I don't think I actually have anything to say here '~' A couple sections will be bare at first, don't worry I'll have them filled really quickly I just need to get the thread up :x
Fire / Fighting never gets old y/y
[Overview]
<p>At a glance, Emboar doesn't exactly seem to stand out. The last car on a train of potent Fire-types occupying RU, Emboar is found constantly vying for spots occupied by well-established powerhouses such as Entei and Moltres. However, Emboar retains several unique attributes that allow it to differentiate itself from its Fire-type brethren. Emboar's secondary Fighting typing not only grants it a potent secondary STAB attack for breaking through a variety of Pokemon, but also a neutrality to Stealth Rock, making it easier to switch in and out, as well as granting it an important resistance to Sucker Punch so that it can check Pokemon such as Absol and Spiritomb effectively. Emboar's 110 / 65 / 65 defenses are well suited for it, allowing it to check Pokemon such as Sceptile, Escavalier, and Durant, while also minimizing recoil damage.</p>
<p>Notwithstanding, Emboar retains certain galring flaws. Emboar's poor Speed tends to hold it back quite often, only marginally outpacing Sceptile when wielding a Choice Scarf. The vast majority of Emboar's movepool retains nasty side effects, ranging from recoil to stat drops, hurting its longevity and staying power. Moreover, with common Pokemon such as Slowking, Qwilfish, and Rhydon innately keeping it in check, Emboar has to rely on solid team support to function properly. Emboar can prove a dangerous threat and valuable asset to any team, though to do so it must receive proper support.</p>
[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: Superpower
move 3: Wild Charge
move 4: Sleep Talk
item: Choice Scarf
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
<p>By utilizing a Choice Scarf, Emboar is capable of mitigating its low base Speed to become a dangerous immediate attacker. Though a Choice Scarf does not by any means make Emboar exceedingly fast, only achieving a Speed of 376, it does allow Emboar to outpace and threaten several common and dangerous Pokemon, such as Sceptile, Durant, and Jynx, with ease. Flare Blitz is Emboar's STAB move of choice, hitting many common Pokemon hard and allowing Emboar to threaten bulky Pokemon such as Tangrowth. Superpower offers a high-powered secondary STAB move for Emboar, providing respectable neutral coverage alongside Flare Blitz, as well as hitting Rock-types particularly hard. Wild Charge rounds off Emboar's coverage, allowing it to hit Slowking, Qwilfish, and Moltres hard, while also generally hitting bulky Water-types such as Poliwrath consistently, allowing Emboar to KO it after a little prior damage. With its bases covered in terms of coverage, Emboar can reinforce its ability to switch into common sleep inducers such as Lilligant and Jynx with Sleep Talk.</p>
[ADDITIONAL COMMENTS]
<p>In terms of alternative moves, Head Smash can be utilized to punish Fire-types attempting to switch into Emboar as well as breaking through moderately bulky Flying-types such as Sigilyph that can take a single Flare Blitz or Wild Charge, though Stealth Rock does help wear down most of these Pokemon to the point where they can be dispatched by other means. Fire Punch is also a solid alternative, providing Emboar a Fire-type STAB lacking recoil, improving its survivability mid-game. Earthquake is capable of hitting Fire-types that switch into Flare Blitz and the Poison-types that switch into Superpower such as Drapion and Nidoqueen, making it worthwhile if only as a "safe" attacking move.</p>
<p>Emboar appreciates Grass-types for their ability to wear down bulky Water-types for it, Sceptile and Amoonguss being two pertinent examples. Electric-types such as Rotom are also quite useful, being able to threaten common Pokemon that resist Emboar's STAB attacks as well as offering a respectable pivot to fall back on when Emboar is threatened by speedy Flying-types. Emboar functions very well in a Fire / Water / Grass core, and accordingly Water-types such as Feraligatr and Samurott make solid partners, wearing down opposing Water-types and taking advantage of Emboar's ability to wear down Grass-types for them.</p>
[SET]
name: Choice Band
move 1: Flare Blitz
move 2: Superpower
move 3: Wild Charge
move 4: Sleep Talk
item: Choice Band
nature: Adamant
evs: 236 HP / 252 Atk / 20 Spe
[SET COMMENTS]
<p>Combined with its impressive 123 base Attack, high-powered attacks, and the Choice Band, Emboar becomes an incredibly potent wallbreaker. Emboar's Choice Band-boosted Flare Blitz is ridiculously powerful, hitting even harder than Entei's, and is capable of breaking through the vast majority of Pokemon. Superpower compliments Flare Blitz very well, allowing Emboar to maintain solid neutral coverage against a variety of Pokemon, as well breaking through bulky Rock-types such as Regirock. Wild Charge allows Emboar to hit bulky Water-types without the stat drops of Superpower, as well as hitting Pokemon such as Moltres that resist its dual STAB. Sleep Talk is a useful tool for Emboar to switch into sleep inducing Grass-types such as Lilligant, allowing it to absorb the sleep and retain a solid chance to OHKO it the next turn with either Superpower or Flare Blitz.</p>
[ADDITIONAL COMMENTS]
<p>With 20 Speed EVs, Emboar is capable of outpacing minimum Speed Lanturn, allowing it to 2HKO with Superpower before it can hit back, and the remaining EVs are invested in HP to allow Emboar to take hits and recoil damage better. However, Emboar can bump up its Speed investment to outpace other defensive Pokemon such as Misdreavus and Qwilfish. Moreover, though it does not improve its wallbreaking capabilities, Emboar can run a spread of 252 Atk / 4 SpD / 252 Spe with a Jolly nature to outpace Adamant Absol, as well as Speed tying Timid Glaceon and Modest Nidoqueen. Head Smash can be used to more definitively take on Fire-types, though for the most part they cannot stomach unresisted hits from Emboar after Stealth Rock damage. Fire Punch offers a reasonably powerful Fire-type STAB that doesn't sap Emboar's HP with recoil damage.</p>
<p>Since Choice Band Emboar has no real "counters" in the strictest sense of the word, partners for Emboar are largely Pokemon who can take advantage of its wallbreaking capabilities. Flying-types such as Swellow and Drifblim appreciate Emboar's ability to break through Rock- and Steel-types, allowing them to take advantage of STAB attacks. Additionally, Water-type sweepers such as Kabutops and Feraligatr appreciate Emboar's ability to draw in and wear down Pokemon such as Qwilfish and Slowking to prepare a sweep. Emboar also provides a solid switch-in to Rotom-C and specially oriented Sceptile, which both Kabutops and Feraligatr fear. Emboar is one of the better Pokemon for stacking Fire-types, as it lacks the Stealth Rock weakness of other Fire-types and thusly is less reliant on Rapid Spin support to perform at optimal capacity, making it a potent partner for Entei, with very few Pokemon being capable of taking the brunt of both Pokemon's attacks continuously.</p>
[Other Options]
<p>Emboar has a rather expansive special movepool that includes Focus Blast, Fire Blast, Grass Knot, and even Scald, as well as a solid base 100 Special Attack to work with, though for the most part the surprise value and ability to overcome Alomomola isn't worth the drop in overall power that such a change mandates. Arm Thrust is an interesting option, as it offers Emboar the ability to OHKO Focus Sash users such as Smeargle and a Fighting-type STAB that doesn't reduce its stats, though its usefulness doesn't go far beyond that. Flame Charge can mitigate Emboar's mediocre Speed in a similar manner to Choice Scarf, but unlike Choice Scarf it requires a free turn to set up and is thus punished even more by Aqua Jet users or other faster Pokemon. Toxic is feasible for non-Choice Band sets, as it cripples Pokemon such as Slowking and Alomomola that can generally switch into Emboar repeatedly without too much hassle, though the fact that both such Pokemon have Regenerator to passively neutralize a few turns of Toxic damage while resetting the Toxic turns greatly devalues this.</p>
[Checks and Counters]
<p>Bulky Water-type Pokemon are the usually the best responses to Emboar, with Slowking, Poliwrath, Qwilfish, Quagsire, and Alomomola all being able to take everything but Choice Band-boosted Wild Charges fairly comfortably and pressure it with their STAB attacks (Quagsire being the exception as it's immune to even Wild Charge). Slowking and Alomomola in particular are very strong switch-ins, with Regenerator preventing them from being worn down as easily. As Emboar is vulnerable to every form of entry hazard and relies upon recoil moves as its primary source of damage, entry hazards are an excellent solution to limit its time on the field. Kabutops and Feraligatr can stomach Emboar's Flare Blitz well and threaten it with Aqua Jet, with the former capable of further capitalizing on Flare Blitz by ascertaining a Speed boost from Weak Armor. Druddigon takes on Emboar rather well, resisting all of Emboar's common attacks barring Superpower and damaging it with Rough Skin. Despite a weakness to Fighting-type attacks, Rhydon's excellent physical bulk allows it to shrug off everything barring Choice Band-boosted Superpowers and threatening Emboar with its powerful Earthquake. Uxie's natural bulk and resistance to Superpower means that it can switch into Emboar rather easily, from which point it can either paralyze it with Thunder Wave or immediately threaten it with a STAB Psychic. Emboar's lower base Speed means that even with a Choice Scarf it is only beating Pokemon like Sceptile by a hair, meaning faster threats such as Swellow and Aerodactyl can easily revenge kill it.</p>
[Unreleased]
<p>Emboar's Dream World ability is Reckless, which is a very useful ability for it, as most of Emboar's commonly used moves are recoil-based, meaning that it will have a more wholly relevant ability to work with, though the increased recoil will in turn reduce its lifespan in a match.</p>
Code:
[I]To-Do List:[/I]
[LIST]
[*]Reevaluate sets / set order (Scarf>Band, Flame Charge->OO imo) [✓]
[*]Incorporate assorted tier changes and BW2 Move Tutors; Emboar has gotten a lot
better since BW1 RU, and Sleep Talk is the best 4th slot for Choice sets imo [✓]
[*]General beefing up of Overview, AC, and C&C sections mostly [✓]
[*]Control my Quality [✓]
[*]All about words words words [✓]
[*]GPs [✓]
[/LIST]
Fire / Fighting never gets old y/y
[Overview]
<p>At a glance, Emboar doesn't exactly seem to stand out. The last car on a train of potent Fire-types occupying RU, Emboar is found constantly vying for spots occupied by well-established powerhouses such as Entei and Moltres. However, Emboar retains several unique attributes that allow it to differentiate itself from its Fire-type brethren. Emboar's secondary Fighting typing not only grants it a potent secondary STAB attack for breaking through a variety of Pokemon, but also a neutrality to Stealth Rock, making it easier to switch in and out, as well as granting it an important resistance to Sucker Punch so that it can check Pokemon such as Absol and Spiritomb effectively. Emboar's 110 / 65 / 65 defenses are well suited for it, allowing it to check Pokemon such as Sceptile, Escavalier, and Durant, while also minimizing recoil damage.</p>
<p>Notwithstanding, Emboar retains certain galring flaws. Emboar's poor Speed tends to hold it back quite often, only marginally outpacing Sceptile when wielding a Choice Scarf. The vast majority of Emboar's movepool retains nasty side effects, ranging from recoil to stat drops, hurting its longevity and staying power. Moreover, with common Pokemon such as Slowking, Qwilfish, and Rhydon innately keeping it in check, Emboar has to rely on solid team support to function properly. Emboar can prove a dangerous threat and valuable asset to any team, though to do so it must receive proper support.</p>
[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: Superpower
move 3: Wild Charge
move 4: Sleep Talk
item: Choice Scarf
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
<p>By utilizing a Choice Scarf, Emboar is capable of mitigating its low base Speed to become a dangerous immediate attacker. Though a Choice Scarf does not by any means make Emboar exceedingly fast, only achieving a Speed of 376, it does allow Emboar to outpace and threaten several common and dangerous Pokemon, such as Sceptile, Durant, and Jynx, with ease. Flare Blitz is Emboar's STAB move of choice, hitting many common Pokemon hard and allowing Emboar to threaten bulky Pokemon such as Tangrowth. Superpower offers a high-powered secondary STAB move for Emboar, providing respectable neutral coverage alongside Flare Blitz, as well as hitting Rock-types particularly hard. Wild Charge rounds off Emboar's coverage, allowing it to hit Slowking, Qwilfish, and Moltres hard, while also generally hitting bulky Water-types such as Poliwrath consistently, allowing Emboar to KO it after a little prior damage. With its bases covered in terms of coverage, Emboar can reinforce its ability to switch into common sleep inducers such as Lilligant and Jynx with Sleep Talk.</p>
[ADDITIONAL COMMENTS]
<p>In terms of alternative moves, Head Smash can be utilized to punish Fire-types attempting to switch into Emboar as well as breaking through moderately bulky Flying-types such as Sigilyph that can take a single Flare Blitz or Wild Charge, though Stealth Rock does help wear down most of these Pokemon to the point where they can be dispatched by other means. Fire Punch is also a solid alternative, providing Emboar a Fire-type STAB lacking recoil, improving its survivability mid-game. Earthquake is capable of hitting Fire-types that switch into Flare Blitz and the Poison-types that switch into Superpower such as Drapion and Nidoqueen, making it worthwhile if only as a "safe" attacking move.</p>
<p>Emboar appreciates Grass-types for their ability to wear down bulky Water-types for it, Sceptile and Amoonguss being two pertinent examples. Electric-types such as Rotom are also quite useful, being able to threaten common Pokemon that resist Emboar's STAB attacks as well as offering a respectable pivot to fall back on when Emboar is threatened by speedy Flying-types. Emboar functions very well in a Fire / Water / Grass core, and accordingly Water-types such as Feraligatr and Samurott make solid partners, wearing down opposing Water-types and taking advantage of Emboar's ability to wear down Grass-types for them.</p>
[SET]
name: Choice Band
move 1: Flare Blitz
move 2: Superpower
move 3: Wild Charge
move 4: Sleep Talk
item: Choice Band
nature: Adamant
evs: 236 HP / 252 Atk / 20 Spe
[SET COMMENTS]
<p>Combined with its impressive 123 base Attack, high-powered attacks, and the Choice Band, Emboar becomes an incredibly potent wallbreaker. Emboar's Choice Band-boosted Flare Blitz is ridiculously powerful, hitting even harder than Entei's, and is capable of breaking through the vast majority of Pokemon. Superpower compliments Flare Blitz very well, allowing Emboar to maintain solid neutral coverage against a variety of Pokemon, as well breaking through bulky Rock-types such as Regirock. Wild Charge allows Emboar to hit bulky Water-types without the stat drops of Superpower, as well as hitting Pokemon such as Moltres that resist its dual STAB. Sleep Talk is a useful tool for Emboar to switch into sleep inducing Grass-types such as Lilligant, allowing it to absorb the sleep and retain a solid chance to OHKO it the next turn with either Superpower or Flare Blitz.</p>
[ADDITIONAL COMMENTS]
<p>With 20 Speed EVs, Emboar is capable of outpacing minimum Speed Lanturn, allowing it to 2HKO with Superpower before it can hit back, and the remaining EVs are invested in HP to allow Emboar to take hits and recoil damage better. However, Emboar can bump up its Speed investment to outpace other defensive Pokemon such as Misdreavus and Qwilfish. Moreover, though it does not improve its wallbreaking capabilities, Emboar can run a spread of 252 Atk / 4 SpD / 252 Spe with a Jolly nature to outpace Adamant Absol, as well as Speed tying Timid Glaceon and Modest Nidoqueen. Head Smash can be used to more definitively take on Fire-types, though for the most part they cannot stomach unresisted hits from Emboar after Stealth Rock damage. Fire Punch offers a reasonably powerful Fire-type STAB that doesn't sap Emboar's HP with recoil damage.</p>
<p>Since Choice Band Emboar has no real "counters" in the strictest sense of the word, partners for Emboar are largely Pokemon who can take advantage of its wallbreaking capabilities. Flying-types such as Swellow and Drifblim appreciate Emboar's ability to break through Rock- and Steel-types, allowing them to take advantage of STAB attacks. Additionally, Water-type sweepers such as Kabutops and Feraligatr appreciate Emboar's ability to draw in and wear down Pokemon such as Qwilfish and Slowking to prepare a sweep. Emboar also provides a solid switch-in to Rotom-C and specially oriented Sceptile, which both Kabutops and Feraligatr fear. Emboar is one of the better Pokemon for stacking Fire-types, as it lacks the Stealth Rock weakness of other Fire-types and thusly is less reliant on Rapid Spin support to perform at optimal capacity, making it a potent partner for Entei, with very few Pokemon being capable of taking the brunt of both Pokemon's attacks continuously.</p>
[Other Options]
<p>Emboar has a rather expansive special movepool that includes Focus Blast, Fire Blast, Grass Knot, and even Scald, as well as a solid base 100 Special Attack to work with, though for the most part the surprise value and ability to overcome Alomomola isn't worth the drop in overall power that such a change mandates. Arm Thrust is an interesting option, as it offers Emboar the ability to OHKO Focus Sash users such as Smeargle and a Fighting-type STAB that doesn't reduce its stats, though its usefulness doesn't go far beyond that. Flame Charge can mitigate Emboar's mediocre Speed in a similar manner to Choice Scarf, but unlike Choice Scarf it requires a free turn to set up and is thus punished even more by Aqua Jet users or other faster Pokemon. Toxic is feasible for non-Choice Band sets, as it cripples Pokemon such as Slowking and Alomomola that can generally switch into Emboar repeatedly without too much hassle, though the fact that both such Pokemon have Regenerator to passively neutralize a few turns of Toxic damage while resetting the Toxic turns greatly devalues this.</p>
[Checks and Counters]
<p>Bulky Water-type Pokemon are the usually the best responses to Emboar, with Slowking, Poliwrath, Qwilfish, Quagsire, and Alomomola all being able to take everything but Choice Band-boosted Wild Charges fairly comfortably and pressure it with their STAB attacks (Quagsire being the exception as it's immune to even Wild Charge). Slowking and Alomomola in particular are very strong switch-ins, with Regenerator preventing them from being worn down as easily. As Emboar is vulnerable to every form of entry hazard and relies upon recoil moves as its primary source of damage, entry hazards are an excellent solution to limit its time on the field. Kabutops and Feraligatr can stomach Emboar's Flare Blitz well and threaten it with Aqua Jet, with the former capable of further capitalizing on Flare Blitz by ascertaining a Speed boost from Weak Armor. Druddigon takes on Emboar rather well, resisting all of Emboar's common attacks barring Superpower and damaging it with Rough Skin. Despite a weakness to Fighting-type attacks, Rhydon's excellent physical bulk allows it to shrug off everything barring Choice Band-boosted Superpowers and threatening Emboar with its powerful Earthquake. Uxie's natural bulk and resistance to Superpower means that it can switch into Emboar rather easily, from which point it can either paralyze it with Thunder Wave or immediately threaten it with a STAB Psychic. Emboar's lower base Speed means that even with a Choice Scarf it is only beating Pokemon like Sceptile by a hair, meaning faster threats such as Swellow and Aerodactyl can easily revenge kill it.</p>
[Unreleased]
<p>Emboar's Dream World ability is Reckless, which is a very useful ability for it, as most of Emboar's commonly used moves are recoil-based, meaning that it will have a more wholly relevant ability to work with, though the increased recoil will in turn reduce its lifespan in a match.</p>