Only Maxim, LouisCyphre, Its_A_Random, & any required sub-referees or "people in the know", are permitted to post in this thread for the duration of the battle. Any other post made will be moderated.
Well here we are. A silent, lush meadow with blooming flowers & a river to the side. The river flows at a reasonable place, & is abundant with water. There are also rocks around, near the river. Sounds good enough for an ASB Arena substitute, right? Well there are no Pokémon around, no other life forms, no wonder. Anyway, it seems as if I was called here, hired by the International CAP ASB Organisation to referee a match between two trainers for the purpose showcasing their sport, how much strategy is involved, how... Yeah you get the point. Well after waiting for a few hours at the meadow—because it is currently spring on this side of the hemisphere—a bunch of media showed up, along with two visibly jet-lagged trainers who were told to come to this meadow on "the other side of the world." At this point, an official handed me a paper with the rules & told me to read them out. I duly obliged, just because...
RULES & REGULATIONS
3 vs. 3 Singles
Player DQ Time: 48 Hours
Referee DQ Time: 72 Hours
Max Recoveries per Pokémon: ∞
Max Chills per Pokémon: ∞
Max Substitutions per Pokémon: 2 + KO Substitutions
Switch: OK
# Abilities: ALL
Items: ON
At this point, I was given another paper, detailing the arena, which I had to read out.
ARENA
Another paper was then handed to me, detailing the trainers, which I had to read out. "Hailing from Oklahoma, USA, this trainer is better known as the ASB-recognised Normal-type Gym Leader! He is known to have a penchant for talking Pokémon, & has also been recognised as a competent trainer on the ASB Raid Zone circuit! He brings with him a balanced, offensive team that will sure give his opponent some difficulties! The Krilowatt he has brought along with him today is sure to muck up with his opponent if his opponent does not handle him correctly! Roll up for our first trainer today: MAXIM!!!"
TEAM MAXIM
Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW): (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks (33):
Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
Doubleslap
Wake-Up Slap
Encore
Swift
Sing
Tail Slap
After You
Last Resort
Aqua Tail
Iron Tail
Endure
Knock Off
Sleep Talk
Mud Slap
Gunk Shot
Toxic
Facade
Light Screen
Safeguard
Retaliate
Protect
Dig
Thunder Wave
U-Turn
Giga Impact
Double Team
Substitute
Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC:6/6
MC:1
DC:5/5
Attacks (40):
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Hurricane
Rage Powder
Fiery Dance
Foresight
Endure
Morning Sun(*)
Harden(*)
Magnet Rise(*)
Roost
Giga Drain
Signal Beam
Tailwind
Sleep Talk
Sunny Day
Flamethrower
Fire Blast
Overheat
Hidden Power Electric 7
Solarbeam
Safeguard
Toxic
Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute
Swagger
Struggle Bug
U-Turn
Fly
Krilowatt [Reginald] (male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
OT: Glacier Knight
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Shell Armour (DW): (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC:6/6
MC: 4
DC:5/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Imprison
Discharge
Thunder
Bubble Beam
Muddy Water
Shock Wave
Volt Switch
Heart Swap
Hydro Pump
Copy Cat
Counter
Mirror Coat
Metronome
Signal Beam
Earth Power
Me First
Thunderbolt
Ice Beam
Scald
Safeguard
Toxic
Protect
Substitute
Thunder Wave
Facade
Double Team
Low Sweep
Dive
Torment
37 Moves
Another paper was handed to me, which I had to read out. "Hailing from Washington, USA, this trainer is better known as the ASB-recognised Dark-type Gym Leader! He is known for his ability to forge competent strategies in his battles, & is also a competent theorist when it comes to analysing the potential of his Pokémon! He brings a balanced team with a lot of disruptive potential, & enough fire-power to snowball a powerful offensive that can demolish unprepared teams! The Sableye he brought will probably do exactly that with the ability to cause mayhem with the opponent & with a competent offensive to boot. Roll up for our first trainer today: LOUISCYPHRE!!!"
TEAM LOUISCYPHRE
Kingdra ♂ - Byne
Nature: Rash (SpA: +1, SpD: -1)
Type: Water / Dragon
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Swift Swim - (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper - (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Height Class: 3
Weight Class: 5
BRT: 18
EC: 9 / 9
MC: Movepool Complete
DC: 5 / 5
72 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Body Slam, Bounce, Dive, Double-Edge, Facade, Flail, Frustration, Giga Impact, Headbutt, Iron Head, Natural Gift, Outrage, Rage, Return, Secret Power, Skull Bash, Take Down, Waterfall
Special Moves - Aurora Beam, Blizzard, Brine, Bubble, BubbleBeam, Clear Smog, Draco Meteor, Dragon Pulse, Dragon Rage, DragonBreath, Flash Cannon, Hidden Power [Grass 7], Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Muddy Water, Octazooka, Razor Wind, Round, Scald, Signal Beam, Snore, Surf, Swift, Twister, Water Gun, Water Pulse, Whirlpool
Status Moves - Agility, Attract, Captivate, Curse, Disable, Double Team, Dragon Dance, Endure, Focus Energy, Hail, Haze, Leer, Mimic, Protect, Quash, Rain Dance, Rest, Sleep Talk, SmokeScreen, Splash, Substitute, Swagger, Toxic, Yawn
Having survived a lot of punishment and hard battles to get to this point, Byne has learned fully the value of teammates. To this end, he has started to focus on support strategies instead of offense. He's already got offense all figured out, you see. He's still not the social type, but proximity with others is no longer an issue.
Swoobat ♀ - Cassandra
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
(DW) Simple - (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)
Height Class: 2
Weight Class: 2
BRT: 16
EC: 6 / 6
MC: 0
DC: 5 / 5
65 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Acrobatics, Aerial Ace, Assurance, Endeavor, Fly, Gyro Ball, Heart Stamp, Knock Off, Pluck, Sky Attack, Super Fang, Thief, U-turn, Zen Headbutt
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Dream Eater, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Hyper Beam, Psychic, Psyshock, Shadow Ball, Signal Beam, Snore, Stored Power, Synchronoise
Status Moves - After You, Amnesia, Attract, Calm Mind, Charm, Double Team, Embargo, Fake Tears, Flash, Flatter, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Psych Up, Rain Dance, Reflect, Rest, Roost, Safeguard, Skill Swap, Sleep Talk, Substitute, Supersonic, Sunny Day, Swagger, Taunt, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learned to mount a powerful, snowballing offensive with all of her willpower behind it when called on. Without that specific instruction, however, she instinctively focuses on defensive play and protecting herself from attack.
Sableye ♂ - Washington
Nature: Brave (Atk: +1, Spe -7, Evasion -10%))
Type: Dark / Ghost
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Keen Eye - (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall - (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
(DW) Prankster - (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Height Class: 1
Weight Class: 2
BRT: 16
MC: 0
DC: 5 / 5
50 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Astonish, Brick Break, Counter, Dig, DynamicPunch, Fake Out, Feint, Fire Punch, Focus Punch, Fury Swipes, Ice Punch, Low Kic, Metal Burst, Payback, Scratch, Shadow Claw, Shadow Sneak, Sucker Punch, ThunderPunch
Special Moves - Icy Wind, Night Shade, Power Gem, Psychic, Shadow Ball, Signal Beam
Status Moves - Attract, Confuse Ray, Detect, Embargo, Endure, Foresight, Gravity, Leer, Magic Coat, Mean Look, Moonlight, Pain Split, Pursuit, Rain Dance, Recover, Rest, Snatch, Substitute, Sunny Day, Taunt, Telekinesis, Torment, Toxic, Trick, Will-O-Wisp
An utter scoundrel, Washington is easily swayed by the charms of others. Attempting to work his charms on others carries mixed results, but he still puts out a solid effort in battle... Presuming that the foe hasn't wiled him with its charms.
At this point, a coin & another paper is handed to me. "As per rules, a coin must now be flipped. If the result is Heads, then Maxim will be the trainer to send out his first Pokémon first. If the result is Tails, then LouisCyphre will be the trainer to send out his first Pokémon first."
"Heads it is, & so, Maxim will send out first! Battle begin!"
TURN ORDER
Maxim sends out one Pokémon, & equips an item.
LouisCyphre sends out one Pokémon, & equips an item.
LouisCyphre issues actions.
Maxim issues actions.
Its_A_Random refs.
Well here we are. A silent, lush meadow with blooming flowers & a river to the side. The river flows at a reasonable place, & is abundant with water. There are also rocks around, near the river. Sounds good enough for an ASB Arena substitute, right? Well there are no Pokémon around, no other life forms, no wonder. Anyway, it seems as if I was called here, hired by the International CAP ASB Organisation to referee a match between two trainers for the purpose showcasing their sport, how much strategy is involved, how... Yeah you get the point. Well after waiting for a few hours at the meadow—because it is currently spring on this side of the hemisphere—a bunch of media showed up, along with two visibly jet-lagged trainers who were told to come to this meadow on "the other side of the world." At this point, an official handed me a paper with the rules & told me to read them out. I duly obliged, just because...
RULES & REGULATIONS
3 vs. 3 Singles
Player DQ Time: 48 Hours
Referee DQ Time: 72 Hours
Max Recoveries per Pokémon: ∞
Max Chills per Pokémon: ∞
Max Substitutions per Pokémon: 2 + KO Substitutions
Switch: OK
# Abilities: ALL
Items: ON
At this point, I was given another paper, detailing the arena, which I had to read out.
ARENA
Arena: Flowering Meadow
Restrictions: No Restrictions.
Description: A meadow during spring. A river flows through the side of the meadow.
Summary: "Less boring" version of ASB Tournament Arena.
Restrictions: No Restrictions.
Description: A meadow during spring. A river flows through the side of the meadow.
Summary: "Less boring" version of ASB Tournament Arena.
Another paper was then handed to me, detailing the trainers, which I had to read out. "Hailing from Oklahoma, USA, this trainer is better known as the ASB-recognised Normal-type Gym Leader! He is known to have a penchant for talking Pokémon, & has also been recognised as a competent trainer on the ASB Raid Zone circuit! He brings with him a balanced, offensive team that will sure give his opponent some difficulties! The Krilowatt he has brought along with him today is sure to muck up with his opponent if his opponent does not handle him correctly! Roll up for our first trainer today: MAXIM!!!"
TEAM MAXIM
Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW): (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks (33):
Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
Doubleslap
Wake-Up Slap
Encore
Swift
Sing
Tail Slap
After You
Last Resort
Aqua Tail
Iron Tail
Endure
Knock Off
Sleep Talk
Mud Slap
Gunk Shot
Toxic
Facade
Light Screen
Safeguard
Retaliate
Protect
Dig
Thunder Wave
U-Turn
Giga Impact
Double Team
Substitute
Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC:6/6
MC:1
DC:5/5
Attacks (40):
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Hurricane
Rage Powder
Fiery Dance
Foresight
Endure
Morning Sun(*)
Harden(*)
Magnet Rise(*)
Roost
Giga Drain
Signal Beam
Tailwind
Sleep Talk
Sunny Day
Flamethrower
Fire Blast
Overheat
Hidden Power Electric 7
Solarbeam
Safeguard
Toxic
Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute
Swagger
Struggle Bug
U-Turn
Fly
Krilowatt [Reginald] (male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
OT: Glacier Knight
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Shell Armour (DW): (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC:6/6
MC: 4
DC:5/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Imprison
Discharge
Thunder
Bubble Beam
Muddy Water
Shock Wave
Volt Switch
Heart Swap
Hydro Pump
Copy Cat
Counter
Mirror Coat
Metronome
Signal Beam
Earth Power
Me First
Thunderbolt
Ice Beam
Scald
Safeguard
Toxic
Protect
Substitute
Thunder Wave
Facade
Double Team
Low Sweep
Dive
Torment
37 Moves
Another paper was handed to me, which I had to read out. "Hailing from Washington, USA, this trainer is better known as the ASB-recognised Dark-type Gym Leader! He is known for his ability to forge competent strategies in his battles, & is also a competent theorist when it comes to analysing the potential of his Pokémon! He brings a balanced team with a lot of disruptive potential, & enough fire-power to snowball a powerful offensive that can demolish unprepared teams! The Sableye he brought will probably do exactly that with the ability to cause mayhem with the opponent & with a competent offensive to boot. Roll up for our first trainer today: LOUISCYPHRE!!!"
TEAM LOUISCYPHRE
Kingdra ♂ - Byne
Nature: Rash (SpA: +1, SpD: -1)
Type: Water / Dragon
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Swift Swim - (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper - (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Height Class: 3
Weight Class: 5
BRT: 18
EC: 9 / 9
MC: Movepool Complete
DC: 5 / 5
72 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Body Slam, Bounce, Dive, Double-Edge, Facade, Flail, Frustration, Giga Impact, Headbutt, Iron Head, Natural Gift, Outrage, Rage, Return, Secret Power, Skull Bash, Take Down, Waterfall
Special Moves - Aurora Beam, Blizzard, Brine, Bubble, BubbleBeam, Clear Smog, Draco Meteor, Dragon Pulse, Dragon Rage, DragonBreath, Flash Cannon, Hidden Power [Grass 7], Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Muddy Water, Octazooka, Razor Wind, Round, Scald, Signal Beam, Snore, Surf, Swift, Twister, Water Gun, Water Pulse, Whirlpool
Status Moves - Agility, Attract, Captivate, Curse, Disable, Double Team, Dragon Dance, Endure, Focus Energy, Hail, Haze, Leer, Mimic, Protect, Quash, Rain Dance, Rest, Sleep Talk, SmokeScreen, Splash, Substitute, Swagger, Toxic, Yawn
Having survived a lot of punishment and hard battles to get to this point, Byne has learned fully the value of teammates. To this end, he has started to focus on support strategies instead of offense. He's already got offense all figured out, you see. He's still not the social type, but proximity with others is no longer an issue.
Swoobat ♀ - Cassandra
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
(DW) Simple - (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)
Height Class: 2
Weight Class: 2
BRT: 16
EC: 6 / 6
MC: 0
DC: 5 / 5
65 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Acrobatics, Aerial Ace, Assurance, Endeavor, Fly, Gyro Ball, Heart Stamp, Knock Off, Pluck, Sky Attack, Super Fang, Thief, U-turn, Zen Headbutt
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Dream Eater, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Hyper Beam, Psychic, Psyshock, Shadow Ball, Signal Beam, Snore, Stored Power, Synchronoise
Status Moves - After You, Amnesia, Attract, Calm Mind, Charm, Double Team, Embargo, Fake Tears, Flash, Flatter, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Psych Up, Rain Dance, Reflect, Rest, Roost, Safeguard, Skill Swap, Sleep Talk, Substitute, Supersonic, Sunny Day, Swagger, Taunt, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learned to mount a powerful, snowballing offensive with all of her willpower behind it when called on. Without that specific instruction, however, she instinctively focuses on defensive play and protecting herself from attack.
Sableye ♂ - Washington
Nature: Brave (Atk: +1, Spe -7, Evasion -10%))
Type: Dark / Ghost
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Keen Eye - (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall - (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
(DW) Prankster - (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Height Class: 1
Weight Class: 2
BRT: 16
MC: 0
DC: 5 / 5
50 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Astonish, Brick Break, Counter, Dig, DynamicPunch, Fake Out, Feint, Fire Punch, Focus Punch, Fury Swipes, Ice Punch, Low Kic, Metal Burst, Payback, Scratch, Shadow Claw, Shadow Sneak, Sucker Punch, ThunderPunch
Special Moves - Icy Wind, Night Shade, Power Gem, Psychic, Shadow Ball, Signal Beam
Status Moves - Attract, Confuse Ray, Detect, Embargo, Endure, Foresight, Gravity, Leer, Magic Coat, Mean Look, Moonlight, Pain Split, Pursuit, Rain Dance, Recover, Rest, Snatch, Substitute, Sunny Day, Taunt, Telekinesis, Torment, Toxic, Trick, Will-O-Wisp
An utter scoundrel, Washington is easily swayed by the charms of others. Attempting to work his charms on others carries mixed results, but he still puts out a solid effort in battle... Presuming that the foe hasn't wiled him with its charms.
At this point, a coin & another paper is handed to me. "As per rules, a coin must now be flipped. If the result is Heads, then Maxim will be the trainer to send out his first Pokémon first. If the result is Tails, then LouisCyphre will be the trainer to send out his first Pokémon first."
"Heads it is, & so, Maxim will send out first! Battle begin!"
TURN ORDER
Maxim sends out one Pokémon, & equips an item.
LouisCyphre sends out one Pokémon, & equips an item.
LouisCyphre issues actions.
Maxim issues actions.
Its_A_Random refs.
Last edited: