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tik vs. dogfish

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2 v 2
Singles
DQ: 1 day for opponent, 5 days for ref.
No bans.
Arena: Indigo Plateau - Meadow terrain with small pool of water. Lah.
Switch = Not ok
All Abilities
No Items

lessee:
dogfish posts his pokemon
tik posts his pokemon and actions
dogfish posts his actions
i ref
 
Spr_2s_079.png

Alright, NASCAR! Use Curse to brace yourself in the ground. If he uses Encore, use Flamethrower instead! Pull Snooker in really close with a Psychic, and Headbutt it as hard as you can!
 
Bracing yourself in the ground? Shake it out with an eatrhquake!

As it uses Psychic to pull you in, use Body Slam to make use of the speed bonus and slam for more damage!

Finish up the round with a Signal Beam!
 
Spr_2s_079.png

Nature: Calm (+Special Defense, -Attack)
HP: 100
Energy: 100
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15

363.png

Nature: Quiet (+Special Attack, -Speed)
HP: 100
Energy: 100
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)

Two combatants stand off, 10 feet apart from each other, in a calm meadow. The sun is glittering off several pools of water that are splattered around the arena. NASCAR, the pink hippo, initiates the battle by Cursing, increasing his attack and defense by digging himself slightly into the ground, offering him a better defensive position; however also decreasing NASCAR's speed. Snooker, the cute, spherical seal, responds with an Earthquake, hoping to abuse NASCAR's digging himself into the ground.

Snooker, who is actually supposed to move first this round, instead decides to wait on NASCAR's action. The hippotatomous taps into his innate psychic powers and uses Psychic on Snooker to deal damage and bring the seal closer to himself. Snooker uses this move as a springboard for her Body Slam, using the speed from the Psychic as well as the move to deal extra damage.

Snooker initiates this turn by using Signal Beam. The beam of insect energy hits NASCAR rather heavily due to his weakness. The hippotatomous responds with a Headbutt, which thanks to the combatants' close proximity deals extra damage. The two pokemon are in the same positions they started in, give or take a foot.

Spr_2s_079.png

Nature: Calm (+Special Defense, -Attack)
HP: 77
Energy: 83
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15
Boosts:
Other:

363.png

Nature: Quiet (+Special Attack, -Speed)
HP: 79
Energy: 80
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)
Boosts:
Other:

dogfish moves first
 
OK then.

Snooker, begin with a Signal Beam. Then follow up with another body slam, then Signal Beam again.

If it will yawn at you, I want you to earthquake to drown out the sound.
 
We are a bit behind, NASCAR, so lets put it on overdrive and play a little catch up!

Lets put the brakes on that Signal Beam with a Disable! Since Snooker is weak to grass, pull up a large chunk of the meadow with Psychic, condense it down, and hurl it at the fat piece of trash! Rinse and repeat the second action with another Psychic!

Things should be in cruise control after this.
 
Spr_2s_079.png

Nature: Calm (+Special Defense, -Attack)
HP: 77
Energy: 83
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15
Boosts:
Other:

363.png

Nature: Quiet (+Special Attack, -Speed)
HP: 79
Energy: 80
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)
Boosts:
Other:

Snooker, the Spheal, and NASCAR, the Slowpoke, stare each other down, both vying for the title of GREATEST WATER-TYPE, not knowing that the title is already taken by an ice-type named Yeti... Snooker starts off with a Signal Beam, a beam of pure insect energy, aimed at the pink hippo. NASCAR takes the beam and Disables it with psychic energy.

Snooker, pissed that he is becoming mentally retarded, Body Slams into NASCAR, making him go back a foot. NASCAR, on the other hand, is intelligent enough to realize that there is grass everywhere, and the bulbous seal is weak to grass. So, the psychic hippo condenses the long grass around the pair into a tight ball with Psychic and fires it at Snooker, dealing heavy damage with something as simple as grass.

Snooker, due to the aforementioned temporary retardation, simply sits down, looking constipated. NASCAR, taking advantage of the seal's doing nothing, repeats the action before.

Spr_2s_079.png

Nature: Calm (+Special Defense, -Attack)
HP: 57
Energy: 60
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15
Boosts:
Other:

363.png

Nature: Quiet (+Special Attack, -Speed)
HP: 55
Energy: 67
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)
Boosts:
Other: cannot use Signal Beam for four (4) more actions)
 
Start of with an Ice Beam in a line from the ground to slowbro's face, causing Nascar to slip on the ice patch and miss.

Then go with with a Defense Curl to prevent any psysical damage from Confusion (Being picked up and dropped)

Finally, meet that headbutt head on with an Ice ball, picking up speed on the ice track from before.
 
this is me telling you that while i wont be able to do the update today it will be up in the next two days
 
It's been 3 days since HD last posted here, and 8 daays since last reffing (5 was the agreed period).

Looking for a subref guys, this is taking too long.
 
It's been 3 days since HD last posted here, and 8 daays since last reffing (5 was the agreed period).

Looking for a subref guys, this is taking too long.

you have my blessing, my computer has decided to get a virus, making it off limits, so sneaking on my sis's comp is the only way for me to get on the computer. both attempts at fixing my computer have failed, as well, so i won't have my usual level of activity.
 
Spr_2s_079.png

NASCAR (Slowpoke) (M)
Nature: Calm (+Special Defense, -Attack)
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
HP: 57
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15
Energy: 60
Boosts:
Other:
Tackle - Confusion - Headbutt
363.png

Snooker (Spheal) (F)
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
HP: 55
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)
Energy: 67
Boosts:
Other: cannot use Signal Beam for four (4) more actions)
Ice Beam in a line from the ground - Defense Curl - Ice Ball

---------------------------------------------------------

Hi, Subref here, picking up the slack from dead ref there. RIP pal.

So apparently there are two slow ass Water-types in this arena. Let's see what they're capable of!

Snooker starts off with a tactical Ice Beam that sprays across the path between herself and NASCAR. How something as dopey as Slowpoke "rush" at Snooker for a Tackle is beyond me, but there he is, going for it! However, the ice created from Snooker causes NASCAR to go off bound and completely miss Snooker! NASCAR plunges headfirst on the meadow's grass like a nascar spinning out of control, but he's not that hurt, is he?

Next, Snooker steps up her advantage by curling up her defense. Slowpoke gets up from his miserable crash and focuses on a psionic Confusion to pick up Snooker and smash it against the meadow's grassy ground. Apparently the confusion didn't cause too much of a confusion after all, but it did cause some irreversible mental damage to Snooker's brain. Nothing that a doctor can't handle though.

It seems like Snooker is getting ready for one hard rolling ball - she keeps her ball position and rolls across the meadow in an Ice Ball formation toward NASCAR's location. NASCAR, though dopey, carries out his trainer's order and "runs" into the ball for a Headbutt. They collide, and as a result, both received incredible head injuries. What madness!

It has been a very strategic round thus far. What's next in our trainers' minds will become apparent next round!

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Spr_2s_079.png

NASCAR (Slowpoke) (M)
Nature: Calm (+Special Defense, -Attack)
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
HP: 49
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15
Energy: 50
Boosts:
Other:
363.png

Snooker (Spheal) (F)
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
HP: 40
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)
Energy: 52
Boosts: +1 Def (wears off after next round)
Other: cannot use Signal Beam for one (1) more action

Confusion > 5 + 3 + (2-2 x 1.5) = 8
Headbutt > 7 + (2-2 x 1.5) = 7
Tackle crash > 5

Ice Ball > 8 + 3 + (2-3 x 1.5) x .67 = 6.365 = 6

Tackle:The Pokemon tackles the opponent with a bit of force.

Attack Power: 5 | Accuracy: 100% | Energy Cost: 3 | Effect Chance: --

Confusion: The Pokemon uses a weak telekinetic force to pick up and its opponent or small loose parts of the arena. The nature of the mental strike brings up disorienting meories than can confuse the opponent.

Attack Power: 5 | Accuracy: 100% | Energy Cost:3 | Effect Chance:10%

Headbutt: The Pokemon slams its head into the opponent, doing damage. This attack has a chance to flinch the opponent.

Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: 30%

Ice Beam: The pokemon opens its mouth wide, unleashing a bright azure beam so cold that it can freeze the opponent solid.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: 10%

Defense Curl: The Pokemon curls up into a ball and tenses its muscles, raising its Defense by one (1) stage. Defense will not be dropped at the end of the round.

Attack Power: -- | Accuracy: -- | Energy Cost: 5 | Effect Chance: --

Ice Ball: The pokemon encases itself in a ball of ice, and repeatedly rams itself into the foe, doing three (3) more damage and costing one (1) more energy each time. The initial Attack Power is raised to 8 if the user used Defense Curl earlier in the match (but the boost is reset when the pokemon uses Ice Ball).

Attack Power: 4 | Accuracy: 90% | Energy Cost: 5 | Effect Chance: --

dogfish's turn!
 
Spr_2s_079.png

NASCAR (Slowpoke) (M)
Nature: Calm (+Special Defense, -Attack)
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
HP: 49
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15
Energy: 50
Boosts:
Other:
Psychic - Confusion - Disable
363.png

Snooker (Spheal) (F)
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
HP: 40
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)
Energy: 52
Boosts: +1 Def (wears off after next round)
Other: cannot use Signal Beam for one (1) more action
Ice Ball - Ice Ball - Signal Beam

---------------------------------------------------------

Here's the next episode of the epic saga of TIK vs dogfish!

As Snooker picks up his icy ballish momentum by traveling across the icy path created from the last Ice Beam, she rolls even harder and faster at a troubling velocity at the oblivious NASCAR, who just happened to be nearby. As NASCAR turns his face away after the attack, he "quickly" picks up what happened and conducts his Psychic powers to lift Snooker up into the air and smash her upon the grassy earth. Snooker looks like she's in pain, but she doesn't give up her ballsy tactics yet!

As predictable as it is, Snooker begins on the same icy path that she just took to roll into an ice ball toward the dull NASCAR. This time, however, it's even faster and picking up more ice along the way. Snooker smashes into NASCAR and rolls him even... harder. "Childish" is probably what NASCAR is thinking when he gets back up and utilizes a Confusion to lightly lift up Snooker and toss her leftward. CRASH! Doesn't NASCAR just looooove doing this?

Snooker has had it with rolling in balls for chip damage. Gladly, she just remembered how to fire Signal Beams and fires a really wavy one at the awaiting NASCAR, who takes a direct hit on the face. Confuzzled? Naaah, as we know that NASCAR has just magically Disabled the Signal Beam at a split of a second, yet again. Funny, you, NASCAR.

At long last this round closes, but what's next? Indeed, what's next?

---------------------------------------------------------

Spr_2s_079.png

NASCAR (Slowpoke) (M)
Nature: Calm (+Special Defense, -Attack)
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
HP: 19
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15
Energy: 36
Boosts:
Other:
363.png

Snooker (Spheal) (F)
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
HP: 20
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)
Energy: 35
Boosts:
Other: cannot use Signal Beam for one (6) more actions

Confusion > 5 + 3 + (2-2 x 1.5) = 8
Psychic > 9 + 3 + (2-2 x 1.5) = 12

Ice Ball (2) > 8 + 3 + 3 + (2-3 x 1.5) x .67 = 6.365 = 8.375 = 8
Ice Ball (3) > 8 + 3 + 3 + 3 + (2-3 x 1.5) x .67 = 10.385 = 10
Signal Beam > 8 + (3-3 x 1.5) x 1.5 = 12

Signal Beam: The Pokemon shoots a beam at its opponent made of scrambled signals. The signals may scarmble an opponent's ability to concentrate, confusing it.

Attack Power:8 | Accuracy: 100% | Energy Cost: 6 | Effect Chance: 10%

Psychic: The Pokemon surrounds the opponent in a blue aura of Psychic energy and flings them into the ground or other objects. The mental stress inflicted by the pain can reduce their Special Defense by one (1) stage.

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: 10%

Disable: The Pokemon focuses on the memory of the one of the foe's last three (3) actions, and uses telepathic powers to erase the memory of that attack from the opponent. The opponent is unable to use the selected attack for six (6) actions. If the Pokemon was ordered to use the locked attack in the same round it is Disabled, the move will fail.

Attack Power: -- | Accuracy: -- | Energy Cost: 6 | Effect Chance: --

TIK's turn!
 
You're faster Snooker, we should get a couple of hits in!

Begin with a Combo of Ice Beam and Aurora Beam in one frozen attack!

Then finish up with an Earthquake.

Combo Ice Beam & Aurora Beam ~ Earthquake
 
Spr_2s_079.png

NASCAR (Slowpoke) (M)
Nature: Calm (+Special Defense, -Attack)
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
HP: 19
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15
Energy: 36
Boosts:
Other:
Psychic - Psychic - Psychic
363.png

Snooker (Spheal) (F)
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
HP: 20
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)
Energy: 35
Boosts:
Other: cannot use Signal Beam for one (6) more actions
Ice Beam + Aurora Beam - Earthquake

---------------------------------------------------------

This promises to be a spectacular round! Two weary battlers stare it down for one final showdown together. Let it begin!

Snooker seems rather quiet this time around, but it looks as if she's stockpiling a huge amount of icicle particles within her mouth. NASCAR takes notice, but before he takes action, Snooker fires off an assault of a combined Ice Beam and Aurora Beam in one, which sparkles in rainbow and frozen horror toward the bewildered slowpoke. Staggering from the deadly blast, NASCAR bellows down, but he's still not done yet as he focuses his mind and uses a Psychic attack to throw Snooker off bound. SMASH! Snooker looks like she just broke one of her front teeth!

Angry, Snooker attempts to summon the terrors of the Earth itself, but the incredible withdrawal caused by the immersed Ice Beam and Aurora Beam combination made her much more exhausted than usual and, as a result, slows her down into a resting position instead. She's still trying really hard to summon that Earthquake, you can see that for sure; however, NASCAR isn't about to let that happen and fires off the final, decisive Psychic upon Snooker's mind. He flips her upon the air with as much energy as he can extend, and finally drops her. DROOOooooop! BUMP! ... and there lies a quite serene Snooker on the meadow's grass, sleeping in peace. Perhaps it's trying to forget this terrible experience, but no, it will linger on forever and forever...

---------------------------------------------------------

Spr_2s_079.png

NASCAR (Slowpoke) (M)
Nature: Calm (+Special Defense, -Attack)
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
HP: 4
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15
Energy: 20
Boosts:
Other:
363.png

Snooker (Spheal) (F)
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
HP: X_X
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)
Energy: T_T
Boosts:
Other:

Psychic > 9 + 3 + (2-2 x 1.5) = 12

Ice Beam + Aurora Beam > 17 + 6 + (3-3 x 1.5) x .67 = 15.41 = 15

Ice Beam: The pokemon opens its mouth wide, unleashing a bright azure beam so cold that it can freeze the opponent solid.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: 10%

Aurora Beam: The Pokemon fires a brightly colored beam of ice energy at the opponent. The chill from the attack has a chance to lower the opponent’s attack one (1) stage.

Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: 10%

Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, it's Base Attack Power is 15 instead of 10.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: --

dogfish shall send out a new Pokemon and its orders.
 
You did well Snooker, return!

Let's go! Grumpus, my Spoink (Lonely, Male)!

Zen Headbutt! Psywave! Extrasensory!
 
Spr_2s_079.png

NASCAR (Slowpoke) (M)
Nature: Calm (+Special Defense, -Attack)
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
HP: 4
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15
Energy: 20
Boosts:
Other:
325.png

Grumpus (Spoink) (M)
Nature: Lonely (+Attack, -Defense)
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
HP: 100
Atk: ** (+)
Def: * (-)
SpA: ***
SpD: ***
Spe: 60
Energy: 100
Boosts:
Other:

---------------------------------------------------------

An anticipated uneventful round...

dogfish sends out Grumpus the Spoink to replace the fallen Snooker. In revenge, Grumpus sparks some "zen" on top of his head and butts his way toward the slacking, weak NASCAR, who's just trying to take things easy. The hit contacts and sends NASCAR flying toward the pond. SPLOOSH! Oopsies! NASCAR won't drown though, hopefully.

What will TIK do now? Will he be able to face the most grumpiest of all Spoinks? Stay tune for next time!

---------------------------------------------------------

Spr_2s_079.png

NASCAR (Slowpoke) (M)
Nature: Calm (+Special Defense, -Attack)
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
HP: X_X
Atk: ** (-)
Def: ***
SpA: **
SpD: *** (+)
Spe: 15
Energy: T_T
Boosts:
Other:
325.png

Grumpus (Spoink) (M)
Nature: Lonely (+Attack, -Defense)
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
HP: 100
Atk: ** (+)
Def: * (-)
SpA: ***
SpD: ***
Spe: 60
Energy: 95
Boosts:
Other:

Zen Headbutt > 8 + 3 + (2-3 x 1.5) x .67 = 6.3 = 6

Zen Headbutt: The Pokemon focuses all its willpower to its head, and rams the foe head-on. The focused willpower may disrupt the opponent's own will, causing it to flinch.

Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Effect Chance: 20%

TIK shall send out a new Pokemon and its orders.
 
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