(approved by TI, original thread by aesf)
Banner credit to Zangooser
Sketchmons is basically OU, but with one twist: All pokemon can learn the move sketch, but only once. So, for those who don't quite get it yet, it means that any pokemon can learn any "illegal move" (a move that a pokemon normally doesn't learn), BUT that pokemon may only learn 1 "illegal move".
In Sketchmons, you can say goodbye to the days when you used walls without recovery, or powerful offensive pokemon with weak attacks or poor coverage. Now you can abuse the effects of setup moves like shift gear and quiver dance, sleep moves like spore and dark void, or just flat-out nuke moves like explosion to their full potential.
- Standard OU Banlist
- Moves: Unreleased Moves, Chatter, Shell Smash
- Abilities: Shadow Tag
- Items: King's Rock, Razor Fang, Pinsirite
- Pokemon: Diggersby
- Sketch Clause: A team can have no more than one of the same sketch move per team. (for example you cannot have two pokemon with extremespeed that do not get it normally)
- May be (Very likely, actually) subject to change once more things get tested.
Use this thread to discuss, post battles, and do all the stuff you're supposed to do in threads like these.
Currently playable on rom
Have fun!
Banner credit to Zangooser
Sketchmons is basically OU, but with one twist: All pokemon can learn the move sketch, but only once. So, for those who don't quite get it yet, it means that any pokemon can learn any "illegal move" (a move that a pokemon normally doesn't learn), BUT that pokemon may only learn 1 "illegal move".
In Sketchmons, you can say goodbye to the days when you used walls without recovery, or powerful offensive pokemon with weak attacks or poor coverage. Now you can abuse the effects of setup moves like shift gear and quiver dance, sleep moves like spore and dark void, or just flat-out nuke moves like explosion to their full potential.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge/Knock Off
- Roost
- Stealth Rock
Landorus-T is an example of a pokemon who immediately benefits from recovery move distribution. Already a pretty solid defensive pokemon in OU, Landorus-T's longevity suddenly goes through the roof as it gets roost.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Taunt/Calm Mind
- Focus Blast
- Psyshock
Mega Gardevoir is a great example of one of those "nuke" pokemon. With an immense 165 base Special attack stat and pixilate boomburst (equivalent to the power of a STAB V-create by comparison), there really isn't much taking a boomburst besides chansey and maybe some steel types.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shift Gear
- Meteor Mash
- Thunder Punch/Grass Knot
- Earthquake
Mega Metagross turns into an absolutely terrifying sweeper/cleaner after one shift gear boost. Has insane power, great bulk, and good speed to round things off; the only things that can stop this once it gets going are strong sucker punch users and certain physical walls.
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge/Knock Off
- Roost
- Stealth Rock
Landorus-T is an example of a pokemon who immediately benefits from recovery move distribution. Already a pretty solid defensive pokemon in OU, Landorus-T's longevity suddenly goes through the roof as it gets roost.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Taunt/Calm Mind
- Focus Blast
- Psyshock
Mega Gardevoir is a great example of one of those "nuke" pokemon. With an immense 165 base Special attack stat and pixilate boomburst (equivalent to the power of a STAB V-create by comparison), there really isn't much taking a boomburst besides chansey and maybe some steel types.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shift Gear
- Meteor Mash
- Thunder Punch/Grass Knot
- Earthquake
Mega Metagross turns into an absolutely terrifying sweeper/cleaner after one shift gear boost. Has insane power, great bulk, and good speed to round things off; the only things that can stop this once it gets going are strong sucker punch users and certain physical walls.
- Standard OU Banlist
- Moves: Unreleased Moves, Chatter, Shell Smash
- Abilities: Shadow Tag
- Items: King's Rock, Razor Fang, Pinsirite
- Pokemon: Diggersby
- Sketch Clause: A team can have no more than one of the same sketch move per team. (for example you cannot have two pokemon with extremespeed that do not get it normally)
- May be (Very likely, actually) subject to change once more things get tested.
Use this thread to discuss, post battles, and do all the stuff you're supposed to do in threads like these.
List of Recommended moves:
1. High Powered Priority moves: Extremespeed, Sucker Punch, Water Shuriken
2. High powered physical moves: V-Create, Sacred Fire, Crabhammer, Precipice Blades, Earthquake, Close Combat, Head Smash, Diamond Storm, Dragon Ascent, Bolt Strike, Fusion Bolt, Shadow Force, Wood Hammer, Icicle Crash, Knock Off, Gunk Shot, Megahorn, Heavy Slam, Gyro Ball
3. High powered Special moves: Boomburst, Eruption, Blue Flare, Fusion Flare, Water Spout, Origin Pulse, Steam Eruption, Draco Meteor, Spacial Rend, Psycho Boost, Psystrike, Seed Flare, Focus blast, Aura Sphere, Secret Sword, Doom Desire, Hurricane, Power Gem, Ice Beam, Thunderbolt, Dark Pulse, Technoblast, Night Daze, Shadow Ball, Judgment
4. Draining Moves: Oblivion Wing, Drain Punch, Giga Drain, Draining Kiss, Leech Seed
5. Multi-hitting moves: Tail Slap, Gear Grind, Bullet Seed, Pin Missile, Rock Blast, Dual Chop, Icicle Spear, Beat Up
6. Low accuracy moves that might be useful with No Guard: Zap Cannon, Dynamic Punch, Inferno, Focus Blast, Hurricane, Blizzard
7. Set up moves: Shell Smash, Belly Drum, Swords Dance, Shift Gear, Geomancy, Quiver Dance, Tail Glow, Cosmic Power, Cotton Guard, Coil
8. Recovery and Healing moves: Roost, Recover, Softboiled, Slack Off, Milk Drink, Moonlight, Synthesis, Morning sun, Heal Bell, Wish, Lunar Dance, Refresh
9. Status inducing moves: Spore, Dark Void, Nuzzle, Glare, Toxic, Will-o-wisp
10. Switching moves: Volt Switch, U-turn, Parting Shot, Baton Pass
11. Trapping moves: Infestation, Whirlpool, Fire Spin, Magma Storm
12. Hazards: Stealth Rock, Sticky Web, Spikes, Toxic Spikes
13. Protect variants: King's Shield, Spiky Shield
14. Phazing moves: Dragon Tail, Roar, Whirlwind, Circle Throw
15. Set up counters: Topsy Turvy, Haze, Clear Smog, Heart Swap
16. Others (they have their own uses): Perish Song, Taunt, Trick, Psycho Shift, Transform, Metal Burst, Destiny Bond, Trick Room, Endeavor, Fake Out, Rapid Spin, Pursuit, Electrify, Skill Swap, Defog, Tailwind, Explosion, Psych Up
This should cover all needed moves, from attacks and set up to gimmicks like Electrify and Beat Up. Note that I didn't list some moves because there are better versions of them (like Blue Flare and Fire Blast). I still list both moves if there are power vs accuracy comparison (like EQ and Precipice Blades).
1. High Powered Priority moves: Extremespeed, Sucker Punch, Water Shuriken
2. High powered physical moves: V-Create, Sacred Fire, Crabhammer, Precipice Blades, Earthquake, Close Combat, Head Smash, Diamond Storm, Dragon Ascent, Bolt Strike, Fusion Bolt, Shadow Force, Wood Hammer, Icicle Crash, Knock Off, Gunk Shot, Megahorn, Heavy Slam, Gyro Ball
3. High powered Special moves: Boomburst, Eruption, Blue Flare, Fusion Flare, Water Spout, Origin Pulse, Steam Eruption, Draco Meteor, Spacial Rend, Psycho Boost, Psystrike, Seed Flare, Focus blast, Aura Sphere, Secret Sword, Doom Desire, Hurricane, Power Gem, Ice Beam, Thunderbolt, Dark Pulse, Technoblast, Night Daze, Shadow Ball, Judgment
4. Draining Moves: Oblivion Wing, Drain Punch, Giga Drain, Draining Kiss, Leech Seed
5. Multi-hitting moves: Tail Slap, Gear Grind, Bullet Seed, Pin Missile, Rock Blast, Dual Chop, Icicle Spear, Beat Up
6. Low accuracy moves that might be useful with No Guard: Zap Cannon, Dynamic Punch, Inferno, Focus Blast, Hurricane, Blizzard
7. Set up moves: Shell Smash, Belly Drum, Swords Dance, Shift Gear, Geomancy, Quiver Dance, Tail Glow, Cosmic Power, Cotton Guard, Coil
8. Recovery and Healing moves: Roost, Recover, Softboiled, Slack Off, Milk Drink, Moonlight, Synthesis, Morning sun, Heal Bell, Wish, Lunar Dance, Refresh
9. Status inducing moves: Spore, Dark Void, Nuzzle, Glare, Toxic, Will-o-wisp
10. Switching moves: Volt Switch, U-turn, Parting Shot, Baton Pass
11. Trapping moves: Infestation, Whirlpool, Fire Spin, Magma Storm
12. Hazards: Stealth Rock, Sticky Web, Spikes, Toxic Spikes
13. Protect variants: King's Shield, Spiky Shield
14. Phazing moves: Dragon Tail, Roar, Whirlwind, Circle Throw
15. Set up counters: Topsy Turvy, Haze, Clear Smog, Heart Swap
16. Others (they have their own uses): Perish Song, Taunt, Trick, Psycho Shift, Transform, Metal Burst, Destiny Bond, Trick Room, Endeavor, Fake Out, Rapid Spin, Pursuit, Electrify, Skill Swap, Defog, Tailwind, Explosion, Psych Up
This should cover all needed moves, from attacks and set up to gimmicks like Electrify and Beat Up. Note that I didn't list some moves because there are better versions of them (like Blue Flare and Fire Blast). I still list both moves if there are power vs accuracy comparison (like EQ and Precipice Blades).
Heatran @ Power Herb
Ability: Flash Fire
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
- Geomancy
- Fire Blast
- Flash Cannon
- Taunt
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Skill Swap
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Earthquake
- Knock Off
- U-turn
Gardevoir @ Gardevoirite
Ability: Synchronize
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Boomburst
- Psyshock
- Focus Blast
- Taunt
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Parting Shot
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Shift Gear
- Rock Slide
- Iron Head
This is a Hyper offensive team that relies on Sand and a great cleaner in Geomancy Heatran to accomplish it's goals. Double Scarf is a bad concept in most tiers, but Ditto's effectiveness actually makes it work well on this team, especially because Landorus doesn't trap itself by attacking due to U-turn. Sand is very effective in a meta full of speed control and fast sweepers, especially because Excadrill resists Extremespeed and other forms of priority, such as Talonflame's Brave Bird or Acrobatics. Excadrill also retains the ability to set up and sweep teams even without sand support due to Shift Gear. Tyranitar is also a great setter because Parting Shot now allows it to play as a specially bulky pivot that gives many mons on the team opportunities to set up as a result of its slowness. Geomancy Heatran is a really cool cleaner in the tier, being very unexpected by most players, who predict a defensive set that sketches Recover. It's switch-forcing abilities create cleaning opportunities. Earth Power can be chosen over Taunt, but it was generally unnecessary on this team, and Taunt breaks balance that tries to phase very efficiently.
Ability: Flash Fire
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
- Geomancy
- Fire Blast
- Flash Cannon
- Taunt
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Skill Swap
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Earthquake
- Knock Off
- U-turn
Gardevoir @ Gardevoirite
Ability: Synchronize
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Boomburst
- Psyshock
- Focus Blast
- Taunt
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Parting Shot
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Shift Gear
- Rock Slide
- Iron Head
This is a Hyper offensive team that relies on Sand and a great cleaner in Geomancy Heatran to accomplish it's goals. Double Scarf is a bad concept in most tiers, but Ditto's effectiveness actually makes it work well on this team, especially because Landorus doesn't trap itself by attacking due to U-turn. Sand is very effective in a meta full of speed control and fast sweepers, especially because Excadrill resists Extremespeed and other forms of priority, such as Talonflame's Brave Bird or Acrobatics. Excadrill also retains the ability to set up and sweep teams even without sand support due to Shift Gear. Tyranitar is also a great setter because Parting Shot now allows it to play as a specially bulky pivot that gives many mons on the team opportunities to set up as a result of its slowness. Geomancy Heatran is a really cool cleaner in the tier, being very unexpected by most players, who predict a defensive set that sketches Recover. It's switch-forcing abilities create cleaning opportunities. Earth Power can be chosen over Taunt, but it was generally unnecessary on this team, and Taunt breaks balance that tries to phase very efficiently.
Currently playable on rom
Have fun!
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