Overview
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Beedrill's Attack and Speed increase drastically upon Mega Evolving, turning what is arguably one of the worst Pokemon in the game into a terrifying glass cannon with the stats and ability to make its attacks really sting. Despite its newfound stat increases and ability making its STAB attacks incredibly powerful, it has poor coverage and still remains incredibly frail. On top of its frailty, it has a weakness to Stealth Rock that limits the number of times it can come in.
U-turn
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name: U-turn
move 1: Protect
move 2: U-turn
move 3: Poison Jab
move 4: Knock Off / Drill Run
ability: Swarm
item: Beedrillite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant
Moves
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Protect is a necessity seeing as Beedrill does not get the Speed boost on the turn it Mega Evolves. Protect also enables it to scout movesets, Choice items, and potential priority attacks. U-turn is Beedrill's go-to move to gain momentum and just a very powerful move in general to get chip damage. Poison Jab is Beedrill's strongest attack and has a great secondary chance of poisoning the opponent. Poison along with Protect helps Beedrill wear down opposing Pokemon. Knock Off is one of the most versatile moves in the game and does exceptionally well against stall. Using Knock Off on Steel-types with Shed Shell can allow a Magnet Pull or Shadow Tag user to trap them later on in the game. Knock Off really excels at dealing with a lot of Beedrill's checks; Landorus-T, Heatran, and Magnezone do not appreciate their items being removed, and Gengar gets OHKOed by it.Meanwhile, Drill Run is primarily for Steel-types without Levitate, such as Heatran, Excadrill, and Magnezone, that resist both Beedrill's STAB attacks.
Set Details
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The difference in power is evident when you change natures. Adamant Beedrill's Poison Jab is capable of OHKOing Mega Lopunny and Mega Charizard X/Y, while Jolly Poison Jab is always a 2HKO. When choosing Beedrill's nature, take into account the rest of your team's Speed. A spread of 252 Atk / 80 Def / 176 Spe with a Jolly nature allows Beedrill to take priority hits from Choice Band Azumarill and Life Orb Mamoswine while still outpacing Mega Manectric and Mega Lopunny. However, a spread of 252 Atk / 44 Def / 212 Spe allows Beedrill to take an Aqua Jet from Azumarill while still outpacing Timid Choice Scarf Heatran.
Usage Tips
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This set is incredible at maintaining momentum, so utilizing it with entry hazards is a great way to weaken the opposing team little by little. Try to keep entry hazards off your side of the field. Beedrill is quite frail and has a chance to get OHKOed by priority users such as Mamoswine and Dragonite after just one switch into Stealth Rock.
Team Options
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Landorus-T and Rotom-W work pretty well as a core with Beedrill. They're both great pivots and have access to U-turn and Volt Switch respectively. Magnezone and Gothitelle pair up very nicely if Beedrill is utilizing Knock Off for Shed Shell Steel-types. Magnezone also has the ability to form a VoltTurn core with Beedrill. Choice Scarf Magneton may not be as powerful or bulky as Magnezone, but it is capable of outspeeding base 115 to 130 Speed Pokemon that Magnezone cannot outspeed. Latias, Latios, and Excadrill are great partners for keeping Stealth Rock off the field, (comma) which ultimately gives Beedrill more opportunities to stay in the game.
Other Options
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X-Scissor is a decent option if you are not concerned with momentum. With Adaptability, the difference in power between X-Scissor and U-turn is quite evident.
Checks and Counters
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**Stealth Rock**: Beedrill is a glass cannon, it likes to utilize U-turn to avoid taking hits. It is pretty difficult to land a hit on it directly due to its great Speed and U-turn, so but keeping up Stealth Rock will limit it to four switches.
**Priority and Choice Scarf Users**: Beedrill may be fast, but it will not be able to outspeed Choice Scarf users with over 80 base Speed. It has pitiful defenses, so priority attacks will deal significant damage to it.
**Steel-types**: Steel-types resist Beedrill's STAB attacks and force it to rely on its coverage move to deal damage to them.
**Physical Walls**: Landorus-T, Gliscor, Alomomola, Skarmory, and Mega Scizor can all take a hit from Beedrill, and some are immune to poison. Be wary of the combination of Knock Off and a trapper for Skarmory, however.
Beedrill is difficult to check with defensive Pokemon or Pokemon that resist its moves because of its ability to U-turn out without taking any damage.
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Beedrill's Attack and Speed increase drastically upon Mega Evolving, turning what is arguably one of the worst Pokemon in the game into a terrifying glass cannon with the stats and ability to make its attacks really sting. Despite its newfound stat increases and ability making its STAB attacks incredibly powerful, it has poor coverage and still remains incredibly frail. On top of its frailty, it has a weakness to Stealth Rock that limits the number of times it can come in.
U-turn
########
name: U-turn
move 1: Protect
move 2: U-turn
move 3: Poison Jab
move 4: Knock Off / Drill Run
ability: Swarm
item: Beedrillite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant
Moves
========
Protect is a necessity seeing as Beedrill does not get the Speed boost on the turn it Mega Evolves. Protect also enables it to scout movesets, Choice items, and potential priority attacks. U-turn is Beedrill's go-to move to gain momentum and just a very powerful move in general to get chip damage. Poison Jab is Beedrill's strongest attack and has a great secondary chance of poisoning the opponent. Poison along with Protect helps Beedrill wear down opposing Pokemon. Knock Off is one of the most versatile moves in the game and does exceptionally well against stall. Using Knock Off on Steel-types with Shed Shell can allow a Magnet Pull or Shadow Tag user to trap them later on in the game. Knock Off really excels at dealing with a lot of Beedrill's checks; Landorus-T, Heatran, and Magnezone do not appreciate their items being removed, and Gengar gets OHKOed by it.Meanwhile, Drill Run is primarily for Steel-types without Levitate, such as Heatran, Excadrill, and Magnezone, that resist both Beedrill's STAB attacks.
Set Details
========
The difference in power is evident when you change natures. Adamant Beedrill's Poison Jab is capable of OHKOing Mega Lopunny and Mega Charizard X/Y, while Jolly Poison Jab is always a 2HKO. When choosing Beedrill's nature, take into account the rest of your team's Speed. A spread of 252 Atk / 80 Def / 176 Spe with a Jolly nature allows Beedrill to take priority hits from Choice Band Azumarill and Life Orb Mamoswine while still outpacing Mega Manectric and Mega Lopunny. However, a spread of 252 Atk / 44 Def / 212 Spe allows Beedrill to take an Aqua Jet from Azumarill while still outpacing Timid Choice Scarf Heatran.
Usage Tips
========
This set is incredible at maintaining momentum, so utilizing it with entry hazards is a great way to weaken the opposing team little by little. Try to keep entry hazards off your side of the field. Beedrill is quite frail and has a chance to get OHKOed by priority users such as Mamoswine and Dragonite after just one switch into Stealth Rock.
Team Options
========
Landorus-T and Rotom-W work pretty well as a core with Beedrill. They're both great pivots and have access to U-turn and Volt Switch respectively. Magnezone and Gothitelle pair up very nicely if Beedrill is utilizing Knock Off for Shed Shell Steel-types. Magnezone also has the ability to form a VoltTurn core with Beedrill. Choice Scarf Magneton may not be as powerful or bulky as Magnezone, but it is capable of outspeeding base 115 to 130 Speed Pokemon that Magnezone cannot outspeed. Latias, Latios, and Excadrill are great partners for keeping Stealth Rock off the field, (comma) which ultimately gives Beedrill more opportunities to stay in the game.
Other Options
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X-Scissor is a decent option if you are not concerned with momentum. With Adaptability, the difference in power between X-Scissor and U-turn is quite evident.
Checks and Counters
########
**Stealth Rock**: Beedrill is a glass cannon, it likes to utilize U-turn to avoid taking hits. It is pretty difficult to land a hit on it directly due to its great Speed and U-turn, so but keeping up Stealth Rock will limit it to four switches.
**Priority and Choice Scarf Users**: Beedrill may be fast, but it will not be able to outspeed Choice Scarf users with over 80 base Speed. It has pitiful defenses, so priority attacks will deal significant damage to it.
**Steel-types**: Steel-types resist Beedrill's STAB attacks and force it to rely on its coverage move to deal damage to them.
**Physical Walls**: Landorus-T, Gliscor, Alomomola, Skarmory, and Mega Scizor can all take a hit from Beedrill, and some are immune to poison. Be wary of the combination of Knock Off and a trapper for Skarmory, however.
Beedrill is difficult to check with defensive Pokemon or Pokemon that resist its moves because of its ability to U-turn out without taking any damage.
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