Well, its now been 2 years now since i've played pokemon, therefore I don't remember as much from my battling days. My university roommate suggested i get back into it, and well... I am. slowly, though. I thought i would build a team that can easily be transferred on to black/white later on (small edits though), and so I post my first RMT in a long time. please bare with me, as i possibly fail (Also, I do RNG breed, so assume that all IV's are 31 unless i state a certain IV change). The team I'll be making is a Bulky offense team
Analysis
Lead Lucario
@Focus sash
Ability: Inner focus
Nature: Lonely (+Atk,-Def)
Ev's: 252 Atk / 4 SpD / 252 Spe
IV's: 0
Moves:
-Close Combat
-Crunch
-Extrememspeed
-Counter
Alright, so here we have a good ol' basic lead lucario (sorry, not very good at the whole "be creative with EV's" thing, so they'll be the sets posted on smogon). I always did have a liking for Lucario, what with his sandstorm/poison/flinch resistance, and weakened stealth rock. Close Combat for STAB against most pokemon, Crunch for hitting psychic/ghost leads, Extremespeed for priority against others, and Counter to OHKO pokemon who use physical super effective moves (Infernape, Metagross, Bronzong, swampert, Machamp, etc. the list is decently long). keep using him till he dies.
(Sorry,couldn't find the correct sprite)
Bulky Rotom-C
@Leftovers
Ability: Levitate
Nature: Bold (+Def,-Atk)
Ev's: 252 HP / 208 Def / 48 Spe
Moves:
-Thunderbolt/Discharge (yet to decide)
-Shadow Ball
-Will-o-wisp
-Leafstorm
Next, we have our Special bulky tank, Rotom-C. I thank gamefreak for levitate, as it can fight the common ground types and actually stand a decent chance. Thunderbolt for stronger STAB, or I could use Discharge to try spreading paralysis among the opponents team (may do that. My team isn't exactly the fastest). Shadow Ball for dual STAB, and killing off Psychic and ghosts, Will-o-wisp to cripple physical pokemon, in which it will make it even hard to kill my defensive team. Leafstorm is there for a trong grass move to kill off ground/rock/water pokemon that thunderbolt/discharge can't, such as quagsire and swampert. Leftovers to heal as much as i can.
Tank Swampert
@Leftovers
Ability: Torrent
Nature: Relaxed (+Def,-Spe)
Ev's: 252 HP / 216 Def / 40 SpD
Moves:
-Stealth Rock
-Earthquake
-Ice Beam
-Roar/Protect
Ah, Swampert. I've used you before, at least. great Defense pokemon indeed. Electric defense, SR support, able to kill multiple common pokemon such as tyranitar and heatran. Stealth rock for... well, rocks. Derp. Earthquake for a STAB move, and Ice beam to kill grass, and flying pokemon who are immune to earthquake. Again, I've reached a toss up between roar, where i can switch the opponents pokemon to rack up SR damage, or protect for scouting moves.
Revenge Killer Gyarados
@Choice Scarf
Ability: Intimidate
Nature: Adamant (may change for speed purposes)
Ev's: 72 HP / 252 Atk / 184 Spe (again, may change)
Moves:
-Waterfall
-Payback
-Stone Edge
-Earthquake/Ice Fang
Ok, so here is a tricky one to build for my team. Originally, this was going to be celebi, but due to alot of weaknesses overall (and the fact that i can't just get a celebi that easily), we bring in a Choice scarfed gyarados. the reason why this is tricky is because im not entirely sure what to use to my advantage. Waterfall for STAB, Stone edge to hit flying pokemon such as Zapdos for damage, as well as fire and grass pokemon who are immune to waterfall. the hard part is the last two move slots. Payback can be used to do double damage if it by faster choice users like gengar, Earthquake hits non-flying electric users hard, and steel pokemon as well. Ice fang can be used to hit grass, flying, and ground pokemon who resist my other moves. If someone has a better opinion of what i should do, pleeaase help me. I'll give you a cookie.
Wish support Umbreon
@Leftovers
Ability: Synchronize
Nature: Carfeul (+SpD,-SpA)
Ev's: 252 HP / 120 Def / 136 SpD
Moves:
-Payback
-Wish
-Toxic
-Protect
Alright, I am now jumping into dangerous waters here. Back in the day, Umbreon was my favorite pokemon to play around with... actually, it still is. On smogon, your going to only find this set in the ruby/sapphire section. this is actually a set that was on the site, but then removed as they only see umbreon as a mean look passer... which hes not.continuing on, Payback is a STAB dark move, and since umbreon will have low speed, it will do double damage nearly most of the time. Wish is essential, otherwise it wouldn't be wish support. Toxic for poisoning the enemy, in which i can stall the battle with protect. Protect to scout, and also heal myself after using wish. Taunt is an option, but not a likely one as umbreon is already slow, meaning i won't have a chance of using it before I myself get taunted
Bulky DD Dragonite
@Leftovers/Life Orb
Ability: Inner Focus
Nature: Adamant (+Atk,-SpA)
Ev's: 252 HP / 44 Atk / 212 Spe
Moves:
-Dragon Dance
-Dragon Claw/Outrage
-Roost
-Fire Punch
And so, we reach the last pokemon on the team. Dragon Dance to power-up Atk/Spe, followed by either Dragon claw/outrage for STAB. Roost for self healing damage recieved from either the opponent, life orb, or confusion damage from outrage. Fire punch on this moveset to deal with multiple steel pokemon that my team would noramlly have troubles with (skarmory, forretress.) only toss up is between a dragon attack and item. Leftovers to heal the bulky dragon, or life orb to do more damage but at a cost of HP. Dragon Claw For a decent STAB, or Outrage for much stronger STAB but then being locked into the move, followed by confusion. tough choice indeed.
Conclusion
So, I now come to my conclusion after typing this for nearly an hour and a half. This team is not meant to be the best, but to help my abilities for teambuilding, as well as a basic team for getting back into competitive play. As i mentioned before, if this team works out I will be trying to bring this into a 5th Gen. team with only slight conversions in the process (multiscale dragonite, Moxie Gyarados, etc.). If you have any suggestions, tips, advice, threats, etc, please comment below. your thoughts are always welcome. However, please give a full explanation. do not just make a simple statement such as "Needs more scizor", or something along those lines.
~T.K.
Team Layout
Analysis
Lead Lucario
@Focus sash
Ability: Inner focus
Nature: Lonely (+Atk,-Def)
Ev's: 252 Atk / 4 SpD / 252 Spe
IV's: 0
Moves:
-Close Combat
-Crunch
-Extrememspeed
-Counter
Alright, so here we have a good ol' basic lead lucario (sorry, not very good at the whole "be creative with EV's" thing, so they'll be the sets posted on smogon). I always did have a liking for Lucario, what with his sandstorm/poison/flinch resistance, and weakened stealth rock. Close Combat for STAB against most pokemon, Crunch for hitting psychic/ghost leads, Extremespeed for priority against others, and Counter to OHKO pokemon who use physical super effective moves (Infernape, Metagross, Bronzong, swampert, Machamp, etc. the list is decently long). keep using him till he dies.
(Sorry,couldn't find the correct sprite)
Bulky Rotom-C
@Leftovers
Ability: Levitate
Nature: Bold (+Def,-Atk)
Ev's: 252 HP / 208 Def / 48 Spe
Moves:
-Thunderbolt/Discharge (yet to decide)
-Shadow Ball
-Will-o-wisp
-Leafstorm
Next, we have our Special bulky tank, Rotom-C. I thank gamefreak for levitate, as it can fight the common ground types and actually stand a decent chance. Thunderbolt for stronger STAB, or I could use Discharge to try spreading paralysis among the opponents team (may do that. My team isn't exactly the fastest). Shadow Ball for dual STAB, and killing off Psychic and ghosts, Will-o-wisp to cripple physical pokemon, in which it will make it even hard to kill my defensive team. Leafstorm is there for a trong grass move to kill off ground/rock/water pokemon that thunderbolt/discharge can't, such as quagsire and swampert. Leftovers to heal as much as i can.
Tank Swampert
@Leftovers
Ability: Torrent
Nature: Relaxed (+Def,-Spe)
Ev's: 252 HP / 216 Def / 40 SpD
Moves:
-Stealth Rock
-Earthquake
-Ice Beam
-Roar/Protect
Ah, Swampert. I've used you before, at least. great Defense pokemon indeed. Electric defense, SR support, able to kill multiple common pokemon such as tyranitar and heatran. Stealth rock for... well, rocks. Derp. Earthquake for a STAB move, and Ice beam to kill grass, and flying pokemon who are immune to earthquake. Again, I've reached a toss up between roar, where i can switch the opponents pokemon to rack up SR damage, or protect for scouting moves.
Revenge Killer Gyarados
@Choice Scarf
Ability: Intimidate
Nature: Adamant (may change for speed purposes)
Ev's: 72 HP / 252 Atk / 184 Spe (again, may change)
Moves:
-Waterfall
-Payback
-Stone Edge
-Earthquake/Ice Fang
Ok, so here is a tricky one to build for my team. Originally, this was going to be celebi, but due to alot of weaknesses overall (and the fact that i can't just get a celebi that easily), we bring in a Choice scarfed gyarados. the reason why this is tricky is because im not entirely sure what to use to my advantage. Waterfall for STAB, Stone edge to hit flying pokemon such as Zapdos for damage, as well as fire and grass pokemon who are immune to waterfall. the hard part is the last two move slots. Payback can be used to do double damage if it by faster choice users like gengar, Earthquake hits non-flying electric users hard, and steel pokemon as well. Ice fang can be used to hit grass, flying, and ground pokemon who resist my other moves. If someone has a better opinion of what i should do, pleeaase help me. I'll give you a cookie.
Wish support Umbreon
@Leftovers
Ability: Synchronize
Nature: Carfeul (+SpD,-SpA)
Ev's: 252 HP / 120 Def / 136 SpD
Moves:
-Payback
-Wish
-Toxic
-Protect
Alright, I am now jumping into dangerous waters here. Back in the day, Umbreon was my favorite pokemon to play around with... actually, it still is. On smogon, your going to only find this set in the ruby/sapphire section. this is actually a set that was on the site, but then removed as they only see umbreon as a mean look passer... which hes not.continuing on, Payback is a STAB dark move, and since umbreon will have low speed, it will do double damage nearly most of the time. Wish is essential, otherwise it wouldn't be wish support. Toxic for poisoning the enemy, in which i can stall the battle with protect. Protect to scout, and also heal myself after using wish. Taunt is an option, but not a likely one as umbreon is already slow, meaning i won't have a chance of using it before I myself get taunted
Bulky DD Dragonite
@Leftovers/Life Orb
Ability: Inner Focus
Nature: Adamant (+Atk,-SpA)
Ev's: 252 HP / 44 Atk / 212 Spe
Moves:
-Dragon Dance
-Dragon Claw/Outrage
-Roost
-Fire Punch
And so, we reach the last pokemon on the team. Dragon Dance to power-up Atk/Spe, followed by either Dragon claw/outrage for STAB. Roost for self healing damage recieved from either the opponent, life orb, or confusion damage from outrage. Fire punch on this moveset to deal with multiple steel pokemon that my team would noramlly have troubles with (skarmory, forretress.) only toss up is between a dragon attack and item. Leftovers to heal the bulky dragon, or life orb to do more damage but at a cost of HP. Dragon Claw For a decent STAB, or Outrage for much stronger STAB but then being locked into the move, followed by confusion. tough choice indeed.
Conclusion
So, I now come to my conclusion after typing this for nearly an hour and a half. This team is not meant to be the best, but to help my abilities for teambuilding, as well as a basic team for getting back into competitive play. As i mentioned before, if this team works out I will be trying to bring this into a 5th Gen. team with only slight conversions in the process (multiscale dragonite, Moxie Gyarados, etc.). If you have any suggestions, tips, advice, threats, etc, please comment below. your thoughts are always welcome. However, please give a full explanation. do not just make a simple statement such as "Needs more scizor", or something along those lines.
~T.K.