Blast
Member of the Alien Nation
Just posting the sets for now, but I need some feedback on a few of them!
Cloud 69
[Overview]
name: Choice Specs
move 1: Draco Meteor
move 2: Fire Blast
move 3: Dragon Pulse
move 4: Rest
item: Choice Specs
ability: Natural Cure
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
name: Bulky Dragon Dance
move 1: Dragon Dance
move 2: Roost
move 3: Dragon Claw
move 4: Substitute / Heal Bell
item: Leftovers
ability: Natural Cure
nature: Careful
evs: 248 HP / 196 SpD / 64 Spe
[SET COMMENTS]
Cloud 69
[Overview]
- Looks solid at first glance, but has many flaws that prevent it from being effective
- Great bulk hindered by weaknesses to Rock/Ice
- Competition from Fraxure/Dragonair as a DD user (Fraxure is stronger, Dragonair has Espeed + isn't SR weak)
- Access to Lefties, Heal Bell, and Roost give it some tools over other DD users
- Main role is that of a special attacker, separates it from other Dragons
- Strong moves like Draco make up for its low offensive stats
- Still, Altaria isn't that great, as its weaknesses can often get in the way of its strengths
name: Choice Specs
move 1: Draco Meteor
move 2: Fire Blast
move 3: Dragon Pulse
move 4: Rest
item: Choice Specs
ability: Natural Cure
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
- Altaria's best set, uses the power of Draco Meteor to dent the majority of the tier
- Uses its good natural bulk to switch in, then lets loose with strong attacks
- Draco hits hard, especially w/ Specs attached + the lack of Steels in NU
- Fire Blast hurts Steels, mostly Metang who is 2HKOed
- Dragon Pulse is mainly for late-game, cleaning up weakened teams w/o Draco's SpA drops
- Rest looks weird on a Specs set, but works thanks to Natural Cure
- Modest nature to maximize power; still outspeeds everything it needs to
- Needs Modest to 2HKO Missy after rocks and OHKO Samurott
- HP Ground can hit Probopass/Bastiodon harder, but fails to 2HKO Metang who's more important
- Cloud Nine can help to check Ludicolo in rain, but Natural Cure is generally more useful
- LO > Specs is viable, and lets you use Roost > Rest, but the loss of power is noticeable
- Steels have great synergy and set up SR
- Fightings break down special walls for Taria to clean up
- Sawk in particular can help prevent SR thanks to Mold Breaker
- SD Samurott and SmashCosta are good partners, as they synergize well and enjoy Taria's ability to break down physical walls
name: Bulky Dragon Dance
move 1: Dragon Dance
move 2: Roost
move 3: Dragon Claw
move 4: Substitute / Heal Bell
item: Leftovers
ability: Natural Cure
nature: Careful
evs: 248 HP / 196 SpD / 64 Spe
[SET COMMENTS]
- Mostly outclassed as a DD user, but still has some tricks up its sleeve
- Isn't forced to use Eviolite like Fraxure/Dragonair, has Heal Bell to support its team, and Roost for reliable recovery
- DD boosts Taria's low Attack and meh Speed to slowly become a threat
- Roost for recovery, so you can set up more
- Dragon Claw is most reliable STAB, chosen over Outrage b/c Outrage locks you in/confuses you
- Sub shields you from status/revenge killing, letting Taria boost more efficiently
- Heal Bell is less reliable, but also shields from status while also letting you support your team
- 64 Spe outspeeds base 95s after a boost, and outspeeds Adamant max Speed Torty before a boost
- The rest buffs up special bulk, so Taria can set up easier against special threats
- More offensive spreads are outclassed by Fraxure
- Safeguard is another way to prevent status, but outclassed by Sub/Heal Bell
- EQ gets great coverage, but there's no room
- Toxic lets you set up on walls while whittling them down, but there's still no room
- Because of that, T-Spikes support is awesome, so Garbodor, Roselia, and Scolipede are good partners
- Struggles greatly against Rock-types, so partners that can beat them are nice
- Alomomola handles Rock-types easily, provides Wish + Toxic support
- Wartortle is a decent partner on a stall team, spinning away SR while providing good synergy/dealing w/ Rock-types
- Special Samurott is a more offensive partner that deals w/ Rock-types + Metang
- Can work on bulkier teams as a win condition
- Support set, but it sucks and is SR weak
- Bulky DD still checks special threats while being able to pose as threat
- CB, but it's outclassed and worse than Specs since Outrage locks you into it
- Mixed attacker, but Taria is too weak
- Roar on Bulky DD, but leaves you more vulnerable to status
- Gimmicky Draco + Haze/Power Swap combo is fun, but hard to pull off
- Cotton Guard makes you basically impenetrable on the physical side, but still leaves you vulnerable to Ice Beam
- Can work decently w/ DD, letting Taria take more hits and set up
- Agility is outdone by DD since it boosts Taria's bad Attack
- Tailwind for support, but outclassed by stronger mons like Braviary/Charizard
- Sets up rain and sun, but other mons do it better
- Finally, Pursuit for Haunter, but he can live it
- Different counters depending on the set
- Special walls like Licky/Audino beat Specs, while physical walls such as Tangela/Regirock beat DD
- Regice is a good counter to both sets, as it tanks anything and destroys it w/ Ice Beam
- Basically anything w/ Ice-type coverage can check it, such as Jynx, Water-types, and Electric-types
- Rock-types are great answers; Regirock can take a Draco and KO w/ Stone Edge, while Golem can break Subs w/ Rock Blast
- Steel-types only fear Fire Blast/the occasional Ground-type coverage move
- Low offensive stats can be easily preyed on, as well as -2 SpA from Draco
- Can become setup fodder for stuff like Mushy/Braviary, who can take a hit and heal off the damage
- Weak to SR/switches out a lot after using Draco, which you can use to your advantage
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