3v3 Babysitter Triples
Pokemon Evolutions: 1 FE, 1 NFE, 1 LC
Pokemon Moves: <= 35 Moves
3 Substitutions
3 Chills/ 0 Recoveries
All Items (Dual Wielding is only permitted for Training Items + Mega Stones)
All Abilities
4 Day DQ
Switch=KO
ASB Arena
Gale Wing Srock
*Sprites by @S0L1D G01D
Brawly | Makuhita (M)
_______________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Counters]
[Attacks] [31/x]
Level Up(15/18)
Ronnie | Lairon (F)
_______________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Counters]
[Attacks] [35/x]
Ayaan | Sableye (M)
________________________
P2X7
Archen [Mikros] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.
Abilities:
Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Speed: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 2/6
MC: 0
AC: 0/5
KOC: 1
Moves:
Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard
Acrobatics
Endeavor
Rock Slide
Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing
TM Moves:
Taunt
Protect
Earthquake
Torment
U-turn
Tutor Moves:
Heat Wave
Dragonair [Dragonair] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (HA Locked): (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (60.8) (-)
Size Class: 4
Weight Class: 2
Base Rank Total: 18
EC: 5/9
MC: 1
AC: 5/5
KOC: 1
Moves (23/???):
Level-Up:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Hyper Beam
Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)
TM Moves:
Ice Beam (*)
Light Screen
Thunderbolt (*)
Flamethrower (*)
Rest (*)
Sleep Talk
Surf (*)
Tutor Moves:
Dragon Pulse
Other:
Bide
Endure
Water Gun
Rotom [Rotom] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric / Ghost [Water / Flying]
Electric: Electric STAB; immune to paralysis condition.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Stats (Wash):
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Stats (Spin):
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1
Weight Class: 2
Base Rank Total: 20
MC: 1
Moves (25/??):
Level-Up:
Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Electro Ball
TM Moves:
Hidden Power [Fighting]
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Volt Switch
Tutor Moves:
Endure
Mud-Slap
Pain Split
Signal Beam
Snatch
Sucker Punch
Gale sends out and equips
P2X7 sends out, equips, and orders
Gale orders
ref
Pokemon Evolutions: 1 FE, 1 NFE, 1 LC
Pokemon Moves: <= 35 Moves
3 Substitutions
3 Chills/ 0 Recoveries
All Items (Dual Wielding is only permitted for Training Items + Mega Stones)
All Abilities
4 Day DQ
Switch=KO
ASB Arena
Gale Wing Srock
*Sprites by @S0L1D G01D
Brawly | Makuhita (M)
_______________________________
Brawly loves to battle along side friends, he likes to bash people up in a group and even take one for the team. He is adamant to always deliver the final blow and seeks special attention in groups. Definitely a tough battler and likes to surf a lot.
[Nature]
Adamant (+1 Atk, -1 SpA)
[Type]
Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Thick Fat / Guts
Thick Fat (Passive, MoldBreaker affects - Yes)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Thick Fat (Passive, MoldBreaker affects - Yes)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (✓) (Passive, MoldBreaker affects - No)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Locked) (Toggle, MoldBreaker affects - No)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[Stats]
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11
[Counters]
EC: 1/6
MC: 0
AC: 1/5
KOC: 0
MC: 0
AC: 1/5
KOC: 0
[Attacks] [31/x]
Level Up(15/18)
Tackle(5,3) | Focus Energy(12) | Sand Attack(4) | Arm Thrust(2*h,3) | Vital Throw(7+tw,4) | Fake Out(4,4) | Whirlwind(7) | Knock Off(10,7) | Smelling Salts(7,9) | Belly Drum(30) | Endure(15) | Reversal(23,12) | Heavy Slam(20,8) | Force Palm(9,4) |
Egg/Tutor/Prev Gen TM/Event(5/26)
Bullet Punch(4,4) | Counter(D*1.5,6+D/2) | Feint(4,4) | Foresight(6) | Wide Guard(7)
TM/HM/Tutor(11/44)
Rock Slide(8,6) | Earthquake(10,7) | Poison Jab(8,6) | Substitute(12) | Protect(7+D/2.5) | Retaliate(14,8) | Dig(8,10) | Rock Tomb(6,4) | Helping Hand(2x,4+BAP/2) | Ice Punch(8,6) | Low Kick(tw+6,tw) |
Ronnie | Lairon (F)
_______________________________
Ronnie is Brave and gets into a lot of fights, Fletchner found her smashing into a Crobat surrounded by Golbats in the Hoenn region's Victory Road. Fletchner and Ronnie fought the bats away and Ronnie started liking Fletchner's company and decided to Join his team.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Rock / Steel
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
[Abilities]
Sturdy / Rock Head
Sturdy (✓) (Passive, MoldBreaker affects - Yes)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Locked) (Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.
Sturdy (✓) (Passive, MoldBreaker affects - Yes)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Locked) (Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.
[Stats]
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-) (-10% Evasion)
Size Class: 2
Weight Class: 5 [9 Heavy Metal]
Base Rank Total: 16
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-) (-10% Evasion)
Size Class: 2
Weight Class: 5 [9 Heavy Metal]
Base Rank Total: 16
[Counters]
EC: 8/9
MC: 0
AC: 4/5
KOC: 0
MC: 0
AC: 4/5
KOC: 0
[Attacks] [35/x]
Level Up(16/18)
Tackle(5,4) | Harden(5) | Mud-Slap(4,4 + Acc) | Headbutt(7,5) | Metal Claw(8,3) | Iron Defense(6) | Roar(7) | Take Down(10,8) | Iron Head(11,5) | Rock Tomb(9,3) | Protect(7+D/2.5) | Rock Slide(11,5) | Metal Burst(D*1.25, 5 + D/3) | Double-Edge(13, 8) | Autotomize(6) | Iron Tail(13,6) |
Egg/Prev Gen TM/HM/Tutor(5/14)
Head Smash(18,11) | Curse(6) | Dragon Rush(10,7) | Reversal(20,13) | Endure(15) |
TM/HM/Tutor(14/37)
Earthquake(10,7) | Dig(8,10) | Substitute(12) | Shadow Claw(7,5) | Sandstorm(10) | Endeavor(D/2, 6+Dmg/1.5) | Magnet Rise(6) | Super Power(12,8) | Earthpower(9,7) | Hone Claws(6) | Toxic(7) | Rest(15) | Sleep Talk(3+m) | Facade(14,8) |
Tackle(5,4) | Harden(5) | Mud-Slap(4,4 + Acc) | Headbutt(7,5) | Metal Claw(8,3) | Iron Defense(6) | Roar(7) | Take Down(10,8) | Iron Head(11,5) | Rock Tomb(9,3) | Protect(7+D/2.5) | Rock Slide(11,5) | Metal Burst(D*1.25, 5 + D/3) | Double-Edge(13, 8) | Autotomize(6) | Iron Tail(13,6) |
Egg/Prev Gen TM/HM/Tutor(5/14)
Head Smash(18,11) | Curse(6) | Dragon Rush(10,7) | Reversal(20,13) | Endure(15) |
TM/HM/Tutor(14/37)
Earthquake(10,7) | Dig(8,10) | Substitute(12) | Shadow Claw(7,5) | Sandstorm(10) | Endeavor(D/2, 6+Dmg/1.5) | Magnet Rise(6) | Super Power(12,8) | Earthpower(9,7) | Hone Claws(6) | Toxic(7) | Rest(15) | Sleep Talk(3+m) | Facade(14,8) |
Ayaan | Sableye (M)
________________________
Ayaan is a Brave and Naughty creature, always teasing and taunting friends, gives a beating to his enemies and defends itself and its friends from all threatening creatures.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Ghost | Dark
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[Abilities]Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Stall (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Keen Eye
(Passive, MoldBreaker affects - Yes) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster (Unlocked)
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
[Stats](Passive, MoldBreaker affects - No)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Keen Eye
(Passive, MoldBreaker affects - Yes) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster (Unlocked)
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16
[Tokens]Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16
EC: N/A
AC: 5/5
MC: 0
KOC: 0
[Attacks] [35/x]
Level Up ( 15 / 20 )
Mean Look (6) | Zen Headbutt (8,6) | Leer (4) | Scratch (4,3) | Fore Sight (6) | Night Shade (10F,4) | Astonish (7,2) | Fury Swipes (4-10,4) | Fake Out (4,4) | Detect (7+D/2.5) | Shadow Sneak (7,3) | Feint Attack (9,3) | Punishment(6+2*B, 7) | Shadow Claw(10,4) | Foul Play(13,7) |
Egg ( 6 / 10 )
Feint(12,6) | Imprison(6,5) | Metal Burst(13,6) | Flatter(3) | Moonlight(15) | Sucker Punch |
Prev Gens (Tutor / TM / HM) ( 3 / 40 )
Endure(15) | Metronome(7+m) | Counter(D*1.5, 6+D/2.5) |
Gen 6 TM/Tutors/HM ( 11 / 46 )
Substitute (0,12) | Will-o-Wisp (0,6) | Dig (8,10) | Rock Tomb (6,4) | Poison Jab (8,6) | Embargo(4) | Torment (9) | Ice Punch(8,6) | Pain Split | Rain Dance(10) | Dazzling Gleam(8,6) |
AC: 5/5
MC: 0
KOC: 0
[Attacks] [35/x]
Level Up ( 15 / 20 )
Mean Look (6) | Zen Headbutt (8,6) | Leer (4) | Scratch (4,3) | Fore Sight (6) | Night Shade (10F,4) | Astonish (7,2) | Fury Swipes (4-10,4) | Fake Out (4,4) | Detect (7+D/2.5) | Shadow Sneak (7,3) | Feint Attack (9,3) | Punishment(6+2*B, 7) | Shadow Claw(10,4) | Foul Play(13,7) |
Egg ( 6 / 10 )
Feint(12,6) | Imprison(6,5) | Metal Burst(13,6) | Flatter(3) | Moonlight(15) | Sucker Punch |
Prev Gens (Tutor / TM / HM) ( 3 / 40 )
Endure(15) | Metronome(7+m) | Counter(D*1.5, 6+D/2.5) |
Gen 6 TM/Tutors/HM ( 11 / 46 )
Substitute (0,12) | Will-o-Wisp (0,6) | Dig (8,10) | Rock Tomb (6,4) | Poison Jab (8,6) | Embargo(4) | Torment (9) | Ice Punch(8,6) | Pain Split | Rain Dance(10) | Dazzling Gleam(8,6) |
P2X7
Archen [Mikros] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.
Abilities:
Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Speed: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 2/6
MC: 0
AC: 0/5
KOC: 1
Moves:
Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard
Acrobatics
Endeavor
Rock Slide
Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing
TM Moves:
Taunt
Protect
Earthquake
Torment
U-turn
Tutor Moves:
Heat Wave
Dragonair [Dragonair] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (HA Locked): (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (60.8) (-)
Size Class: 4
Weight Class: 2
Base Rank Total: 18
EC: 5/9
MC: 1
AC: 5/5
KOC: 1
Moves (23/???):
Level-Up:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Hyper Beam
Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)
TM Moves:
Ice Beam (*)
Light Screen
Thunderbolt (*)
Flamethrower (*)
Rest (*)
Sleep Talk
Surf (*)
Tutor Moves:
Dragon Pulse
Other:
Bide
Endure
Water Gun
Rotom [Rotom] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric / Ghost [Water / Flying]
Electric: Electric STAB; immune to paralysis condition.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Stats (Wash):
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Stats (Spin):
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1
Weight Class: 2
Base Rank Total: 20
MC: 1
Moves (25/??):
Level-Up:
Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Electro Ball
TM Moves:
Hidden Power [Fighting]
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Volt Switch
Tutor Moves:
Endure
Mud-Slap
Pain Split
Signal Beam
Snatch
Sucker Punch
Gale sends out and equips
P2X7 sends out, equips, and orders
Gale orders
ref
Last edited: