I challenge Engineer Pikachu
Challenge Accepted.
Format: 4v4 Singles
DQ: 72 Hours
Abilities: ALL
Switch: OK
Items: ON
Substitutions: TWO
Infinite chills / Recovers
Arena: Hiroshima, August 1945
Arena Type: Urban
Field Type: Poison
Complexity: Moderate
Formats: All Formats
Restrictions: OHKO moves are banned.
Description:
The clinic and all its wards explode, sending debris and waves of heated air emanating through the city and beyond its borders. Nurses, doctors, and even the little boys within are blown to infinitesimal pieces, and the resulting damage collapses the majority of the housing complexes, trapping some sixty percent of the population underneath mountains of rubble. Ominously, it is silent; everybody is too far buried to be audible. That, or dead. Overcome, those still standing fling themselves to the ground, ratcheting up jet after jet of bile, finally accepting reality. The air itself is heavy, laden with sadness and the numerous particles decimated into bits too small for the human eye to recognize. A dense mist fills the sky above the destruction around you, perhaps from tears.
Yet the most destructive force is still to come. In the days that follow, those who were lucky enough to escape their tombs fall to the ground, no longer breathing. The radiation is pervasive. It passes over nobody, leaves not one unscathed. It augments the toxins already in the air, turning small poisons lethal, small wounds fatal. The sky is inappropriately clear, though from below it's hard to see the sun shining through at all; in fact, it's hard to see anything. Is this reality...?
Today, this simulation room is designed to give each person an accurate impression as to the setting immediately in the aftermath of the Hiroshima bombing. As you know, this bombing injured over 150,000 citizens of the city, as well as over 90% of the nurses and doctors present in Hiroshima. We ask that you respect the simulation room and what is stands for by refraining from using overly powerful attacks as well as attack-enhancing items. Thank you.
Summary:
Arena Type: Urban
Field Type: Poison
Complexity: Moderate
Formats: All Formats
Restrictions: OHKO moves are banned.
Description:
The clinic and all its wards explode, sending debris and waves of heated air emanating through the city and beyond its borders. Nurses, doctors, and even the little boys within are blown to infinitesimal pieces, and the resulting damage collapses the majority of the housing complexes, trapping some sixty percent of the population underneath mountains of rubble. Ominously, it is silent; everybody is too far buried to be audible. That, or dead. Overcome, those still standing fling themselves to the ground, ratcheting up jet after jet of bile, finally accepting reality. The air itself is heavy, laden with sadness and the numerous particles decimated into bits too small for the human eye to recognize. A dense mist fills the sky above the destruction around you, perhaps from tears.
Yet the most destructive force is still to come. In the days that follow, those who were lucky enough to escape their tombs fall to the ground, no longer breathing. The radiation is pervasive. It passes over nobody, leaves not one unscathed. It augments the toxins already in the air, turning small poisons lethal, small wounds fatal. The sky is inappropriately clear, though from below it's hard to see the sun shining through at all; in fact, it's hard to see anything. Is this reality...?
Today, this simulation room is designed to give each person an accurate impression as to the setting immediately in the aftermath of the Hiroshima bombing. As you know, this bombing injured over 150,000 citizens of the city, as well as over 90% of the nurses and doctors present in Hiroshima. We ask that you respect the simulation room and what is stands for by refraining from using overly powerful attacks as well as attack-enhancing items. Thank you.
Summary:
- +1 flat Speed for Pokemon adapted to the environment.
- The strength of toxins is increased.
- BPSN starts at 2 DPA instead of the normal 1 DPA.
- If a Pokemon that is afflicted with PSN would get poisoned again, it instead turns into BPSN, which escalates to 3 DPA at the end of the round.
- Poison Mist is active, dealing 0.6 DPA to all Pokemon without a Poison or non-corroded Steel typing, and causes them to count as being PSNed for the purposes of moves, but not abilities. It will cause the corrosion of Steel-types after one round of exposure. A Pokemon can be PSNed in addition to the Mist. Poison Mist increases the BAP of Water-type attacks by 1.5, decreases the BAP of Fire-type attacks by 1.5, activates Rain Dish and Dry Skin, and increases the accuracy of Thunder to 85%. Weather Ball is Water-type.
- If Rain is brought to the field, the DPA of the Mist will double. All other effects of Rain will override those of Poison Mist. However, Hydration will only work if the Pokemon is Poison-type. Rain Dance lasts 1 more round.
- Sunny Day, Hail, and Sandstorm last for 1 less round, while their respective abilities will bring the weather in for 4 rounds. Sun, Hail, and Sand will double the DPA of the Mist. Sun will increase the BAP of Fire-types by 1.5, decrease the BAP of Water-types by 1.5, cause Chlorophyll to only increase Speed by 50% unless the Pokemon is Poison-type, and override Poison Mist with its remaining effects. Hail will increase Blizzard's accuracy to 85% and halve healing from Ice Body. Sand will activate Sand Rush, Sand Veil, and Sand Force at half value.
- Air Lock and Cloud Nine if activated will cancel all effects except for the DPA and, for standard Poison Mist, activation of Dry Skin and Rain Dish due to the humidity being a non-conditional aspect.
- All Pokemon that are Poison-type, have the ability Liquid Ooze, or have either Acid or Acid Spray learn Gastro Acid.
- The items Choice Band, Choice Specs, Life Orb, Expert Belt, Muscle Band, Wise Glasses, as well as Evolutionary Stones, Elemental Gems, and +4 DMG items (e.g. Silk Scarf) have no effect. Black Sludge's effect is doubled if it would not be increased already by ability.
So guys, we are here with another Gym Challenger in our hands and a gruesome challenge this is!
Today Texas Cloverleaf, the newly appointed Dragon Gym Leader will challenge Engineer Pikachu the Poison Gym Leader!
Engineer Pikachu was an undefeated leader until a while ago, when he was throughly beaten by Its_A_Random's Gutsy Colossoil and some other pokemon. After that battle, Engineer changed his gym and the battle format so it suits his style better. The Poison Gym enforces a conservative playstyle, where the player can't just go all out and expect to win. Oh no sire. To suceed here, you need to either find a loophole or come with a good long term strategy.
From the leader's team play close attention to...well, all of it. The Poison Gym Team works as one entity. But if you really have to, pay attention to Tanka the Venusaur. His healing abilities go really well with the nature with this gym and if you saw Lord Jesseus's challenge you can see the damage it can do.
The challenger Texas Cloverleaf is a veteran in Gym Battles. Sporting a victory against the Flying Gym and a defeat against the Ground Gym, as well as the Dragon Gym, he had his good and bad times facing gyms. Pay close attention to Slasher the Haxorus. While he may not have a glaring type advantage, his sheer power should be close to enough to overcome the ooziness of this oozy arena of ooze.
Now let's see the teams!
Gym Leader
Venusaur (Tanka) (F)
NATR: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
STATS: 80 / 82 / 83 / 100 / 100 / 80
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [51]:
Double-Edge
Growl
Growth
Leech Seed
Petal Dance
PoisonPowder
Razor Leaf
Seed Bomb
Sleep Powder
SolarBeam
Sweet Scent
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed
Endure
Giga Drain (#)
Ingrain
Leaf Storm
Light Screen (#)
Power Whip (#)
Razor Wind
Skull Bash
Block
Bind
Body Slam
Frenzy Plant
Knock Off
Outrage
AncientPower
Weather Ball
Attract
Bulldoze
Double Team
Earthquake
Energy Ball
Flash
Frustration
Grass Knot
Hidden Power [Ice 7]
Hyper Beam
Protect
Rest
Return
Roar
Safeguard
Sludge Bomb
Substitute (#)
Sunny Day
Swagger
Toxic (#)
Venom Shock (#)
Bide
Fury Cutter
Reflect
Sleep Talk
Crobat (Kozu) (F)
NATR: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)
Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
STATS: 85 / 90 / 80 / 70 / 80 / 130
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [58]:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Screech
Supersonic
Wing Attack
Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Pursuit
Quick Attack
Whirlwind
Zen Headbutt
Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister
Attract
Double Team
Fly
Frustration
Giga Impact
Hidden Power [Ice 7]
Hyper Beam
Payback
Pluck
Protect
Rain Dance
Rest
Shadow Ball
Sludge Bomb
Substitute (#)
Sunny Day
Taunt (#)
Thief
Torment
Toxic (#)
U-turn
Venom Shock
X-Scissor
Bide
Dark Pulse
Detect
Endure
Roost
Snatch
Toxicroak (Kailu) (M)
NATR: Lonely (Attack increased by *, Defense decreased by *)
Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
ABILITIES
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison with the same chance of effect.
STATS: 83 / 106 / 65 / 86 / 65 / 85
HP: 100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85
SC: 3
WC: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [62]:
Astonish
Faint Attack
Flatter
Mud-Slap
Mud Bomb
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sludge Bomb
Sucker Punch
Swagger
Taunt
Bullet Punch
Cross Chop (#)
Counter (#)
Drain Punch
DynamicPunch
Fake Out (#)
Feint
Me First
Bounce
Dark Pulse
Dual Chop
Foul Play
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Role Play
Sleep Talk
Snatch
Spite
Super Fang
Attract
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Embargo
Facade
Hidden Power [Grass 7]
Hyper Beam
Low Sweep
Payback
Protect
Rain Dance (#)
Rest
Rock Slide (#)
Shadow Ball
Sludge Wave
Stone Edge
Substitute
Taunt
Torment
Toxic
Venom Shock (#)
X-Scissor
Endure
Tentacruel (Kurage) (M)
NATR: Modest (SpA increased by *, Atk decreased by *)
Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
STATS: 80 / 70 / 65 / 80 / 120 / 100
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100
SC: 3
WC: 3
BRT: 21
EC: 6 / 6
MC: 7
DC: 5 / 5
ATTACKS [62]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out
Aqua Ring (#)
Bubble
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin
Bind
Endure
Icy Wind
Knock Off
Magic Coat
Role Play
Snore
Attract
Blizzard
Dive
Double Team
Frustration
Hail
Hidden Power [Ground 7]
Hyper Beam
Ice Beam (#)
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Safeguard
Scald (#)
Sludge Bomb
Substitute (#)
Surf
Swagger
Thief
Toxic
Venom Shock
Bide
Brine
Giga Drain
Mega Drain
Mimic
Reflect
Sleep Talk
Whirlpool
Nidoking (Omono) (M)
NATR: Mild (Special Attack increased by *, Defense decreased by *)
Type: Poison / Ground
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
STATS: 81 / 92 / 77 / 85 / 75 / 85
HP: 100
Atk: *** (3)
Def-: ** (2)
SpA+: **** (4)
SpD: *** (3)
Spe: 85
SC: 3
WC: 4
BRT: 18
EC: 9 / 9
MC: 4
DC: 5 / 5
ATTACKS [71]:
Captivate
Chip Away
Double Kick
Earth Power
Flatter
Focus Energy
Fury Attack
Helping Hand
Horn Attack
Horn Drill
Leer
Megahorn
Peck
Poison Jab
Poison Sting
Tackle
Thrash
Toxic Spikes
Confusion
Counter (#)
Disable (#)
Endure
Iron Tail
Sucker Punch (#)
Aqua Tail
Dragon Pulse
Drill Run
Helping Hand
Outrage
Sleep Talk
Stealth Rock
Superpower
Lovely Kiss
Morning Sun
Sweet Kiss
Attract
Brick Break
Bulldoze
Cut
Dig
Double Team
Dragon Tail
Earthquake
Facade
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Hidden Power [Grass 7]
Hyper Beam
Ice Beam (#)
Incinerate
Protect
Quash
Rain Dance
Rest
Roar
Rock Smash
Shadow Ball
Shadow Claw
Sludge Bomb (#)
Sludge Wave
Smack Down
Stone Edge
Substitute
Sunny Day
Surf
Swagger
Taunt
Torment
Thunderbolt (#)
Toxic
Venoshock
Venomoth (Koiga) (F)
NATR: Timid (+15% Speed, +12% [12.43%] Acc, -Atk)
TYPE: Bug / Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (Unlocked): (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
STATS: 70 / 65 / 60 / 90 / 75 / 90
HP: 100
Atk-: ** (2)
Def: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 104 (90 * 1.15)
SC: 3
WC: 2
BRT: 17
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [52]
Confusion
Bug Buzz
Disable
Foresight
Gust
Leech Life
Poison Fang
PoisonPowder
Psybeam
Psychic
Quiver Dance
Signal Beam
Silver Wind
Sleep Powder
Stun Spore
Supersonic
Tackle
Zen Headbutt
Agility (#)
Morning Sun (#)
Toxic Spikes (#)
Air Cutter
Giga Drain
Ominous Wind
Skill Swap
Sleep Talk
String Shot
Tailwind
Twister
Attract
Double Team
Hidden Power [Ground 7]
Hyper Beam
Flash
Protect
Rest
Roost
Sludge Bomb
SolarBeam
Struggle Bug (#)
Substitute
Swagger
Toxic (#)
U-turn
Venoshock (#)
Bide
Defog
Endure
Razor Wind
Reflect
Teleport
Whirlwind
Mollux (Yogan) (F)
NATR: Bold (Defense increased by *, Attack decreased by *)
TYPE: Fire / Poison
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Unlocked): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
STATS: 95 / 45 / 83 / 131 / 106 / 76
HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 76
SC: 3
WC: 3
BRT: 20
EC: —
MC: 0
DC: 5 / 5
ATTACKS [53]:
Acid
Acid Armor
Acid Spray
Bide
Clear Smog
Confuse Ray
Ember
Eruption
Final Gambit
Gunk Shot
Heat Wave
Inferno
Lava Plume
Moonlight
Recover
Toxic Spikes
Withdraw
Aqua Ring (#)
Fire Spin (#)
Heal Pulse (#)
Bind
Gastro Acid
Heal Bell
Helping Hand
Knock Off
Sleep Talk
Snatch
Stealth Rock
Attract
Double Team
Explosion
Hidden Power [Ice 7]
Hyper Beam
Fire Blast
Flame Charge
Flamethrower
Flash
Light Screen
Overheat
Protect
Rain Dance
Rest
Sludge Bomb
Sludge Wave
SolarBeam
Substitute
Sunny Day
Thunder Wave
Thunder
Thunderbolt (#)
Toxic (#)
Venoshock (#)
Will-O-Wisp
Challenger
Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Dual Chop
Slash*
Dragon Claw
Dig
Crunch
Dragon Rush
Body Slam*
Double-Edge
Dragonbreath
Iron Tail
Iron Head*
Metal Claw
Mud Shot
Outrage*
Rock Climb
Thrash
Twister
Scary Face
Aqua Tail
Draco Meteor
Dragon Pulse
Earth Power
Fury Cutter
Headbutt
Mud-Slap
Sleep Talk
Snore
Stealth Rock
Swift
Aerial Ace
Attract
Brick Break
Bulldoze
Captivate
Cut
Double Team
Dragon Tail
Earthquake*
Endure
Facade
False Swipe
Fire Blast
Flamethrower
Fling
Frustration
Giga Impact
Hidden Power Grass (7)
Hone Claws*
Hyper Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Claw
Stone Edge*
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Toxic
Whirlpool
Total Moves: 79/79
Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
Haxorus
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact
Counter
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal
Aqua Tail
Draco Meteor
Low Kick
Sleep Talk
Snore
Superpower
Aerial Ace
Brick Break
Bulldoze
Cut
Dig
Double Team
Dragon Tail
Earthquake
Grass Knot
Facade
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Shadow Claw
Substitute
Sunny Day
Surf
Toxic
X-Scissor
Total Moves: 56/68
Yet To Get:
2 MC (TM): Attract, Fling, Focus Blast, Frustration, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Rock Tomb, Round, Strength, Swagger (Subtotal: 24)
Colossoil Sucker (M)
Type: Dark/Ground
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 6
DC: 5/5
Attacks (59):
Drill Run
Leer
Tackle
Peck
Mud Shot
Horn Attack
Bite
Bubblebeam
Rapid Spin
Mud Bomb
Magnitude
Pursuit
Body Slam
Bounce
Stockpile
Swallow
Spit Up
Horn Drill
Crunch
Megahorn
Aqua Tail
Encore
Fake Out
Fissure
Flail
Sucker Punch
Water Spout
Dive
Knock Off
Superpower
Roar
Toxic
Taunt
Protect
Knock Down
Earthquake
Dig
Brick Break
Double Team
Sandstorm
Torment
Facade
Rest
Attract
Thief
Snatch
Endure
Quash
Embargo
Payback
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Sleep Talk
Dragon Tail
Poison Jab
U-turn
Substitute
Metagross, Rocky
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Metagross
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 61 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Hammer Arm
Hyper Beam
Zen Headbutt
Iron Defense
Iron Head
Thunderpunch
Meteor Mash
Bullet Punch
Pursuit
Agility
Earthquake
Stealth Rock
Hone Claws
Ice Punch
Protect
Reflect
Rock Smash
Psychic
Endure
Explosion
Rock Slide
Selfdestruct
Grass Knot
Shadow Ball
Block
Sleep Talk
Rest
Hidden Power Grass (7)
Aerial Ace
Giga Impact
Gyro Ball
Bulldoze
Flash Cannon
Double Team
Light Screen
Substitute
Icy Wind
Gravity
Total Moves: 43
Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Dual Chop
Slash*
Dragon Claw
Dig
Crunch
Dragon Rush
Body Slam*
Double-Edge
Dragonbreath
Iron Tail
Iron Head*
Metal Claw
Mud Shot
Outrage*
Rock Climb
Thrash
Twister
Scary Face
Aqua Tail
Draco Meteor
Dragon Pulse
Earth Power
Fury Cutter
Headbutt
Mud-Slap
Sleep Talk
Snore
Stealth Rock
Swift
Aerial Ace
Attract
Brick Break
Bulldoze
Captivate
Cut
Double Team
Dragon Tail
Earthquake*
Endure
Facade
False Swipe
Fire Blast
Flamethrower
Fling
Frustration
Giga Impact
Hidden Power Grass (7)
Hone Claws*
Hyper Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Claw
Stone Edge*
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Toxic
Whirlpool
Total Moves: 79/79
Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
Haxorus
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact
Counter
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal
Aqua Tail
Draco Meteor
Low Kick
Sleep Talk
Snore
Superpower
Aerial Ace
Brick Break
Bulldoze
Cut
Dig
Double Team
Dragon Tail
Earthquake
Grass Knot
Facade
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Shadow Claw
Substitute
Sunny Day
Surf
Toxic
X-Scissor
Total Moves: 56/68
Yet To Get:
2 MC (TM): Attract, Fling, Focus Blast, Frustration, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Rock Tomb, Round, Strength, Swagger (Subtotal: 24)
Colossoil Sucker (M)
Type: Dark/Ground
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
- Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
- Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
- Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 6
DC: 5/5
Attacks (59):
Drill Run
Leer
Tackle
Peck
Mud Shot
Horn Attack
Bite
Bubblebeam
Rapid Spin
Mud Bomb
Magnitude
Pursuit
Body Slam
Bounce
Stockpile
Swallow
Spit Up
Horn Drill
Crunch
Megahorn
Aqua Tail
Encore
Fake Out
Fissure
Flail
Sucker Punch
Water Spout
Dive
Knock Off
Superpower
Roar
Toxic
Taunt
Protect
Knock Down
Earthquake
Dig
Brick Break
Double Team
Sandstorm
Torment
Facade
Rest
Attract
Thief
Snatch
Endure
Quash
Embargo
Payback
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Sleep Talk
Dragon Tail
Poison Jab
U-turn
Substitute
Metagross, Rocky
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Metagross
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 61 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Hammer Arm
Hyper Beam
Zen Headbutt
Iron Defense
Iron Head
Thunderpunch
Meteor Mash
Bullet Punch
Pursuit
Agility
Earthquake
Stealth Rock
Hone Claws
Ice Punch
Protect
Reflect
Rock Smash
Psychic
Endure
Explosion
Rock Slide
Selfdestruct
Grass Knot
Shadow Ball
Block
Sleep Talk
Rest
Hidden Power Grass (7)
Aerial Ace
Giga Impact
Gyro Ball
Bulldoze
Flash Cannon
Double Team
Light Screen
Substitute
Icy Wind
Gravity
Total Moves: 43
Order of Operations:
Heads: Leader sends out pokemon first
Tails: Challenger sends out pokemon first
(tails)
Texas Cloverleaf sends out pokemon with item
Engineer Pikachu sends out pokemon with item and orders
Texas Cloverleaf gives orders
I Ref