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Avnomke vs RAlex

142.png
142.png
142-mega.png
142-mega.png
Female
At a Glance:
100/4/3/1-/3/150+ +26% accuracy 4/4 20
100/5/3/2-/3/173+ +30% accuracy 4/4 23
rock.png
flying.png

Rock Head/Pressure/Unnerve/Tough Claws (Mega)
Jolly Nature: -Special Attack, +Speed, +26% Accuracy

Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 20

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Jolly Nature: -Special Attack, +Speed, +30% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 23

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 150
[B]Stats:[/B] 4/3/1/3/150
[B]Other:[/B] +26% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 173
[B]Stats:[/B] 5/3/2/3/173
[B]Other:[/B] +30% accuracy
EC/AC/MC
0/NA/0

Attacks: /90
Agility
Ancient Power
Assurance
Dragon Breath
Bite
Earthquake
Fire Fang
Fly
Ice Fang
Iron Head
Pursuit
Roar
Rock Slide
Steel Wing
Supersonic
Tailwind
Taunt
Thunder Fang
Wide Guard
Wing Attack

AzureGardevoir_zps84787bf7.png

*Thanks to Ute for the Sprite*
Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (DW):
Type: Passive
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 66/102 Total

Ally Switch
Attract
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power (Fire, 7)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mimic
Misty Terrain
Moon Blast
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will o Wisp
Wish

Avnomke
Ragnarokalex
As always I don't know the order, but I still ref.
 
@Exp Share

Thunder Wave - Thunderbolt - Thunderbolt
IF Taunt Magic coat that action
IF Fly, and Aero isn't Paralyzed, Trick Room that action
 
142.png

4/3/1/3/150
Hp: 100
En: 100
Size: 4
Weight: 4
Status: None


AzureGardevoir_zps84787bf7.png

2/3/6/4/80
Hp: 100
En: 100
Size: 3
Weight: 3
Status: None

Flavor:

None.

A1

Aerodactyl used Iron Head. (-6 en)
Crit: 5842 no
Effect: 1509 yes
Damage: (8 + 6 - 4.5) x 1.5 = - 14.25 Hp
Gardevoir flinched!

Gardevoir flinched!

A2

Aerodactyl used Steel Wing. (-5 en)
Crit: 2143 no
Effect: 9574 no
Damage: (7 + 6 - 4.5) x 1.5 = - 12.75 Hp

Gardevoir used Thunderbolt. (-7 en)
Crit: 6636 no
Effect: 1891 no
Damage: (9 + 9 - 4.5) x 1.5 = - 20.25 Hp

A3

Aerodactyl used Iron Head. (-6 en)
Crit: 4575 no
Effect: 3829 no
Damage: (8 + 6 - 4.5) x 1.5 = - 14.25 Hp

Gardevoir used Thunderbolt. (-11 en)
Crit: 6705 no
Effect: 4482 no
Damage: (9 + 9 - 4.5) x 1.5 = - 20.25 Hp

142.png

4/3/1/3/150
Hp: 59
En: 83
Size: 4
Weight: 4
Status: None

AzureGardevoir_zps84787bf7.png

2/3/6/4/80
Hp: 59
En: 82
Size: 3
Weight: 3
Status: None
 
(Why did you use both Trick Room and a combo, RAlex?)

142.png

4/3/1/3/150
Hp: 59
En: 83
Size: 4
Weight: 4
Status: None

AzureGardevoir_zps84787bf7.png

2/3/6/4/80
Hp: 59
En: 82
Size: 3
Weight: 3
Status: None

Flavor:

None.

A1

Aerodactyl flew high into the air (-10 en)

Aerodactyl used Fly.
Crit: 7479 no
Effect: N/A
Damage: (9 + 3 + 6 - 4.5) = - 13.5 Hp

Gardevoir used Trick Room. (-9 en)
Gardevoir twisted the dimensions. (4r/12a)

A2

Gardevoir used Thunderbolt. (-7 en)
Crit: 8873 no
Effect: 5440 no
Damage: (9 + 9 - 4.5) x 1.5 = - 20.25 Hp

Aerodactyl used Iron Head. (-6 en)
Crit: 1922 no
Effect: N/A
Damage: (8 + 6 - 4.5) x 1.5 = - 14.25 Hp

A3

Aerodactyl flew high into the air. (-10 en)

Gardevoir used Thunderbolt + Hyper Beam. (-25.5 en)
Miss

Aerodactyl used Fly.
Crit: 1177 no
Effect: N/A
Damage: (9 + 3 + 6 - 4.5) = - 13.5 Hp

Trick Room (3r/9a)

142.png

4/3/1/3/150
Hp: 39
En: 57
Size: 4
Weight: 4
Status: None

AzureGardevoir_zps84787bf7.png

2/3/6/4/80
Hp: 18
En: 39
Size: 3
Weight: 3
Status: Must Cooldown, Sluggish (2a)
 
Trick Room (3r/9a)

142.png

4/3/1/3/150
Hp: 39
En: 57
Size: 4
Weight: 4
Status: None

AzureGardevoir_zps84787bf7.png

2/3/6/4/80
Hp: 18
En: 39
Size: 3
Weight: 3
Status: Must Cooldown, Sluggish (2a)

Flavor:

None.

A1

Gardevoir cooled down.

Aerodactyl used Iron Head. (-6 en)
Crit: 4635 no
Effect: N/A
Damage: (8 + 6 - 4.5) x 1.5 = - 14.25 Hp

A2

Gardevoir Chilled. (+12 en)

Aerodactyl used Iron Head (-10 en)
Crit: 9652 no
Effect: N/A
Damage: (8 + 6 - 4.5) x 1.5 = - 14.25 Hp
Gardevoir fainted

Trick Room (2r/6a)

142.png

4/3/1/3/150
Hp: 39
En: 41
Size: 4
Weight: 4
Status: 1 KOC

AzureGardevoir_zps84787bf7.png

2/3/6/4/80
Hp: -15
En: 51
Size: 3
Weight: 3
Status: Fainted

Prizes:

Avnomke:

1 CC

Aerodactyl:

3 MC

1 AC

1 KOC

Ragnarokalex:

1 CC

Gardevoir:

4 MC

Me:

3 UC
 
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