Elevator Music
Anorith [Anopusu] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Bug
Abilities: Battle Armor / Swift Swim (Locked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves: (20/64)
Ancient Power
Bug Bite
Fury Cutter
Harden
Metal Claw
Mud Sport
Protect
Scratch
Smack Down
Water Gun
Aqua Jet
Cross Poison
Rapid Spin
Sand Attack
Screech
Brick Break
Dig
Rock Slide
Sandstorm
Substitute
Cupra [] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Bug/Psychic
Abilities: Shield Dust / Keen Eye / Illusion (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves: (16/65)
Bug Bite
Confusion
Heal Pulse
String Shot
Sunny Day
Tackle
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
Infestation
Protect
Psychic
Psyshock
Shadow Ball
Elevator Music send out, equips, and orders
Rainman Legends sends out, equips, and orders
Anorith [Anopusu] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Bug
Abilities: Battle Armor / Swift Swim (Locked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves: (20/64)
Ancient Power
Bug Bite
Fury Cutter
Harden
Metal Claw
Mud Sport
Protect
Scratch
Smack Down
Water Gun
Aqua Jet
Cross Poison
Rapid Spin
Sand Attack
Screech
Brick Break
Dig
Rock Slide
Sandstorm
Substitute
Cupra [] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Bug/Psychic
Abilities: Shield Dust / Keen Eye / Illusion (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves: (16/65)
Bug Bite
Confusion
Heal Pulse
String Shot
Sunny Day
Tackle
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
Infestation
Protect
Psychic
Psyshock
Shadow Ball
Rainman Legends
Ralts (Terra Branford) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced
Telepathy (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level-Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Egg Moves:
Encore
Disable
Destiny Bond
Misty Terrain
Mean Look
TM Moves:
Psyshock
Dazzling Gleam
Taunt
Torment
Thunder Wave
Move Tutors:
Honedge (Dark Knight Cecil) (M)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Nature: Brave, -Speed, +Attack, -10% Evasion
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 3/9
MC: 11
AC: -/-
Moves:
Level-Up:
Tackle
Sword Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg Moves:
Destiny Bond
Wide Guard
TM Moves:
Shadow Claw
Gyro Ball
Rock Slide
Reflect
Protect
Move Tutors:
Iron Defense
Magnet Rise
Iron Head
Ralts (Terra Branford) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced
Telepathy (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level-Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Egg Moves:
Encore
Disable
Destiny Bond
Misty Terrain
Mean Look
TM Moves:
Psyshock
Dazzling Gleam
Taunt
Torment
Thunder Wave
Move Tutors:
Honedge (Dark Knight Cecil) (M)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Nature: Brave, -Speed, +Attack, -10% Evasion
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 3/9
MC: 11
AC: -/-
Moves:
Level-Up:
Tackle
Sword Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg Moves:
Destiny Bond
Wide Guard
TM Moves:
Shadow Claw
Gyro Ball
Rock Slide
Reflect
Protect
Move Tutors:
Iron Defense
Magnet Rise
Iron Head
Elevator Music send out, equips, and orders
Rainman Legends sends out, equips, and orders