Introduction:
This team is by far my most successful team for any tier, reaching a peak CRE of 1664. It's a great team, leaning towards Bulky Offense/Offense-Based Balance. Very few Pokemon can take the offenses that it dishes out, since the sweepers have a nasty habit of weakening each other's counters, and Quagsire is great at giving them free switchins However I'm sorta getting bored of it, so I decided to post an RMT cause I like to brag, and thought that this team deserved that bragging about it, and hopefully get a little more activity into NU.
And those people who will post "Oh I don't play NU, but..." Go play NU!
Team Building:
The core of the team was relatively simple to come up with. Charizard, Typhlosion, and Magmortar all look ridiculously powerful. Sticking all three on a team together should allow plenty of defensive cores to fall apart. Nobody prepares for more than one. Secondly there is no dedicated full stop for Special threats in NU (besides really Regice, but it can't take Fire Blasts), making special offence all the more threatening. so I picked up the three most threatening sets for each. Scarf for Typhlosion, a Moltres-esque LORoost set for Charizard, and the standard wall-breaker for Magmortar.
Now we need supporters. The biggest thing glaring at me from here was the gigantic Stealth Rocks weakness. By far, the most reliable spinner in the tier is Sandslash. I can kill two birds with one stone by giving it Stealth Rocks of my own.
The next thing I needed was a reliable way to deal with Slowking. I strong Pursuiter would be needed. Again, this was a no brainer, and Skuntank got a spot on my team. I also wanted something that could take Slowking's Thunder Waves and Surfs and could force it out. Encore Quagsire fit the bill. Its Water Absorb has been a godsend, and the thing pairs so well with Charizard that it's ridiculous. Encore is a great way to get free switch ins on some random Grass attack or something. (Along with really screwing up Cursetank and SubCM Espeon)
And that was my team.
At a Glance:
In Depth:
Typhlosion (F) @ Choice Scarf
Ability: Blaze
EVs: 40 HP/216 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Eruption
- Fire Blast
- Hidden Power [Grass]
- Earthquake
I start of the match with Choice Scarf Typhlosion, who outspeeds and OHKOs 90 percent of the metagame. It shows up early game and tells me which Fire counter that my opponent has, and then I can deal with it from there. A lot of time, with some cocky Slowking or Grumpig, I can kill it off with Skuntank quickly. From there the opponents teams just crumple. Luckily Typhlosion also functions as a powerful revenge killer because of its incredible speed. It also finishes up a lot of teams as a revenge killer.
The reason Typhlosion works so well, is because it doesn't need to switch moves. Typhlosion is at its happiest at 95-100 health or 1-33 health. When it's at high health it just spams Eruption, and when its low on health it spams Fire Blast (fun fact: Blaze Fire Blast hurts more than Full Power Eruption) The other two moves are purely to revenge things like Ninetales or rain sweepers. I can catch something on the switch in (that's always fun) but for the most part, the other two moves are seldom used. The EV spread might look sort of funky, but it serves a very essential purpose. The EVs let me stay one point ahead of ALL scarfapes, along with most other Pokemon in the tier. Naive was chosen over Hasty, since Vacuum Wave is nonexistent. Earthquake is also used over something like Focus Blast, since hitting Ninetales and other Scarfflosions is a lot more important that beating Miltank. (Miltank's poor SDef makes not very threatening to this team)
Its effectiveness has gone down recently as a lead, since the leads that it beats are being used less. There are a lot less people running around with Scarfapes, Electrodes, or Sandlashes that Typhlsion just outspeeds and OHKOs. Instead there are things like PriorityCham, Persian, and sashed things with Earthquake. I don't think that any of the other Pokemon can really fill the lead spot any better (maybe Charizard) but I do like the ensured Eruption.
Typhlosion also serves as my main check to a lot of fast sweepers. Things like Manetric, Espeon, Dodrio, Taurous, etc just gets barbequed. It basically is my go-to guy for any Pokemon sitting above the 100 base speed mark. Except Floatzel. Aqua Jet makes Typhlosion very, very sad, but for whatever reason, people seem to like to opt against using Aqua Jet on Floatzel.
Charizard (F) @ Life Orb
Ability: Blaze
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Fire Blast
- Hidden Power [Grass]
- Roost
Charizard shows up as my most consistent sweeper. The set is stolen completely from Moltres, who runs the exact same thing in UU, and it has similar effects. The difference with Moltres in UU and Charizard in NU is simple. Charizard is better. Spinning is easier, and Charizard only has three or Pokemon it can't get past, and its faster.
The moves are straight forward. Air Slash gives it a secondary STAB, Fire Blast destroys things, an Hidden Power [Grass] beats silly Quagsire and Relicanth that think that they can win. Max/Max+ EV spread is a given. Roost is a the crux of the set, being good, since it lets me dodge a Sucker Punch from Skuntank, and it allows Charizard to be the most durable sweeper on the team. It's not on a timer, like Magmortar is since it can just heal when its health gets too low, and it has the added benefit of being able to muscle past most Pokemon that resist Fire with Air Slash. Pokemon in this tier have a very difficult time switching into Air Slash, since everything that resists it is weak to Fire or Hidden Power [Grass].
Charizard alwso gives me a very important Earthquake immunity, allowing me to switch into Sandslash and Gligar all day and then fire off Fire Blasts. Considering that half of my team is weak to the move, this attribute comes in handy a lot.
Magmortar (F) @ Life Orb
Ability: Flame Body
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Hidden Power [Grass]
- Thunderbolt
- Focus Blast
This is Magmortar. You basically cannot switch in to him, unless your name is Grumpig or Slowking. and even if you are named Slowking, you still get 2HKO'd by Thunderbolt. That's how Magmortar really works. He breaks down the opponents defensive core, and often, with some prediction, leaves the opponent's teams so broken that they lose disastrously to the other two sweepers. He is the worst at straight sweeping though, thanks to its relatively low speed. That doesn't mean it's not a vital member of the team.
Magmortar snags the best coverage of all of my Pokemon here, and hits the hardest. The moves are fairly standard again. Focus Blast is the one of the two moves that isn't super obvious. It allows Magmortar to easily OHKO two Pokemon that are otherwise very dangerous: Miltank and Cradily. Hidden Power[Grass] OHKOs Gastrodon, Quagsire, and Relicanth, and is generally the best filler move. The other two moves are the best to just hurt everything and anything that switches in. Magmortar is really the most straight forward of the three sweepers on the team, so I don't have much else to say.
Sandslash (F) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Atk/208 Def/8 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Stone Edge
Sandslash obviously fills the much needed roles of Rapid Spinner and Stealth Rocker. Spinning is far, far more important than Stealth Rocks, because these Pokemon have enough strength to OHKO most Pokemon without it anyways. However, Stealth Rocks is also my only real way of beating Typhlosion and Charizard especially. Sandslash also is my decent physical Pokemon pivot, and Skuntank counter. Its not really very multidimensional. He usually spins, switches into a Medicham or Miltank or Primeape once or twice and dies.
Those 8 random speed EVs let me stay ahead of the Flareon set in the analysis. :D
Skuntank (F) @ Life Orb
Ability: Aftermath
EVs: 152 HP/252 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Sucker Punch
- Pursuit
- Crunch
Skuntank is the crux of my team really. It's the best Pokemon in the tier. The more and more I use this Pokemon, the more that I feel that it's broken under the support characteristic. Without this guy the team would crumple to so many threats and then be stopped cold by the #2 most used Pokemon. It also does some other random things, like beat those Psychic special walls, and Espeon. It's also the only priority on the team, and can take out ghosts who want to block spin. So yeah, it's a decent check to a large portion of the metagame and gives me the most important support available. There are no oother real, decent Pursuiters in the tier, to replace Skuntank with either.
The spread is largely arbitrary. I wanted to get Skuntank to be decently bulky, but still somewhat quick. 104 Spd gives me enough speed to outspeed Modest Nonscarfed Glaceon, Adamant Bannette, and others base 65s. Other threats like Jolly Ursaring, Jolly Relicanth, Timid Gorebyss, and other things. The bulk is just so that it doesn't die easily. Adamant and Max attack is necessary. The first three attacks are standard. The last move allows my matches with bulky psychics to become a fare more dangerous version of Rock-Paper-Scissors than Taunt. Often I can lead off with Pursuit on Slowking, and they do not switch. Instead, they go for Slack Off, and get killed by Crunch. Fun stuff.
Quagsire (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/144 Def/112 SDef
Impish nature (+Def, -SAtk)
- Waterfall
- Recover
- Encore
- Toxic / Earthquake
Quagsire switches into all those random Surfs and Waterfalls. And that's it. He is the bulkiest Pokemon on the team. Usually its switching into those, firing off a Toxic or Earthquake, Encoring something, and switching out. (Usually to Charizard to take those Grass attacks). Quagsire does check another important half of the metagame and that's the metagame half that Skuntank doesn't check. Its typing just has the most handy set of resistances ever, giving a lot of free switchins. Encore also allows me to beat up sub and cro set up Pokemon. It's also my first switchin to Slowking (taking Thunder Waves and Surfs) and then switching out to Skuntank on the Grass Knot, Toxic or Psychic.
The evs give Quaggy enough bulk to take a lot of physical attacks and still switch into Fire Blasts all day long. It's really not specialized, so I'd appreciated a more specialized one.
Threats:
I may or may not get around to posting a threat list. Choiced Flying and Normal types (Charizard, Tauros, and Dodrio in particular) are difficult to switch in to since I don't have a resist. The general Slowking is still a pest. Luckily once it dies, most of the time the opponent's team crumples. And CroCradily messes up my team pretty bad. I only have one fighting type move on the team. Persian, Manetric, PriorityCham, Espeon, and Magmortar are all also really annoying to play around, but they are all doable.
Then you have the two Pokemon who bend this team over and rape it over and over again. 3 Attacks Ninetales and Mixed Floatzel. Both have to be revenged by Typhlosion and Skuntank, but usually, neither of them can beat them by itself. (In case you were wondering 3 Attacks Ninetales runs: Nasty Plot/Fire Blast/Energy Ball/HP Rock and Mixed floatzel goes with Waterfall/Aqua Jet/HP Grass/Ice Punch or Crunch)
Thanks for reading this.
This team is by far my most successful team for any tier, reaching a peak CRE of 1664. It's a great team, leaning towards Bulky Offense/Offense-Based Balance. Very few Pokemon can take the offenses that it dishes out, since the sweepers have a nasty habit of weakening each other's counters, and Quagsire is great at giving them free switchins However I'm sorta getting bored of it, so I decided to post an RMT cause I like to brag, and thought that this team deserved that bragging about it, and hopefully get a little more activity into NU.
And those people who will post "Oh I don't play NU, but..." Go play NU!
Team Building:
The core of the team was relatively simple to come up with. Charizard, Typhlosion, and Magmortar all look ridiculously powerful. Sticking all three on a team together should allow plenty of defensive cores to fall apart. Nobody prepares for more than one. Secondly there is no dedicated full stop for Special threats in NU (besides really Regice, but it can't take Fire Blasts), making special offence all the more threatening. so I picked up the three most threatening sets for each. Scarf for Typhlosion, a Moltres-esque LORoost set for Charizard, and the standard wall-breaker for Magmortar.






Now we need supporters. The biggest thing glaring at me from here was the gigantic Stealth Rocks weakness. By far, the most reliable spinner in the tier is Sandslash. I can kill two birds with one stone by giving it Stealth Rocks of my own.


The next thing I needed was a reliable way to deal with Slowking. I strong Pursuiter would be needed. Again, this was a no brainer, and Skuntank got a spot on my team. I also wanted something that could take Slowking's Thunder Waves and Surfs and could force it out. Encore Quagsire fit the bill. Its Water Absorb has been a godsend, and the thing pairs so well with Charizard that it's ridiculous. Encore is a great way to get free switch ins on some random Grass attack or something. (Along with really screwing up Cursetank and SubCM Espeon)



And that was my team.
At a Glance:












In Depth:


Typhlosion (F) @ Choice Scarf
Ability: Blaze
EVs: 40 HP/216 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Eruption
- Fire Blast
- Hidden Power [Grass]
- Earthquake
I start of the match with Choice Scarf Typhlosion, who outspeeds and OHKOs 90 percent of the metagame. It shows up early game and tells me which Fire counter that my opponent has, and then I can deal with it from there. A lot of time, with some cocky Slowking or Grumpig, I can kill it off with Skuntank quickly. From there the opponents teams just crumple. Luckily Typhlosion also functions as a powerful revenge killer because of its incredible speed. It also finishes up a lot of teams as a revenge killer.
The reason Typhlosion works so well, is because it doesn't need to switch moves. Typhlosion is at its happiest at 95-100 health or 1-33 health. When it's at high health it just spams Eruption, and when its low on health it spams Fire Blast (fun fact: Blaze Fire Blast hurts more than Full Power Eruption) The other two moves are purely to revenge things like Ninetales or rain sweepers. I can catch something on the switch in (that's always fun) but for the most part, the other two moves are seldom used. The EV spread might look sort of funky, but it serves a very essential purpose. The EVs let me stay one point ahead of ALL scarfapes, along with most other Pokemon in the tier. Naive was chosen over Hasty, since Vacuum Wave is nonexistent. Earthquake is also used over something like Focus Blast, since hitting Ninetales and other Scarfflosions is a lot more important that beating Miltank. (Miltank's poor SDef makes not very threatening to this team)
Its effectiveness has gone down recently as a lead, since the leads that it beats are being used less. There are a lot less people running around with Scarfapes, Electrodes, or Sandlashes that Typhlsion just outspeeds and OHKOs. Instead there are things like PriorityCham, Persian, and sashed things with Earthquake. I don't think that any of the other Pokemon can really fill the lead spot any better (maybe Charizard) but I do like the ensured Eruption.
Typhlosion also serves as my main check to a lot of fast sweepers. Things like Manetric, Espeon, Dodrio, Taurous, etc just gets barbequed. It basically is my go-to guy for any Pokemon sitting above the 100 base speed mark. Except Floatzel. Aqua Jet makes Typhlosion very, very sad, but for whatever reason, people seem to like to opt against using Aqua Jet on Floatzel.


Charizard (F) @ Life Orb
Ability: Blaze
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Fire Blast
- Hidden Power [Grass]
- Roost
Charizard shows up as my most consistent sweeper. The set is stolen completely from Moltres, who runs the exact same thing in UU, and it has similar effects. The difference with Moltres in UU and Charizard in NU is simple. Charizard is better. Spinning is easier, and Charizard only has three or Pokemon it can't get past, and its faster.
The moves are straight forward. Air Slash gives it a secondary STAB, Fire Blast destroys things, an Hidden Power [Grass] beats silly Quagsire and Relicanth that think that they can win. Max/Max+ EV spread is a given. Roost is a the crux of the set, being good, since it lets me dodge a Sucker Punch from Skuntank, and it allows Charizard to be the most durable sweeper on the team. It's not on a timer, like Magmortar is since it can just heal when its health gets too low, and it has the added benefit of being able to muscle past most Pokemon that resist Fire with Air Slash. Pokemon in this tier have a very difficult time switching into Air Slash, since everything that resists it is weak to Fire or Hidden Power [Grass].
Charizard alwso gives me a very important Earthquake immunity, allowing me to switch into Sandslash and Gligar all day and then fire off Fire Blasts. Considering that half of my team is weak to the move, this attribute comes in handy a lot.


Magmortar (F) @ Life Orb
Ability: Flame Body
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Hidden Power [Grass]
- Thunderbolt
- Focus Blast
This is Magmortar. You basically cannot switch in to him, unless your name is Grumpig or Slowking. and even if you are named Slowking, you still get 2HKO'd by Thunderbolt. That's how Magmortar really works. He breaks down the opponents defensive core, and often, with some prediction, leaves the opponent's teams so broken that they lose disastrously to the other two sweepers. He is the worst at straight sweeping though, thanks to its relatively low speed. That doesn't mean it's not a vital member of the team.
Magmortar snags the best coverage of all of my Pokemon here, and hits the hardest. The moves are fairly standard again. Focus Blast is the one of the two moves that isn't super obvious. It allows Magmortar to easily OHKO two Pokemon that are otherwise very dangerous: Miltank and Cradily. Hidden Power[Grass] OHKOs Gastrodon, Quagsire, and Relicanth, and is generally the best filler move. The other two moves are the best to just hurt everything and anything that switches in. Magmortar is really the most straight forward of the three sweepers on the team, so I don't have much else to say.


Sandslash (F) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Atk/208 Def/8 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Stone Edge
Sandslash obviously fills the much needed roles of Rapid Spinner and Stealth Rocker. Spinning is far, far more important than Stealth Rocks, because these Pokemon have enough strength to OHKO most Pokemon without it anyways. However, Stealth Rocks is also my only real way of beating Typhlosion and Charizard especially. Sandslash also is my decent physical Pokemon pivot, and Skuntank counter. Its not really very multidimensional. He usually spins, switches into a Medicham or Miltank or Primeape once or twice and dies.
Those 8 random speed EVs let me stay ahead of the Flareon set in the analysis. :D


Skuntank (F) @ Life Orb
Ability: Aftermath
EVs: 152 HP/252 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Sucker Punch
- Pursuit
- Crunch
Skuntank is the crux of my team really. It's the best Pokemon in the tier. The more and more I use this Pokemon, the more that I feel that it's broken under the support characteristic. Without this guy the team would crumple to so many threats and then be stopped cold by the #2 most used Pokemon. It also does some other random things, like beat those Psychic special walls, and Espeon. It's also the only priority on the team, and can take out ghosts who want to block spin. So yeah, it's a decent check to a large portion of the metagame and gives me the most important support available. There are no oother real, decent Pursuiters in the tier, to replace Skuntank with either.
The spread is largely arbitrary. I wanted to get Skuntank to be decently bulky, but still somewhat quick. 104 Spd gives me enough speed to outspeed Modest Nonscarfed Glaceon, Adamant Bannette, and others base 65s. Other threats like Jolly Ursaring, Jolly Relicanth, Timid Gorebyss, and other things. The bulk is just so that it doesn't die easily. Adamant and Max attack is necessary. The first three attacks are standard. The last move allows my matches with bulky psychics to become a fare more dangerous version of Rock-Paper-Scissors than Taunt. Often I can lead off with Pursuit on Slowking, and they do not switch. Instead, they go for Slack Off, and get killed by Crunch. Fun stuff.


Quagsire (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/144 Def/112 SDef
Impish nature (+Def, -SAtk)
- Waterfall
- Recover
- Encore
- Toxic / Earthquake
Quagsire switches into all those random Surfs and Waterfalls. And that's it. He is the bulkiest Pokemon on the team. Usually its switching into those, firing off a Toxic or Earthquake, Encoring something, and switching out. (Usually to Charizard to take those Grass attacks). Quagsire does check another important half of the metagame and that's the metagame half that Skuntank doesn't check. Its typing just has the most handy set of resistances ever, giving a lot of free switchins. Encore also allows me to beat up sub and cro set up Pokemon. It's also my first switchin to Slowking (taking Thunder Waves and Surfs) and then switching out to Skuntank on the Grass Knot, Toxic or Psychic.
The evs give Quaggy enough bulk to take a lot of physical attacks and still switch into Fire Blasts all day long. It's really not specialized, so I'd appreciated a more specialized one.
Threats:
I may or may not get around to posting a threat list. Choiced Flying and Normal types (Charizard, Tauros, and Dodrio in particular) are difficult to switch in to since I don't have a resist. The general Slowking is still a pest. Luckily once it dies, most of the time the opponent's team crumples. And CroCradily messes up my team pretty bad. I only have one fighting type move on the team. Persian, Manetric, PriorityCham, Espeon, and Magmortar are all also really annoying to play around, but they are all doable.
Then you have the two Pokemon who bend this team over and rape it over and over again. 3 Attacks Ninetales and Mixed Floatzel. Both have to be revenged by Typhlosion and Skuntank, but usually, neither of them can beat them by itself. (In case you were wondering 3 Attacks Ninetales runs: Nasty Plot/Fire Blast/Energy Ball/HP Rock and Mixed floatzel goes with Waterfall/Aqua Jet/HP Grass/Ice Punch or Crunch)
Thanks for reading this.