Team Leethoof!
Aerodactyl [Tulowitzki] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)
Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.
Type: Flying/Rock
Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: Nope
MC: 0
DC: 5/5
Attacks:
Physical: Aerial Ace, Assurance, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Facade, Fire Fang, Fly, Frustration, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Natural Gift, Payback, Pursuit, Rock Slide, Rock Smash, Rock Tomb, Secret Power, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thief, Thunder Fang, Wing Attack
Special: Air Cutter, Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Rest, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Tailwind, Taunt, Torment, Toxic, Wide Guard, Whirlwind
Salamence (Arthur) (M)
Nature: Hasty (+15% Speed, -1 Def) (+15% Accuracy) (+22% Accuracy Mega)
Type: Dragon/Flying
Abilities: Intimidate/Moxie (DW)/Aerilate (Mega)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Mega Stats:
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Dragon Claw
Zen Headbutt
Double-Edge
Thunder Fang
Fly
Dragon Tail
Dragon Dance
Dragon Rush
Hydro Pump
Endure
Fire Fang
Defog
Protect
Toxic
Substitute
Rock Slide
Shadow Claw
Roar
Draco Meteor
Flamethrower
Stone Edge
Rock Slide
Rock Tomb
Roost
Giga Impact
Dragon Pulse
Hyper Beam
Aqua Tail
Outrage
Altaria (Annabelle) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon/Flying Dragon/Fairy (Mega)
Abilities: Natural Cure / Cloud Nine (DW)/ Pixilate (Mega)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Mega Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down
Moonblast
Mirror Move
Refresh
Perish Song
Cotton Guard
Sky Attack
Disarming Voice
Dragon Pulse
Pluck
Agility
Roost
Hyper Voice
Haze
Pursuit
Heat Wave
Endure
Protect
Fly
Ice Beam
Solarbeam
Substitute
Dazzling Gleam
Toxic
Hyper Beam
Flamethrower
Earthquake
Bulldoze
Draco Meteor
Heal Bell
Tailwind
Tomohawk (Cheyenne) (F)
Nature: Modest (+1 Spa, -1 Atk)
Type: Flying/Fighting
Abilities: Intimidate/Prankster/Justified (DW)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Taunt
Rest
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Hurricane
Heat Wave
Air Slash
Earth Power
Rain Dance
Healing Wish
Confuse Ray
Nature Power
Rapid Spin
Roost
Stealth Rock
Yawn
Tailwind
Toxic
Brick Break
Focus Blast
Quash
Rock Tomb
Protect
Sleep Talk
Solarbeam
Fly
Grass Knot
Substitute
Hyper Beam
Reflect
Pungence [Bronzong] (-)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28-
Size Class: 3
Weight Class: 5 [8 HM]
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Moves:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Psywave
Extrasensory
Iron Defense
Feint Attack
Safeguard
Future Sight
Block
Payback
Heal Block
Heavy Slam
Hidden Power [Water]
Hyper Beam
Light Screen
Protect
Solar Beam
Earthquake
Psychic
Double Team
Reflect
Rest
Endure
Explosion
Giga Impact
Gyro Ball
Sleep Talk
Trick Room
Gravity
Iron Head
Signal Beam
Skill Swap
Stealth Rock
Trick
No Bastiodon fetish today it seems.
Aerodactyl [Tulowitzki] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)
Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.
Type: Flying/Rock
Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: Nope
MC: 0
DC: 5/5
Attacks:
Physical: Aerial Ace, Assurance, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Facade, Fire Fang, Fly, Frustration, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Natural Gift, Payback, Pursuit, Rock Slide, Rock Smash, Rock Tomb, Secret Power, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thief, Thunder Fang, Wing Attack
Special: Air Cutter, Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Rest, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Tailwind, Taunt, Torment, Toxic, Wide Guard, Whirlwind
Salamence (Arthur) (M)
Nature: Hasty (+15% Speed, -1 Def) (+15% Accuracy) (+22% Accuracy Mega)
Type: Dragon/Flying
Abilities: Intimidate/Moxie (DW)/Aerilate (Mega)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Mega Stats:
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Dragon Claw
Zen Headbutt
Double-Edge
Thunder Fang
Fly
Dragon Tail
Dragon Dance
Dragon Rush
Hydro Pump
Endure
Fire Fang
Defog
Protect
Toxic
Substitute
Rock Slide
Shadow Claw
Roar
Draco Meteor
Flamethrower
Stone Edge
Rock Slide
Rock Tomb
Roost
Giga Impact
Dragon Pulse
Hyper Beam
Aqua Tail
Outrage
Altaria (Annabelle) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon/Flying Dragon/Fairy (Mega)
Abilities: Natural Cure / Cloud Nine (DW)/ Pixilate (Mega)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Mega Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down
Moonblast
Mirror Move
Refresh
Perish Song
Cotton Guard
Sky Attack
Disarming Voice
Dragon Pulse
Pluck
Agility
Roost
Hyper Voice
Haze
Pursuit
Heat Wave
Endure
Protect
Fly
Ice Beam
Solarbeam
Substitute
Dazzling Gleam
Toxic
Hyper Beam
Flamethrower
Earthquake
Bulldoze
Draco Meteor
Heal Bell
Tailwind
Tomohawk (Cheyenne) (F)
Nature: Modest (+1 Spa, -1 Atk)
Type: Flying/Fighting
Abilities: Intimidate/Prankster/Justified (DW)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Taunt
Rest
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Hurricane
Heat Wave
Air Slash
Earth Power
Rain Dance
Healing Wish
Confuse Ray
Nature Power
Rapid Spin
Roost
Stealth Rock
Yawn
Tailwind
Toxic
Brick Break
Focus Blast
Quash
Rock Tomb
Protect
Sleep Talk
Solarbeam
Fly
Grass Knot
Substitute
Hyper Beam
Reflect
Pungence [Bronzong] (-)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28-
Size Class: 3
Weight Class: 5 [8 HM]
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Moves:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Psywave
Extrasensory
Iron Defense
Feint Attack
Safeguard
Future Sight
Block
Payback
Heal Block
Heavy Slam
Hidden Power [Water]
Hyper Beam
Light Screen
Protect
Solar Beam
Earthquake
Psychic
Double Team
Reflect
Rest
Endure
Explosion
Giga Impact
Gyro Ball
Sleep Talk
Trick Room
Gravity
Iron Head
Signal Beam
Skill Swap
Stealth Rock
Trick
VERSUS
Team Geodude!
Tia [Dragonite] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type:
: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3-
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Fire Punch
Hurricane
Roost
Thunder Punch
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Aqua Tail
Dragon Rush
Safeguard
Dragon Dance
Outrage
Hyper Beam
Aqua Jet
Extreme Speed
Haze
Iron Tail
Supersonic
Horn Drill
Ice Beam
Blizzard
Light Screen
Protect
Thunderbolt
Thunder
Earthquake
Brick Break
Reflect
Bide
Flamethrower
Fire Blast
Skull Bash
Rest
Focus Blast
Endure
Giga Impact
Stone Edge
Sleep Talk
Substitute
Fly
Surf
Defog
Waterfall
Draco Meteor
Focus Punch
Ice Punch
Iron Head
Superpower
Byte [Krilowatt] (F)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Electric STAB; immune to paralysis status.
Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2-
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121+
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Moves:
Ice Shard
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Aqua Jet
Detect
Counter
Mirror Coat
Imprison
Volt Switch
Heart Swap
Zap Cannon
Discharge
Guillotine
Thunder
Hydro Pump
Follow Me
Me First
Mind Reader
Sheer Cold
Whirlpool
Hail
Hidden Power [Grass]
Ice Beam
Blizzard
Hyper Beam
Thunderbolt
Earthquake
Façade
Low Sweep
Scald
Endure
Thunder Wave
Dazzling Gleam
Waterfall
Dive
Aqua Tail
Ice Punch
Icy Wind
Thunder Punch
Erin [Machamp] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 47-
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Moves:
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Scary Face
Dual Chop
Revenge
Vital Throw
Cross Chop
Submission
Dynamic Punch
Bullet Punch
Close Combat
Encore
Ice Punch
Knock Off
Light Screen
Protect
Earthquake
Brick Break
Fire Blast
Low Sweep
Focus Blast
Giga Impact
Stone Edge
Bulldoze
Endure
Rock Slide
Counter
Fire Punch
Helping Hand
Thunder Punch
Splendid Screen [Aegislash-S] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Stance Change: (Passive) This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Eyelander [Aegislash-B] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Stats:
HP: 90
Atk: Rank 7+
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: N/A
MAX MOVEPOOL - FLOOR(53/15)=3 CC
Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword
Destiny Bond
Wide Guard
Toxic
Hidden Power Water
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Reflect
Facade
Rest
Attract
False Swipe
Retaliate
Shadow Claw
Giga Impact
Gyro Ball
Rock Slide
Swagger
Sleep Talk
Substitute
Flash Cannon
Rock Smash
Confide
Cut
After You
Block
Magnet Rise
Shock Wave
Snore
Spite
Abnormality [Blaziken] (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)
Stats:
Atk: Rank 7
Def: Rank 2-
SpA: Rank 6+
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
MAX MOVEPOOL - FLOOR(107/15) = 7 CC
Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz
Agility
Baton Pass
Counter
Crush Claw
Curse
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Smelling Salts
Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Captivate
Rock Slide
Natural Gift
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Confide
Cut
Strength
Rock Climb
Blast Burn
Body Slam
Bounce
Double-Edge
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Mud Slap
Role Play
Seismic Toss
Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave
Both contestants look like they are playing to win, so good luck to both!
Tia [Dragonite] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3-
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Fire Punch
Hurricane
Roost
Thunder Punch
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Aqua Tail
Dragon Rush
Safeguard
Dragon Dance
Outrage
Hyper Beam
Aqua Jet
Extreme Speed
Haze
Iron Tail
Supersonic
Horn Drill
Ice Beam
Blizzard
Light Screen
Protect
Thunderbolt
Thunder
Earthquake
Brick Break
Reflect
Bide
Flamethrower
Fire Blast
Skull Bash
Rest
Focus Blast
Endure
Giga Impact
Stone Edge
Sleep Talk
Substitute
Fly
Surf
Defog
Waterfall
Draco Meteor
Focus Punch
Ice Punch
Iron Head
Superpower
Byte [Krilowatt] (F)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:
Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2-
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121+
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Moves:
Ice Shard
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Aqua Jet
Detect
Counter
Mirror Coat
Imprison
Volt Switch
Heart Swap
Zap Cannon
Discharge
Guillotine
Thunder
Hydro Pump
Follow Me
Me First
Mind Reader
Sheer Cold
Whirlpool
Hail
Hidden Power [Grass]
Ice Beam
Blizzard
Hyper Beam
Thunderbolt
Earthquake
Façade
Low Sweep
Scald
Endure
Thunder Wave
Dazzling Gleam
Waterfall
Dive
Aqua Tail
Ice Punch
Icy Wind
Thunder Punch
Erin [Machamp] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 47-
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Moves:
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Scary Face
Dual Chop
Revenge
Vital Throw
Cross Chop
Submission
Dynamic Punch
Bullet Punch
Close Combat
Encore
Ice Punch
Knock Off
Light Screen
Protect
Earthquake
Brick Break
Fire Blast
Low Sweep
Focus Blast
Giga Impact
Stone Edge
Bulldoze
Endure
Rock Slide
Counter
Fire Punch
Helping Hand
Thunder Punch
Splendid Screen [Aegislash-S] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Abilities:
Stance Change: (Passive) This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Eyelander [Aegislash-B] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Stats:
HP: 90
Atk: Rank 7+
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: N/A
MAX MOVEPOOL - FLOOR(53/15)=3 CC
Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword
Destiny Bond
Wide Guard
Toxic
Hidden Power Water
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Reflect
Facade
Rest
Attract
False Swipe
Retaliate
Shadow Claw
Giga Impact
Gyro Ball
Rock Slide
Swagger
Sleep Talk
Substitute
Flash Cannon
Rock Smash
Confide
Cut
After You
Block
Magnet Rise
Shock Wave
Snore
Spite
Abnormality [Blaziken] (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)
Stats:
Atk: Rank 7
Def: Rank 2-
SpA: Rank 6+
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
MAX MOVEPOOL - FLOOR(107/15) = 7 CC
Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz
Agility
Baton Pass
Counter
Crush Claw
Curse
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Smelling Salts
Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Captivate
Rock Slide
Natural Gift
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Confide
Cut
Strength
Rock Climb
Blast Burn
Body Slam
Bounce
Double-Edge
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Mud Slap
Role Play
Seismic Toss
Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave
9:24:04 PM <FortColors> !pick rock with hands, rock with face
9:24:05 PM <ASBot_> rock with hands
Geodude6 sends out and equips.
Leethoof sends out, equips, and orders.
Geodude6 orders.
Fort Colorcastle refs.
9:24:05 PM <ASBot_> rock with hands
Geodude6 sends out and equips.
Leethoof sends out, equips, and orders.
Geodude6 orders.
Fort Colorcastle refs.