Approved by jas61292
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As members of the CAP 5 PRC will remember, we changed the CAP process on abilities to a system where the primary, secondary, and flavor ability discussions all have specific banlists. There was some wrangling over which abilities should and should not be banned from each stage, and now it's time to go back through and update those lists for the XY metagame. First I would like to make this proposal I think we can agree on:
Proposal 1: The primary ability discussion should also have banned the flavor abilities banned in the secondary discussion.
A slight error seems to have been made previously in how Malaconda's and Cawmodore's OPs listed the banlists (the flavor abilities banned in the secondary discussion were not listed as banned in the primary), so we should fix it.
Moving onto the updated lists. Since this is a massive tl;dr, I have included toward the bottom the main discussion items summarized. For those wanting to peruse a full list of all abilities with descriptions, click here.
New and Changed Abilities:
This is a bit of a jumbled mess, so I think the best way to do this is to just start with a proposal and then edit from there as we gather opinions. This is how it was done last time, and we'll now slog through it the same way. Make any and all suggestions about adding/removing abilities to any of the banlists.
Initial Proposed Banlists:
The abilities banned in Primary discussion in BW have either been:
a) Signatures, legendary or not
b) Incredibly overly defining, as with Shadow Tag, to the point that it was deemed likely to entirely subvert the CAP process
c) Ineffective and only allowed as a Flavor Ability
d) Banned in OU, as with Sand Veil, Snow Cloak, and Moody
For these reasons, taking into account changes in XY, my proposal:
ADDED: Aura Break, Dark Aura, Fairy Aura, Parental Bond, Stance Change, and Ineffective Abilities, which were previously not listed here (as per Proposal 1) and the new additions of Grass Pelt and Symbiosis
REMOVED: Sand Veil and Snow Cloak
The abilities banned in Secondary discussion in BW have either been:
a) Banned in the Primary discussion
b) Incredibly defining, as with Arena Trap, Sand Stream, and many others, but not deemed so detrimental to the CAP process as to be totally disallowed
c) Likely to distract from other legitimate options, derail the thread, and generally make the Secondary discussion suck
For these reasons, taking into account changes in XY, my proposal:
ADDED: Aura Break, Dark Aura, Fairy Aura, Parental Bond, Stance Change, Aerilate, Fur Coat, Gale Wings, Pixilate, Protean, Refrigerate, and the new and ineffective Grass Pelt and Symbiosis
REMOVED: Sand Veil and Snow Cloak
The abilities banned in Flavor discussion in BW have been:
a) Effective abilities banned in the Secondary discussion
For these reasons, taking into account changes in XY, my proposal:
ADDED: Aura Break, Dark Aura, Fairy Aura, Parental Bond, Stance Change, Aerilate, Fur Coat, Gale Wings, Pixilate, Protean, Refrigerate
REMOVED: Sand Veil, Snow Cloak
Expected Topics of Discussion:
Any arguments over the placement of Stance Change, Parental Bond, and Gale Wings
Whether to ban Protean in Primary Ability or not (currently banned in only Secondary)
Whether to ban Aerilate, Pixilate, and Refrigerate in Primary Ability, Secondary Ability, or not at all
The result of this in the case of Cawmodore was an ability in Volt Absorb that you absolutely could argue ended up outshining the primary Intimidate. Indeed it saw much higher usage in the playtest and sees much higher usage in the CAP Meta today. Meanwhile, Volt Absorb was even less troubling than some other suggested abilities could have been.
In Malaconda's case, the losing options from the Primary poll were instantly disallowed by TL/TLT discretion, along with Intimidate and Regenerator. We ended up with an ability that was most definitely not on par with Harvest.
So we should now reevaluate this policy in light of two different paths taken and decide on whether to make a concrete actionable plan (not necessarily the one from Malaconda of banning losing Primary options) to add to policy on Secondary Abilities or to leave it up to discretion as is. Any and all policy recommendations about this are appreciated, since I have not managed to develop one with which I am pleased.
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As members of the CAP 5 PRC will remember, we changed the CAP process on abilities to a system where the primary, secondary, and flavor ability discussions all have specific banlists. There was some wrangling over which abilities should and should not be banned from each stage, and now it's time to go back through and update those lists for the XY metagame. First I would like to make this proposal I think we can agree on:
Proposal 1: The primary ability discussion should also have banned the flavor abilities banned in the secondary discussion.
A slight error seems to have been made previously in how Malaconda's and Cawmodore's OPs listed the banlists (the flavor abilities banned in the secondary discussion were not listed as banned in the primary), so we should fix it.
Moving onto the updated lists. Since this is a massive tl;dr, I have included toward the bottom the main discussion items summarized. For those wanting to peruse a full list of all abilities with descriptions, click here.
Previous Banlists:
Air Lock
Bad Dreams
Color Change
Defeatist
Forecast
Illusion
Imposter
Moody
Multitype
Sand Veil
Shadow Tag
Slow Start
Snow Cloak
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Bad Dreams
Color Change
Defeatist
Forecast
Illusion
Imposter
Moody
Multitype
Sand Veil
Shadow Tag
Slow Start
Snow Cloak
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Air Lock
Bad Dreams
Color Change
Defeatist
Forecast
Illusion
Imposter
Moody
Multitype
Sand Veil
Shadow Tag
Slow Start
Snow Cloak
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Drizzle
Drought
Huge Power
Magic Bounce
Magic Guard
Prankster
Pure Power
Sand Stream
Serene Grace
Snow Warning
Speed Boost
Big Pecks
Friend Guard
Healer
Honey Gather
Illuminate
Pickup
Run Away
Telepathy
Bad Dreams
Color Change
Defeatist
Forecast
Illusion
Imposter
Moody
Multitype
Sand Veil
Shadow Tag
Slow Start
Snow Cloak
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Drizzle
Drought
Huge Power
Magic Bounce
Magic Guard
Prankster
Pure Power
Sand Stream
Serene Grace
Snow Warning
Speed Boost
Big Pecks
Friend Guard
Healer
Honey Gather
Illuminate
Pickup
Run Away
Telepathy
Air Lock
Bad Dreams
Color Change
Defeatist
Forecast
Illusion
Imposter
Moody
Multitype
Sand Veil
Shadow Tag
Slow Start
Snow Cloak
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Drizzle
Drought
Huge Power
Magic Bounce
Magic Guard
Prankster
Pure Power
Sand Stream
Serene Grace
Snow Warning
Speed Boost
Bad Dreams
Color Change
Defeatist
Forecast
Illusion
Imposter
Moody
Multitype
Sand Veil
Shadow Tag
Slow Start
Snow Cloak
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Drizzle
Drought
Huge Power
Magic Bounce
Magic Guard
Prankster
Pure Power
Sand Stream
Serene Grace
Snow Warning
Speed Boost
Aerilate
Aroma Veil
Aura Break
Bulletproof
Cheek Pouch
Competitive
Dark Aura
Fairy Aura
Flower Veil
Fur Coat
Gale Wings
Gooey
Grass Pelt
Magician
Mega Launcher
Parental Bond
Pixilate
Protean
Refrigerate
Stance Change
Strong Jaw
Sweet Veil
Symbiosis
Tough Claws
Aroma Veil
Aura Break
Bulletproof
Cheek Pouch
Competitive
Dark Aura
Fairy Aura
Flower Veil
Fur Coat
Gale Wings
Gooey
Grass Pelt
Magician
Mega Launcher
Parental Bond
Pixilate
Protean
Refrigerate
Stance Change
Strong Jaw
Sweet Veil
Symbiosis
Tough Claws
Arena Trap
Drizzle
Drought
Infiltrator
Keen Eye
Magnet Pull
Oblivious
Overcoat
Sand Stream
Shadow Tag
Snow Warning
Drizzle
Drought
Infiltrator
Keen Eye
Magnet Pull
Oblivious
Overcoat
Sand Stream
Shadow Tag
Snow Warning
Chlorophyll
Cloud Nine
Dry Skin
Flower Gift
Forecast
Hydration
Ice Body
Leaf Guard
Rain Dish
Sand Force
Sand Rush
Sand Veil
Snow Cloak
Solar Power
Swift Swim
Cloud Nine
Dry Skin
Flower Gift
Forecast
Hydration
Ice Body
Leaf Guard
Rain Dish
Sand Force
Sand Rush
Sand Veil
Snow Cloak
Solar Power
Swift Swim
Initial Proposed Banlists:
Air Lock
Aura Break
Bad Dreams
Color Change
Dark Aura
Defeatist
Fairy Aura
Forecast
Illusion
Imposter
Moody
Multitype
Parental Bond
Shadow Tag
Slow Start
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Big Pecks
Friend Guard
Grass Pelt
Healer
Honey Gather
Illuminate
Pickup
Run Away
Symbiosis
Telepathy
Aura Break
Bad Dreams
Color Change
Dark Aura
Defeatist
Fairy Aura
Forecast
Illusion
Imposter
Moody
Multitype
Parental Bond
Shadow Tag
Slow Start
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Big Pecks
Friend Guard
Grass Pelt
Healer
Honey Gather
Illuminate
Pickup
Run Away
Symbiosis
Telepathy
a) Signatures, legendary or not
b) Incredibly overly defining, as with Shadow Tag, to the point that it was deemed likely to entirely subvert the CAP process
c) Ineffective and only allowed as a Flavor Ability
d) Banned in OU, as with Sand Veil, Snow Cloak, and Moody
For these reasons, taking into account changes in XY, my proposal:
ADDED: Aura Break, Dark Aura, Fairy Aura, Parental Bond, Stance Change, and Ineffective Abilities, which were previously not listed here (as per Proposal 1) and the new additions of Grass Pelt and Symbiosis
REMOVED: Sand Veil and Snow Cloak
Air Lock
Aura Break
Bad Dreams
Color Change
Dark Aura
Defeatist
Fairy Aura
Forecast
Illusion
Imposter
Moody
Multitype
Parental Bond
Shadow Tag
Slow Start
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Aerilate
Arena Trap
Drizzle
Drought
Fur Coat
Gale Wings
Huge Power
Magic Bounce
Magic Guard
Pixilate
Prankster
Protean
Pure Power
Refrigerate
Sand Stream
Serene Grace
Snow Warning
Speed Boost
Big Pecks
Friend Guard
Grass Pelt
Healer
Honey Gather
Illuminate
Pickup
Run Away
Telepathy
Aura Break
Bad Dreams
Color Change
Dark Aura
Defeatist
Fairy Aura
Forecast
Illusion
Imposter
Moody
Multitype
Parental Bond
Shadow Tag
Slow Start
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Aerilate
Arena Trap
Drizzle
Drought
Fur Coat
Gale Wings
Huge Power
Magic Bounce
Magic Guard
Pixilate
Prankster
Protean
Pure Power
Refrigerate
Sand Stream
Serene Grace
Snow Warning
Speed Boost
Big Pecks
Friend Guard
Grass Pelt
Healer
Honey Gather
Illuminate
Pickup
Run Away
Telepathy
a) Banned in the Primary discussion
b) Incredibly defining, as with Arena Trap, Sand Stream, and many others, but not deemed so detrimental to the CAP process as to be totally disallowed
c) Likely to distract from other legitimate options, derail the thread, and generally make the Secondary discussion suck
For these reasons, taking into account changes in XY, my proposal:
ADDED: Aura Break, Dark Aura, Fairy Aura, Parental Bond, Stance Change, Aerilate, Fur Coat, Gale Wings, Pixilate, Protean, Refrigerate, and the new and ineffective Grass Pelt and Symbiosis
REMOVED: Sand Veil and Snow Cloak
Air Lock
Aura Break
Bad Dreams
Color Change
Dark Aura
Defeatist
Fairy Aura
Forecast
Illusion
Imposter
Moody
Multitype
Parental Bond
Shadow Tag
Slow Start
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Aerilate
Arena Trap
Drizzle
Drought
Fur Coat
Gale Wings
Huge Power
Magic Bounce
Magic Guard
Pixilate
Prankster
Protean
Pure Power
Refrigerate
Sand Stream
Serene Grace
Snow Warning
Speed Boost
Aura Break
Bad Dreams
Color Change
Dark Aura
Defeatist
Fairy Aura
Forecast
Illusion
Imposter
Moody
Multitype
Parental Bond
Shadow Tag
Slow Start
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Aerilate
Arena Trap
Drizzle
Drought
Fur Coat
Gale Wings
Huge Power
Magic Bounce
Magic Guard
Pixilate
Prankster
Protean
Pure Power
Refrigerate
Sand Stream
Serene Grace
Snow Warning
Speed Boost
a) Effective abilities banned in the Secondary discussion
For these reasons, taking into account changes in XY, my proposal:
ADDED: Aura Break, Dark Aura, Fairy Aura, Parental Bond, Stance Change, Aerilate, Fur Coat, Gale Wings, Pixilate, Protean, Refrigerate
REMOVED: Sand Veil, Snow Cloak
Expected Topics of Discussion:
Any arguments over the placement of Stance Change, Parental Bond, and Gale Wings
All are signature and all are good, to varying degrees.
Whether to ban Protean in Primary Ability or not (currently banned in only Secondary)
Protean is not a signature ability (Kecleon has it too)
However, is it so defining it subverts the CAP process, for example by rendering Typing far less important than it otherwise would be?
Whether to unban Snow Cloak and Sand Veil across the board or not (or in between)However, is it so defining it subverts the CAP process, for example by rendering Typing far less important than it otherwise would be?
These abilities are no longer banned in OU with Hail and Sand being limited in duration
Whether to ban Aerilate, Pixilate, and Refrigerate in Primary Ability, Secondary Ability, or not at all
Aerilate and Refrigerate are signatures, while Pixilate is not
Do these abilities reach a power threshold to be considered ban-worthy in Secondary Ability?
Should Normalize be lumped in with these somehow?
Whether to reconsider the position of abilities we previously reached consensus on that were controversial, such as Arena Trap, Magnet Pull, Skill Link, Scrappy, Serene Grace, Super Luck, Sniper Huge Power, Pure Power, Speed Boost, Tangled Feet, and maybe a few others I missedDo these abilities reach a power threshold to be considered ban-worthy in Secondary Ability?
Should Normalize be lumped in with these somehow?
A note to remember is the positions listed above on these (banned or not) were all reached by consensus only about a year ago. The PRC is largely made up of the same people, so it would be preferable to not restart arguments over "hax" abilities, for example, unless there is a new and very persuasive argument not already seen in the linked thread at the top of this OP.
What if anything to do about signature abilities that weren't banned overall in BW for various reasons as well as new signature abilities
Existing signature abilities that carried over from BW that are available to CAPs at some stage are Normalize, Stall, Pure Power, Toxic Boost, Flower Gift, Flare Boost, Heatproof, Mummy, and Iron Barbs
New signature abilities (not already tentatively placed somewhere above) include Bulletproof, Flower Veil, Aroma Veil, Sweet Veil, and Strong Jaw
What course of action do you recommend with Signature abilities? Should we continue largely banning them?
Should Fairy Aura and Dark Aura be banned?New signature abilities (not already tentatively placed somewhere above) include Bulletproof, Flower Veil, Aroma Veil, Sweet Veil, and Strong Jaw
What course of action do you recommend with Signature abilities? Should we continue largely banning them?
While Aura Break is truly noncompetitive in the OU meta that lacks either Fairy Aura or Dark Aura, these abilities in themselves are neither broken nor noncompetitive
Unlike other Legendaries' abilities, they aren't just renamed abilities (like Turboblaze and Terravolt being Mold Breaker) nor are they as distinctive as signature things like Multitype or Bad Dreams.
They don't exactly fit under any particular banning requirement other than "signature ability" but even then we haven't banned many signature abilities, as noted above.
They are however potential optics nightmares
An Addendum:Unlike other Legendaries' abilities, they aren't just renamed abilities (like Turboblaze and Terravolt being Mold Breaker) nor are they as distinctive as signature things like Multitype or Bad Dreams.
They don't exactly fit under any particular banning requirement other than "signature ability" but even then we haven't banned many signature abilities, as noted above.
They are however potential optics nightmares
This was decided upon as a guiding policy last time through. However, looking back at the OPs of Secondary ability discussion on Malaconda and Cawmodore, no note was made. This is because we left it as a distinction for each TL and Ability TLT to make at their own discretion.With this proposal, we're also going to move ahead with the following credential:
All secondary abilities will be considered "secondary" to the primary ability. In essence, they will either be worse than or equal to the primary ability.This is something that was brought up numerous times in this thread and on #cap, and I think it's a solid rule that will help guide discussions. It's obvious that there's no good way to quantify this rule, so it's something the Ability Leader and Topic Leader will have to contemplate for each specific CAP; this distinction will be left for them to make during the CAP process.
The result of this in the case of Cawmodore was an ability in Volt Absorb that you absolutely could argue ended up outshining the primary Intimidate. Indeed it saw much higher usage in the playtest and sees much higher usage in the CAP Meta today. Meanwhile, Volt Absorb was even less troubling than some other suggested abilities could have been.
In Malaconda's case, the losing options from the Primary poll were instantly disallowed by TL/TLT discretion, along with Intimidate and Regenerator. We ended up with an ability that was most definitely not on par with Harvest.
So we should now reevaluate this policy in light of two different paths taken and decide on whether to make a concrete actionable plan (not necessarily the one from Malaconda of banning losing Primary options) to add to policy on Secondary Abilities or to leave it up to discretion as is. Any and all policy recommendations about this are appreciated, since I have not managed to develop one with which I am pleased.
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