Complications
apricity
Grimer [Talia] (F)
Sassy Nature (Quiet)
Type: Poison
Poison | Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 21 (-10% evasion)
Size Class: 1
Weight Class: 3
BRT: 10
EC: 2/6
MC: 0
DC: 2/5
Abilities:
Stench - Type: Passive | Mold Breaker: No | Description: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold - Type: Passive | Mold Breaker: Yes | Description: This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch - Type: Toggle | Mold Breaker: No | Description: By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud-Bomb
Curse
Shadow Sneak
Acid Spray
Poison Jab
Flamethrower
Payback
Toxic
Venoshock
Ice Punch
Power Up Punch
Shadow Sneak
Rebble Gale (U)
Nature: Modest
Type: Rock
Rock | Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Cosmic Power, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by three (3) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate - Type: Passive | Mold Breaker: Yes | Description: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician - Type: Passive | Mold Breaker: No | Description: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker - Type: Passive | Mold Breaker: No | Description: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/9
MC: 0
DC: 1/5
Attacks (15 Total):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Vacuum Wave
Heat Wave
AncientPower
Hidden Power (Fighting 6)
Sandstorm
Calm Mind
Energy Ball
Dubs 3apr boys
Comp seo
Apri seo
Ref
Marill (M) Tryndamere
Nature: Adamant (+Atk, -Sp. Atk)
Abilities: Thick Fat/Huge Power/Sap Sipper (HA Locked)
Type: Water/Fairy
Stats:
HP: 100
Atk: 2 ( 4 with Huge Power, +)
Def: 2
Sp. Atk: 0 (-)
Sp. Def: 2
Spe: 40
Total: 11 (13 with Huge Power)
Size Class: 1
Weight Class: 1
EC: 6/9
MC: 15
AC: 4/5
Moves:
Splash (*)
Water Gun (*)
Tail Whip (*)
Water Sport (*)
Bubble (*)
Charm (*)
Bubblebeam (*)
Helping Hand (*)
Slam (*)
Bounce (*)
Tackle
Defense Curl
Rollout
Aqua Tail
Play Rough
Body Slam (*)
Encore (*)
Soak (*)
Sing (*)
Camouflage (*)
Protect (*)
Substitute (*)
Toxic (*)
Waterfall (*)
Frustration (*)
Nature: Adamant (+Atk, -Sp. Atk)
Abilities: Thick Fat/Huge Power/Sap Sipper (HA Locked)
Type: Water/Fairy
Stats:
HP: 100
Atk: 2 ( 4 with Huge Power, +)
Def: 2
Sp. Atk: 0 (-)
Sp. Def: 2
Spe: 40
Total: 11 (13 with Huge Power)
Size Class: 1
Weight Class: 1
EC: 6/9
MC: 15
AC: 4/5
Moves:
Splash (*)
Water Gun (*)
Tail Whip (*)
Water Sport (*)
Bubble (*)
Charm (*)
Bubblebeam (*)
Helping Hand (*)
Slam (*)
Bounce (*)
Tackle
Defense Curl
Rollout
Aqua Tail
Play Rough
Body Slam (*)
Encore (*)
Soak (*)
Sing (*)
Camouflage (*)
Protect (*)
Substitute (*)
Toxic (*)
Waterfall (*)
Frustration (*)
Horsea (M) Predator X
Nature: Mild (+Sp. Atk, -Def)
Abilities: Swift Swim/Sniper/Damp (HA Locked)
Type: Water
Stats:
HP: 90
Atk: 2
Def: 2 (-)
Sp. Atk: 4 (+)
Sp. Def: 1
Spe: 60
Total: 14
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
AC: 0/5
Moves:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Twister (*)
Bubblebeam (*)
Agility (*)
Focus Energy (*)
Razor Wind (*)
Outrage (*)
Disable (*)
Aurora Beam (*)
Muddy Water (*)
Whirlpool (*)
Protect (*)
Substitute (*)
Scald (*)
Ice Beam
Nature: Mild (+Sp. Atk, -Def)
Abilities: Swift Swim/Sniper/Damp (HA Locked)
Type: Water
Stats:
HP: 90
Atk: 2
Def: 2 (-)
Sp. Atk: 4 (+)
Sp. Def: 1
Spe: 60
Total: 14
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
AC: 0/5
Moves:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Twister (*)
Bubblebeam (*)
Agility (*)
Focus Energy (*)
Razor Wind (*)
Outrage (*)
Disable (*)
Aurora Beam (*)
Muddy Water (*)
Whirlpool (*)
Protect (*)
Substitute (*)
Scald (*)
Ice Beam
apricity
Grimer [Talia] (F)
Sassy Nature (Quiet)
Type: Poison
Poison | Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 21 (-10% evasion)
Size Class: 1
Weight Class: 3
BRT: 10
EC: 2/6
MC: 0
DC: 2/5
Abilities:
Stench - Type: Passive | Mold Breaker: No | Description: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold - Type: Passive | Mold Breaker: Yes | Description: This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch - Type: Toggle | Mold Breaker: No | Description: By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud-Bomb
Curse
Shadow Sneak
Acid Spray
Poison Jab
Flamethrower
Payback
Toxic
Venoshock
Ice Punch
Power Up Punch
Shadow Sneak
Rebble Gale (U)
Nature: Modest
Type: Rock
Rock | Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Cosmic Power, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by three (3) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate - Type: Passive | Mold Breaker: Yes | Description: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician - Type: Passive | Mold Breaker: No | Description: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker - Type: Passive | Mold Breaker: No | Description: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/9
MC: 0
DC: 1/5
Attacks (15 Total):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Vacuum Wave
Heat Wave
AncientPower
Hidden Power (Fighting 6)
Sandstorm
Calm Mind
Energy Ball
Dubs 3apr boys
Comp seo
Apri seo
Ref