• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Typon77 vs. Elevator Music: 3v3 Doubles

Status
Not open for further replies.
Team Typon:

typon77 said:
Duohm.png

Duclohm [Mainstream] (M)
Nature: Modest (+1 SpAtk, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) [LOCKED]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 4/5

Attacks: (29)

Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Slack Off
Dragon Pulse
Weather Ball
Hurricane

Shock Wave
Heal Bell
Hydro Pump
Signal Beam

Draco Meteor

Thunderbolt
Flamethrower
Surf
Torment
Protect
Substitute
Thunder Wave
Volt Switch
Light Screen
Endure
147.gif

Dratini [Aegir] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) [LOCKED]: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)
-10% Evasion

Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks: (15)

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage

Aqua Jet
Dragon Pulse
ExtremeSpeed

Ice Beam
Thunderbolt
Flamethrower
Surf
116.gif

Horsea [Typhon] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW) [LOCKED]: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (13)

Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Disable
Muddy Water
Razor Wind

Ice Beam
Rain Dance
Scald

Thanks for reffing!

Team Elevator Music:

Elevator Music said:
147.png

Dratini [Miniryu] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 43 (50 /1.15) (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Total Moves: 22

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
ExtremeSpeed
Haze

Flamethrower
Light Screen
Protect
Rest
Thunderbolt
Substitute
532.png

Timburr [Dokkoraa] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 26

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bide
Bulk Up
Chip Away
DynamicPunch
Focus Energy
Focus Punch
Hammer Arm
Leer
Low Kick
Pound
Rock Slide
Rock Throw
Scary Face
Stone Edge
Superpower
Wake-Up Slap

Endure
Mach Punch
Wide Guard

Payback
Taunt
Toxic

Drain Punch
Fire Punch
Ice Punch
ThunderPunch
Monohm.png

Monohm [] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Total Moves: 24

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Charge
Discharge
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thrash
Thundershock
Twister
Weather Ball
Zap Cannon

DragonBreath
Hydro Pump
Magnet Rise

Flamethrower
Light Screen
Thunder
Torment
Volt Switch

Challenging EM

3v3 LC Doubles
1 Day DQ max (Try to stay under i guess)
ASB Arena
Two Subs

EM can decide the rest, but requesting Items = On or at least training items

Yep!

Items = Training
Abilities = All
Switch = No
2 Recoveries/5 Chills

Typon sends out and gives items
E_M sends out, gives items, and orders
Typon orders

I ref
GO!
 
Duohm.png
116.gif

"Typhon, Mainstream, harness the power of storms to overcome our unsuspecting opponent

Duclohm @ Amulet Coin
Horsea @ Exp Share
 
OK then... Let's go, Timburr and Monohm! Timburr can take the Exp. Share.

Timburr: [Enable Sheer Force] Ice Punch (Duclohm) ~ Drain Punch (Duclohm) ~ Ice Punch (Duclohm)
IF (Ice Punch is Disabled a3) THEN (use ThunderPunch (Horsea) a3 instead)


Monohm: Light Screen ~ Dragon Pulse (Duclohm) ~ Thunder (Horsea)
 
Let's abuse Water Gun's douse effect i guess.

Horsea: Water Gun (Timburr) -> Muddy Water -> Scald (Timburr)
Duclohm: Thunderbolt (Timburr) -> Volt Switch (Timburr) -> Thunderbolt (Timburr)
 
wtf the only person on IRC is lightwolf. And he's never actually /on/.
But anyways, this was a pain to ref. First I thought iron fist was unlocked. Then I forgot to add light screen. God damn.

TYPON77'S TEAM
Duohm.png

Duclohm (N) @ Amulet Coin
HP: 100 | EN: 100 | Spe: 60
Ranks: 1/3/4/2
Size: 2 | Weight: 3
Abilities: Shield Dust, Static
Other:
Thunderbolt Timburr-Volt Switch Timburr-Thunderbolt Timburr

116.gif

Horsea (F) @ Exp Share
HP: 90 | EN: 100 | Spe: 60
Ranks: 2/2/4/1
Size: 1| Weight: 1
Abilities: Swift Swim, Sniper
Other:
Water Gun Timburr-Muddy Water-Scald Timburr

ELEVATOR_MUSIC'S TEAM
532.png

Timburr (N) @ Amulet Coin
HP: 100 | EN: 100 | Spe: 35
Ranks: 3/2/0/3
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force [enabled]
Other:
Ice Punch Duclohm-Drain Punch Duclohm-Ice Punch Duclohm

Monohm.png

Monohm (F) @ Exp Share
HP: 90 | EN: 100 | Spe: 60
Ranks: 1/3/4/2
Size: 1| Weight: 1
Abilities: Shield Dust, Static
Other:
Light Screen-Dragon Pulse Duclohm-Thunder Horsea

We enter this battle seeing…a three way speed tie? Well, that’s weird. Thankfully, Monohm starts off by nabbing a crucial advantage by winning the first speed tie, getting light screen just in time! While Horsea probably wanted Duclohm to wait for the douse effect to take place, Duclohm goes ahead and thunderbolts timburr anyways, leaving Horsea with no choice but to go after. Timburr then smacks Duclohm with a nasty looking ice punch!

Action two has a bit of hax, with Horsea missing Muddy Water against Timburr. Little Monohm then hits its evolution with a nasty whack across the head with Dragon Pulse. Duclohm takes advantage of the doused Timburr and hits it with a super effective Volt Switch, while Timburr then heals some with Drain Punch!

The little dragon opens action three with a huge thunder at horsea, dealing the most damage of the match so far! Big dragon then follows up with a thunderbolt at Timburr, but even with the crit, it fails to deal much damage. Horsea then scalds Timburr with no burn (thank god, he’s got guts you idiot), and Timburr hits with a critical ice punch yet again!

To close, we see that Duclohm and Timburr aren’t looking too great in shape. Perhaps Timburr will start drain-punching the crap out of everyone? How will that annoying light screen be circumvented? And will Monohm continue to be neglected for its little size, despite its ability to deal wicked damage to Horsea?

We continue…next round!

Okay…speed rolls
I hate you all this is like 9 extra rolls than I normally have to do
A1: Monohm, Duclohm, Horsea
A2: Horsea, Monohm, Duclohm
A3: Monohm, Duclohm, Horsea

Monohm uses Light Screen -8 en
Duclohm uses Thunderbolt -7 en
To crit 89/100 no
To paralyze 57/100 no
6.7+3+1.5=11.17 Timburr
Horsea uses Water Gun -2en
2.7+3+1.5=7.17 Timburr
Timburr uses Ice Punch -6en
(8+2)*1.5=15 Duclohm
To paralyze 44/100 no

Horsea uses Muddy Water -6 en
Vs Timburr
To hit 93/100 No
Vs monohm
To hit 5/100 yes
To crit 8/100 no
To drop 63/100 no
10*.75*(1/3)+3+3=11 dmg monohm
Monohm uses Dragon Pulse -6 en
(9+3+3)*1.5=22.5 Duclohm
Duclohm uses Volt Switch -4 en
(7*2/3+3+1.5)*1.5=13.75 dmg Timburr
Timburr uses Drain Punch -11 en
8+3=11 Duclohm, heal 5.5 Timburr

Monohm uses Thunder -7 en
To hit 20/100 yes
To crit 13/100 no
To paralyze 40/100 no
(12+3+4.5)*1.5=29.25 dmg Horsea
Duclohm uses Thunderbolt -7 en
To crit 4/100 yes
To paralyze 67/100 no
(10*2/3+3+1.5)*1.5=16.75 dmg Timburr
Horsea uses Scald -5 en
To crit 29/100 no
To burn 93/100 no
5.3+3+1.5=9.83 dmg Timburr
Timburr uses Ice Punch -6en
To crit 3/100 yes
(8+2+3)*1.5=19.5 Duclohm
To paralyze (80/100) no

TYPON77'S TEAM
Duohm.png

Duclohm (N) @ Amulet Coin
HP: 51 | EN: 82 | Spe: 60
Ranks: 1/3/4/2
Size: 2 | Weight: 3
Abilities: Shield Dust, Static
Other:

116.gif

Horsea (F) @ Exp Share
HP: 61 | EN: 87 | Spe: 60
Ranks: 2/2/4/1
Size: 1| Weight: 1
Abilities: Swift Swim, Sniper
Other:

ELEVATOR_MUSIC'S TEAM
532.png

Timburr (N) @ Amulet Coin
HP: 47 | EN: 77 | Spe: 35
Ranks: 3/2/0/3
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force [enabled]
Other: Light Screen 3a

Monohm.png

Monohm (F) @ Exp Share
HP: 79 | EN: 79 | Spe: 60
Ranks: 1/3/4/2
Size: 1| Weight: 1
Abilities: Shield Dust, Static
Other: Light Screen 3a
 
Whoa... Sorry, forgot about this. Also, Timburr should be drenched for three more actions

Horsea: Scald -> BubbleBeam -> Scald (All Timburr)
Duclohm: Thunderbolt -> Volt Switch -> Dragon Pulse (All Timburr)
If Timburr faints, Horsea should spam Ice Beams at Monohm and Duclohm should spam Dragon Pulses.
If Monohm Bodyblocks Timburr, Horsea should use Ice Beam that action and Duclohm should use Dragon Pulse.
 
Water Gun's drenched effect only lasts until the end of the round its used in.

Also, the items are wrong for my Pokemon. Timburr should have an Exp. Share (and Monohm nothing).

Timburr: ThunderPunch (Horsea) ~ Ice Punch (Duclohm) ~ Ice Punch (Duclohm)

Monohm: Torment (Duclohm) ~ Dragon Pulse (Duclohm) ~ Volt Switch (Horsea)
 
TYPON77'S TEAM
Duohm.png

Duclohm (N) @ Amulet Coin
HP: 51 | EN: 82 | Spe: 60
Ranks: 1/3/4/2
Size: 2 | Weight: 3
Abilities: Shield Dust, Static
Other:
Thunderbolt-Volt Switch-Dragon Pulse (timburr)
116.gif

Horsea (F) @ Exp Share
HP: 61 | EN: 87 | Spe: 60
Ranks: 2/2/4/1
Size: 1| Weight: 1
Abilities: Swift Swim, Sniper
Other:
Scald-BubbleBeam-Scald (timburr)
ELEVATOR_MUSIC'S TEAM
532.png

Timburr (N) @ Exp Share
HP: 47 | EN: 77 | Spe: 35
Ranks: 3/2/0/3
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force [enabled]
Other: Light Screen 3a
Ice Punch Duclohm, Thunderpunch Duclohm, Ice Punch Dulohm
Monohm.png

Monohm (F) @
HP: 79 | EN: 79 | Spe: 60
Ranks: 1/3/4/2
Size: 1| Weight: 1
Abilities: Shield Dust, Static
Other: Light Screen 3a
Torment Duclohm-Dragon Pulse Duclohm-Dragon Pulse Duclohm

I’m sleepy so check this please
Speed tie: 3, 2, 1 Monohm, Horsea, Duclohm
Monohm uses torment Duclohm -10 en
Horsea uses Scald -5 en
To crit 65/100 no
To burn 16/100 no
5.3+3+1.5=9.83 dmg Timburr
Timburr is burned!
Duclohm is tormented!
Timburr uses Thunderpunch -6 en
To Paralyze 86/100 no
To crit 36/100 no
(8+2+2+1.5)*1.5=20.25 Horsea

Speed tie: 1, 3, 2 Duclohm, Monohm, Horsea
Duclohm uses Struggle -5 en
RNG opponent: 92/100 Monohm
5 Monohm
2 Recoil
Monohm uses Dragon Pulse -6 en
(9+3+3)*1.5=22.5 Duclohm
Horsea uses Bubblebeam -4 en
To crit 93, 8
To lower speed 30, 30
Timburr: 4.69+3+1.5=9.19
Timburr uses Ice Punch -6en
To freeze 68/100 no
To crit 91/100
(8+2+2)*1.5=18 Duclohm
Static: 60/100 no

Speed tie: 1, 3, 2 Duclohm, Monohm, Horsea
Duclohm uses Struggle -9 en
RNG opponent: 92/100 Monohm
5 Monohm
2 Recoil
Monohm uses Volt Switch – 4 en
To crit 9/100 no
(7+3+4.5)*21.75
Horsea uses Scald -5 en
To crit 71/100 no
5.3+3+1.5=9.83 dmg Timburr
Timburr uses Ice Punch -6en
To freeze 8/100 yes
Freeze duration: 92 deep freeze whoops shield dust
To crit 68/100
(8+2+2)*1.5=18 Duclohm
Static: 64/100 no

Burned timburr -6hp
TYPON77'S TEAM
Duohm.png

Duclohm (N) @ Amulet Coin
HP: 11 | EN: 68 | Spe: 60
Ranks: 1/3/4/2
Size: 2 | Weight: 3
Abilities: Shield Dust, Static
Other:
116.gif

Horsea (F) @ Exp Share
HP: 19 | EN: 73 | Spe: 60
Ranks: 2/2/4/1
Size: 1| Weight: 1
Abilities: Swift Swim, Sniper
Other:
ELEVATOR_MUSIC'S TEAM
532.png

Timburr (N) @ Exp Share
HP: 12 | EN: 55 | Spe: 35
Ranks: 3/2/0/3
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force [enabled]
Other: Burned
Monohm.png

Monohm (F) @
HP: 69 | EN: 59 | Spe: 60
Ranks: 1/3/4/2
Size: 1| Weight: 1
Abilities: Shield Dust, Static
Other:
 
Timburr: Mach Punch+ThunderPunch (Horsea) ~ Cooldown (Ice Punch (Duclohm)) ~ Ice Punch (Duclohm)
IF (Horsea uses Agility (Evasive)) THEN (use Mach Punch+Mach Punch (Horsea))

Monohm: Dragon Pulse (Duclohm) ~ DragonBreath (Duclohm) ~ Discharge
IF (Duclohm uses Endure) THEN (use Dragon Tail (Duclohm) and push actions back)
 
Confirmed on IRC that this is a legal combo.

Horsea: Evasive Agility+Evasive Agility -> Cooldown (Scald Timburr) -> Scald Timburr
Duclohm: Endure -> Dragon Pulse (Monohm) -> Dragon Pulse (Monohm)
 
TYPON77'S TEAM
Duohm.png

Duclohm (N) @ Amulet Coin
HP: 11 | EN: 68 | Spe: 60
Ranks: 1/3/4/2
Size: 2 | Weight: 3
Abilities: Shield Dust, Static
Other:
116.gif

Horsea (F) @ Exp Share
HP: 19 | EN: 73 | Spe: 60
Ranks: 2/2/4/1
Size: 1| Weight: 1
Abilities: Swift Swim, Sniper
Other:
ELEVATOR_MUSIC'S TEAM
532.png

Timburr (N) @ Exp Share
HP: 12 | EN: 55 | Spe: 35
Ranks: 3/2/0/3
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force [enabled]
Other: Burne
Super Mach Punch Horsea-Cooldown-Ice Punch Duclohm
Monohm.png

Monohm (F) @
HP: 69 | EN: 59 | Spe: 60
Ranks: 1/3/4/2
Size: 1| Weight: 1
Abilities: Shield Dust, Static
Other:

Duclohm uses Endure -15 en
Horsea uses Usain Bolt -32 en
Timburr uses Muhammad Ali -18 en
Monohm uses Dragon Tail Duclohm -4 en
To hit 58/100 yes
Duclohm endures the hit, endure is then removed

Speed tie: 54, Monohm
Monohm uses Dragon Pulse -6 en
Duclohm is KOd!
Cooldown etc.

Speed tie 63, Monohm
Monohm uses Discharge -5 en
Vs Horsea
(6+3+4.5)*1.5=20.25
Horsea is KOd!
Vs Timburr
(6+3+1.5)=10.5
Timburr is KO’d! (burn damage)
TYPON77'S TEAM
Duohm.png

Duclohm (N) @ Amulet Coin
HP: KO’d | EN: KO’d | Spe: 60
Ranks: 1/3/4/2
Size: 2 | Weight: 3
Abilities: Shield Dust, Static
Other:
116.gif

Horsea (F) @ Exp Share
HP: KO’d | EN: KOd | Spe: 60
Ranks: 2/2/4/1
Size: 1| Weight: 1
Abilities: Swift Swim, Sniper
Other:
ELEVATOR_MUSIC'S TEAM
532.png

Timburr (N) @ Exp Share
HP: KO’d | EN: KO’d | Spe: 35
Ranks: 3/2/0/3
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force [enabled]
Other: Burne
Super Mach Punch Horsea-Cooldown-Ice Punch Duclohm
Monohm.png

Monohm (F) @
HP: 69 | EN: 44 | Spe: 60
Ranks: 1/3/4/2
Size: 1| Weight: 1
Abilities: Shield Dust, Static
Other:


Everything died, lol.
 
Monohm uses Light Screen -7 en
45/100 Aegir
Aegir uses Dragon Pulse -6 en
To crit 99/100 no
(6+3+1.5)*1.5=15.75 Monohm
Miniryu uses Dragon Rush -6 en
To hit 22/100 yes
To crit 8/100 no
(10+3+1.5)*1.5=21.75

Monohm uses DragonBreath -4 en
To hit 69/100 yes
To crit 40/100 no
To paralyze 66/100 no
(6+3+3)*1.5=18
73/100 Miniryu
Miniryu uses Dragon Rush -10 en
To hit 61/100 yes
To crit 67/100 no
To flinch 68/100 no
(10+3+1.5)*1.5=21.75
Aegir uses Ice Beam -7 en
To crit 51/100 no
To freeze 62/100 no
(6.7+1.5)*1.5=12.3

10/100 Aegir
Aegir uses Dragon Pulse -6 en
To crit 61/100 no
(6+3+1.5)*1.5=15.75 Monohm
Miniryu uses Dragon Rush -6 en
To hit 39/100 yes
To crit 65/100 no
(10+3+1.5)*1.5=21.75
Monohm uses Dragon Pulse -28 en
To crit 76/100 no
(20.25+3+3)*1.5=39.375
Aegir is KOd!

TYPON77'S TEAM
147.png

Aegir (N) @
HP: KOd | EN: KOd | Spe: 43
Ranks: 3/2/3/2
Size: 2 | Weight: 1
Abilities: Shed Skin
Other: -10% eva
Dragon Pulse-Ice Beam-Dragon Pulse (Monohm)
ELEVATOR_MUSIC'S TEAM
147.png

Miniryu (N) @
HP: Alive | EN: Well | Spe: 43
Ranks: 3/3/2/2
Size: 2 | Weight: 1
Abilities: Shed Skin
Other: -10% eva
Dragon Rush-Dragon Rush-Dragon Rush
Monohm.png

Monohm (F) @
HP: Alive | EN: Well | Spe: 60
Ranks: 1/3/4/2
Size: 1| Weight: 1
Abilities: Shield Dust, Static
Other:
Light Screen-Dragon Breath-Dragon Pulse Combo

2 CC to both battlers
Monohm: 1 EC, 2 MC, 1 DC, 3 KOC
Timburr: 1 EC, 2 MC, 1 DC
Dratini: 1 EC, 2 MC, 1DC

Horsea: 1 EC, 2 MC, 1 DC, 1 KOC
Dratini: 1 EC, 2 MC, 1 DC
Duclohm: 1 EC, 2 MC, 1 DC

I get 7 UC
 
Status
Not open for further replies.
Back
Top