Gee
[youtube]U7mPqycQ0tQ[/youtube]
Hey everybody and welcome to a RMT. This team is a rather odd sun team that is based around the amazing capability of AcroGem Jumpluff. I was first introduced to the idea of AcroGem Jumpluff was when my friend MapleDoom (You may know him on the PS chat as "Not Lavos Spawn") started harping on how good it is and pretty much ran it on every sun team he had. For a really long time, I shunned it really hard since at the time (I think i still do) had a mentality that makes me put Mamoswine or Weavile in nearly all of my teams; which made me believe Jumpluff was garbage. After a few weeks (or months), I really got curious on how that thing actually functions. After all, he was having decent success with it. So I decided to give it a spin and it worked absolute wonders. It pretty much gave me the niche on sun teams that I could play around with and rejuvenated my love for Sun as a playstyle. A few months later, I took another stab at Jumpluff and refined it more. The refined product is the team I am presenting to you today. It uses a core of Jumpluff+Landorus in the sun, which deals with most things in the meta and is a deadly cleaning core given Mamoswine, Weavile, and Latias are out of the way. This team is also really weird and interesting to think about since it has odd ways of dealing with a lot of the current meta's threats. Lastly, about the title... It's pretty much a representation of another thing that MapleDoom has introduced to me (that i shunned) and grew to become a new guilty pleasure of mine. SNSD is really damn cool I have no idea why they are just good. Anyway, hope you enjoy!
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Weavile @ Life Orb
Trait: Pressure
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Night Slash
- Pursuit
- Low Kick
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Weavile is an incredibly important member to the team, toppling down Dragons when Heatran can't take too much abuse and Jumpluff isn't strong enough. Weavile can simply dispose of those dangerous threats with Ice Shard -- at least most of them. You may ask "If all this is supposed to do is slay dragons, why not run Mamoswine instead?". There are 2 reasons for that. The first one is Mamoswine itself. Mamoswine can be a huge problem to the team as it can stop my two main sweepers as well as OHKOing or 2HKOing my entire team. Weavile can outspeed Mamoswine and revenge it with one swift Low Kick. The second reason to use Weavile would be Pursuit support. Weavile matches up better against the likes of Celebi and Lati@s who can easily be trapped by Pursuit or killed off with Night Slash if they stay in. This is very important since this let's Landorus sweep much easier throughout the game. Weavile combined with Gothitelle performs a really strong trapping/revenge killing core that gives a lot of offensive utility to the team. The moveset is self-explanatory. Ice Shard is priority to kill dragons such as Salamence and Dragonite, Night Slash as my main STAB while doing good damage to Celebi, Starmie, and Lati@s. Pursuit to trap anyone who thinks they can escape a Super-effective Night Slash and do massive damage to them. Lastly, Low Kick is there to revenge Mamoswine as well as hurt a lot of steel-types that would otherwise wall the set.
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Gothitelle @ Choice Scarf
Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Spd)
- Psyshock
- Thunderbolt
- Grass Knot
- Trick
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Gothitelle is the perfect partner for everything. There is no other way to put it. Gothitelle can tweak its moveset slightly or do something letting it become a good partner for nearly every offensive threat nowadays. This is why I like to call Gothitelle "anti-anti-meta" since Gothitelle can usually trap Pokemon that are "anti-meta" and let your main powerful sweepers do work. However, Choice Scarf Gothitelle is slightly different. Choice Scarf Gothitelle is pretty much a revenge killer in which the opponent has no way of switching-out and causing havoc again. This is really important to this team as I need an efficient way of getting rid of Keldeo, Mamoswine, and to an extent Gengar. Gothitelle can handily revenge kill these threats eliminating them with its STAB or one of its coverage moves. Another helpful thing it has going for it is helping in the weather war as it can do a decent chunk of damage to every single weather starter except Abomasnow who is easily dealt with anyway. It still has some wallbreaking capabilities thanks to Trick. Gothitelle now has a much faster Trick than Specs allowing you to slowly wittle down more pokemon that may outspeed you if you were Specs. Once again, the moveset is rather self-explanatory. Psyshock is to revenge kill CM Keldeo while still being a reliable STAB. Thunderbolt deals with some Pokemon such as Skarmory, Slowbro or Politoed. Grass Knot is primarily used to revenge kill Mamoswine or kill of Hippowdon or Tyranitar.
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Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature (+SAtk, -Spd)
- Fire Blast
- Earth Power
- Hidden Power Ice
- Stealth Rock
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Heatran is the thing I will be switching in a lot of the time. It is pretty much the pivot for such a offensive team. Heatran is the only Dragon-Resist of the team as well as the user of Stealth Rock of the team. Heatran is probably the most useful Pokemon here as it offers so much to the table. First of all, it is my main switch-in to SashChomp leads as it is resistant to Outrage and immune to EQ with Air Balloon. It also switches in on opposing Heatran, who usually lead predicting Ninetales. Another thing it can do is switch-in to Jirachi, who can wall Jumpluff a lot. It is pretty much my main switch-in to Steel-types that wall Jumpluff. With all that aside, Heatran can still function as a decent hole-puncher. Especially with the Flash Fire boost, Fire Blasts boosted in the sun hurt to everything, even some who resist it. Also, some people switch in Garchomp as soon as they see rocks thinking I am a Specially Defensive set, only to be dealt with by HP Ice. The moveset is rather self-explanatory as well. Fire Blast is the main STAB move here. Earth Power and HP Ice give strong coverage hitting opposing Heatran, Fire, Rock, Flying and Dragon-types.
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Ninetales @ Leftovers
Trait: Drought
EVs: 240 HP / 168 SDef / 100 Spd
Calm Nature (+SDef -Atk)
- Flamethrower
- Will-O-Wisp
- Sunny Day
- Pain Split
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Ninetales can probably be considered the heart of the team. Ninetales offers the sun support that lets Jumpluff double its speed as well as boosting the power of Heatran's Fire Blast. Contrary to most people's belief, Ninetales does have some capabilities outside of Drought. It is not bad at taking Draco Meteors and healing it off with Pain Split. A good example of this is when I am against Hydreigon. Most Hydreigon tend to switch-in on Ninetales in order to get their "free kill" on something. However, if I predict it to go for Superpower, I can stay in tanking both attacks and Pain Splitting them off before going into Heatran. However, Ninetales' best support out of sun is easily burn. It can spread burn on some rather dangerous pokemon turning them to less of a threat. This specific Ninetales an EV spread to outspeed and burn Mamoswine in particular; a big threat to the team. Even though Ninetales doesn't do much, it still does something aside from Drought. The moveset is the standard Specially Defensive set. Flamethrower is the main STAB. Pain Split is the means of recovery. Will-O-Wisp can spread burn and Sunny Day can nab weather from opposing weather switch-ins.
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Landorus @ Life Orb
Trait: Sheer Force
EVs: 88 HP / 252 SAtk / 168 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Rock Polish
- Hidden Power [Ice]
- Focus Blast
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Landorus is part 1 of the cleaning/sweeping core. Landrous is easily the most powerful cleaner in the current metagame. Thanks to its good bulk, it can easily net a Rock Polish boost and start sweeping after it's counters are gone/weakened. There is no other way to sugarcoat it. If Mamoswine/Weavile/Lati@s/Celebi is dead, Landorus uses Rock Polish and wins. Landorus can easily smash through teams while threatening out the main threats to Jumpluff, while Jumpluff in turn deals with Celebi as well as giving Landorus some set-up opportunities with Sleep Powder occasionally. Landorus is an incredible pokemon now thanks to the massive power of a Modest Nature+Sheer Force+Life Orb boosted attacks and not much as of now can stop it. The set is the standad bulky RP set. the EV investment gives optimal bulk and as much speed as you would need with max Special Attack. Earth Power+HP Ice+Focus Blast gives really good coverage to Landorus and it can sweep through unprepared teams.
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Jumpluff @ Flying Gem
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Acrobatics
- Seed Bomb
- Spore(I wish) Sleep Powder
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Jumpluff is the star of the team. The center piece strikes really hard doing massive damage as soon as Steel-types/Mamoswine is out of the way. While you may laugh at Jumpluff's measly base 55 Atk stat. It actually can be surprisingly strong thanks to Swords Dance and the sheer power of Acrobatics. The amount of Base Power Acrobatics has with the Flying gem is absolutely monstrous and mitigates the lack of Attack Jumpluff has. Jumpluff can easily clean through offensive teams once the specified threats are gone as well as offering great support with Sleep Powder. Jumpluff can be used 2 ways. The first way is to be used as a Sleep Lead early on and then use it to clean-up late game. The last way to use it is just to preserve it all the way until late-game. Jumpluff as a sleep lead is particularly useful as it helps vs Custap Skarm/Sash SR leads like Terrakion or Chomp. Stealth Rock is a major problem to the team and being able to identify the SR user and put it to sleep with Jumpluff is a huge asset to the strategy of the team. With that aside, it will strike again late-game tearing up the entire team thanks to the massive power of Acrobatics. Jumpluff and Landorus are a really strong offensive core in cleanup as not much can deal with them combined thanks to the insane pressure they give. Jumpluff is also the main sun abuser, using Ninetales' Drought to outspeed everything relevant in the metagame. You may be new to the set so here is how it works. Sleep Powder is used to get rid of a threat or get a Swords Dance boost easier. With a Swords Dance boost you can smash through the opposition with Seed Bomb and Acrobatics. Jumpluff also really helps against Volcarona; who is usually a big threat to sun teams. Other synergy Jumpluff has is having Gothitelle trap Mamoswine and Skarmory to make it's life easier.
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Alright so there we have it! The team is really fun to play and I won't doubt the weaknesses it has but it is a great team in general and i really recommend you try out SD Jumpluff, it's a beast. Common cores such as the Tyranitar+Keldeo+Landorus core can be dealt with by trapping keldeo with Gothitelle and then wrecking it with Weavile. There are a lot of nifty ways to play around the most dominant playstyles in the meta making this a hard but fun and rewarding team to play. Of course there are some weaknesses like Stealth Rock; which forces me to play a guessing game on the user and risk Jumpluff to a Sleep Powder miss occasionally, but the team is really cool. Rate, Hate, Steal, Luvdisc all ya want now! Shoutout to MapleDoom for introducing Jumpluff to me and to Princess Bri who let me use his format.
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Jumpluff (F) @ Flying Gem
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Acrobatics
- Sleep Powder
- Swords Dance
- Seed Bomb
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Hidden Power [Ice]
- Fire Blast
- Earth Power
- Stealth Rock
Weavile (F) @ Life Orb
Trait: Pressure
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Nature
- Ice Punch
- Ice Shard
- Pursuit
- Low Kick
Gothitelle (F) @ Choice Scarf
Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Grass Knot
- Psyshock
- Thunderbolt
- Trick
Ninetales (F) @ Leftovers
Trait: Drought
EVs: 240 HP / 168 SDef / 100 Spd
Calm Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Roar
- Pain Split
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 88 HP / 252 SAtk / 168 Spd
Modest Nature
- Earth Power
- Rock Polish
- Focus Blast
- Hidden Power [Ice]
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Acrobatics
- Sleep Powder
- Swords Dance
- Seed Bomb
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Hidden Power [Ice]
- Fire Blast
- Earth Power
- Stealth Rock
Weavile (F) @ Life Orb
Trait: Pressure
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Nature
- Ice Punch
- Ice Shard
- Pursuit
- Low Kick
Gothitelle (F) @ Choice Scarf
Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Grass Knot
- Psyshock
- Thunderbolt
- Trick
Ninetales (F) @ Leftovers
Trait: Drought
EVs: 240 HP / 168 SDef / 100 Spd
Calm Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Roar
- Pain Split
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 88 HP / 252 SAtk / 168 Spd
Modest Nature
- Earth Power
- Rock Polish
- Focus Blast
- Hidden Power [Ice]
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