace, questions?
Gallade – Smash + Spear
Garchomp – Smash + Spear
Gardevoir – DANGER! Strong special attacker with Thunderbolt. It leads with either Bolt or Psychic Gem Psychic. This means you can´t risk a switch to Chomp because you´ll lose it and that´s unforgivable. I use Icicle Spear, it does 135-165 dmg / 143 HP. The dmg calc isn´t as good as it seems. The Spears do 27-28-30-31-33. You need at least a couple of those 30 ones (10/16 chance for one) or a CH. I ´ve seen it faint but also survive.
Gastrodon – Smash + Spear
Gengar – DANGER! Strong special attacker with Sludge Bomb & Thunderbolt. I´d Icicle Spear this depending on the set. I admit I´ve often risked the 70% of not being poisoned and Smashed. Set 1 potentially HypnoEats your team apart because of Sash. Set 2 is Cune bait. Set 3 has Sash, Taunt, Counter and Focus Blast, all of it is bad. Set 4 Sludge Bombs. Maybe if you know the set, you should go to Chomp and Outrage this one. Fortunately, I have not faced many Gar.
Gigalith – Smash + Spear. Watch out for Custap Explosion. Other than that, both Chomp and Cune can beat this.
Glaceon – Smash + Blast, Suicune beats them all if anything goes wrong
Gliscor – Smash + Spear
Golem – Smash + Spear
Golurk – Smash + Spear
Gothitelle – Smash + Spear. Cune should handle set 4 easily if you manage to lose to Flatter confusion hax + Psychic. Note that after a few CMs, the oponent will only use Psych Up.
Granbull – INTIMIDATE and relative bulk, this one´s relatively difficult to take down, as are some other normal types. I´d say Smash + Spear and see what happens. Prepare to use Chomp just in case, because Cune doesn´t like DE.
Gyarados – Smash + Spear. Set 1 is annying, it leads with Twave and I always get fully para on the first turn I attack. Sets 2 and 3 fall to +2 Spear. Set 4 can take the Spear most of the time thanks to Intimidate and max HP, but it can´t do much in return. If you feel like it, use Rock Blast. But Gyarados is too dangerous to give him a shot.
Hariyama – THICK FAT fighter with priority! You should definitely do some damage to it. Razor Shell or Spear right away, or go Smash + attack. If set 3 beats you, use Cune to have it CC for another 2 drops and Scald for the KO. Outrage does min 83% after the first CC def drop so that is another option. Set 1 can´t break Cune´s Sub with Vital Throw. Watch out for Custap Drum set 2. Set 4 IIRC Brick Breaks turn 1 most of the time, but it can also Belly Drum. You need to damage it. +2 Spear against Thick Fat does 105-120 dmg / 219 HP = 48-55%. BB 2HKOs you. I think it´s best to open with Spear to check for Thick Fat and then act accordingly. Statistically, 2x Spear should do more damage than +2 Spear because you have 10 hits instead of 5, so more chances for a CH. Just prepare yourself to lose Cloyster to this one.
Haxorus – Smash + Spear
Heatran – DANGER! I switch to Cune. Set 1 hits hard with Earth Power and always breaks your Sub with it. You need at least 1 CM, then PP stall Earth Power and Dark Pulse. Watch out for sD drops. Set 2 is much more manageable as it will try to WoW Cune most of the time and you´re behind a Sub. Set 3 SunnyBeam is even worse than set 1, also it survives a Quake 50% of the time. Tough one huh. You could Smash + Razor Shell, but set 4 opens with Magma Storm which means instaKO for Cloyster, that´s why I choose the switch to Cune. It still hits like a truck and once got 2 CHs out of the 3 hits with Storm against Cune. You don´t want to face many lead Heatran in your streak.
Heracross – Smash + Spear
Hippowdon – Smash + Spear but it´s possible to lose Cloyster against Hippo if set 1 CHs you with Quake. Watch out for Yawn.
Honchkrow – Spear for the KO. You don´t want to risk it Snatching your boosts (set 3).
Houndoom – Smash + Spear
Hydreigon – Smash + Spear. Don´t be surprised if set 4 flinches you with Dragon Gem Dragon Rush – set up Cune if you lose Cloy or Outrage it.
Infernape – Smash + Rock Blast but WATCH OUT! Annoying Fire type thanks to FO and Sash. You should be able to Smash against sets 1 and 2. Set 3 will beat you with FO+CC but maybe it will CC right away and give you a shot. Set 4 from my experience FO turn 1 and then Encores turn 2, giving you a chance to Smash and KO with Rock Blast through Sash. Don´t be surprised if it Flare Blitzes/CCs though.
Jolteon – Garchomp. Outspeeds and OHKOs all sets.
Jynx – Smash + Spear. They tend to go for the KO with Psychic.
Kangaskhan – Smash + Spear. They will always FO turn 1 and then Sub or attack turn 2. One +2 Spear hit does min. 25,5% dmg so it should always KO even through the Sub. You should survive the 2 hits thanks to your defense.
Kingdra – Smash + Spear. The Sitrus set 3 will sometimes survive, so don´t be surprised.
Klinklang – TOUGH ONE! This sort of laughs at your Razor Shell and statuses you or Volt Switches or Gear Grinds and is faster. I like to go to Garchomp and KO with Quake. Yes maybe you´ll have to eat a Steel Gem Flash Cannon.
Krookodile – Smash + Spear. Donn´t forget Intimidate.
Landorus – Smash + Spear. You can outright KO it with Spear but it´s quite important to be at +2 against Legendary trainers. Rock Slide might flinch you.
Lanturn – Chomp. You only have a 62,5% chance to OHKO set 4, but you should survive the Ice Beam. All other sets fall to Quake.
Lapras – DANGER! Rock Blast right away or Smash + Rock Blast and pray it hits and that Thunder or Thunderbolt didn´t paralyze you. Lapras is one of those Pokémon that seriously counter your whole team thanks to BoltBeam and rather solid bulk. You really don´t want to face many of these. Brightpowder, BoltBeam and potential Water Absorb, a real nightmare.
Latias – Spear! I´ve lost a streak because I tried to Smash. Set 3 will TrickScarf and then proceeed to beat you team.
Latios – Smash + Spear. No TrickScarf set here, but Thunderbolt/Thunder mean para danger.
Leafeon – DANGER! One of the worst Pokémon to face for this team. If you´re unlucky, this beats your whole team or leaves you holding by a thread. Set 4 holds a QC and has insane defense. Smashing here is suicidal and almost cost me a game once (hint: QC activated turn 2). Garchomp has to Outrage for the 2HKO but QC and Leaf Blade high CH ratio means that Chomp will be seriously dent or maybe KOed (it does 43-51% to Chomp). Cune gets 2HKOed and can´t OHKO even at +6. If you didn´t get it by now, Icicle Spear!
Lickilicky – DANGER! Oh man, a normal type that survives a lot. Set 1 paralyzes you, sets 2 and 3 survive a couple of Spears and set 4 paralyzes you with Body Slam, avoids your attacks with Lax Incense and then Explodes. I open with a Spear so that I damage this as much as possible for Chomp to finish off if Cloy fails.
Lilligant – Smash + Spear but this might annoy with Teeter Dance, Leech Seed, Sleep Powder, Toxic etc.
Lopunny – Smash + Spear. If you get a Flame Orb, set up Cune.
Lucario – Smash + Razor Shell. The #1 reason for Razor Shell over Surf is Lucario, because RS always OHKOs at +2 (unless you miss). Fortunately, no Luca set has priority attacks. Set 3 holds a Sash hmm, but most of the time you´ll face set 4.
Ludicolo – DANGER! Seriously, Icicle Spear this one. It likes to open with FO. Set 4 beats Suicune and speed ties with your Cloyster (FO+GK KOs you), but you have Outrage.
Luxray – Garchomp. Watch out for the Baloon one, it survives an Outrage.
Machamp – Smash + Spear if it´s not the Scarf set 3. You should Spear that one and hope for no confusion hax. It will only get at most 2 more DynamicPunches against Cune and Struggle afterwards, you should be able to handle it somehow. Outrage doesn´t OHKO.
Magmortar – Smash + Rock Blast because of Flame Body. Cune should be able to handle it incase of emergency.
Magnezone – WAAAAH GET AWAY FROM ME!!! The worst oponent for this team, period. Where should I start. Razor Shell is a joke against it. All sets have either max HP or max Defense, shhh. Then there´s everyone´s favourite Brightpowder. Flash Cannon has a good shot at 2HKOing Chomp (85-102 dmg / 183 HP = 46-56%), while Sturdy makes them always survive a Quake. Worst thing if they Magnet Rise, oh man. Sometimes, they do it on the switch which means you´ve got to improvise, hard. Yes they will Magnet Rise first even if they can outright KO your Suicune/Cloyster, which sucks. magnezone cost me the streak and almost ended it before that as well. Zone is the main reason I´m reconsidering my EV spread on Garchomp, although I love the speed. I will probably switch to 212 speed and 118 sD to ensure I survive two Flash Cannons everytime (save for CHs). Maybe I could open with a Razor Shell or Spear to break Sturdy, but if it Magnet Rises, Chomp can´t KO and max dmg Fire Fang doesn´t even deal 50%.
Mamoswine – Smash + Spear. Don´t be surprised if it Hails and avoids all your hits.
Mandibuzz – annoying piece of Pokémon that survives a lot of beating. Don´t break you DS if you lose Cloyster to this one. You should either Smash + Spear or Spear.
Manectric – Chomp. This will often Overheat, but also TrickScarf. But your Chomp holds one as well, so you´re fine. You have to Outrage the Baloon set 3, beware of Static.
Marowak – Smash + Spear
Medicham – DANGER! Hits like two trucks, mainly the most frequent LO set 4. It´s better to face this as a lead and Smash + Spear, beacause it will HJK. Hmm now that I look at its movesets, set 1 has Feint and will beat Cloyster if you Smash, watch out for that one. You will see set 4 most of the time, though.
Meganium – Smash + Spear. Set 4 will Seed you.
Metagross – DANGER! Takes Razor Shells like a Champ, hits hard, TrickOrbs, Explodes and survives a Quake sometimes. I open with Razor Shell and finish off with Chomp. If you want to be smart and switch to Chomp to give it a Scarf, it can backfire if Meta decides to Protect next turn which results in a switch afterwards. The Scarf is generally very important on Chomp (that´s why you use it), but againt Psychic trainers, it saves your butt, period. Oh yeah, most of the time you lose Cloyster and finish off with Quake or set up Cune.
Mienshao – DANGER! Fighting priority user. I attack with Spear because HJK + Feint KOs you. You can save Cloyster with a switch to Chomp on the supposed Feint, but don´t be surprised if you get hit by a HJK.
Milotic – Suicune. Stallwar. Long set up.
Miltank – THICK FAT! Don´t worry if you lose Cloy to Milky, Cune should be able to set up.
Mismagius – DANGER! Set 3 knows Bolt, Icy Wind, Shadow Ball and Destiny Bond. You should Spear that one or risk the 10% para chance. Set 4 can be annoying, but it can´t touch you (unless you hurt yourself).
Moltres – Smash + Spear. Burns happen, also CHs and flinches.
Mr. Mime – Smash + Spear
Muk – Garchomp. Don´t be surprised to get a QC Explosion to the face though.
Musharna – DANGER! Spear this. If you get a CH/10, you will 2HKO this. Against set 4, it´s OK to Smash, but set 2 will beat you most of the time. TR+2 Attacks >= 2 Spears > Smash + 1 attack.
Nidoking – I´m ballsy and say Smash + Spear, but you will get poisoned sooner or later. Quake OHKOs though.
Nidoqueen – same as Nidoking, but set 2 may paralyze you.
Ninetales – Smash + Rock Blast because set 4 survives your Razor Shell thanks to Passho. Quake if something goes wrong.
Pinsir – Smash + Spear. You like the set 4 as lead, but not set 3. Lax Incense. Evil item. It´s possible to lose a couple of Pokémon against this one.
Politoed – Smash + Rock Blast/Spear. Maybe you get lucky and it doesn´t hit with its 84% accurate Focus Blast, but Cune stalls this one badly. Set 3 is somewhat dangerous with the Belly Drum and Water Absorb, but Outrage KOs (min 87% dmg) after the Drum.
Poliwrath – DANGER!!! Probably Top 5 or top 3 worst Pokémon to face for this team. Water Absorb Wrath beats Cune 1on1 with Focus Punch, no other Absorber/Storm Drainer does that (except for maybe Lapras 3), because Cune can PP stall Vaporeon and Gastrodon. Much more manageable as a lead, because it will often go for Focus Punch. My Cloy uses Icicle Spear to KO it in like 5 turns. Spear does min 50 damage, which means it always breaks the Sub. Set 2 knows Belly Drum, but you should damage it enough for an Outrage finisher. Even if you don´t, Outrage KOs set 2 after the Drum/Shell Bell recovery.
Porygon-Z – DANGER! A hard hitting special attacker that can take an Outrage. Tri attack statuses, BoltBeam, etc. On top of that, all team members give it a spA Download boost (as if it needed that). Icicle Spear and then finish off with Garchomp.
Porygon2 – DANGER! Lol if Z is dangerous, this one´s even worse. Much bulkier, but hits almost as hard. Unboosted Spear does 57% min damage against sets 134, but set 1 holds a Sitrus. Set 2 takes min 33% from a Spear. Not even Spear + Outrage is enough to KO this, most of the time. It´s probably wiser to PP stall this one.
Probopass – DANGER! I switch to Chomp, but it doesn´t like STAB LO Flash Cannon. Sometimes I Razor Shell first to check the set, but 3 sets are able to paralyze you in one way or another.
Quagsire – Smash + Spear
Raichu – Chomp. Those two Focus Sash sets are annoying. Set 1 uses Thief as you break its Sash, stealing your Scarf. Set 3 uses Reversal, which does over half.
Raikou – Chomp or Smash + Spear. Shuca and 2 Air Baloons and Magnet Rise means you will Outrage this most of the time. Can´t do much to Chomp other than Shadow Ball. Smashing is risky because of Volt Switch and Bolt/Thunder para chance.
Rampardos – Smash + Spear.
Rapidash – Smash + Razor Shell/Spear. Watch out for the annoying set 3 with Horn Drill, it´s Sashed. After Flare Blitz recoil, +2 Spear should KO.
Regice – DANGER! The epitome of bulky BoltBeamer. Set 1 takes 61-72% from Outrage, so it can survive 2 hits (Sitrus), obviously OHKOing back with a Beam. You have to be gutsy and Smash + Rock Blast this or Rock Blast right away, hoping that it hits and you didn´t get paralyzed. Otherwise you´re in for a close battle, more like loss. You will face many legendary trainers (1/10), hope they don´t use Regice very often.
Regigigas – DANGER! More like annoying piece of... It can´t get it going but takes hits like a champ, plus uses DT and parafusionflinch hax. Yes it is possible to lose to Regigigas. It will surely hurt. Smash + Spear and hope for the best.
Regirock – DANGER! This one´s tougher to handle than it seems. Smash + Spear. Razor Shell is kind of risky plus it activates Custap Explosion, so you´ll lose 1,5 Pokémon. Finish off with Quake or Scald. Smash first because set 4 uses Rock Polish, which flinches with Slide and then Explodes.
Registeel – Suicune. You should be able to stall/set up even if it´s the Rock Polish set 2 with ThunderPunch (max 50 dmg doesn´t break your 51 HP Sub).
Reuniclus – DANGER! This is similar to Musharna. It´s very bulky and survives +2 Spear. You´re better off using Spear twice, hope for some CHs. Set 4 will TrickOrb so you only get 2 turns.
Rhyperior – Smash + Spear. The super defense monster set 3 will survive a +2 STAB SE Spear with Solid Rock, not many other Pokémon can do that. On the other hand, Cloy doesn´t care about Payback.
Roserade – Spear or Smash+Spear, why? Because Sludge Bomb poisons. Maybe set 3 will Leaf Storm instead, but who knows. The other sets are annoyers.
Salamence – Smash + Spear. Set 1 has Scary Face, set 2 Slide flinch...but Sala is overall a good and safe Smash candidate. Don´t forget Intimidate.
Samurott – Suicune. A bulky water = a job for Cune. Set 4 knows Grass Knot but you should have plenty of CMs under your belt by the time it starts using that. Noticed the AI doesn´t consider GK 100 base power against Cune and uses other attacks first.
Sawk – Smash + Spear.
Sceptile – Smash + Spear sets 2-4, Spear set 1 or if you don´t know the set. Set 1 has Leaf Storm + QA which beats Smash. Fast grass type with strong STAB attacks, the team doesn´t like that, get rid of this ASAP.
Scizor – DANGER! Bug/Steel, Cloyster doesn´t like those. Razor Shell is a joke, but I use it. Go for the defense drop so that Garchomp has an easier time finishing this off. Also watch the dmg output to see if it´s Technician or Swarm. It´s possible to set up Cune on Swarm set 4. Set 3 knows SD, holds a LO and may U-Turn. Watch out for that. Scizor is one of those Pokémon that Cloyster can and will often lose to.
Scrafty – DANGER! Bulky as hell plus STAB fighting attacks. Garchomp will have to finish it off, should Cloy fail. It happens.
Seismitoad – Smash + Spear. Set 1 Sludge Wave poisons, but is set up bait for Cune.
Serperior – DANGER! Similar to Sceptile, but worse because of Powder set 3. Serp can take a hit and Leaf Storm hurts. It´s probably best to Spear, because the odd Leaf Tornado lowers accuracy.
Shiftry – Smash + Spear
Shuckle – DANGER! More like annoying thing. Most of the time, you´ll live with a +2, but at low health maybe only able to KO one more Pokémon. Smash + attack. Set 4 stalls like crazy with Toxic+Protect, Set 3 knows DT but even Aerial Ace should be enough after the Power Trick. Hmm set 1 uses Gastro Acid and Power Split, but you´ll be able to get to +6, which should be enough for the rest of the battle. Watch out for Encore though.
Skarmory – DANGER! +2 Spear is not a sure KO on the WW or Roar sets. You KO the Scarf set though.
Skuntank – Smash + Spear. I remember a few instances where this annoyed me. Don´t underestimate LO Foul Play and Taunt.
Slaking – Smash twice + Spear.
Slowbro – Suicune. You should fully set up on each set.
Slowking – Suicune. Set 3 Specs Psychic hurts like hell though. Not sure which attack it uses against Cloy. You have to stall with Cune and set up on Struggle (with Cloy).
Snorlax – DANGER! Thick Fat, max defense on all sets. I use Razor Shell to get a def. drop. You should do enough damage for Chomp to finish off. Chomp´s Outrage does 117-138/235 = 49,8-58,7% against sets 123 and 106-126/235 = 45-53,6% against set 4.
Spiritomb - Smash + Spear if you feel like it, otherwise set up Cune. Beware of set 2 Taunt.
Staraptor – Smash + Spear
Starmie – DANGER!!! If you misplay, you´ll lose easily. If it´s set 4 (Psychic), switch to Chomp-Bolt, switch to Cune-Beam, repeat until you PP waste Ice Beam and then Outrage relatively safely. Outrage does 129-153 dmg / 135 HP, so a 75% OHKO (12/16) and one of the main reasons Chomp is Scarfed. Otherwise, Starmie would own this team badly. Against the other sets, you can risk Smash + Rock Blast, which always KOs unless you miss. Also, Cune should be able to set up against those 3.
Steelix – Smash + Spear/Razor Shell. Lix will take a few hits though. The QC Stone Edge set 3 one is able to beat Cloy and will Explode next turn.
Suicune – Suicune. There´s no way that your Cune loses to the AI´s. If you PP waste the attacks, you can set up +6 Cloy. One of the very rare occasions.
Swampert – Smash + Spear. It will probably survive the first.
Tangrowth – DANGER! Physical defensive Grass type. Similar to Leafeon and as dangerous. Set 4 Lax Incense is really bad. Consider a turn 1 Icicle Spear.
Tauros – Intimidate. Smash + Spear, but it´ll probably survive.
Tentacruel – DANGER! I´m not sure though. Set 4 has max defense, so Rock Blast won´t do much. You should definitely do some damage, because set 3 is Sashed. Chomp is a good check with Quake.
Terrakion – Smash + Spear. You outspeed the Scarf one (240) after the Smash (244), Spear always KOs even through Sitrus. Sacred Sword having a higher base power than Slide means Smashing is safe.
Throh – Smash + Spear, lives though. Isn´t as dangerous as Hariyama or Conkeldurr, but don´t underestimate it.
Thundurus – DANGER! Instead of Bolt/Discharge/Volt Switch, sets 2 and 4 can Focus Blast, which the incoming Chomp doesn´t like. Sets 234 have a 12,5% chance to survive an Outrage. Set 1 can only Toxic against Chomp. Sometimes I boldly Smash, sometimes I switch.
Togekiss – DANGER! Sets 134 use Thunder Wave. Set 2 does surprisingly much damage with ExtremeSpeed if Hustle. I do switch to Chomp and Outrage 2HKOs..well it doesn´t. Set 4 is nasty thanks to Sitrus and survives a Spear as well. Its Air Slash does 36% max to Chomp. This is a tough one. Sacrifice Cloy and hit with Spear against set 4, otherwise use Chomp.
Tornadus – Smash + Spear. Don´t be surprised if Hurricane confuses you. Most of the time, it Focus Blasts, I think.
Torterra – Smash + Spear.
Toxicroak – Smash + Spear. Sludge Bomb poisons and sets 1 & 4 know Taunt and Sucker Punch. You should be able to set up. If not, you have Chomp.
Typhlosion – Smash + Razor Shell / Rock Blast. You´ll outspeed the Scarf Eruption set after a Smash. Set 1 holds Passho, so it can survive Razor Shell. You should know the set after you Smash. Set 1 uses Thrower, Set 2 Inferno (if it hits Cloy falls) or Focus Blast, set 3 uses Eruption and set 4 uses Power Herb SolarBeam. If Cloy fails, Cune sets up on 234 easily, SunnyBeam set 1 could be troublesome. Chomp´s Quake OHKOs though.
Tyranitar – DANGER! I switch to Chomp. With Sand Veil, there´s a good chance it avoids the Rock attack. Set 1 Thunder Waves and then either Flings or Stealth Rocks as it survives your Quake. Set 2 knows Ice Beam, but it obviously won´t use it on the switch, plus it´s hasty with 0 HP / 0 def which means Quake always OHKOs. You should OHKO set 3 as well, unless you roll absolutely minimum damage. Set 4 likes Superpower but it´s Sashed. What I do against set 4 is set up Cune after the atk drop. After a few CMs it will try to Dragon Tail you out, which does laughable damage and you should be always behind a Sub.
Umbreon – Smash + Spear. You will need a couple of Spears. If for some reason Cloyster falls (confusion hax, for example), set up Cune.
Unfezant – Smash + Spear. Tailwind, Sky Attack, Sky Attack and Powder/Toxic/Detect/Fly. Don´t be surprised if you flinch or miss. 2x Smash against the Tailwinder.
Ursaring – DANGER! Obligatory normal type that can take a hit an dishes out pain as well. Actually the only set to look out for is set 4 because of QC Cross Chop. Maybe Spear this one from the get go or lose Cloyster if QC activates turn 2.
Vanilluxe – Smash + Rock Blast. If anything goes wrong, Cune sets up on each set. Watch out for set 3 Sheer Cold, always hide behind a Sub.
Vaporeon – WORST STALLWAR OF ALL! Yeah, you will face Vaporeon way too many times. Don´t try to be the hero with Cloy and always go to Cune and PP stall. You will have to go all the way to Struggle KO with 4 attack set 4. If the other sets have no more direct damaging moves, you can set up +6 Cloy. Facing Vappy at every point in a battle prolongs it horribly. Patience is key.
Venusaur – Smash + Spear. Not sure if set 4 starts with Sludge Bomb, more like Seed. You should be able to set up. Watch out for Overgrow, mostly set 3 (this can also Sludge Bomb). Use Aerial Ace instead of Quake or Outrage. It´s a safe 2HKO but doesn´t activate Overgrow.
Vespiquen – Smash + Spear.
Victreebel – DANGER! Maybe I should´ve wrote this for Venu as well. ¾ Vicy sets speed tie with Cloy. It´s better to Spear it, you don´t like Sludge Bombs flying around.
Vileplume – Similar to Vicy, Stun Spore, Teeter Dance, DT, Sludge Bomb, a lot of annoying stuff.
Virizion – Smash + Spear, this one has got no priority attacks.
Volcarona – DANGER! It´s Volca, after all. It can burn you with a Fire move or confuse you with Hurricane. Rock Blast doesn´t always hit. Quake doesn´t always 2HKO sets 3 and 4 (46-54%) so watch out.
Wailord – Smash and see what set it is. Yes it´s a Water type and Cune handles all sets (well, with difficulties if they get too many Curses), but there´s still the little risk of switching into a Fissure (set 4). This one used Hyper Beam most of the time though, so Smash twice and Rock Blast KOs.
Walrein – Smash + Rock Blast. Cune stalls and beats all sets though. Try to burn the Ice Ball set 2, just in case.
Weavile – Smash + Rock Blast/Spear. They will almost always Fake Out turn 1. Two sets are Sashed, Spear has a good chance to KO if you get average damage rolls or a CH. Watch out for Taunt.
Weezing – DANGER! I don´t like set 3 which knows Thunder and Sludge Bomb, so if they hit and status, Cloy falls. I use Chomp against set 3. Set 1 knows Haze and will use it against your Cune. Cune should be able to handle set 2, set 3 is rather difficult due to Thunder, but set 4 is set up bait (if WoW misses even Cloy sets up).
Whiscash – Smash + Spear. Muddy Water lowers accuracy sometimes, I´ve lost Cloy against set 4 once. Cune sets up, but stay behind a Sub, because it knows Fissure.
Yanmega – Smash + Spear. You could lose badly if they used Detect turn 2 with Speed Boost, but they never did that against me. Fortunately they tend to go for Bug Buzz/Giga Drain and not Air Slash.
Zapdos – DANGER! It´s Zapdos, after all. I either Smash + Spear or recently go to Chomp and Outrage. They can´t do much to Chomp, but set 1 once got a CH Air Cutter which wasn´t very cool. Never forget set 2 the streak killer Powder/DT. Cune should stall that despite Charge Beam (it´s only 10 PP, 5 against Cune).
Zebstrika – Chomp. They can´t really touch you, but two hold a Sash and one a Baloon, so act accordingly.
Zoroark – DANGER! This can mess you up depending what illusion it does, mostly if you switch. Chomp beats it 1on1.[/size]