Format: 2v2 Singles
DQ: 1 Day (2 for ref)
Restricted Moves: 2 Recovers/5 Chills
Arena: Rising_Dusk's Ageless Sanctum (We'll pretend the sanctum belongs to me though!)
This sanctuary is a paradox of reality trapped away in a pocket universe, much like the reverse world. This sanctum only benefits one person, however, and that's its owner:Rising_DuskElevator Music. Within this sanctuary,Rising_Dusk'sElevator Music's Pokemon will never faint, but will instead revive immediately when KOed to continue facing whatever unlucky opponent he faces! Fortunately for his opponent, said opponent is a close friend, soRising_DuskElevator Music has chosen to be a sporting fellow. He will use one Pokemon that revivesthreeone timesas his Pokemon of choice, while his opponent can choose exactlythreetwo of his own Pokemon to faceRising_Dusk'sElevator Music's. He considers this good training for both parties involved.
For training purposes, when my Pokemon is revived the first time, the pokemon that would have fainted it will still get KOc. That being said, I don't really care what you bring as long as it isn't some fully evolved or anything that would be a boring match.
IF it's 2 v 2, shouldn't it revive once?
I accept
Switch = Nope
Items = Nope
All abilities!
Since EM told me Via VM that he/she would use Togepi (which i guessed anyway), I'll use Snivy, Machop and Tirtouga)
Elevator Music
Togepi [Togepii] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Nasty Plot
Psycho Shift
Extrasensory
Protect
Flamethrower
Thunder Wave
Arcanite
Snivy (M) (Edge)
Musical Theme: Troian Beauty
Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63
EC: 1/9
MC: 0
DC: 1/5
KO: 0
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Reflect
Light Screen
Taunt
Glare
Pursuit
Magical Leaf
Machop (M) Gilgamesh
Musical Theme: Clash on the Big Bridge
Nature:
Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15, rounded down)
EC: 0/9
MC: 0
DC: 0/5
KO: 0
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Encore
Bullet Punch
Ice Punch
Light Screen
Rock Slide
Substitute
Tirtouga (M) Cagnazzo
Musical Theme: Battle with the Four Fiends
Nature:
Quiet: Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (22/1.15, Rounded down)
EC: 1/6
MC: 0
DC: 1/5
KO: 0
Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Shell Smash
Aqua Tail
Body Slam
Iron Defence
Whirlpool
Substitute
Earthquake
Ice Beam
Snivy (M) (Edge)
Musical Theme: Troian Beauty
Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
- Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
- Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. (Not yet Active)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63
EC: 1/9
MC: 0
DC: 1/5
KO: 0
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Reflect
Light Screen
Taunt
Glare
Pursuit
Magical Leaf
Machop (M) Gilgamesh
Musical Theme: Clash on the Big Bridge
Nature:
Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
- Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
- No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
- Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. (Not yet active)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15, rounded down)
EC: 0/9
MC: 0
DC: 0/5
KO: 0
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Encore
Bullet Punch
Ice Punch
Light Screen
Rock Slide
Substitute
Tirtouga (M) Cagnazzo
Musical Theme: Battle with the Four Fiends
Nature:
Quiet: Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
- Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
- Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. (Not yet Active)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (22/1.15, Rounded down)
EC: 1/6
MC: 0
DC: 1/5
KO: 0
Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Shell Smash
Aqua Tail
Body Slam
Iron Defence
Whirlpool
Substitute
Earthquake
Ice Beam
Arcanite, your pokémon and actions please! Elevator Music, you will then attack.