Only Subway referees and Unoriginal Name should post in this thread.
Challenge 1:
RNG Adjust: —
Backpacker Amy would like to fight!
"Can I hitchhike with you? Wait, I'm already in a subway!"
RNG PKMN: 29
RNG ABIL: 2/3
Leavanny (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Bug / Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW):
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Item:
Occa Berry
Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 4
SpD: 3
Spe-: 80
SC: 2
WC: 2
BST: 19
Attacks:
False Swipe
Tackle
String Shot
Bug Bite
Razor Leaf
GrassWhistle
Protect
Struggle Bug
X-Scissor
Swords Dance
Bug Buzz
Air Slash
Me First
Razor Wind
Electroweb
Helping Hand
Sunny Day
Light Screen
Solarbeam
Reflect
Energy Ball
Substitute
"I don't even..."
Light Screen – Struggle Bug – Struggle Bug
IF (Snatch is used on Light Screen) THEN (Use Struggle Bug and push actions back)
IF (Overheat is used on A2 or A3) THEN (Use Electroweb – Light Screen – Struggle Bug instead)
Challenge 1:
Battle 1Lol nfe in subway
wait guy above me has 3
nvm ill do a little better
Singles
No prior thread
No items (if items have to be on, not bringing any)
Rotom-H @ Levitate
Revenankh @ Shed Skin
Rotom [Overclock] (-)
Nature: Modest
Type: Electric/Ghost or Grass or Fire or Water or Flying or Ice
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: 1 -
Def: 3
SpA: 4 +
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
HP: 90
Atk: 2 -
Def: 4
SpA: 5 +
SpD: 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 20
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 0
Attacks:
Astonish | Physical | Level Up
Confuse Ray | Other | Level Up
Dark Pulse | Special | Tutor
Double Team | Other | Level Up
Electroweb | Special | Tutor
Hidden Power 7 Grass | Special | Technical Machine
Pain Split | Physical | Tutor
Protect | Other | Technical Machine
Shock Wave | Special | Level Up
Signal Beam | Special | Tutor
Snatch | Other | Tutor
Thunder Wave | Other | Level Up
Thunderbolt | Special | Technical Machine
Trick | Other | Level Up
Uproar | Special | Level Up
Volt Switch | Special | Technical Machine
Will-o-Wisp | Other | Technical Machine
ThunderShock | Special | Level Up [Forme-based]
Leaf Storm | Special | Level Up [Forme-based]
Blizzard | Special | Level Up [Forme-based]
Overheat | Special | Level Up [Forme-based]
Air Slash | Special | Level Up [Forme-based]
Hydro Pump | Special | Level Up [Forme-based]
Total Moves:18
Scratchet @ Prankster
Revenankh [Hatshepsut] (F)
Nature: Relaxed
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
(DW) Locked
Stats:
HP:
Atk: 4
Def: 4 +
SpA: 3
SpD: 4
Spe: 56 - (-10% evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 0/5
Attacks:
Arm Thrust | Physical | Level Up
Bide | Physical | Level Up
Counter | Physical | Egg
Destiny Bond | Other | Egg
Earthquake | Physical | Technical Machine
Glare | Other | Level Up
Hex | Special | Egg
Mach Punch | Physical | Egg
Mean Look | Other | Level Up
Payback | Physical | Technical Machine
Protect | Other | Technical Machine
Psychic | Special | Technical Machine
Rock Tomb | Physical | Level Up
Sand Tomb | Physical | Level Up
Shadow Punch | Physical | Level Up
Shadow Sneak | Physical | Egg
Substitute | Other | Technical Machine
Wrap | Physical | Level Up
Wring Out | Physical | Level Up
Total Moves:19
Scratchet [Loftwing] (M)
Nature: Bold
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (DW) Locked
Stats:
HP: 90
Atk: 2-
Def: 4+
SpA: 1
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Focus Blast | Special | Machine
Focus Energy | Other | Level Up
Fury Swipes | Physical | Level Up
Grass Knot | Special | Machine
Harden | Physical | Level Up
Nature Power | Physica | Egg
Protect | Other | Machine
Rapid Spin | Other | Egg
Return | Physical | Machine
Roar | Other | Level Up
Rock Smash | Physical | Level Up
Roost | Other | Egg
Scratch | Physical | Level Up
Stealth Rock | Other | Egg
Taunt | Other | Machine
Yawn | Other | Egg
Total Moves:16
♫
RNG Adjust: —
Backpacker Amy would like to fight!
"Can I hitchhike with you? Wait, I'm already in a subway!"
RNG PKMN: 29
RNG ABIL: 2/3
Leavanny (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Bug / Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW):
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Item:
Occa Berry
Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 4
SpD: 3
Spe-: 80
SC: 2
WC: 2
BST: 19
Attacks:
False Swipe
Tackle
String Shot
Bug Bite
Razor Leaf
GrassWhistle
Protect
Struggle Bug
X-Scissor
Swords Dance
Bug Buzz
Air Slash
Me First
Razor Wind
Electroweb
Helping Hand
Sunny Day
Light Screen
Solarbeam
Reflect
Energy Ball
Substitute
"I don't even..."
Light Screen – Struggle Bug – Struggle Bug
IF (Snatch is used on Light Screen) THEN (Use Struggle Bug and push actions back)
IF (Overheat is used on A2 or A3) THEN (Use Electroweb – Light Screen – Struggle Bug instead)