Got up to battle 128 on XY Maison Doubles. Here are some replays:
YSPG-WWWW-WWWN-BK2M (Proof of streak)
86ZG-WWWW-WWWN-BKDU (Close call)
UB7W-WWWW-WWWN-BKQW (IDK some battle)
FRSG-WWWW-WWWN-BM27 (Demonstrating Aggron's Power + Exploiting AI)
The Team:
Lead:
Falcon!!! (Staraptor) (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- U-turn
- Protect
Staraptor intimidates at the first turn to decrease physical super-effective attacks against Aggron and fire off Life-Orb boosted Brave Birds and Close Combats. U-turn is there so I can freely switch in one of my backup Pokemon if the opposing Pokemon doesn't have anything threatening. Although Staraptor has an Adamant nature, which makes it out-sped by Positive base 90's, it gives a needed boost to ensure a KO. (Trivia: this Pokemon was transferred from HGSS, so it has imperfect IVs except for attack and Speed. Surprising how it still manages to be useful for my team.)
Aggron (M) @ Weakness Policy
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Protect
Aggron is underrated, though it can either be a tricky Pokemon or a victory button at some cases. The combination of Weakness Policy and Sturdy allow it to survive Super-effective attacks with 1 HP (though in many cases, it still has enough HP even after an Earthquake or a fighting move) while getting a nice boost on Attack to fire off Rock-Slides. Iron Head is used so I can eliminate Rock and Fairy types that would wall my Fire Pokemon, although I'm considering changing it to Heavy Slam. Earthquake is a nice complement to Steel and Rock, in case there are Steel types that can survive Staraptor's Close Combat. Protect is an extremely useful move for Aggron because I can easily exploit the AI's targeting; if Aggron has 1 HP, the opposing Pokemon WILL attack it, unless there's a Pokemon on my side that would be OHKO by a super effective attack, which allows Aggron to attack it. (Trivia: it's one of my favorite Pokemon! :) )
Backup:
Typhlosion (M) @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Flamethrower
- Extrasensory
- Solar Beam
Typhlosion is to be used in combination with Mega Charizard Y, although I can use it at the start if it can have enough HP to fire Eruptions. Solarbeam is only used if Sun is out and as a last-resort against Water Types if any of my Pokemon are already Ko'ed. Flamethrower is used for consistency and a second option if there are opposing Flash-fire Pokemon or if Eruption's losing power. Extrasensory is mostly filler, but can be used against Tentacruels and Terrakions and a low Flinch chance. An essential Pokemon for Mega Charizard Y teams.
Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Heat Wave
- SolarBeam
- Focus Blast
- Protect
A lot of people already explained how Mega Charizard Y is an excellent Pokemon for Super Doubles. I use both Charizard and Typholsion at late game because I find that during Early battle, the Opponent leads with something that can threaten both of them. If I use both of these Pokemon at late game, it'll be easier for me to sweep them.
Well since I have ORAS, maybe I'll try to do my Maison doubles with a Mega-Salamence and Aggron lead. Two of my favorite Pokemon!