Audino [QC 3/3] [GP 2/2]


is fat

[Overview]

<p>Audino seems like the typical bulky Normal-type, but it has a lot of notable niches that set it apart from its competition. To begin with, its ability, Regenerator, allows it to pass recovery from Wish to its teammates while healing itself on the switch. Audino's movepool is also filled with a wide variety of different support moves that few other Pokemon share with it. Audino is very bulky, and even with a specially defensive spread, it can take some neutral physical hits. Due to all of these unique defensive traits, Audino typically plays best on stall teams where no other Pokemon can fill quite the same role. Unfortunately, its awesome movepool and ability come with a price: it has much less bulk than its biggest rival, Lickilicky, leaving it less able to wall the strong special attackers in the tier. It also has significantly less offensive presence than Lickilicky, so it must rely on the recoil-inducing Double-Edge to keep from being setup fodder.</p>

[SET]
name: Cleric
move 1: Wish
move 2: Heal Bell
move 3: Protect / Toxic
move 4: Double-Edge
item: Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>With a cleric set, Audino is able to provide Heal Bell and Wish support for its team. Wish is used to pass on recovery to teammates that might have no other way to heal their HP. Heal Bell is helpful for removing crippling statuses from both itself and its teammates. Protect is really helpful despite the recovery that Regenerator provides upon switching. However, there are some times when you might want to keep Audino in to recover with its own Wish or you might not have anything else on your team to take a hit. Protect helps Audino make it through many clutch situations, and it can also be used to scout against Pokemon wielding a Choice item. Nevertheless, Toxic is still an invaluable move on Audino, as it can hit setup sweepers on the switch that think they can use Audino as setup fodder. Even so, because Audino is often used alongside Toxic Spikes, this might not be necessary for your team. Finally, Double-Edge is Audino's offensive move of choice and keeps it from being used as setup bait, as the recoil is usually not crippling due to its massive HP stat.</p>

[ADDITIONAL COMMENTS]

<p>Audino fully invests in HP and Special Defense despite equal defenses because many common physical attackers carry Fighting-type coverage. Audino also has access to a few other moves which it can take advantage of. On more balanced teams, Thunder Wave can be used to help neutralize many offensive threats. There are also a number of offensive moves you might want to try over Double-Edge, namely special attacks such as Flamethrower, Ice Beam, and Thunderbolt. Overall, the lack of STAB on these moves typically makes them inferior options, but if you need specific coverage for certain threats, they are still viable.</p>

<p>There are a large variety of Pokemon that appreciate Audino's support. Bulky setup sweepers in particular love Heal Bell and Wish support, as an untimely burn or Toxic can cripple many of them, and recovery can give them another chance to sweep. Good examples of these Pokemon include Bulk Up Braviary, Calm Mind Musharna without Heal Bell, and Bulk Up Gurdurr. Other Pokemon that despise status and lack reliable recovery also appreciate Audino's support: Skuntank, Metang, and Regirock are all good examples. Golurk has the ability to annihilate Audino thanks to its immunity to Double-Edge and access to an Iron Fist-boosted Drain Punch. Mandibuzz, Alomomola, and Tangela all take on Golurk well, and they work well as partners with Audino in general. Finally, Misdreavus pairs well defensively with Audino, and because it often has no room to run Heal Bell itself, it appreciates Audino handling any status that it might be inflicted with.</p>

[Other Options]

<p>Audino's movepool is filled with plenty of options that can be used to tailor it to your team's needs. Encore is a great, somewhat rare, support move that can lock the opposing Pokemon into a setup move so that a teammate can handle it. Light Screen and Reflect are also difficult to come by in NU, and Audino can run a dedicated dual screens set. Rain Dance and Sunny Day are good options for weather teams. If you can find the room for it, Magic Coat can be used to reflect bothersome non-attacking moves such as Toxic, Taunt, and Stealth Rock. Yawn is a great utility move that can either open up a free switch for a teammate or put the opposing Pokemon to sleep. Knock Off can help make it easier for your teammates to beat Eviolite users such as Misdreavus. Trick Room is an option for a dedicated Trick Room team, though overall, dedicated Trick Room teams are very easy to exploit with priority and Taunt. A Calm Mind set is something that might seem appealing, but Audino needs multiple boosts in order to hit hard, and it's generally too slow to utilize the boosts well. Finally, Audino's offensive movepool has amazing coverage options, but unfortunately, it is generally far too weak to use them well.</p>

[Checks and Counters]

<p>The best way to defeat Audino is simple: just use Taunt against it. Because Audino is offensively lacking, preventing it from using its support moves generally makes it useless. Misdreavus can easily defeat Audino with Taunt, as it is immune to Double-Edge and can recover a lot of HP with Pain Split. Similarly, Golurk is immune to Double-Edge and Thunder Wave, and it can hit Audino hard and recover with Drain Punch, only fearing a Toxic on the switch. Toxic Spikes also wear down Audino quite a bit: while Audino might have Heal Bell to recover its status, Heal Bell only has 8 PP, and it has to use one every time it switches in if it wants to remove the status. Some of the tier's stronger special attackers, especially those carrying Focus Blast, can also break through Audino. Charizard and Jynx are the best examples of this. Fighting-types can also break through Audino relatively easily. Gurdurr and Throh get a special mention as their ability, Guts, makes it so that they benefit from status. Gothorita can also trap Audino and take it out so that it can't provide any support for the opposing team. Ultimately, you're better off trying to handle whatever Audino switches out to. Alone, Audino isn't a very threatening Pokemon; it is the support it provides more threatening Pokemon that makes it effective.</p>

skeleton: http://pastebin.com/iK77xNKq
 
Last edited:

WhiteDMist

Path>Goal
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I'm at work so I'm in a rush, but I think I should point out that Audino isn't bad on offensive teams as a pivot with the ability to pass a Wish off and still gain HP. What does QC think about mentioning Gothorita in CC as a counter to Audino? It locks Audino in to prevent Wish Passing, has Rest to remove Toxic and recover from Double Edge, tends to be physically bulky to make Double Edge rather pointless, and can set up to +6 and just overpower Audino (especially with Psychic's possible SDef drop(s)).
 

ebeast

she's probably sexting nprtprt
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I would make move 3: Protect / Toxic with Thunder Wave in AC. Even though it does have Regenerator to pass without having to stay in there are times when staying in and Protecting are really important or when you can scout dangerous Pokemon like Choice Band Sawk. Toxic is the lesser option as Stall teams generally have Toxic Spikes in this metagame and Audino has less use of Toxic for this reason.

You can add Pokemon that help take on Golurk in AC as good partners. Mandibuzz, Alomomola, and Tangela all just happen to be good on defensive teams.

I personally really dislike Trick Room as a set as I feel it encourages a terrible playing style in NU (Full TR is really bad lol. A TR Musharna or Beheeyem with a partner or just by itself with much better) I would rather it be an OO mention if anything.

Other than that this looks good. QC Approved 1/3
 

tennisace

not quite too old for this, apparently
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QC Reject on TR set, agreeing with ebutt that full TR isn't good in this meta (especially when you have a lot of mons running Taunt and Priority for various reasons).

QC Approve the rest of the stuff + ebutt's changes (Toxic is cool on stall teams for stuff that Audino attracts like SubBU Brav on the switch and other mons that are immune to Tspikes). Make sure you also change the mention in checks n counters of Golurk since you don't have Twave on the main set.

 

Governess

A Beautiful Blossom Waiting to Bloom
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Hihi, amcheck!

This is very, very good, as there are little errors I found, and nearly all of them were prose. Great job! :)

Only thing is try to avoid using 'since' in analyses; only use it if 'because' or 'as' simply cannot fit in the sentence at all.

Additions
Removes
Comments

amcheck said:
[Overview]

<p>Audino seems like the typical bulky Normal-type in NU, but it has a lot of notable niches that set it apart from its competition. To begin with, its ability, Regenerator, allows it to pass recovery from Wish to its teammates while healing itself on the switch. Audino's movepool is also filled with a wide variety of different support moves that few other Pokemon share with it. Audino is very bulky, and even with a specially defensive spread, it can take on some neutral physical hits because of it. Due to all of these unique defensive options, Audino typically plays best on stall teams where no other Pokemon can fulfill its role quite the same. Unfortunately, its awesome movepool and ability come with a price; Lickilicky has much greater bulk for walling the strong special attackers in the tier. Audino also has significantly lower offensive presence compared to Lickilicky, so it must rely on the recoil-inducing Double -Edge to keep from being setup fodder.</p>(Grammatically, Double-Edge always has a hyphen; remember that!)

[SET]
name: Cleric
move 1: Wish
move 2: Heal Bell
move 3: Protect / Toxic
move 4: Double -Edge
item: Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>With a cleric set, Audino is able to provide Heal Bell and Wish support for its team. Wish is used to pass on recovery to teammates that may have no other way to heal their HP. Heal Bell is helpful in removing what may be otherwise crippling statuses from Audino's teammates and itself. Protect is really helpful despite the recovery that Regenerator provides upon switching. There are some times when you mayight want to keep Audino in to recovery with its own Wish, or you mayight not have anything else on your team to take a hit. (Avoid using 'may' as well, and use 'might' instead, for the same reason to use 'as or because' over since.) Protect helps Audino make it through very many clutch situations, and it can also be used to scout against Pokemon wielding a Choice item. However, Toxic is still an invaluable move for Audino, as it can help hit setup sweepers on the switch that think they can use Audino as setup fodder. Even so, becausince Audino is often used alongside Toxic Spikes, this may not be necessary for your team. Finally, Double -Edge keeps Audino from being used as setup bait, and it is the offensive move of choice for Audino, as the recoil is often not crippling thanks to Audino's massive HP stat.</p>

[ADDITIONAL COMMENTS]

<p>Audino fully invests fully in HP and Special Defense because its typing doesn't lend itself well todo much justice in a physically defensive set. (The first part just sounded weird when I read it aloud, and I was confused on the 'lend itself well to' part of it. I knew what you were saying, but how it was worded was what shook me up, so I tried to reword it while keeping the same message you wanted.) There are a few other options for moves of which Audino can take advantage of. On movre balanced teams, Thunder Wave can be used to help neutralize many offensive threats. There are also a number of offensive moves you may want to try over Double -Edge, namely special attacks, such as Flamethrower, Ice Beam, and Thunderbolt. Overall, the lack of STAB on these moves typically makes these moves inferior options, but if you need specific coverage for certain threats, they are still viable.</p>

<p>There are a large variety of Pokemon that appreciate Audino's support. Bulky setup sweepers in particular love Heal Bell and Wish support, since an untimely burn or Toxic can cripple many of them, and recovery can give them another chance to sweep. Good examples of these Pokemon include Bulk Up Braviary, Calm Mind Musharna without Heal Bell, and Bulk Up Gurdurr. Other teammates that despise status and lack reliable recovery also appreciate Audino's support; Skuntank, Metang, and Regirock are all good examples. Golurk has the ability to annihilate Audino thanks to its immunity to Double -Edge and access to an Iron Fist-boosted Drain Punch; Mandibuzz, Alomomola, and Tangela all take on Golurk well, and they work well as partners with itAudino in general. Finally, Misdreavus pairs well defensively with Audino, and sincbecause it often has to room to run Heal Bell itself, it appreciates Audino handling any status that it may be inflicted with.</p>

[Other Options]

<p>Audino's movepool is filled with moves that can be catered to your team's needs. Encore is a great support move to lock the opposing Pokemon into a setup move to free a teammate to handle it. Light Screen and Reflect are also difficult to come by in NU, and Audino can run a dedicated dual screens set. Rain Dance and Sunny Day are good options for weather teams. If you can find the room for it, Magic Coat can be used to reflect annoyn-attacking moves, such as Toxic, Taunt, and Stealth Rock. (I'd use non-attacking over annoying, as some players might not see those moves as annoying, and it's kind of an opinion thing, while non-attacking tells the reader exactly what Magic Coat reflects.) Yawn is a great utility move that can either open up a free switch for a teammate or put the opposing Pokemon to sleep. Knock Off can help make it easier for your teammates to beat Eviolite users, such as Misdreavus. Trick Room is an option for a dedicated Trick Room team, though overall, dedicated Trick Room isteams are very easy to exploit with priority and Taunt. A Calm Mind set is something that might seem appealing, but Audino needs multiple boosts in order to hit hard, and it's generally too slow to utilize the boosts well. Finally, Audino's offensive movepool has amazing coverage options, but unfortunately, Audino is generally far too weak to use them well.</p>

[Checks and Counters]

<p>The best way to defeat Audino is simple: just use Taunt against it. Since Audino is offensively lacking, disallowing it to use its support moves makes it generally useless. Misdreavus can easily defeat Audino with Taunt, as it is immune to Double -Edge and can recover a lot of HP with Pain Split. Similarly, Golurk is immune to Double -Edge and Thunder Wave, and it can hit it hard and recover with Drain Punch, only fearing a Toxic on the switch. Toxic Spikes also wear down Audino quite a bit; while it may have Heal Bell to recover its status, Heal Bell only has 8 PP, and it has to use it every time it switches if it wants to heal itself of the status. Some of the tier's stronger special attackers, especially those carrying Focus Blast, can also break through Audino. Charizard and Jynx are the best examples of this. Fighting-types can also break through Audino relatively easily. Gurdurr and Throh get a special mention, as their ability, Guts, make it so that they benefit from status. Gothorita can also trap Audino and take it out so that it can't provide any support for the opposing team. Ultimately, you're better off trying to handle whatever Audino switches into. Alone, Audino isn't a very threatening Pokemon; it is the support it provides for more threatening Pokemon that makes it so good.</p>
 
thanks. :) I added most of the changes, generally only modifying prose changes to fit my style of writing!
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Audino seems like the typical bulky Normal-type in NU, but it has a lot of notable niches that set it apart from its competition. To begin with, its ability, Regenerator, allows it to pass recovery from Wish to its teammates while healing itself on the switch. Audino's movepool is also filled with a wide variety of different support moves that few other Pokemon share with it. Audino is very bulky, and even with a specially defensive spread, it can take on some neutral physical hits because of it. Due to all of these unique defensive options traits, Audino typically plays best on stall teams where no other Pokemon can fulfill its role in quite the same way. Unfortunately, its awesome movepool and ability come with a price; Lickilicky has much greater it has much less bulk for walling than its biggest rival, Lickilicky, leaving it less able to wall the strong special attackers in the tier. Audino It also has significantly lower offensive presence compared to than Lickilicky, so it must rely on the recoil-inducing Double-Edge to keep from being setup fodder.</p>

[SET]
name: Cleric
move 1: Wish
move 2: Heal Bell
move 3: Protect / Toxic
move 4: Double-Edge
item: Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>With a cleric set, Audino is able to provide Heal Bell and Wish support for its team. Wish is used to pass on recovery to teammates that may might have no other way to heal their HP. Heal Bell is helpful in for removing crippling statuses from Audino's teammates and itself. Protect is really helpful despite the recovery that Regenerator provides upon switching. There are some times when you might want to keep Audino in to recover with its own Wish, (remove comma) or you might not have anything else on your team to take a hit. Protect helps Audino make it through many clutch situations, and it can also be used to scout against Pokemon wielding a Choice item. However, Toxic is still an invaluable move for Audino, as it can help hit setup sweepers on the switch that think they can use Audino as setup fodder. Even so, because Audino is often used alongside Toxic Spikes, this may might not be necessary for your team. Finally, Double-Edge keeps Audino from being used as setup bait, (remove comma) and it is the its offensive move of choice for Audino, as the recoil is often usually not crippling thanks to Audino's its massive HP stat.</p>

[ADDITIONAL COMMENTS]

<p>Audino fully invests in HP and Special Defense despite equal defenses because many common physical attackers carry Fighting-type coverage. There are a few other options for moves of which Audino can take advantage of. On more balanced teams, Thunder Wave can be used to help neutralize many offensive threats. There are also a number of offensive moves you may might want to try over Double-Edge, namely special attacks, (remove comma) such as Flamethrower, Ice Beam, and Thunderbolt. Overall, the lack of STAB on these moves typically makes them inferior options, but if you need specific coverage for certain threats, they are still viable.</p>

<p>There are a large variety of Pokemon that appreciate Audino's support. Bulky setup sweepers in particular love Heal Bell and Wish support, since as an untimely burn or Toxic can cripple many of them, and recovery can give them another chance to sweep. Good examples of these Pokemon include Bulk Up Braviary, Calm Mind Musharna without Heal Bell, and Bulk Up Gurdurr. Other teammates Pokemon that despise status and lack reliable recovery also appreciate Audino's support; Skuntank, Metang, and Regirock are all good examples. Golurk has the ability to annihilate Audino thanks to its immunity to Double-Edge and access to an Iron Fist-boosted Drain Punch; Mandibuzz, Alomomola, and Tangela all take on Golurk well, and they work well as partners with Audino in general. Finally, Misdreavus pairs well defensively with Audino, and because it often has no room to run Heal Bell itself, it appreciates Audino handling any status that it may might be inflicted with.</p>

[Other Options]

<p>Audino's movepool is filled with moves that can be catered to plenty of options to use depending on your team's needs. Encore is a great (add comma) somewhat rare (adding this because you say duals screens are also difficult to come by in NU; if you don't think this makes sense, remove the also instead) support move to that can lock the opposing Pokemon into a setup move to free so that a teammate to can handle it. Light Screen and Reflect are also difficult to come by in NU, and Audino can run a dedicated dual screens set. Rain Dance and Sunny Day are good options for weather teams. If you can find the room for it, Magic Coat can be used to reflect bothersome non-attacking moves, such as Toxic, Taunt, and Stealth Rock. Yawn is a great utility move that can either open up a free switch for a teammate or put the opposing Pokemon to sleep. Knock Off can help make it easier for your teammates to beat Eviolite users, such as Misdreavus. Trick Room is an option for a dedicated Trick Room team, though overall, dedicated Trick Room teams are very easy to exploit with priority and Taunt. A Calm Mind set is something that might seem appealing, but Audino needs multiple boosts in order to hit hard, and it's generally too slow to utilize the boosts well. Finally, Audino's offensive movepool has amazing coverage options, but unfortunately, Audino it is generally far too weak to use them well.</p>

[Checks and Counters]


<p>The best way to defeat Audino is simple: just use Taunt against it. Since Because Audino is offensively lacking, disallowing it to use preventing it from using its support moves generally makes it generally useless. Misdreavus can easily defeat Audino with Taunt, as it is immune to Double-Edge and can recover a lot of HP with Pain Split. Similarly, Golurk is immune to Double-Edge and Thunder Wave, and it can hit it hard and recover with Drain Punch, only fearing a Toxic on the switch. Toxic Spikes also wear down Audino quite a bit; while it may might have Heal Bell to recover its status, Heal Bell only has 8 PP, and it has to use it one every time it switches in if it wants to heal itself of the status. Some of the tier's stronger special attackers, especially those carrying Focus Blast, can also break through Audino. Charizard and Jynx are the best examples of this. Fighting-types can also break through Audino relatively easily. Gurdurr and Throh get a special mention, (remove comma) as their ability, Guts, make makes it so that they benefit from status. Gothorita can also trap Audino and take it out so that it can't provide any support for the opposing team. Ultimately, you're better off trying to handle whatever Audino switches into out to. Alone, Audino isn't a very threatening Pokemon; it is the support it provides for more threatening Pokemon that makes it so good effective.</p>
 

Ender

pelagic
is a Contributor Alumnus

GP 2/2
Let me know if you have questions about any of my suggestions.

Additions

Deletions
[Comments]


is fat

[Overview]

<p>Audino seems like the typical bulky Normal-type, but it has a lot of notable niches that set it apart from its competition. To begin with, its ability, Regenerator, allows it to pass recovery from Wish to its teammates while healing itself on the switch. Audino's movepool is also filled with a wide variety of different support moves that few other Pokemon share with it. Audino is very bulky, and even with a specially defensive spread, it can take on some neutral physical hits. Due to all of these unique defensive traits, Audino typically plays best on stall teams where no other Pokemon can fill quite the same role fulfill its role quite the same. Unfortunately, its awesome movepool and ability come with a price: [changed ; to :] it has much less bulk than its biggest rival, Lickilicky, leaving it less able to wall the strong special attackers in the tier. It also has significantly less offensive presence than Lickilicky, so it must rely on the recoil-inducing Double-Edge to keep from being setup fodder.</p>

[SET]
name: Cleric
move 1: Wish
move 2: Heal Bell
move 3: Protect / Toxic
move 4: Double-Edge
item: Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>With a cleric set, Audino is able to provide Heal Bell and Wish support for its team. Wish is used to pass on recovery to teammates that might have no other way to heal their HP. Heal Bell is helpful for removing crippling statuses from both itself and its Audino's teammates and itself. Protect is really helpful despite the recovery that Regenerator provides upon switching. However, there are some times when you might want to keep Audino in to recover with its own Wish or you might not have anything else on your team to take a hit. Protect helps Audino make it through many clutch situations, and it can also be used to scout against Pokemon wielding a Choice item. However, Nevertheless, Toxic is still an invaluable move on for Audino, as it can hit setup sweepers on the switch that think they can use Audino as setup fodder. Even so, because Audino is often used alongside Toxic Spikes, this might not be necessary for your team. Finally, Double-Edge is Audino's offensive move of choice and keeps Audino from being used as setup bait and is its offensive move of choice, as the recoil is usually not crippling due thanks to its massive HP stat.</p>

[ADDITIONAL COMMENTS]

<p>Audino fully invests in HP and Special Defense despite equal defenses because many common physical attackers carry Fighting-type coverage. Audino also has access to a few other moves that it can take advantage of. There are a few other moves which Audino can take advantage of. [you might disagree with me on this one, and that's fine. I think this flows better, but I also think that this really falls more under other options rather than additional comments. Whatever you think is best.] On more balanced teams, Thunder Wave can be used to help neutralize many offensive threats. There are also a number of offensive moves you might want to try over Double-Edge, namely special attacks such as Flamethrower, Ice Beam, and Thunderbolt. Overall, the lack of STAB on these moves typically makes them inferior options, but if you need specific coverage for certain threats, they are still viable.</p>

<p>There are a large variety of Pokemon that appreciate Audino's support. Bulky setup sweepers in particular love Heal Bell and Wish support, as an untimely burn or Toxic can cripple many of them, and recovery can give them another chance to sweep. Good examples of these Pokemon include Bulk Up Braviary, Calm Mind Musharna without Heal Bell, and Bulk Up Gurdurr. Other Pokemon that despise status and lack reliable recovery also appreciate Audino's support: [changed ; to :] Skuntank, Metang, and Regirock are all good examples. Golurk has the ability to annihilate Audino thanks to its immunity to Double-Edge and access to an Iron Fist-boosted Drain Punch. [changed ; to .] Mandibuzz, Alomomola, and Tangela all take on Golurk well, and they work well as partners with Audino in general. Finally, Misdreavus pairs well defensively with Audino, and because it often has no room to run Heal Bell itself, it appreciates Audino handling any status that it might be inflicted with.</p>

[Other Options]

<p>Audino's movepool is filled with plenty of options to tailor it to use depending on your team's needs. Encore is a great, somewhat rare, support move that can lock the opposing Pokemon into a setup move so that a teammate can handle it. Light Screen and Reflect are also difficult to come by in NU, and Audino can run a dedicated dual screens set. Rain Dance and Sunny Day are good options for weather teams. If you can find the room for it, Magic Coat can be used to reflect bothersome non-attacking moves [removed comma] such as Toxic, Taunt, and Stealth Rock. Yawn is a great utility move that can either open up a free switch for a teammate or put the opposing Pokemon to sleep. Knock Off can help make it easier for your teammates to beat Eviolite users [removed comma] such as Misdreavus. Trick Room is an option for a dedicated Trick Room team, though overall, dedicated Trick Room teams are very easy to exploit with priority and Taunt. A Calm Mind set is something that might seem appealing, but Audino needs multiple boosts in order to hit hard, and it's generally too slow to utilize the boosts well. Finally, Audino's offensive movepool has amazing coverage options, but unfortunately, it is generally far too weak to use them well.</p>

[Checks and Counters]

<p>The best way to defeat Audino is simple: just use Taunt against it. Because Audino is offensively lacking, preventing it from using its support moves generally makes it useless. Misdreavus can easily defeat Audino with Taunt, as it is immune to Double-Edge and can recover a lot of HP with Pain Split. Similarly, Golurk is immune to Double-Edge and Thunder Wave, and it can hit Audino hard and recover with Drain Punch, only fearing a Toxic on the switch. Toxic Spikes also wear down Audino quite a bit: [changed ; to :] while it Audino might have Heal Bell to recover its status, Heal Bell only has 8 PP, and it has to use one every time it switches in if it wants to remove heal itself of the status. Some of the tier's stronger special attackers, especially those carrying Focus Blast, can also break through Audino. Charizard and Jynx are the best examples of this. Fighting-types can also break through Audino relatively easily. Gurdurr and Throh get a special mention as their ability, Guts, makes it so that they benefit from status. Gothorita can also trap Audino and take it out so that it can't provide any support for the opposing team. Ultimately, you're better off trying to handle whatever Audino switches out to. Alone, Audino isn't a very threatening Pokemon; it is the support it provides for more threatening Pokemon that makes it effective.</p>

skeleton: http://pastebin.com/iK77xNKq
 

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