Rules:
Rules:
6 v 6 Gym Triples
DQ: 3 Days. +3 Days if you are ordering first.
Infinite Chill/Recovery
1 Mega Evolution
Arena=Lost Woods
Items=On
Abilities=All
Switch=OK
Subs: 10 per team per round (excluding KO subs).
Challenger sends out pokemon first
Arena: Lost Woods
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
"I knew I shouldn't have eaten those nachos..." - You speak loudly to yourself before dismissing the feeling entirely.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
"Too many weird Fireflies here...well, at least it isn't dark" - you think. Well, aren't you naive?
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
"Erm...I am looking for the Fire Gym Leader." - You answer.
"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.
After thanking the kid you follow the music, running as fast as you can for some time when suddenly...
THUD
"Ouch! That hurts! You should pay attention!"
"Sorry! I was looking for the Fire Gym Leader. I was told by a very scary kid that he was here" - You say.
"Ah, then look no further, I am the guy you are looking for. I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"
"Awesome! Then let's head to your gym so I can defeat you!" - You say.
"Well...here is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine trust me you won't want to disturb them. Also...erm...can we battle while running? I don't think staying put here is the best idea."
You take a good while to check your surroundings and you notice the following aspects of the Woods:
- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.5 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- The free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.
- Finally, the forest seems so ominous that you can't help but worry about your own safety. You feel you should either use only one pokemon at a time and keep the others for protection or just send out many at once and maybe scare the local dangers with all the explosions. The Leader seems to not care either way and is waiting for you to make the first move. The Challenger can choose to do the battle in Singles or Triples format and is the first to send out pokemon.
"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
"I knew I shouldn't have eaten those nachos..." - You speak loudly to yourself before dismissing the feeling entirely.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
"Too many weird Fireflies here...well, at least it isn't dark" - you think. Well, aren't you naive?
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
"Erm...I am looking for the Fire Gym Leader." - You answer.
"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.
After thanking the kid you follow the music, running as fast as you can for some time when suddenly...
THUD
"Ouch! That hurts! You should pay attention!"
"Sorry! I was looking for the Fire Gym Leader. I was told by a very scary kid that he was here" - You say.
"Ah, then look no further, I am the guy you are looking for. I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"
"Awesome! Then let's head to your gym so I can defeat you!" - You say.
"Well...here is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine trust me you won't want to disturb them. Also...erm...can we battle while running? I don't think staying put here is the best idea."
You take a good while to check your surroundings and you notice the following aspects of the Woods:
- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.5 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- The free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.
- Finally, the forest seems so ominous that you can't help but worry about your own safety. You feel you should either use only one pokemon at a time and keep the others for protection or just send out many at once and maybe scare the local dangers with all the explosions. The Leader seems to not care either way and is waiting for you to make the first move. The Challenger can choose to do the battle in Singles or Triples format and is the first to send out pokemon.
"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"
Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.5. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.5 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock has no effect.
- The challenger chooses if the battle will be singles or triples. Any challenge made without specifying the battle format will be considered illegal and will be ignored for all intentions and purposes. Also the challenger always sends out first on the first round (therefore orders last).
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.5. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.5 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock has no effect.
- The challenger chooses if the battle will be singles or triples. Any challenge made without specifying the battle format will be considered illegal and will be ignored for all intentions and purposes. Also the challenger always sends out first on the first round (therefore orders last).
Here it is, a rematch between Frosty and Its_A_Random. Last time, an unfortunate play caused IAR to forfeit. Will things go differently this time around?
Gym Leader Frosty:
Ninetales [Keaton] (Female)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Abilities:
Flash Fire/Drought (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 x 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (73/79+X):
Attract
Baby Doll Eyes
Bide
Body Slam
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Covet
Curse
Dark Pulse
Dig (*)
Disable (*)
Double-Edge
Double Team (*)
Dream Eater
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Frustration
Giga Impact
Grudge
Guard Swap
Heat Wave
Hex
Hidden Power (Ice)
Howl
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Mimic
Nasty Plot
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Return
Roar
Role Play
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
Solarbeam
Spite
Substitute
Swift
Tail Slap
Tail Whip
Toxic
Will-o-Wisp
Dispel
Shadow Mend
Magmortar [Gouen] (Male)
Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)
Type: Fire
Abilities: Flame Body/Vital Spirit (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 96 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Moves (87/94+X):
Attract
Barrier
Belch
Belly Drum
Bide
Body Slam
Brick Break
Bulldoze
Clear Smog
Confuse Ray
Counter
Covet
Cross Chop
Curse
Detect
Double Team
Double-Edge
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Facade
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Frustration
Giga Impact
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Incinerate
Iron Tail
Karate Chop
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Mega Punch
Metronome
Mimic
Mud-Slap
Overheat
Power Swap
Power-Up Punch
Protect
Psychic
Psywave
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Screech
Secret Power
Skull Bash
Sleep Talk
Smog
Smokescreen
Snore
Solar Beam
Submission
Substitute
Sunny Day
Take Down
Taunt
Teleport
Thief
Thunderbolt
Thunderpunch
Torment
Toxic
Uproar
Will-o-Wisp
Chandelure [Jalhalla] (M)
Nature: Timid (+Spe, - Attack, +10% acc)
Type: Ghost / Fire
Abilities: Flame Body/Flash Fire/Infiltrator [UNLOCKED]
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC 5/5
Attacks (66/66 - Movepool Completed!):
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power Water
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-o-Wisp
Shadow Mend
Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (89/89 - Movepool Complete):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Bloodlust
Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Mega Camerupt [King Dodongo] (M)
Type: Fire/Ground
Abilities: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (76/77+X):
After You
Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Captivate
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Hidden Power Water
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solarbeam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Bloodlust
Delphox [F] [Koume]
Types: Fire/Psychic
Abilities::
Blaze / Magician (H) [UNLOCKED]
Nature: Modest (-1Atk, +SpA)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (74/74 - Movepool Maxed!):
Attract
Blast Burn
Calm Mind
Confide
Covet
Cut
Dazzling Gleam
Double Team
Dream Eater
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Rock
Howl
Hyper Beam
Hypnosis
Incinerate
Iron Tail
Light Screen
Low Kick
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Rest
Return
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Thunder Punch
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt
Dispel
Volcarona [F] [Mothula]
Types: Bug/Fire
Abilities: Flame Body/Swarm(U)
Nature: Bold (-1Atk, +1Def)
Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks (55/65):
Amnesia
Bug Bite
Bug Buzz
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Gust
Harden
Heat Wave
Hidden Power Rock
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Safeguard
Silver Wind
Sleep Talk
Snore
Solarbeam
String Shot
Struggle Bug
Substitute
Sunny Day
Take Down
Tailwind
Thrash
Toxic
U-Turn
Whirlwind
Will-o-Wisp
Zen Headbutt
Dispel
Mollux [M] [Dera Zol]
Types: Fire/Poison
Abilities: Dry Skin/Illuminate(U)
Nature: Timid (-1Atk, +Spe)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 88 (+)
Accuracy: +9%
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: ---
MC: 0
AC: 5/5
Moves (72/75):
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw
Dispel
Types: Fire/Fighting
Abilities: Blaze/Iron Fist(U)
Nature: Hasty (+Spe, -1Def, +18% accuracy)
Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves (90/102):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
Work Up
Bloodlust
Frosty has a lot of strong Fire-types. He's bringing a different lineup this time around, with Rotom-H/Blaziken/Volkraken out for Chandelure/Delphox/Volcarona. Regardless, Frosty is an elite player, and as a result his gym is pretty damn tough no matter what he brings.
Challenger Its_A_Random:
Fidgit [Utilitand] (M)
NATURE: Hardy
TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn
SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock
OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room
RAID
Dispel
Nidoking [King Odin] (M)
NATURE: Mild
TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)
STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (89/133)
PHYSICAL
Aqua Tail
Beat Up
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Facade
Fire Punch
Fling
Frustration
Fury Attack
Head Smash
Horn Attack
Horn Drill
Ice Punch
Iron Tail
Megahorn
Outrage
Peck
Poison Jab
Poison Sting
Return
Rock Slide
Rock Tomb
Shadow Claw
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thief
Thrash
Thunder Punch
SPECIAL
Blizzard
Confusion
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunderbolt
Venoshock
OTHER
Attract
Captivate
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Lovely Kiss
Mimic
Morning Sun
Protect
Quash
Rain Dance
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Toxic Spikes
RAID
Bloodlust
Nidoqueen [Queen Adin] (F)
NATURE: Quiet (-10% Evasion)
TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (96/131)
PHYSICAL
Aerial Ace
Aqua Tail
Avalanche
Beat Up
Bide
Bite
Body Slam
Brick Break
Bulldoze
Chip Away
Counter
Crunch
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Facade
Fire Punch
Focus Punch
Frustration
Fury Swipes
Ice Punch
Iron Tail
Pay Day
Poison Fang
Poison Jab
Poison Sting
Pursuit
Return
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Smack Down
Stone Edge
Super Fang
Superpower
Tackle
Thief
Thunder Punch
SPECIAL
Blizzard
Bubble Beam
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunderbolt
Venoshock
Water Gun
Water Pulse
Whirlpool
OTHER
Attract
Captivate
Charm
Detect
Disable
Double Team
Endure
Flatter
Focus Energy
Growl
Helping Hand
Hone Claws
Lovely Kiss
Mimic
Moonlight
Protect
Quash
Rain Dance
Reflect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Torment
Toxic
Toxic Spikes
Azumarill [] (M)
NATURE: Jolly (+5% Accuracy)
TYPE: Water / Fairy
ABILITIES: Thick Fat / Huge Power / Sap Sipper (H)
STATS
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (35/98)
PHYSICAL
Aqua Tail
Body Slam
Bounce
Brick Break
Dig
Double-Edge
Frustration
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall
SPECIAL
Bubble
Bubble Beam
Hydro Pump
Water Gun
OTHER
Aqua Ring
Charm
Copycat
Defence Curl
Encore
Endure
Helping Hand
Light Screen
Protect
Rain Dance
Refresh
Sleep Talk
Soak
Splash
Substitute
Tail Whip
Toxic
Water Sport
RAID
Bubble Shield
Salamence [Wyrm] (M)
NATURE: Sassy (-10% Evasion)
TYPE: Dragon / Flying
ABILITIES: Intimidate / Moxie (H) / Aerilate (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 86 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
STATS (MEGA)
HP: 100
Atk: Rank 6
Def: Rank 5
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 104 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (51/84)
PHYSICAL
Aerial Ace
Aqua Tail
Bite
Body Slam
Brick Break
Crunch
Double-Edge
Dragon Claw
Dragon Tail
Earthquake
Facade
Fire Fang
Fly
Frustration
Headbutt
Iron Tail
Rage
Return
Rock Slide
Secret Power
Shadow Claw
Thunder Fang
Zen Headbutt
SPECIAL
Dragon Breath
Dragon Pulse
Ember
Fire Blast
Flamethrower
Heat Wave
Hydro Pump
Hyper Beam
Hyper Voice
Swift
OTHER
Defog
Double Team
Endure
Focus Energy
Iron Defence
Leer
Mimic
Protect
Refresh
Rest
Roar
Roost
Scary Face
Sleep Talk
Substitute
Tailwind
Toxic
Wish
RAID
Bloodlust
Ampharos [Electro the Shocking] (F)
NATURE: Modest
TYPE: Electric / Dragon (Mega Only)
ABILITIES: Static / Plus (H) / Mould Breaker (Mega Only)
STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18
STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 8 (+)
SpD: Rank 4
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (50/85)
PHYSICAL
Body Slam
Brick Break
Bulldoze
Counter
Fire Punch
Focus Punch
Tackle
Take Down
SPECIAL
Discharge
Dragon Pulse
Echoed Voice
Electro Ball
Focus Blast
Hidden Power (Grass)
Hyper Beam
Power Gem
Round
Signal Beam
Snore
Thunder
Thunder Shock
Thunderbolt
Volt Switch
Zap Cannon
OTHER
Agility
Attract
Charge
Cotton Spore
Double Team
Eerie Impulse
Electric Terrain
Endure
Flash
Growl
Heal Bell
Ion Deluge
Light Screen
Magnet Rise
Magnetic Flux
Mimic
Protect
Rain Dance
Reflect
Rest
Safeguard
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic
Fidgit [Utilitand] (M)
NATURE: Hardy
TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn
SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock
OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room
RAID
Dispel
Nidoking [King Odin] (M)
NATURE: Mild
TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)
STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (89/133)
PHYSICAL
Aqua Tail
Beat Up
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Facade
Fire Punch
Fling
Frustration
Fury Attack
Head Smash
Horn Attack
Horn Drill
Ice Punch
Iron Tail
Megahorn
Outrage
Peck
Poison Jab
Poison Sting
Return
Rock Slide
Rock Tomb
Shadow Claw
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thief
Thrash
Thunder Punch
SPECIAL
Blizzard
Confusion
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunderbolt
Venoshock
OTHER
Attract
Captivate
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Lovely Kiss
Mimic
Morning Sun
Protect
Quash
Rain Dance
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Toxic Spikes
RAID
Bloodlust
Nidoqueen [Queen Adin] (F)
NATURE: Quiet (-10% Evasion)
TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (96/131)
PHYSICAL
Aerial Ace
Aqua Tail
Avalanche
Beat Up
Bide
Bite
Body Slam
Brick Break
Bulldoze
Chip Away
Counter
Crunch
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Facade
Fire Punch
Focus Punch
Frustration
Fury Swipes
Ice Punch
Iron Tail
Pay Day
Poison Fang
Poison Jab
Poison Sting
Pursuit
Return
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Smack Down
Stone Edge
Super Fang
Superpower
Tackle
Thief
Thunder Punch
SPECIAL
Blizzard
Bubble Beam
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunderbolt
Venoshock
Water Gun
Water Pulse
Whirlpool
OTHER
Attract
Captivate
Charm
Detect
Disable
Double Team
Endure
Flatter
Focus Energy
Growl
Helping Hand
Hone Claws
Lovely Kiss
Mimic
Moonlight
Protect
Quash
Rain Dance
Reflect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Torment
Toxic
Toxic Spikes
Azumarill [] (M)
NATURE: Jolly (+5% Accuracy)
TYPE: Water / Fairy
ABILITIES: Thick Fat / Huge Power / Sap Sipper (H)
STATS
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (35/98)
PHYSICAL
Aqua Tail
Body Slam
Bounce
Brick Break
Dig
Double-Edge
Frustration
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall
SPECIAL
Bubble
Bubble Beam
Hydro Pump
Water Gun
OTHER
Aqua Ring
Charm
Copycat
Defence Curl
Encore
Endure
Helping Hand
Light Screen
Protect
Rain Dance
Refresh
Sleep Talk
Soak
Splash
Substitute
Tail Whip
Toxic
Water Sport
RAID
Bubble Shield
Salamence [Wyrm] (M)
NATURE: Sassy (-10% Evasion)
TYPE: Dragon / Flying
ABILITIES: Intimidate / Moxie (H) / Aerilate (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 86 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
STATS (MEGA)
HP: 100
Atk: Rank 6
Def: Rank 5
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 104 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (51/84)
PHYSICAL
Aerial Ace
Aqua Tail
Bite
Body Slam
Brick Break
Crunch
Double-Edge
Dragon Claw
Dragon Tail
Earthquake
Facade
Fire Fang
Fly
Frustration
Headbutt
Iron Tail
Rage
Return
Rock Slide
Secret Power
Shadow Claw
Thunder Fang
Zen Headbutt
SPECIAL
Dragon Breath
Dragon Pulse
Ember
Fire Blast
Flamethrower
Heat Wave
Hydro Pump
Hyper Beam
Hyper Voice
Swift
OTHER
Defog
Double Team
Endure
Focus Energy
Iron Defence
Leer
Mimic
Protect
Refresh
Rest
Roar
Roost
Scary Face
Sleep Talk
Substitute
Tailwind
Toxic
Wish
RAID
Bloodlust
Ampharos [Electro the Shocking] (F)
NATURE: Modest
TYPE: Electric / Dragon (Mega Only)
ABILITIES: Static / Plus (H) / Mould Breaker (Mega Only)
STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18
STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 8 (+)
SpD: Rank 4
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (50/85)
PHYSICAL
Body Slam
Brick Break
Bulldoze
Counter
Fire Punch
Focus Punch
Tackle
Take Down
SPECIAL
Discharge
Dragon Pulse
Echoed Voice
Electro Ball
Focus Blast
Hidden Power (Grass)
Hyper Beam
Power Gem
Round
Signal Beam
Snore
Thunder
Thunder Shock
Thunderbolt
Volt Switch
Zap Cannon
OTHER
Agility
Attract
Charge
Cotton Spore
Double Team
Eerie Impulse
Electric Terrain
Endure
Flash
Growl
Heal Bell
Ion Deluge
Light Screen
Magnet Rise
Magnetic Flux
Mimic
Protect
Rain Dance
Reflect
Rest
Safeguard
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic
Its_A_Random brings a very different team this time around, although he keeps Fidgit and Azumarill. As a whole I guess this looks more solid, but tbh it wasn't really his team that caused his loss last time. That being so, Its_A_Random is someone who learns from his mistakes, so I expect this time things will go differently.
The gym rules specify that Its_A_Random sends out first.