1v1 FE Flash
Flash Rules
Team IAR
Glalie [Mastic] (M)
NATURE: Hasty (+10% Accuracy (Normal), +15% Accuracy (Mega))
TYPE: Ice
ABILITIES: Inner Focus / Ice Body /Moody (H) / Refrigerate (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 6
Base Rank Total: 18
STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 8
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 2/5
ATTACKS (26/68)
PHYSICAL
Avalanche
Bide
Bite
Crunch
Earthquake
Headbutt
Ice Fang
Ice Shard
Return
SPECIAL
Blizzard
Freeze-Dry
Frost Breath
Icy Wind
Powder Snow
Shadow Ball
Sheer Cold
OTHER
Block
Disable
Double Team
Hail
Leer
Protect
Spikes
Substitute
Taunt
Torment
Team Rainman
Sigilyph (Sylph) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Wonder Skin: The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Tinted Lens (H): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Nature: Timid: +Spe, +14% Accuracy, -Atk
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 112 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19
EC: 0/0
MC: 0
AC: 0/5
Moves:
Level Up
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Egg
Future Sight
Ancient Power
Skill Swap
Stored Power
Psycho Shift
TM/HM
Ice Beam
Shadow Ball
Roost
Dazzling Gleam
Protect
Move Tutors
Its_A_Random Equips
Rainman Legends Equips and Orders
Its_A_Random Orders
Ref
Flash Rules
Team IAR
Glalie [Mastic] (M)
NATURE: Hasty (+10% Accuracy (Normal), +15% Accuracy (Mega))
TYPE: Ice
ABILITIES: Inner Focus / Ice Body /
STATS (NORMAL)
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 6
Base Rank Total: 18
STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 8
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 2/5
ATTACKS (26/68)
PHYSICAL
Avalanche
Bide
Bite
Crunch
Earthquake
Headbutt
Ice Fang
Ice Shard
Return
SPECIAL
Blizzard
Freeze-Dry
Frost Breath
Icy Wind
Powder Snow
Shadow Ball
Sheer Cold
OTHER
Block
Disable
Double Team
Hail
Leer
Protect
Spikes
Substitute
Taunt
Torment
Sigilyph (Sylph) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Wonder Skin: The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Tinted Lens (H): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Nature: Timid: +Spe, +14% Accuracy, -Atk
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 112 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19
EC: 0/0
MC: 0
AC: 0/5
Moves:
Level Up
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Egg
Future Sight
Ancient Power
Skill Swap
Stored Power
Psycho Shift
TM/HM
Ice Beam
Shadow Ball
Roost
Dazzling Gleam
Protect
Move Tutors
Rainman Legends Equips and Orders
Its_A_Random Orders
Ref