Tried a rain team for super rotations, but it's not really working out. First let's see the team.
Dragonite w/ Mental Herb
Ability: Multiscale
Nature: Modest
EVs: 140 Def / 252 SpA / 116 SpD
- Hurricane
- Thunder
- Rain Dance
- Protect
My rain setter. For a rain team, normally Politoed would be an obvious choice. But I didn't pick it because it would mean having overlapping weaknesses, especially grass. Instead, I picked Dragonite since he can not only start rain, but also throw hurricanes and thunders without missing (the 30% confusion and paralysis are nice too). At first, I tried using damp rock to let the rain last longer. It was nice, but taunt users occasionally got in the way. As for the EVs, I had no idea what to do, so I just maxed out his special attack, and even out his defenses (and leaving his special defense higher for Porygon(2/Z) with download.
Vaporeon w/ Leftovers
Ability: Hydration
Nature: Bold
EVs: 252 HP / 252 Def / 4 Sep
- Scald
- Heal Bell
- Wish
- Protect
My cleric. For any rain team, Vaporeon just seems to be the best choice for a wish passer. Keeping the team alive is its main function. Wish passing also works very well with Dragonite's multiscale. Scald is a decent water STAB that gets powered by rain, and the burn chance is always nice. Sadly, 4MSS means I can't have haze to remove any enemy stat boosts.
Swampert w/ Swampertite
Ability: Torrent -> Swift Swim
Nature: Adamant
EVs: 252 Att / 4 SpD / 252 Sep
- Waterfall
- Earthquake
- Ice Punch
- Protect
My main sweeper. With rain, it outspeeds everything in the maison except for the scarfed Aerodactyl (doesn't appear after a while), Manectric (can't do anything to Swampert), and Entei (not a problem unless it somehow manages to shoot a solarbeam successfully which is unlikely). Waterfall and earthquake are nice STABs, and ice punch is good for anything with 4x weakness and frail grass types. I kind of wish he had a good boosting move but only gets curse I think. (Something like Swampert doesn't even get bulk up? Yet Whiscash gets dragon dance.....)
Scizor w/ Life Orb
Ability: Technician
Nature: Adamant
EVs: 252 HP / 252 Att / 4 Spe
- Bug Bite
- Bullet Punch
- Swords Dance
- Protect
Scizor has some very nice resistances, especially to grass and Dragonite's weaknesses. It would be nice if I can run substitute to block statuses and OHKO moves, but I think swords dance is better. I am having doubts of this though, thinking if I should just give it a choice band with aerial ace and superpower. Having priority is also nice to clean up any enemies at low health, and for when trick room is up.
I can't seem to get past the 40s, it just doesn't seem to do well against veterans. The water/ground coverage Swampert offers just doesn't seem to be enough. The rotation mechanics just makes it so hard to predict what the enemy will do, such as a Hippowdon using earthquake on my Dragonite or rotating in a Chandelure to use heat wave on my Scizor I rotated in. Any suggestions for improvements will be appreciated.
Dragonite w/ Mental Herb
Ability: Multiscale
Nature: Modest
EVs: 140 Def / 252 SpA / 116 SpD
- Hurricane
- Thunder
- Rain Dance
- Protect
My rain setter. For a rain team, normally Politoed would be an obvious choice. But I didn't pick it because it would mean having overlapping weaknesses, especially grass. Instead, I picked Dragonite since he can not only start rain, but also throw hurricanes and thunders without missing (the 30% confusion and paralysis are nice too). At first, I tried using damp rock to let the rain last longer. It was nice, but taunt users occasionally got in the way. As for the EVs, I had no idea what to do, so I just maxed out his special attack, and even out his defenses (and leaving his special defense higher for Porygon(2/Z) with download.
Vaporeon w/ Leftovers
Ability: Hydration
Nature: Bold
EVs: 252 HP / 252 Def / 4 Sep
- Scald
- Heal Bell
- Wish
- Protect
My cleric. For any rain team, Vaporeon just seems to be the best choice for a wish passer. Keeping the team alive is its main function. Wish passing also works very well with Dragonite's multiscale. Scald is a decent water STAB that gets powered by rain, and the burn chance is always nice. Sadly, 4MSS means I can't have haze to remove any enemy stat boosts.
Swampert w/ Swampertite
Ability: Torrent -> Swift Swim
Nature: Adamant
EVs: 252 Att / 4 SpD / 252 Sep
- Waterfall
- Earthquake
- Ice Punch
- Protect
My main sweeper. With rain, it outspeeds everything in the maison except for the scarfed Aerodactyl (doesn't appear after a while), Manectric (can't do anything to Swampert), and Entei (not a problem unless it somehow manages to shoot a solarbeam successfully which is unlikely). Waterfall and earthquake are nice STABs, and ice punch is good for anything with 4x weakness and frail grass types. I kind of wish he had a good boosting move but only gets curse I think. (Something like Swampert doesn't even get bulk up? Yet Whiscash gets dragon dance.....)
Scizor w/ Life Orb
Ability: Technician
Nature: Adamant
EVs: 252 HP / 252 Att / 4 Spe
- Bug Bite
- Bullet Punch
- Swords Dance
- Protect
Scizor has some very nice resistances, especially to grass and Dragonite's weaknesses. It would be nice if I can run substitute to block statuses and OHKO moves, but I think swords dance is better. I am having doubts of this though, thinking if I should just give it a choice band with aerial ace and superpower. Having priority is also nice to clean up any enemies at low health, and for when trick room is up.
I can't seem to get past the 40s, it just doesn't seem to do well against veterans. The water/ground coverage Swampert offers just doesn't seem to be enough. The rotation mechanics just makes it so hard to predict what the enemy will do, such as a Hippowdon using earthquake on my Dragonite or rotating in a Chandelure to use heat wave on my Scizor I rotated in. Any suggestions for improvements will be appreciated.
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